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Dearly Departed of 2025
Forum: General Chatter
Last Post: Bob Schroeck
10 hours ago
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All The Tropes Wiki Proje...
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11 hours ago
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Anime recs and requests, ...
Forum: General Chatter
Last Post: classicdrogn
11 hours ago
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Video Madness XII
Forum: General Chatter
Last Post: robkelk
Yesterday, 01:24 PM
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Fic Update: The 59-Thread...
Forum: Other People's Fanfiction
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Yesterday, 12:04 PM
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More Political Images thr...
Forum: Politics and Other Fun
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Yesterday, 07:24 AM
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Image-Dump Thread 30
Forum: General Chatter
Last Post: Norgarth
Yesterday, 07:20 AM
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2017-01-02: Greetings fro...
Forum: Stories
Last Post: Bob Schroeck
09-23-2025, 07:04 AM
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STMPD’s Fanfic Promotion ...
Forum: Other People's Fanfiction
Last Post: classicdrogn
09-22-2025, 09:16 PM
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The Trailers Thread III
Forum: General Chatter
Last Post: Norgarth
09-22-2025, 11:47 AM
» Replies: 183
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Mark Forum Read link problems |
Posted by: Stephen Mann - 08-17-2015, 09:22 PM - Forum: Forums
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In every forum I've been in today, clicking the Mark Forum Read link brings me to a blank page. When I hit the back button, I return to the previous page with all of the unread indicators gone.
And, apparently, the Post button leads to a blank page after posting the document.
And, the Save button. Sheesh.
Note: Yes, I just realized this is the wrong forum.
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Giddy Up - fast travel within a world |
Posted by: Jorlem - 08-17-2015, 09:20 PM - Forum: The Game Everyone Loves To Play
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Lyrics:
Quote:Giddy Up, Giddy Up, Giddy Up Up.Giddy Up, Giddy Up, Giddy Up.Giddy Up, Giddy Up, Giddy Up Up.Giddy Up Up, Up Up
This
Little Horsey traveled Yonkers, This Little Horsey Kissimmee. This
Little Horsey Hollywood and This Little Horsey Milwaukee. This Little
Horsey Travelled Hershey, This Little Horsey San Antón. This Little
Horsey Monkey Island, This Little Horsey, Rode Home.
Giddy Up, Giddy Up, Giddy Up Up.Giddy Up, Giddy Up, Giddy Up.Giddy Up, Giddy Up, Giddy Up Up.Giddy Up Up, Up Up. x2
This
Little Horsey traveled Hong Kong , This Little Horsey Timbuktu, This
Little Horsey Wagga Wagga, This Little Horsey Honolulu, This Little
Horsey traveled Paris, This Little Horsey Montreal, This Little Horsey
Buenos Aires, This Little Horsey saw it all!
Giddy Up, Giddy Up, Giddy Up Up.Giddy Up, Giddy Up, Giddy Up.Giddy Up, Giddy Up, Giddy Up Up.Giddy Up Up, Up Up. x2
Yonkers. Kissimmee. Hollywood. Milwaukee. Hershey. San Antón. Monkey Island. Rode home.Hong Kong Timbuktu. Wagga Wagga. Honolulu. Paris. Montreal. Buenos Aires saw it all!
Giddy Up, Giddy Up, Giddy Up Up.Giddy Up, Giddy Up, Giddy Up.Giddy Up, Giddy Up, Giddy Up Up.Giddy Up Up, Up Up
This
Little Horsey traveled Yonkers, This Little Horsey Kissimmee. This
Little Horsey Hollywood and This Little Horsey Milwaukee. This Little
Horsey Traveled Hershey, This Little Horsey San Antón. This Little
Horsey Monkey Island, This Little Horsey, Rode Home.
Giddy Up, Giddy Up, Giddy Up Up.Giddy Up, Giddy Up, Giddy Up.Giddy Up, Giddy Up, Giddy Up Up.Giddy Up Up, Up Up. x2
Effect:Creates a small horse that, when ridden while the song is playing, teleports between the named locations in the song, as the song plays. Stopping the song at the right moment ends the effect, leaving the rider at their current location. If the rider dismounts the horse without stopping the song, the horse continues on.
