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Image-Dump Thread 30
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Story Of A Fic That Never...
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Fic Update: The 59-Thread...
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Crossovers That Should No...
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The Imperial Presidency, ...
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The Imperial Presidency
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Weird & Interesting scien...
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More Political Images thr...
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Dearly Departed of 2025
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All The Tropes Wiki Proje...
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Is it me, or... |
Posted by: Bob Schroeck - 03-03-2008, 08:52 PM - Forum: Forums
- Replies (2)
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...has Yuku suddenly started handling "new posts" and page updates reasonably this morning?
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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There goes another chunk of my faith in humanity. |
Posted by: Morganite - 03-03-2008, 08:40 AM - Forum: General Chatter
- Replies (7)
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On the news of the station that shows CSI here, they recently had a special report on the dangers of text messaging while driving.
The idea that anyone would need that explained to them makes my head hurt. Or it makes me want to write things in all capital letters. With cursing. Lots of
cursing.
I mean, talking on cell phones is bad enough (and I ranted about that before somewhere), but this?
I think I'll propose that all cars be fitted with faraday cages. -.-
Alternatively, how about anyone using their phone while driving will have their phone taken from them and smashed then and there? That'd probably help.
-Morgan.
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COngrats Bob! ^_^ |
Posted by: MechaDeuce - 03-02-2008, 07:26 AM - Forum: The Legendary
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Howdy folks! (^_^)
Just wanted to be the first to congratulate Bob for getting Evangelia to 50 tonight. Woohoo! ^_^
Regards,
Bert V.V.
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[RFC] Weapons of Fenspace |
Posted by: Cobalt Greywalker - 03-02-2008, 03:14 AM - Forum: Fenspace
- Replies (44)
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Just something thats been bothering me for a while which I finally got written down.
====== Weapons of Fenspace ======
Whilst Fenspace is a land of wonders begging for exploration, the need to defend oneself is sadly also a part of it. Much like the historic ages of discovery back on Earth, danger from the wildlife means that arming yourself is a regular thing. Even more unfortunately, the wildlife is our fellow man.
===== Personal Weapons =====
Hand weapons
In the sometimes fragile environments of space habitats and vehicles, hand-to-hand combat is normally the safest proposition. In most cases people have knives on their person, mainly because their useful for many things other than stabbing people. Throwing weapons, swords, and clubs of various designs also proliferate, as do any number of Ninja weapons due to Hidden Asteroid's presence in the system, but the following are some of the more unique Fen weapons:
Denn'bok - The Minbari Fighting Pike used by The Rangers. This is a quarterstaff like weapon that compacts to a cylinder the size of an average hand. Anyone who carries one of these is assumed to be a skilled fighter, as the weapon is not as balanced as a simple staff and requires a lot of control to use effectively. Very few have been given to non-Rangers.
Shockrods - A simple device that was intended to be a safe riot control weapon, as they were designed to stun the recipient of the blow. Unfortunately they are so effective slavers use them regularly, giving then a brutal reputation.
Mono-blades - 'Wavetech blades that have a monomolecular edge. These are only produced by a few people, and only for specific highly skilled customers.
Projectile Weapons
Like hand weapons, most anything to be found in the 'Danelaw made it up the well. However, while there are no specific Fen made weapons, the use of specialist ammunition makes them more effective.
Gun Ammo - This has stabilised at mostly 9mm and .45 calibre ammunition. However to be effective against waved body armour they have a far more powerful cartridge, necessitating modification of the guns that fire them to handle recoil (along with the modification of some to WORK in vacuum). Certain types are 'banned' (read restricted as it's still possible to get them) on all stations and craft due to the damage they can do. These include the deadly hyper-penetrator rounds just hitting the space lanes.
Chemical Pellets - A rare but effective weapon (mainly because the resources used to create them are more useful elsewhere most of the time), and used in everything from arrowheads to paintballs to airsoft pellets.
Directed Energy Weapons
Of this class of weapon, only one type of handheld device exists. Commonly known as Stunners but officially called a neural disruptor, the stunner is a projective charge device. Using a combination of microwaves and sound waves to carry a charge to its target which induces a quick shock to a person's central nervous system. They are let down by the fact they can easily be defeated by grounding the charge.
===== Combat Weapons ======
Projectile Weapons
Military weapons are expensive, especially in Fenspace. Never the less, the type of weapons to be found are usually military surplus or black market. However the type of combat encountered by the military forces of the Factions is mostly close quarters, which makes the assault rifles normally used unwieldy. Carbine or bullpup weapon designs have gradually filtered into service. It wasn't until July 2013 that the fist Fen designed combat weapon was produced.
Whistler Custom Shop WX-18/Stark/Wayne International SWI-18 MPAW
Based on a prototype design Eddie of the SS White Stallion worked up with assistance from Whistler who then preceded to flesh out to a working prototype, this is the standard weapon of the Space Patrol FESWAT teams and is gradually becoming the standard assault weapon of OGJ and the armed services.
MPAW stands for Multi-Purpose Assault Weapon, and that is a good description. A mix of the IMI Tavor TAR-21, the XM-29 OICW, and M4A1, the SWI-18 is a bullpup format triple barrelled weapon.
The top-mounted longer barrel is a 460mm rifle. It is chambered for 5.56mm NATO rounds, accurate to 300m and has a rate of fire of 700-900 rounds per minute.
The middle barrel is a shortened 12 gauge semi-automatic shotgun.
The third barrel is a permanent under-barrel 40mm grenade launcher based on the .
The bullpup format allows clips for both the rifle and shotgun to be loaded at the same time.
The weapon also sports a built in laser designator, red dot active sight, and an extendable 8"/20cm bayonet, along with the new PCAD rails developed for the XM-8 project.
