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  I know we have some writers around here
Posted by: LynnInDenver - 03-07-2013, 10:11 PM - Forum: General Chatter - Replies (16)

So I'm gonna signal boost this: http://whatever.scalzi.com/2013/03/06/a ... rom-alibi/
Be alert. Trust no one. Keep your agent handy.
--

"You know how parents tell you everything's going to fine, but you know they're lying to make you feel better? Everything's going to be fine." - The Doctor

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  Star Wars VII Thread
Posted by: Bob Schroeck - 03-07-2013, 04:24 PM - Forum: General Chatter - Replies (1)

After coming across the item below, it occured to me that we should have a thread for all news and updates on the new Star Wars.  So here it is.
And I'll start with this piece of news:
http://www.palmbeachillustrated.com/ind ... Tc1HhysiSr]Carrie Fisher has confirmed she'll be returning as Princess Leia in Star Wars VII.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  [RFC] The Trials of the Brothers Grimm (working title)
Posted by: Black Aeronaut - 03-07-2013, 11:31 AM - Forum: Hangar 13 - Replies (37)

Okay, I'm just gonna lay out the basic stuff as well as some of my concerns.
First of all, this fic is going to be directly related to ATC's Sleeping With The Girls - while no real familiarity with this work is actually needed, it does help.  We are currently working with ATC's permission on this and even get occasional 'technical support' from him.
Secondly... this is about as different from Sleeping With The Girls as SWTG is from Drunkard's Walk.  Yes, characters are jumping to different worlds in a seemingly (at first) random pattern.  Yes, looping the cycle of world-jumps is involved.  The Matter Property Transfer principal is in full effect.  There is even tangential jump, but about there the similarities end.
Differences:

  • Five brothers instead of a single SI.
  • The brothers are all named, but the names are changed (this is even a mechanic in the story).
  • Fixed time in each world - no real jump-trigger is involved.
  • No absence-gaps - after initial arrival in each world, a character's departing-jump is immediately followed by his arriving-jump for the next loop.  (In other words, to an outside observer the character does not disappear - they suddenly change to reflect their recent adventures.)
  • Massively increased mass-limit for jumps - up to ten metric tons.  (Granted, this is a cheat for some worlds... but an absolute necessity for others.  Think space opera.)
That's about all I can think of off the top of my head.  But then, we also have a few features that were not even featured in SWTG.
  • Paths for each sibling diverge and converge at regular intervals - for every 'group world' we get two 'solo worlds'.  And there are four of these 'group worlds'.
  • Divine Protection - each sibling is protected from direct intervention from other deity.  Exception is in the case where one of us goes knocking on a given diety's door and more-or-less asking for attention.  However, outright kill-smites are a no-no.  The reason for this will become clear later on.
  • Where it is feasible, we appear with appropriate documentation in hand - photo IDs, visas, etc.  Official signatories are going to look like some bad pun, but will hold up against close inspection.
Some of my concerns is due to this being a group writing project for myself and my brothers.  Recently, I've been forced to give up the position of 'Editor-in-Chief' for the project on the condition that no one else usurp the title.  We're pretty much doing this as a council now, but a lot of times I find myself outvoted on a number of things that I feel violate the basic principals of deconstruction.  Therefore, I've warned my brothers that they will be on their own in defending themselves against criticism, but some of them still don't seem to take me terribly seriously on the matter.
Another concern of mine... I have to teach some of my brothers simply how to write.  There have already been a few violations of the 'Show, Don't Tell' rule so terrible that the writing reads drier than a police report.  Although I do have to admit that they make for excellent plot outlines.
I don't have the complete world list for all my siblings in front of me, but I can at least provide my own jump-path as it stands now.
Group Worlds in Bold.
Solo Worlds in Italics.
  • Oh! My Goddess (X-over point with SWTG)
  • Robotech/Macross
  • Vandread
  • Pokemon (Anime Continuity, God help me...)
  • Katanagatari
  • Utawarerumono
  • Portal/Half-Life
  • Space Battleship Yamato 2199
  • Banner of the Stars
  • Final Fantasy VII
  • Bubblegum Crisis (OVA series)
  • Battle Angel Alita: Last Order
Fixed time spent in each world is three months.  Right now, we're running with the idea that an aging-freeze has also been applied to the brothers, but I'm toying with the idea of rescinding that to add to the plot.  Supposedly, we'll all age extremely gracefully anyhow if our Real World looks and precedent from our mother were to hold out.  (Mom is nearly sixty and is frequently mistaken for being forty.  She even gets hit on pretty regularly whenever Dad's not around.)  However, thanks to Dad premature graying is not out of the question for my sibs.  I'm technically a step-child so it's a non-issue for me, but I'll appear even younger for it.
It should be noted that I acquire a VF-1A Valkyrie in Robotech... and I manage to take it with me, not quite realizing I was going to jump (I suspect at this point, but I'm not certain until immediately afterwards).  This acquisition, though it is highly modified over the course of events, becomes absolutely indispensable when I hit my Space Opera Arc. (Jumping unprotected into hard vacuum - not recommended.)
Another note: my character begins studying Aikido early on - most likely Shodokan Aikido - in Oh! My Goddess.  This is due to my character's balance being upset by the sudden shift (no matter how much he likes Japan) and seeking to regain some equilibrium.  In Robotech, however, he will start adding to his repertoire of disarmament capability - not just knives, but also swords, staffs, spears, pole-arms, and even firearms.  This, of course, is mainly in anticipation of future trouble.  Eventually it will begin to culminate when he arrives in Katanagatari where Yasuri Shichika's interest is piqued - Aikido is, after all, the very antithesis to his Kyotoryu.  (Technically an empty-handed style, Kyotoryu focuses on 'forging' your body as though making it into a blade, therefore making you into a living sword, or a swordless swordsman.  It is very heavy on traumatic killing blows.  Aikido has its technical base in swordsmanship as well, but focuses on harming your opponent as little as possible with joint locks and throws.  Also has the advantage of having no real precedence in Japan during the Edo period.)
For my character to spar Shichika is a joke - it is literally like trying to fight a tree (imagery that isn't helped by his leaf-pattern motif).  Shichika is simply that large and powerful.  His sister, Nanami, on the other hand has no such strength and the gentle style of Aikido is agreeable to her weak constitution.  She would spar out of pure curiosity.  She always likes to learn new things and has an uncanny ability to learn techniques from a single observation, and then master them, to the point of finding and correcting flaws, on a second observation.  She would be able to extrapolate and perfect my character's Aikido, and, despite its distinct lack of killing blows, probably deem it a worthy rival of the Kyotoryu, herself having learned it by secretly observing Shichika's lessons.  She would insist I perfect the style so Shichika would have someone to 'hone' himself against.
Thoughts so far?