A ten hour loop may be found here.
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Stand between the Silver Crystal and the Golden Sea.
"Youngsters these days just have no appreciation for the magnificence of the legendary cucumber." --Krityan Elder, Tales of Vesperia.
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Clear Lakes 44 |
Posted by: Ebony - 08-17-2015, 04:29 PM - Forum: General Chatter
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For those of you who were fans of "Marble Hornets," THAC Studios has a new story/continuation starting up. It's called "Clear Lakes 44" and appears to be currently focusing on a strange public access channel. At the same time, there are indications that "Marble Hornets" (the film within the show that seemed to call up the Slenderman) is still being made. Hard to say what's going on right now, but if you're interested, you can find the first video here.
A wiki for the show has been set uphere, and a timeline so far can be found here.
It's very early on in the show, so at this point, things are easy to follow. If you were scared off of "Marble Hornets" by the amount of information, this would be the time to get in on it.
(listen)
(do you hear footsteps?)
Ebony the Black Dragon
http://ebony14.livejournal.com
"Good night, and may the Good Lord take a Viking to you."
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Testing ability to post |
Posted by: robkelk - 08-16-2015, 06:46 PM - Forum: Forums
- Replies (14)
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Since I'm getting 403 errors when I try to reply in the Fenspace forum...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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Sasquan (WorldCon 2015) |
Posted by: SkyeFire - 08-16-2015, 04:32 PM - Forum: General Chatter
- Replies (5)
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So, I just landed in Spokane yesterday for Worldcon. Then find out I'm half a week early. Oops...
Nah, I did this deliberately. I *needed* a decent vacation, and "padding" my Worldcon trip gave me an excuse to play random-tourist on a whole new city. So... anyone know what's good to do in Spokane? Or around, I've got a rental car with unlimited miles.
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[RFC] VVS Retcon: The Flightless Bird Given New Wings |
Posted by: M Fnord - 08-16-2015, 05:45 AM - Forum: Fenspace
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I haven't done one of these in a very long time. Below is an expansion/revision of Ptichka's writeup, but instead of treating her like a vehicle I went ahead and did the writeup like the character I prefer to think of her as. Comments, concerns, etc. welcome as always. --Mal
The Flightless Bird Given New Wings: Ptichka (P. S. Lozino-Lozinskaya)
Fleet Captain, Red Banner Fleet
A-Ranked Artificial Intelligence
“Rise again.”
History
Originally built in 1986 by the Soviet Union, the Buran-class space shuttle orbiter 1.02 was part of an ambitious program to match the American Space Transportation System pound-for-pound in reusable spaceflight. The program was largely a Pyrrhic success; the first flight of an unmanned Buran in 1988 proved the concept viable, but coming at the tail end of the Soviet Union’s existence and with less logical purpose than the American program, Buran was quietly shut down shortly after the first flight and the program cancelled by 1993.
Spaceframe 1.02, originally planned to be the second orbiter to fly unmanned test missions, was abandoned in a mostly-complete state at the close of the program along with the rest of the Buran flight hardware. The destruction of the only flight-certified vehicle in a 2002 hangar collapse left 1.02 as the only remotely viable Buran vehicle left in the world. Despite this, the craft continued to languish in a Kazakhstan hangar until 2007, when the handwavium age began and the American-Canadian group known as the Order of Saint Grimace took an interest in the vehicle.
The Order purchased 1.02—at this point known as Ptichka (“Little Bird” or “Birdy”) by old Baikonur hands—and had it shipped from the Kazakh steppes to the United States where they began an intensive restoration and handwavium treatment, planning to bring the old shuttle to flight readiness. In the process of handwaving the ship an artificial intelligence sparked in the melange of old Russian electronics and modern computing hardware installed on the flight deck. This AI, Ptichka, was adopted by the Order as one of the gang.
The Order of Saint Grimace’s abrupt departure from Earth in 2008 changed quite a few plans. Ptichka found herself a free agent in the rapidly-evolving Fenspace frontier, and her crew (renaming themselves the Soviet Air Force in honor of their ship) decided to get in on the ground floor in the space-exploration business. Ptichka is credited with the first manned landing on the planet Mercury, as well as the moons Titan and Triton and multiple interstellar firsts including first approach to the Epsilon Indi and Tau Ceti systems.