Sidebar:
The Whistler Custom Shop is considered the best gun shop in Fenspace, mainly because of its proprietor. The shop only accepts jobs on appointment, and Whistler himself only works on the weapons of specific customers. This is because Whistler is the Chief Weapons-smith of Justice League International, and spends much of his time in the Supers Q Branch as the third in command. Whistler is generally regarded as the best Gunsmith in Fenspace, and his apprentices and employees some of the best in the business. Having a Whistler Custom Shop gun is a mark of respect, but a Whistler Special is something that could give a person BNF status.
Explosives
The use of explosives in Fenspace is typically a military matter. Given the nature of hulls in Fenspace, an explosive charge is generally necessary to penetrate them. Grenades are a mix of concussion, gas, and HEAP with some special Chemical grenades rounding them off. They are either the standard hand-held, 40mm shells, or the rare aerodynamic versions.
===== Ship Weapons =====
There are a wide variety of weapons mounted on ships and they break down in the following way.
Projectile Weapons
Generally these are coilguns in the 20mm - 100mm range. Coilguns have proven themselves as a good general purpose weapon, and have been around a while.
Lately the Railgun has been perfected. This is a weapon good for armour piercing and has a superior rapid firing ability as well as a faster muzzle velocity on 100 times the speed of sound. The most effective calibre currently is the 20mm round.
Currently in prototyping is the Rail Cannon, a weapon using a 155mm round weighing 5Kg with a projected muzzle velocity of 1 PSL (Percent of the Speed of Light).
Directed Energy Weapons
By far the most common of these is the Laser. Useful for many things, it wasn't long before their use as weapons became viable.
Electromagnetic Pulse Guns have proven a difficult proposition, leading mainly to various Maser devices. As a side effect, most vessels have been shielded against this due to its obvious practicality.
Particle Beams are still only a theoretical weapon, requiring power and hardtech equipment that Fenspace can't access at the moment.
Missiles, Bombs, and Mines
As it stands, most missiles are vacuum adapted versions of those found in the 'Danelaw. Only Stellvia has access to pure space designs, and these use specialist warheads (specifically Kaboomite, but rumours of other high level warheads exist).
Bombs and Mines and fairly simple, although Mines in particular have limited range and usefulness. Bombs are rarely use, as they're only good against (relatively) static targets.
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Anime figures |
Posted by: robkelk - 03-01-2008, 07:58 PM - Forum: General Chatter
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I've managed to get my finances under control from last holiday season and top off my retirement plan for the tax year, and still have some cash in the luxury budget. (Yay!) So, I decided to see what I might want to get from Hobby Link Japan.
I found two that I ended up ordering: http://www.hlj.com/product/HAP80412 and http://www.hlj.com/product/YMT33929. (Yay!)
(Edit: Shima is now listed as "discontinued" - I hope that means I got the last one, not that they can't get one for me...)
I found three others that I want to buy, but they aren't being made any more. (sigh)
(If anybody happens to see any of these available elsewhere, please let me know...)
Re-Edit: A friend found me a Yayoi figure! (Yay!!!) Now I have to wait for the eBay seller to send me an invoice including shipping...
And there's one that I was tempted to buy, but didn't: http://www.hlj.com/product/WAVNF-51 (WTF?)
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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Fics that should not be… |
Posted by: TheTwisted1 - 03-01-2008, 06:09 PM - Forum: Other People's Fanfiction
- Replies (6)
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We've had threads for crossovers that should not be, but how about the most horrible non-crossover rabid plot bunnies to ever leap through one's brain.
Here's one from me, in just three words: "Urotsukidoji: The Musical."
--The Twisted One
"If you
wish to converse with me, define your
terms."
--Voltaire
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Why JRPGs.... |
Posted by: Rod.H - 03-01-2008, 02:45 PM - Forum: General Chatter
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Why must you irk me so......
Well, they do. I mean since I've acquired a first-gen PSP, when I'm not playing Socom, Ridge Racer or Lumens. I can be found toiling away with Valkyrie Profile, Final Fantasy, Final Fantasy II or (a recent score for me) Sakura Taisen 1+2.
Now the FFs ain't bad as the only previous FF series experience I'd had was with the PC demo of FF7 eons ago. That and pretty much every non-D&D RPG I've played uses a knockoff FF UI. Also the PSP ports of FF let you mess with peeps by the not so hidden option of using Japaneses text instead of English.
But I think most of us would use the other latin character set based language built into the game instead. I think it's French.
Valkyrie Profile on the other hand, nice graphics, decent gameplay, great sound, Odin's a perv, nice pre-rendered cut scenes pity you can't skip any of them! The first thing anyone should once you start the game is put the PSP down rig up something to tap a button every so often and come back in an hour or less. That's how long it takes to just get at the meat of the game. Not fun when you must do that umpteen hundred times, at different difficulty levels just to unlock all the goodies.....
Then we come to Sakura Taisen 1+2, not a bad game. Pity there's no english port, cause it's all in japanese. At least there are some translations & walkthroughs on-line to help us nihongo deprived muddle through. However, besides the language grip, my biggest irk with the game is: why do they use the circle button for the enter key, instead of the cross button. I drives me bonkers for a bit after playing and I'm using the PSP for something else and each time I hit enter, I'm hitting escape/cancel/no instead.
Meh, I suppose when you get down to it, it almost as annoying as a PSP with a malfunctioning D-pad, of which mine is currently afflicted with (hit down and end up 50% chance of going right, 30% chance of going down, 20% chance of going left). But that's an easily rectified mechanical fault, everything else is down to the code.
--Rod.H
This has been another Rod.H stream of ramble
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