A while back there was a thread by, I think, Drenivian about converting Doug into tri-stat. I can't find it, and I don't remember seeing the conversion posted.
That's been bugging me for a while, so I decided to do my own conversion, using BESM becuase I don't have a copy of Silver Age Sentinels.
Character Name: Douglas "Looney Toons" Sangnoir
System: BESM 2nd ed. Revised
Genre: Supers
Character Points: 67 Skill Points: 90
Race: Mutant Human
Occupation: Soldier
Age: 36 Sex: Male
Stats
Body 8
Mind 10
Soul 6
Derived Values
Health 70
Energy 80
Shock 14
Psyche 8
Attack Combat Value 8
Defence Comat Value 6 +4
Attribute Level Point Cost Notes
Defensive Combat Mastery 4 8 +4 to DCV only (Field)
Dynamic Sorcery 5 20 See Defects
Ground Speed 1 2 Up to 50 kph
Item of Power 2 4 Helmet
Organization Ties 2 4 U.N. *
Owns a Big Mecha 2 8 Motorcycle
Personal Gear 2 2 Polykex armour, ID, etc
Sixth Sense 1 1 Mage Sight
Defects Bonus Points Notes
Famous 1 Priced as Wanted
Improbablity Field 1 Minor wierd things
Magical Restrictions 3 Needs songs,
uncontrolable
Significant Other 1 Shadowwalker *
[DW2 only]
Wanted 2 GENOM
Skeleton in the Closet 2 Outsider, the Loon.
Skills Level Point Cost Specializations
Acrobatics 2 4 Tumbling(?)
Computers 2 10 Programming
Electronics 2 8 Cybernetics
Magical Sciences 1 5 ?
Military Sciences 1 5 Tactics
Lingustics 3 6 French, Valdemaran,
Japanese
Social Sciences 1 2 Pop Music
Archery 1 3
Gun Combat 1 5
Melee Attack 1 4
Melee Defense 2 8
Ranged Defence 2 10
Thrown Weapons 1 4
Unarmed Attack 2 8
Unarmed Defence 3 12
Item of Power
The helmet (7 pts.)
Attributes Level Point Cost Notes
Features 3 3 Comms, Comp.,
Headlights, Night
Vision, Juke Box
Heavy Armour 1 2 Open, unarmoured face
Special Defence 2 2 EMP
Big Mecha
The bike (pts.)
Health 40
Attributes Level Point Cost Notes
AI 2 4
Features 1 1 Headlight, 2-way radio
Flight 3 12 Contra-grav
Ground Speed 4 8 ~300 kph
Shape Change 1 2 Colour only
Defects Bonus Points
Restricted Ground Movement 1 Road-bound
Exposed Occupant 2
* Only applies in the Warriors World
Notes:
BESM derived stats: Health and Energy are pretty straight forward. Shock is from the expanded combat rules, if a character takes more damage from a single attack than their shock value they must role against their Soul. If they fail the role they are incapacitated for a number of rounds equal to the amount they failed by.
Psyche is an optional stat for use in CoC type games. Every time a character makes a Psyche check they get a point added on (max 20). Every time they fail, they lose a point. At a Psyche of one, they go insane and are no longer PCs.
On attributes:
I didn't use the Warriors for Org. ties because they're a PC group.
Significant Other only counts for 1 BP because Shadowwalker is a PC.
On Defects, most of Dougs complications from Fuzion are things like Code of Honour and Stubborn that are not considered Defects in BESM as the player has control over them.
Skills are priced for Modern Military, and are most definately incomplete. For those unfamiliar with Tri-stat, skills are priced based on genre and usefullness within the genre. Skills are also optional in BESM and you're supposed to only take a skill that you've received extensive training in.
For instance, most people with drivers licenses in the real world would not get the driving skill. Professional race car drivers would.
I made Magical Sciences up and priced it as Military Sciences, mostly because it seems so important to the WW setting.
I didn't give specialties to the combat skills, mostly because I wasn't sure what to use.
Oh, and trying to do columns in eZboard really sucks. Does it do tables?
Firvulag,
--
Recursion : The art of defining something (at least partly) in terms of
itself, which is a naughty no-no in dictionaries but often works out okay in
computer programs if you're careful not to recurse forever, which is like an
infinite loop with more spectacular failure modes. (Programming Perl 3rd ed.)