During the Boskone War Ptichka served as part of Great Justice in a convoy escort role; while not specifically a warship Ptichka’s cargo bay could hold a decent number of multirole missiles. Her most infamous wartime role was a 2012 incident when she was disabled on approach to Mars while carrying Great Justice commander Haruhi Suzumiya and her staff. Despite total drive failure Ptichka was able to land safely on the Martian desert south of Utopia Planitia. Shortly after this Ptichka was rotated out of combat service and returned to interstellar exploration, serving on the First Delta Pavonis Expedition as a first-down explorer.
During the 2016 reorganization of the Soviet Air Force Ptichka was officially promoted to flagship of the Red Banner Fleet, a position she has continued to hold through the annexation by the United Federation of Planets. Once abandoned in a shed in the desert, today Fleet Captain P. S. Lozino-Lozinskaya is a fixture of extrasolar science and exploration, one of several real world exemplars held up by Starfleet cadets as the “best of the best.”
Handwavium Quirks/Abilities
Ptichka is a first-generation handwavium spacecraft and therefore has a fair number of quirks. The most obvious one is her inability to vocalize in human language: Ptichka “speaks” in birdsong and only in birdsong. Text subtitling on available displays allows neophytes to understand her, and long-term crew eventually learn the language—which might very well be a handwavium ability, though nobody’s put that to the test. The second-most obvious quirk involves her interior décor: originally clad in plain white beta cloth, the crew cabin has slowly but surely been taken over by ornate reds and gold wallpaper similar to the baroque nightmare found in New York’s Russian Tea House. Anything left on the cabin walls for too long will get absorbed by the décor.
The most significant of Ptichka’s less-obvious quirks is her Beucephelus complex. Anyone not on a very short list of people who touch her controls will get a nasty response from the onboard security system. The defining characteristic of who gets to fly Ptichka seems to be who she considers family. So far only the original Order of Saint Grimace and a handful of newcomers have managed to make the cut; all others get shocks from mild to “fucking ow.”
Remote Avatars
Ptichka is a liveship, and one of sufficient size and bulk that interacting on a human scale can be difficult at best, impossible at worst. Internet access—as an AI, Ptichka can use digital communication like any other computer intelligence—provides a bit of a buffer but sometimes physical access is required or desired. In pursuit of this, Ptichka has commissioned a series of small drone units to allow her to move about in standard-sized spaces.
Daily Use: The drone Ptichka prefers for daily use resembles her cyberspace avatar, a large white raven with black wings. The drone’s body structure has been modified to give Ptichka working “fingers” on the wings as well as opposable digits on the feet, allowing her to use tools and generally give her more freedom of movement than a simple bird avatar would. This form can be seen flying over Korolevgrad whenever Ptichka is in dock, as well as in and around Utopia Planitia when the flagship’s duties require her at the Federation capitol.
Mess Dress: Used only for special occasions, the “mess” drone is a white-bellied sea eagle with similar modifications as the raven drone. Ptichka generally pulls this one out for official state functions, medal ceremonies and other events where the Soviet is trying to put their best foot forward.
Ground Combat: Ptichka, as a spacecraft, is not expected to engage in ground actions. The purpose of this drone seems to be a combination of boredom on Ptichka’s part and cyberneticist Sora Hasegawa’s love of an interesting challenge. The result is this unique combat drone, an Utahraptor ostrommaysorum in Ptichka’s distinctive black and white coloring, complete with all the sharp teeth and claws Utahraptor is famous for. So far this drone hasn’t seen active use—it’s a bit cumbersome to keep in Ptichka’s cargo hold, and the likelihood of Ptichka being in dire need of such a drone is fairly low. It does however get some use within Korolevgrad city limits, especially when the town theater is running a Jurassic Park retrospective.
Random Facts & Personal Data
* Ptichka is one of the four matriarchs of the extended Faget family of space shuttle shipminds. While not the oldest in terms of hull construction, as the one with the longest “awake” running time she tends to be first-among-equals, or second-among-equals behind Discovery.
