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  More Questions
Posted by: Last Free Human - 11-01-2012, 09:15 AM - Forum: IST/Supers - Replies (8)

All,

I have a few questions regarding setting specific issues for IST, if you will indulge me:

1. Where is the IST Training Academy mentioned in Bob's 1990-1999 timeline established? If there was no specific location in mind, does anyone have any suggestions?

2. The 90's timeline seems to suggest that the U.S. will/has pulled out of the U.N., is this a hollow threat on Buchanan's part or is it (depending on the results of the Y2K event) destined to happen? If so, what happens to the IST Embassies in the U.S.? Would they close? Would they remain open? If the latter, under what circumstances could they continue operation?

3. Which nation replaced China on the permanent Security Council?

4. Is there any objection to me posting snippings from the development of my campaign here on the forums for feedback and sanity-checking? Such snippings would be anything from back story, setting details, characters, templates, equipment, etc.?

Cheers and thanks,

-Mike
Michael R. Smith (lastfreehuman@gmail.com)
GURPS IST Aleph Wordpress (http://istaleph.wordpress.com/)
GURPS IST Aleph Twitter (http://twitter.com/IstAleph/)
Trek This! Wordpress (http://dthiller.wordpress.com/)
My Blog (http://lastfreehuman.wordpress.com/)

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  Oi
Posted by: LynnInDenver - 11-01-2012, 03:53 AM - Forum: Forums - Replies (15)

We're getting links munged by viglink again... only since I'm on Opera, the content blocker is basically preventing me from following links now. The pop-ups show fine, but once I hit the link, viglink has it's way with the link before the browser gets it, so I have to reconstruct it manually. ("http://" stripped off the link to ensure that they don't render it as an actual link.)

Quote:api.viglink.com/api/click?format=go&key=d2f6dc3d61fd72ef48d01980d6bfec29&loc=http%3A%2F%2Fdrunkardswalkforums.yuku.com%2Freply%2F106242%23reply-106242&v=1&libid=1351734349787&out=http%3A%2F%2Fwww.daz3d.com%2Fforums%2Fviewthread%2F10791%2F&ref=http%3A%2F%2Fdrunkardswalkforums.yuku.com%2Fforums%2F1%2FGeneral-Chatter&title=3D%20modeling%20resources%20thread%20in%20General%20Chatter%20Forum&txt=My%20very%20first%20Freebie%20Challenge%20as%20a%20host.&jsonp=vglnk_jsonp_13517344286503
Which is supposed to be ("http://" removed again to eliminate rendering as actual link):
Quote:www.daz3d.com/forums/viewthread/10791/
In the meantime, while this gets hashed about, it's time I properly dealt with the unlocked scripting controls in Opera. Tongue
 
--

"You know how parents tell you everything's going to fine, but you know they're lying to make you feel better? Everything's going to be fine." - The Doctor

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  Disney Buys Lucasfilm, SW Ep.7 targeted for 2015
Posted by: Jorlem - 10-30-2012, 11:12 PM - Forum: General Chatter - Replies (33)

http://www.thestreet.com/...quire-lucasfilm-ltd.html
So, this is a thing.
Edit:
Grab some popcorn, we can watch the internet explode.  It'll be a blast.  Tongue
-----
Stand between the Silver Crystal and the Golden Sea.
"Youngsters these days just have no appreciation for the magnificence of the legendary cucumber."  --Krityan Elder, Tales of Vesperia.

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  Invasion Y2K!
Posted by: Last Free Human - 10-30-2012, 08:57 PM - Forum: IST/Supers - Replies (64)

Greetings,

I am in need of a list of twenty-two cities, worldwide, that have IST embassies to serve as the focal points of an alien invasion that corresponds with Y2K in the timeline I am working on.

My timeline is using a modified version of the classic IST timeline, Bob's additional material, stuff from GURPS Timeline, GURPS Aliens and GURPS Atomic Horror as well as a few smatterings from Ken Hite's Transmission 200 timeline.