That's been bugging me for a while, so I decided to do my own conversion, using BESM becuase I don't have a copy of Silver Age Sentinels.
Character Name: Douglas "Looney Toons" Sangnoir
System: BESM 2nd ed. Revised
Genre: Supers
Character Points: 67 Skill Points: 90
Race: Mutant Human
Occupation: Soldier
Age: 36 Sex: Male
Stats
Body 8
Mind 10
Soul 6
Derived Values
Health 70
Energy 80
Shock 14
Psyche 8
Attack Combat Value 8
Defence Comat Value 6 +4
Attribute Level Point Cost Notes
Defensive Combat Mastery 4 8 +4 to DCV only (Field)
Dynamic Sorcery 5 20 See Defects
Ground Speed 1 2 Up to 50 kph
Item of Power 2 4 Helmet
Organization Ties 2 4 U.N. *
Owns a Big Mecha 2 8 Motorcycle
Personal Gear 2 2 Polykex armour, ID, etc
Sixth Sense 1 1 Mage Sight
Defects Bonus Points Notes
Famous 1 Priced as Wanted
Improbablity Field 1 Minor wierd things
Magical Restrictions 3 Needs songs,
uncontrolable
Significant Other 1 Shadowwalker *
[DW2 only]
Wanted 2 GENOM
Skeleton in the Closet 2 Outsider, the Loon.
Skills Level Point Cost Specializations
Acrobatics 2 4 Tumbling(?)
Computers 2 10 Programming
Electronics 2 8 Cybernetics
Magical Sciences 1 5 ?
Military Sciences 1 5 Tactics
Lingustics 3 6 French, Valdemaran,
Japanese
Social Sciences 1 2 Pop Music
Archery 1 3
Gun Combat 1 5
Melee Attack 1 4
Melee Defense 2 8
Ranged Defence 2 10
Thrown Weapons 1 4
Unarmed Attack 2 8
Unarmed Defence 3 12
Item of Power
The helmet (7 pts.)
Attributes Level Point Cost Notes
Features 3 3 Comms, Comp.,
Headlights, Night
Vision, Juke Box
Heavy Armour 1 2 Open, unarmoured face
Special Defence 2 2 EMP
Big Mecha
The bike (pts.)
Health 40
Attributes Level Point Cost Notes
AI 2 4
Features 1 1 Headlight, 2-way radio
Flight 3 12 Contra-grav
Ground Speed 4 8 ~300 kph
Shape Change 1 2 Colour only
Defects Bonus Points
Restricted Ground Movement 1 Road-bound
Exposed Occupant 2
* Only applies in the Warriors World
Notes:
BESM derived stats: Health and Energy are pretty straight forward. Shock is from the expanded combat rules, if a character takes more damage from a single attack than their shock value they must role against their Soul. If they fail the role they are incapacitated for a number of rounds equal to the amount they failed by.
Psyche is an optional stat for use in CoC type games. Every time a character makes a Psyche check they get a point added on (max 20). Every time they fail, they lose a point. At a Psyche of one, they go insane and are no longer PCs.
On attributes:
I didn't use the Warriors for Org. ties because they're a PC group.
Significant Other only counts for 1 BP because Shadowwalker is a PC.
On Defects, most of Dougs complications from Fuzion are things like Code of Honour and Stubborn that are not considered Defects in BESM as the player has control over them.
Skills are priced for Modern Military, and are most definately incomplete. For those unfamiliar with Tri-stat, skills are priced based on genre and usefullness within the genre. Skills are also optional in BESM and you're supposed to only take a skill that you've received extensive training in.
For instance, most people with drivers licenses in the real world would not get the driving skill. Professional race car drivers would.
I made Magical Sciences up and priced it as Military Sciences, mostly because it seems so important to the WW setting.
I didn't give specialties to the combat skills, mostly because I wasn't sure what to use.
Oh, and trying to do columns in eZboard really sucks. Does it do tables?
Firvulag,
--
Recursion : The art of defining something (at least partly) in terms of
itself, which is a naughty no-no in dictionaries but often works out okay in
computer programs if you're careful not to recurse forever, which is like an
infinite loop with more spectacular failure modes. (Programming Perl 3rd ed.)