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Unbreakable Glass - Ice/Ice/Ice Defence Blaster
Unbreakable Glass - Ice/Ice/Ice Defence Blaster
#1
Something I'm toying with. Not certain if I'll actually do this, but it could be potentially interesting.
My current build for Glass Lass (Ice/Ice Blaster) is very much focused on holds. Which is fine for regular content, but in the MA...there's a heckova lot of custom critters with mez protect, and most ranged enemies can blast you while mezzed anyway, since they have blaster-style defiance...
So this is a possible alternate build, which places less emphasis on the control abilities. What it has is 42% Ranged Defense, and 23.5% Smashing/Lethal Defense (which covers most melee). 15.8% AoE defense also.
This build should also be able to keep things at a distance, even if they can't be held/immobbed - it retains some slow powers and ice patch. Also has Hibernate as a panic button.
It is possible to boost Ranged Defense up to 45%+ with these power selections, but that'd involve sacrificing slotting on the attack and control/debuffs. For instance, I could pull the slots from Chillblain, and instead put a full Numina set in Health and another Thunderstrike set in Bitter Ice Blast. That'd exceed 45%. Not sure whether it's worth the cost to the powers, though. What do you folks think?
Thoughts? Does this sound good? Am I out of my mind?


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Glass Lass Defence: Level 50 Science Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Chilblain -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(13), TotHntr-Acc/EndRdx:50(13), TotHntr-Immob/Acc:50(15), TotHntr-Acc/Immob/Rchg:50(15), TotHntr-Dam%:50(17)
Level 2: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 4: Frost Breath -- HO:Centri(A), HO:Centri(37), HO:Centri(39), Acc-I:50(39)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(40)
Level 8: Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(29), Lock-Rchg/Hold:50(31), Lock-EndRdx/Rchg/Hold:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-%Hold:50(33)
Level 10: Swift -- Run-I:50(A)
Level 12: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(37)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17)
Level 16: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(23)
Level 18: Bitter Ice Blast -- HO:Centri(A), HO:Centri(19), HO:Centri(19), SipInsght-Acc/Rchg:50(21), Decim-Acc/EndRdx/Rchg:40(21)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(40), EndMod-I:50(40)
Level 22: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(43), RechRdx-I:50(45)
Level 24: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(25), RedFtn-EndRdx/Rchg:50(25), RedFtn-Def/EndRdx/Rchg:50(27), RedFtn-Def:50(27), RedFtn-EndRdx:50(43)
Level 26: Combat Jumping -- DefBuff-I:50(A)
Level 28: Shiver -- P'ngTtl-Dmg/Slow:50(A), P'ngTtl-Acc/EndRdx:50(29), P'ngTtl-Acc/Slow:50(39), P'ngTtl-Rng/Slow:50(42), P'ngTtl-EndRdx/Rchg/Slow:50(42), P'ngTtl--Rchg%:50(43)
Level 30: Bitter Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(33), Lock-Rchg/Hold:50(33), Lock-EndRdx/Rchg/Hold:50(34), Lock-Acc/EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(34)
Level 32: Blizzard -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(50)
Level 35: Freezing Touch -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(46), Lock-Rchg/Hold:50(46), Lock-EndRdx/Rchg/Hold:50(48), Lock-Acc/EndRdx/Rchg/Hold:50(50), Lock-%Hold:50(50)
Level 38: Ice Patch -- RechRdx-I:50(A)
Level 41: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(42)
Level 44: Snow Storm -- Slow-I:50(A)
Level 47: Frozen Armor -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(48), DefBuff-I:50(48)
Level 49: Hibernate -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 5% Defense(Fire)
  • 5% Defense(Cold)
  • 21.9% Defense(Energy)
  • 21.9% Defense(Negative)
  • 2.5% Defense(Melee)
  • 36.3% Defense(Ranged)
  • 10% Defense(AoE)
  • 2.5% Enhancement(JumpHeight)
  • 7.5% Enhancement(Held)
  • 2.5% Enhancement(JumpSpeed)
  • 5% Enhancement(Immobilize)
  • 2.5% Enhancement(FlySpeed)
  • 41% Enhancement(Accuracy)
  • 2.5% Enhancement(RunSpeed)
  • 11.3% Enhancement(RechargeTime)
  • 13% FlySpeed
  • 58.7 HP (4.87%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 12.1%
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 2.75%
  • 11% (0.18 End/sec) Recovery
  • 12% (0.6 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 13% RunSpeed
------------
Set Bonuses:
Thunderstrike
(Ice Bolt)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Trap of the Hunter
(Chilblain)
  • 5% Enhancement(Immobilize)
  • 22.6 HP (1.87%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Thunderstrike
(Ice Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Lockdown
(Freeze Ray)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Aim)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
Efficacy Adaptor
(Stamina)
  • 13.6 HP (1.12%) HitPoints
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Pacing of the Turtle
(Shiver)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Lockdown
(Bitter Freeze Ray)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast
(Blizzard)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Lockdown
(Freezing Touch)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)
Gift of the Ancients
(Frozen Armor)
  • 2% (0.03 End/sec) Recovery
-- Acyl
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