* Has a running correspondence with Lun Alekseeva on the merits of anarcho-communism versus technosocialism. Neither one is convinced by the other’s arguments—yet—but some tactical ideas are getting crossover.
* Was so crushed to find out Neal Peart was an Objectivist it wasn’t funny, but then was so happy when he renounced it.
* Ptichka’s Best Moment Forever And Ever: Hosting Neil deGrasse Tyson for the location shoot for his 2016 Cosmos sequel.
* Ptichka’s Second-Best Moment Forever And Ever: “Sneaking” onto the Top Gear test track during filming of one of the Star-In-A-Reasonably-Priced-Car segments.
Fandoms: Stanislaw Lem, Arthur C. Clarke, Eclipse Phase, Prog-Rock, Stan Rogers, Star Trek, Raumpatrouille Orion, The Culture, Jurassic Park
Mr. Fnord interdimensional man of mystery
FenWiki - Your One-Stop Shop for Fenspace Information
"I. Drink. Your. NERDRAGE!"
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[Fenfic]To be king just once... |
Posted by: Dartz - 08-16-2015, 12:58 AM - Forum: Fenspace
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I rejigging of a well known story, with a Fenspace bent.
(Because I've been on holiday this last week...)
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Great Justice called it the Foxhound. The Roughriders called the two they bought the Grey Lady's, but the prototype was known by one name and one name only, The Pain in the Arse.
It had all the problems you expected with a prototype and then some. That much technology packed in with powerful drives meant a lot of tweaking to get it right. It really only started to get good after months of flight testing and updates. Even then, keeping the engines in tune while flying made for very little time to look outside and ejoy the stars. Rarely, if ever, did you feel like you were ahead of the jet - it would alays spit something. But on a good day, it almost made it feel worth it. When they hit their stride, there was nothing like them. It was the polar opposite to the Talons or Blackbird series...
The 'Taylor Hebert' was the first one ordered by SHIELD and we were keen to impress because normally they went to other sources for their gear. We'd taken a hit on the margin just get it made with even tighter tolerances than required, as a golden eagle. The name came from the mod's they asked for, to make it drone compatible, and the fact that one of the bigwigs who came to visit commented that 'it really didn't look like a hero's jet'.
So, we're taking it out on its delivery flight during which we take the chance to shake-down all the systems on the ship, test its software, and finally, a high-speed run just to see if anything would fall apart. Anika had most of her tests done, so she throttled back on the main computers, just to give a little thermal margin.
No, the the RF-155 was a bit odd as fencraft go. The engines were very highly tuned, compared to the big, gutty engines the roughriders used - they were lighter with a higher power density, but much more overheat prone, and it'd burn a core in maybe half the time at full power. It'd safely cruise in space at anywhere .11 and .14, limited by engine core temperatures, but on the early ones before we switched to fuel-dump cooling, two of the belly fuel tanks were converted into straight-up coolant tanks. For a mad dash of speed, it was possible to just dump raw liquid coolant straight through the engine, which didn't just let you run hotter temperatures, but it effectively tripled your remass for about 5-10 minutes, depending on throttle settings. Then, the only limit to how fast she'd go is how close you wanted to take the engines to meltdown. The first ten built were complete rocketships.
So, approaching the bright side of Earth I nudge open the taps, working the throttles steadily up to keep the engines from surging or backfiring. It's about judging the right time to open the coolant taps - too late and you overheat, too early and you run out before getting to big numbers. It's all a bit of a dance, making sure the autosystems and engine control computers don't get out of step, but this time, the jet just took off.
Taylor Hebert flew beautifully. Once she started running, she didn't want to stop.
We passed .18 which is what we were rated for as maximum, still with half-tanks of coolant and with turbine temperatures just a squeak below normal. We still had a few cents of reactivity margin to pay before the core reached zero dollars, so I nudged it a little further, flirting with criticality.
We were ten minutes out from Cislunar and just starting to pick up traffic broadcasts, when my ears pick out one
"Stellvia Control, this is the Digamma Thunderbolt, request relative speed check"
Now that's something stations do, both for calibration of navigational systems, star trackers, for the haplessly lost or occasionally people looking for proof that YES, they had gone THAT fast. Stellvia does it for Cislunar - they have a dedicated controller to handle it. And that controller always, always talks like a steely-eyed missileer, just so you know that if you're ever in trouble, help is right there at the end of the mic.
