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Assault & Battery: Elec/Will Brute (Updated - Current Build)
Assault & Battery: Elec/Will Brute (Updated - Current Build)
#1
EDIT: Updated post. Below is the current build I'm using, for Valles' reference. Ignore the IO levels in Mids - my actual IOs tend to be around level 39-40, not 50.
[b]EDIT 2: Disregard below build! Scroll down for current i19 build![/b]
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Battery Acid: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(3), P'ngS'Fest-Dmg/EndRdx(3), B'ngBlow-Acc/Dmg(5), B'ngBlow-Dmg/EndRdx(5), B'ngBlow-Dmg/Rchg(7)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(25), TtmC'tng-ResDam(27), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/Rchg(31)
Level 2: Havoc Punch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(7), P'ngS'Fest-Dmg/EndRdx(13), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17)
Level 4: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(37), S'fstPrt-ResDam/Def+(37), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 6: Swift -- Run-I(A)
Level 8: Thunder Strike -- Erad-Dmg(A), Rope-Acc/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(11), Rope-Acc/EndRdx(11), Erad-Acc/Dmg/Rchg(13)
Level 10: Combat Jumping -- S'dpty-Def(A), S'dpty-Def/EndRdx(50)
Level 12: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(36)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(39)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(21), RgnTis-Regen+(21)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(45)
Level 22: Chain Induction -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(23), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 26: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(40), B'ngBlow-Acc/Dmg(40), B'ngBlow-Dmg/EndRdx(42), B'ngBlow-Dmg/Rchg(43)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(29)
Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(31)
Level 32: Lightning Rod -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(33), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(36), S'dpty-Def/Rchg(36)
Level 38: Strength of Will -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(46)
Level 41: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(42)
Level 44: Mu Lightning -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Dmg/Rchg(48)
Level 47: Taunt -- Annoy-Taunt(A), Annoy-Taunt/Rchg(48)
Level 49: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(50), GSFC-ToHit/Rchg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 8% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.6% Max End
  • 6% Enhancement(Heal)
  • 5% FlySpeed
  • 472.3 HP (31.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 4.95%
  • MezResist(Sleep) 8.8%
  • 5% (0.08 End/sec) Recovery
  • 160% (10 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% RunSpeed



| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
-- Acyl
Reply
 
#2
On a lark, I tweaked a bit and got you about... 12% more regen, but it requires two things that may make it problematic for you:

1.) It takes a Patron Power [Mu Lightning from Scirocco's pool] Replacing your Taunt.
2.) Filling its two slots with Purples [Armageddon]
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
Reply
 
#3
Interesting idea. You do guess right in that dropping Taunt is unacceptable - I do need the Taunt power for my playstyle, especially purely redside in non-co-op content where I'm often taking a ghetto tank role. Dropping Lightning Clap is a bit more doable, but questionable as well, similar because that AoE Knockback is quite important when my survivability in large groups depends in part on juggling enemies.