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  New Iron Man 3 Trailer
Posted by: Logan Darklighter - 03-06-2013, 10:49 AM - Forum: General Chatter - Replies (4)



**KLONG**

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  Having done the Lemurian Invasion on the Test Server -
Posted by: Logan Darklighter - 03-05-2013, 07:23 PM - Forum: The Legendary - No Replies

- Whatever people on the official forums may have been complaining about before (and they're NOT, now, which is pretty amazing) - I just got to run this on the PTS and it is... 

SUITABLY EPIC!!

Just want to say - You're going to WANT to play this more than once or twice. But the first time will be memorable. 

Fair warning, there are parts of the end fight where if you don't have a vehicle or fast flight (rank 2 or better) you'll be better off just staying on the ground knocking out secondary mobs. I used Robot Ronin, and between Rocket Jump and Rank 2 Boot Jets I was able to contribute nicely to both the ground and air battles without switching to a vehicle myself. I even managed a couple of multi-missile "Itano Circus" kills on a couple of fighters! BOO-YAH! And I managed to hang in there and tank the main bad guy while hovering at his upper chest level. 

The atmosphere of the mission is quite dark. It's raining in a torrential downpour, and you're up against the bastard child of Godzilla and the Kraken. And the SOUNDS he makes.... It's not a rip-off of Godzilla. Or anything else I instantly recognize. But it's VERY much a Toho "Kaiju" sound of some kind. And since I was tanking, I was getting a close up look and listen. "You are one UGLY Motherf......"

And the movie references just keep on coming. There was a point when the main boss is introduced where somebody in the test group quipped - "We are going to need a MUCH bigger boat..."  And somebody else replied, "Putting in a little overtime on this one..."   ^_^

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  Madoka Magica movies in North American theatres this month
Posted by: robkelk - 03-05-2013, 05:04 PM - Forum: General Chatter - Replies (7)

Details: http://madokamagicausa.com/movie.php

(Since I know there's a reasonably-large Ottawa contingent here: Silver City Gloucester, March 14 and 20, 7:30 each evening.)
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  (STO) Some say...
Posted by: Logan Darklighter - 03-05-2013, 09:23 AM - Forum: The Legendary - Replies (13)

Oh. My. GOD...