"Digamma Thunderbolt, Stellvia, We show you proceeding at eight point zero zero three percent lightspeed, relative."
"Thank you, Stellvia."
It was the Thank You that proved it, someone was making a speed call just to know they'd hit .08 and have notarised proof.
And that would've been it, if not for the next transmission
"Stellvia Control, This is Tvoyu Mat, request relative speed check."
A Russian accent this time. The controller handled it the exact same way.
"Tvoyu Mat, Stellvia, We show you proceeding at ten point two zero three five percent lightspeed, relative."
Somebody just wanted to show the kid up. The contest had begun.
"Stellvia Control, Archangel 12, request relative speed check."
I curse inside my facemask.... anything on an Archangel callsign is probably a Roughrider in a Habu. And he just had to demonstrate that he was the fatest guy on the block, because that's what these guys love to do. And I know what he thought he was doing....I'd thought the exact same thing.
The response comes back. "Archangel 12, Stellvia, We show you proceeding at fourteen point two zero eight percent lightspeed, relative."
Definitely an early Block II model, at that speed. I sat there in the front seat aching. And having that Sled there would make it so much funnier. Because *everyone's* read *that* story. Shul's a legend, and doing it to a Sled in the Sled's Russian Rival would just be icing y'know.
But the radio's the responsibility of the back-seater on this jet and Anika's not normally one to get involved in dick-waving.
I'm back in the cockpit, watching turbine temperatures finally start to creep up to the point where I have to think about throttling back to keep the engines from melting, when I hear the hiss of an open channel in my helmet.
"Stellvia Control, Khepri 1, request relative speed check"
Calm, controlled, not a hint that she was doing anything more than another calibration. Silence. I risked a glance at our absolute speed gauge, and cursed.
"Khepri 1, Stellvia. We show you proceeding at a velocity of nineteen point six eight seven nine four percent lightspeed, relative."
I think, the sheer level of detail sold it the most - the little nine-four at the end. The same, dispassionate female voice who made all the other calls, who might've been reading out a football score for all the interest it gave her.
"Thank you Stellvia. My navigation system was only showing eight seven two."
I don't know whether Anika did it on purpose, or really was just correcting an error. She never admitted it to me. I hope she did because she gained much pilot respect for it.
Whatever the reason, no further speed calls were heard on that channel until long after we'd pulled the throttles back and started our long turn back towards the moon. One Sled Driver went home with his tail between his legs. We'd challenged the Kings of Speed in a way that begged for a Midnight flypast of Frigga, and we'd be put in our place for sure when Rhodes found out, but for one brief moment, the Mig sat on top.
Of course, then we saw who was waiting for us at Kandor City airport, but that's an entirely different story.
----
________________________________
--m(^0^)m-- Wot, no sig?
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Anyone worked in Unity Engine? |
Posted by: classicdrogn - 08-15-2015, 07:36 AM - Forum: General Chatter
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Now that it's free unless you make $100,000 or more (gross income and/or development fundraising) off your project, I'm making another of my perennial attempts at turning a recurring obsession with modeling transforming robots into something resembling a game, using Unity 5 this time. If anyone has some advice to pass along, I'll diligently listen to it.
Well, maybe. Unreal Engine 4.8 is now free-for-indies as well, though with a flat 5% of any gross revenue for/from the project, ever, as a royalty fee, and has slightly easier game logic handling via a node system, while Unity's almost-out-of-the-box cel shader (I found a gamasutra article on it, you pretty much only have to change one line of code, which is provided in the article, and some settings) makes up the difference and then some compared to the hacking (in the traditional sense of the word, not cracking) needed to get cel shading going in UE4. The Unity asset shop catalogue is far, far deeper, as well, where as the Unreal one barely exists - it has less stuff total than the Unity shop has for free, though I can't speak to relative quality of course.
(And if I ever make a hundred grand off the result, not only will I buy an airplane ticket to visit the Unity business offices so I can shake their hands when I turn over the check, I'd at least try to do something nice for anyone else who helped.
I wouldn't hold your breath waiting, though.)
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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