What I suspect I'd do is try to work up most of the proposed build as it stands (aside from the problematic expensive points like the uniques and Eradication sets). If I find I no longer need Lightning Clap due to the greater recharge on Thunder Strike and Lightning Rod (plus the overall increased regen/hp), taking a purple-slotted Mu might be possible. This, after all, is a long term project.
-- Acyl
Reply
i19 Current Build
#4
Posted for Valles, for comparison purposes.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Battery Acid: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Charged Brawl
  • (A) Pounding Slugfest - Accuracy/Damage
  • (3) Pounding Slugfest - Damage/Recharge
  • (5) Bruising Blow - Accuracy/Damage
  • (5) Bruising Blow - Damage/Endurance
  • (7) Bruising Blow - Damage/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 1: High Pain Tolerance
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (25) Numina's Convalescence - Heal/Recharge
  • (27) Impervium Armor - Resistance
  • (27) Impervium Armor - Resistance/Recharge
  • (31) Steadfast Protection - Resistance/+Def 3%
Level 2: Havoc Punch
  • (A) Pounding Slugfest - Damage/Endurance
  • (7) Pounding Slugfest - Damage/Recharge
  • (15) Touch of Death - Accuracy/Damage
  • (15) Touch of Death - Accuracy/Damage/Endurance
  • (17) Touch of Death - Damage/Recharge
  • (40) Touch of Death - Chance of Damage(Negative)
Level 4: Mind Over Body
  • (A) Titanium Coating - Resistance
  • (37) Titanium Coating - Resistance/Endurance
  • (39) Titanium Coating - Resistance/Endurance/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 8: Thunder Strike
  • (A) Eradication - Damage
  • (9) Rope A Dope - Accuracy/Recharge
  • (9) Eradication - Damage/Recharge
  • (11) Eradication - Accuracy/Damage/Endurance/Recharge
  • (11) Rope A Dope - Accuracy/Endurance
  • (13) Eradication - Accuracy/Damage/Recharge
Level 10: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - Heal/Endurance
  • (21) Numina's Convalescence - Heal/Recharge
Level 12: Indomitable Will
  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Recharge Speed
Level 14: Assault
  • (A) Endurance Reduction IO
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (37) Numina's Convalescence - Heal/Endurance
  • (39) Numina's Convalescence - Heal/Recharge
Level 18: Boxing
  • (A) Pounding Slugfest - Accuracy/Damage
  • (40) Pounding Slugfest - Damage/Endurance
  • (40) Bruising Blow - Accuracy/Damage
  • (42) Bruising Blow - Damage/Endurance
  • (42) Bruising Blow - Damage/Recharge
Level 20: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (33) Performance Shifter - EndMod/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
Level 22: Chain Induction
  • (A) Pounding Slugfest - Accuracy/Damage
  • (23) Pounding Slugfest - Damage/Endurance
  • (23) Pounding Slugfest - Damage/Recharge
  • (25) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (31) Titanium Coating - Resistance
  • (31) Titanium Coating - Resistance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Recharge Speed
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Recharge Speed
Level 30: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 32: Lightning Rod
  • (A) Scirocco's Dervish - Damage/Recharge
  • (33) Eradication - Accuracy/Recharge
  • (33) Eradication - Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (45) Scirocco's Dervish - Damage/Endurance
Level 35: Taunt
  • (A) Perfect Zinger - Taunt/Recharge
Level 38: Strength of Will
  • (A) Titanium Coating - Resistance
  • (45) Titanium Coating - Resistance/Endurance
  • (46) Titanium Coating - Resistance/Recharge
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 44: Physical Perfection
  • (A) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - Heal/Recharge
  • (48) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Recharge
Level 47: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - Heal
  • (3) Numina's Convalescence - Heal
  • (21) Miracle - +Recovery
  • (45) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Regenerative Tissue - +Regeneration
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.6% Max End
  • 37.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 427.29 HP (28.5%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 6.6%
  • 8.5% (0.142 End/sec) Recovery
  • 148% (9.262 HP/sec) Regeneration
  • 15% RunSpeed
------------
Set Bonuses:
Pounding Slugfest
(Charged Brawl)
  • 8% (0.501 HP/sec) Regeneration
Bruising Blow
(Charged Brawl)
  • 1% (0.017 End/sec) Recovery
  • 11.24 HP (0.75%) HitPoints
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.751 HP/sec) Regeneration
  • 28.11 HP (1.875%) HitPoints
Impervium Armor
(High Pain Tolerance)
  • 2.5% (0.042 End/sec) Recovery
Steadfast Protection
(High Pain Tolerance)
  • 3% Defense(All)
Pounding Slugfest
(Havoc Punch)
  • 8% (0.501 HP/sec) Regeneration
Touch of Death
(Havoc Punch)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
Titanium Coating
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 22.49 HP (1.5%) HitPoints
Eradication
(Thunder Strike)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
  • 33.73 HP (2.25%) HitPoints
Rope A Dope
(Thunder Strike)
  • 6% (0.375 HP/sec) Regeneration
Numina's Convalescence
(Fast Healing)
  • 12% (0.751 HP/sec) Regeneration
  • 28.11 HP (1.875%) HitPoints
Luck of the Gambler
(Indomitable Will)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.751 HP/sec) Regeneration
  • 28.11 HP (1.875%) HitPoints
Pounding Slugfest
(Boxing)
  • 8% (0.501 HP/sec) Regeneration
Bruising Blow
(Boxing)
  • 1% (0.017 End/sec) Recovery
  • 11.24 HP (0.75%) HitPoints
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.875%) HitPoints
Pounding Slugfest
(Chain Induction)
  • 8% (0.501 HP/sec) Regeneration
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Kinetic Combat
(Chain Induction)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 22.49 HP (1.5%) HitPoints
Luck of the Gambler
(Weave)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.875%) HitPoints
Scirocco's Dervish
(Lightning Rod)
  • 10% (0.626 HP/sec) Regeneration
Eradication
(Lightning Rod)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
  • 33.73 HP (2.25%) HitPoints
Titanium Coating
(Strength of Will)
  • MezResist(Sleep) 2.2%
  • 22.49 HP (1.5%) HitPoints
Numina's Convalescence
(Physical Perfection)
  • 12% (0.751 HP/sec) Regeneration
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Miracle
(Health)
  • 2.5% (0.042 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.751 HP/sec) Regeneration
Efficacy Adaptor
(Stamina)
  • 16.87 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery

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|-------------------------------------------------------------------|
-- Acyl
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