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There's still at least one fan of GURPS:Mage
There's still at least one fan of GURPS:Mage
#1
Quoting from http://forums.sjgames.com/showthread.php?t=148883
KarlKost Wrote:In my opinion, the Magic system for Mage, along with its scenario (having room for ANY real life OR fiction idea of mysticism we have, and not only that, but also the possibility to place superscience toghether in the mix) its the most brilliant idea I have ever seem.

And GURPS Mage 3ed just gave that raw, brute idea, the balanced, well thought system, to make it a coherent system.

Just thought you might like to know...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
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#2
Wow. Just read that thread, short as it is, in its entirety. Over the years I've had so many recurring doubts about how well I handled the GURPS version of Sphere magic; to hear that someone feels it wasn't just well done, but still worth tinkering with and refining for improvement for continued play, well, that just makes my day. Thanks, Rob.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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#3
You're welcome... and the thread's grown since this morning.
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
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