I already have IST New York at the top of the list.

Thanks,

-Mike
Michael R. Smith (lastfreehuman@gmail.com)
GURPS IST Aleph Wordpress (http://istaleph.wordpress.com/)
GURPS IST Aleph Twitter (http://twitter.com/IstAleph/)
Trek This! Wordpress (http://dthiller.wordpress.com/)
My Blog (http://lastfreehuman.wordpress.com/)

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  Was I wrong about Champions being the place to go?
Posted by: Logan Darklighter - 10-30-2012, 07:42 PM - Forum: The Legendary - Replies (21)
[/table]

Good info, thank you Ruiiji! I'll share a key part I found:
Quote:
[table][/table]

But you know what I find is crazy? In not section do they mention how they plan on attracting new players. Champions Online is not advertised at all by Perfect World to my knowledge, it's all word-of-mouth. Any you know what f***s over word-of-mouth more than anything? Customers getting frustrated with half-baked content and no new additions.
Additionally they don't even mention the fact that is cheaper to keep making new content for an existing game, whereas creating or buying up a created game engine is FAR more expensive. Makes me wonder just what the hell they are spending their money on...
This focus of PWE's model neglects to pay attention to the fact that for this specific market it's content in the form of explorable stuff and powersets and freeform slots (or lifetime access) that is the REAL driver of the business. Apparently keys might be a part of that, as it all goes into the same revenue pool.
Do note that they say this stuff IS tracked "closely" whatever the hell that means exactly is anybody's guess. I'm not even sure if most of the Cryptic employees know the answer to that. Also leaves me wondering if that is a good tracking system, or if it's as finicky as the Auction House GUI or the ill-tested Level 60 Mega D patch.

Quote:[table]
[/table]
Quote:

Quote:I haven't been playing lately so I haven't had to check this out yet, but this paints a scary picture of what this game might become if this is accurate and intended to be the way things are going to be for now on. The idea of even non-subscribers being expected to gamble in order to get access to loot (and I assume by extention random gear) is already bad enough. But to do that to people that already subscribe takes it to a whole other level.
Doing it to non-subscribers is bad because it expect them to become gamblers in order to financially support the game they're playing for "free". But bad as that is there is a justification for that--the game is "free", it has to make money to support itself some way. Its an (horrible) alternate business model in a game that requires no monthy payments to sustain the game.
But isn't financially supporting the game what we have always payed $15/month on a subscription for? What's the justification for doing the same to subscribers? Double dipping much?
Quote:
[table]
[/table]
In other words, they don't CARE about the growth and longivity of the game. They just want to regurgitate games and keep them around while it brings them profit.
And the difference with other games/companies? Other games have to keep their game growing and their players occupied in order to retain their players--the game has to be sustained. Here, the focus is on selling the players access to random loot while enough players play the game, then close it down when it meets the end of its economic usefulness. Growth in order to maintain the sustainability of the game is irrelevant. The game doesn't have to be sustained, just generate enough money on the here and now to keep it running then close it down when the players no longer care.
Quote:As someone still nursing the wounds of NCsoft's "realignment" that shut down City of Heroes... that statement about a game outliving its economic usefulness isn't very encouraging.

Edit number 2: This could still be a problem in the long run. I hope we can still have fun in Champions. But just be aware that the game is what it is and likely isn't going to get any further support. 

I'm a little more optimistic now than when I first posted this. After popping into the game now and then and noting that Terry and others are indeed having a good time, I guess I'm happier about helping out, even if the game eventually does get shot down in a few years. 

EDIT:  I'm not as negative now as I was when I posted this originally. I'm still concerned. But really there's not much point in worrying about it. We'll just have to play it by ear and have as much fun as we can with the character concepts we've created. 

This is a potential problem from this thread.