The Author of this Foundry mission just won for himself an automatic 5-Star Gold rating from me. Check out this bit of dialog overheard in a Neutral System Bar between 3 apparent Federation Captains: 

Quote:[NPC] Captain Jeza: We're in a cross-quadrant race, and you brought a Miranda? What are you thinking of man!

[NPC] Captain Ster Hamm: It's got better range than that bucket of bolts you're flying, what is that a Defiant? It's hideous!

[NPC] Captain Jeza: Yours is 150 years old.

[NPC] Captain Ster Hamm: It's venerable!

[NPC] Captain Jeza: It has a top speed of Warp 8.7, you do understand what the word race means?

[NPC] Captain Ster Hamm: Go on then, what's your top speed?

[NPC] Captain Jeza: 9.6, and it's got more weapon slots, higher impulse speeds, and... and... well just look at it!

[NPC] Captain Ster Hamm: Yeah, I am, and I think it's making me sick. Say what you will about the Miranda, but it's not flashy, it'll fly under the radar, whereas someone will see you and think "oh he's got a Defiant, I'll target him first."

[NPC] Captain S'loe: Can I just say, you've both been idiots and and that as you'd expect I've done this properly.

[NPC] Captain Jeza: You brought an Odyssey, how is that doing it properly?

[NPC] Captain S'loe: Ah you see better hull strength, better shields, more crew. All in all more survivability.

[NPC] Captain Ster Hamm: It turns like a dying whale stuck in molasses!

[NPC] Captain S'loe: Space is big! What do I need to worry about turning radius for?

[NPC] Captain Jeza: Think about it, what happens when we get in a fight. You'll be so busy trying to turn round you'll run into a supernova, he'll be destroyed in one shot...

[NPC] Captain Ster Hamm: Steady on...

[NPC] Captain Jeza: And I will vanquish my foes and fly on without the two of you idiots.

[NPC] Captain S'loe: No, what'll happen is you'll yell "POWER!!!" and go right at the enemy and get blown to pieces.

(notices character listening in) 

[NPC] Captain Jeza: Would mind moving there mate, you're blocking our shot.

All we need now is a star in a reasonably priced shuttlecraft and a power lap from The Stig in a Vesta Cruiser. XD

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  Why Have I Not Heard Of this Before....
Posted by: Black Aeronaut - 03-04-2013, 08:33 AM - Forum: General Chatter - Replies (3)

http://www.wormworldsaga.com/
The art alone is bringing tears to my eyes.  The dedication on page one just pushes me over the edge.
EDIT: Okay, more detail now that I just shotgunned the thing.
Each chapter is a seamless bottom-to-top scrolling graphic novella.  They are published on an annual-to-semi-annual basis, and is translated into multiple languages.
And just... ZOMG!  THE ART!  THE STORY!  This sucker is going to be nothing short of epic.  I just wish that it didn't take so long in the making... but I can think of worse update schedules.
Seriously, if you love that kind of epic tale that can only come from a Calvin and Hobbes plot for a Sunday strip, then you will adore this.

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  Astro Cross: Flashback 1942 (was naming alien ships)
Posted by: classicdrogn - 03-04-2013, 01:00 AM - Forum: Other People's Fanfiction - Replies (146)

So I'm designing a space fleet, but the names I've got are really pathetic, obvious mutations of the english word for the visual inspirations, like calling something based on a dog a 'dagg.' So, I'm soliciting suggestions sight unseen.

I am happy with 'klogg' for a 1 man fighter and 'chulogg' for the elite varient, 'boloss' for a heavy bomber I'm ambievalent to. I need:

shuttle
mecha shuttle
destroyer
cruiser
battleship
carrier
cargo/fleet collier

human carrier, better than 'Alamo'
human battleship
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows

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  A bit different than I expected...
Posted by: robkelk - 03-02-2013, 03:11 AM - Forum: General Chatter - Replies (2)

http://maps.google.ca/maps?f=q&source=s ... 3&t=m&z=14]Thunder Road, Kingston, Ontario
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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