Quote:[table]
Originally Posted by ruiiji [Image: viewpost.gif]
If a company has a stock quote, it will have an annual report as they are required by the market regulators to file these. Since PWRD is an "ADR" class stock, they file less info.
But in any case you do not need to own stock in any company to get this info. Go to their website and look for "Investor Relations".
http://www.pwrd.com/html/en/annual_report.html
I browsed through their last annual report, and unfortunately until the next one is published, you won't know if Cryptic's numbers will be called out as a line item.
We have adopted an item-based revenue model for all but one of our self-developed games and intend to apply this revenue model to most of our new games. This revenue model may have a negative impact on our financial condition and results of operations.
We have adopted an item-based revenue model for all of our self-developed games except for our first MMORPG, Perfect World, for which we use a time-based model whereby players are charged for their playing time. Going forward, we intend to continue applying the item-based model to most of the new games that we operate.
Under the item-based revenue model, players are able to play the online game free of charge for an unlimited amount of time, but are charged for purchases of in-game items, such as performance-enhancing items, clothing, accessories and pets. While several other online game companies have adopted the item-based model, it is still relatively new compared to the more proven time-based model and results in new risks and uncertainties for us. The item-based model requires us to design games that not only attract players to spend more time playing, but also encourage them to purchase in-game items. The sale of in-game items requires us to track closely consumer tastes and preferences, especially in-game spending trends. In addition, the item-based model may cause additional concerns with the PRC regulators, who have been trying to implement ways to reduce the amount of time that Chinese youths spend on online games. A model that does not charge for time may be viewed by the PRC regulators as inconsistent with this goal. We cannot assure you that the item-based revenue model will continue to be successful, or that it will not have a negative impact on our future financial condition and results of operations.
Our revenue recognition policy for the item-based games entails our best estimates of the lives of various items associated with each of our item-based games. As we adopted the item-based revenue model beginning in September 2006, we have a limited operating history and data for our item-based games on which to base our revenue recognition policy for such games. With respect to permanent ownership items that we sell to players, we recognize revenues over the estimated lives of such items. We consider the average period that players typically play our games and other player behavior patterns to arrive at our best estimates for the lives of these permanent ownership items, which, in some cases, may be as long as the estimated life of the related game.
However, given the relatively short operating history of our item-based games, our estimate of the period that players typically play our games may not accurately reflect the actual lives of the items. We have been revising our estimates as we continue to gain operating data and refine our estimation process and results accordingly.
Any future revisions to these estimates could adversely affect the time period during which we recognize revenues from these items. For example, an increase in the estimated lives of these items would increase the period over which revenues from these items are recognized. See ?Item 5. Operating and Financial Review and Prospects?Critical Accounting Policies?Revenue Recognition.?
6

If we are unable to successfully develop, launch and/or operate additional online games that grow our player base and increase our revenues, our future results of operations will be adversely affected.
In order for our business strategy to succeed over time, we will need to continually develop, launch and operate new online games or license or acquire new games that are commercially successful. We will need to do this to both replace our existing online games as they reach the end of their useful economic lives, which we believe are typically three to five years for most of our online games, and to meet our growth strategy of operating a larger number of online games that grow our overall player base and increase our revenues.
We plan to invest a significant amount of financial and personnel resources in developing, launching and operating new online games. The success of our new online games will largely depend on our ability to anticipate and effectively respond to changing consumer tastes and preferences and technological advances in a timely manner. We cannot assure you that the games we develop will be launched as scheduled, viewed by the regulatory authorities as complying with content restrictions, attractive to players, able to compete with games operated by our competitors or commercially successful. In addition, as we introduce new games, some of our existing customers may switch to the new games. If this transfer of players from our existing games does not grow our overall player base and revenues, our growth and profitability may be materially and adversely
affected
Originally Posted by rapierwhip [Image: viewpost.gif]
It is the exact same thing as a grab bag... even has the same price tag associated with it. the only difference is that you have to find the bag as a drop and buy the right to find out what you should have been awarded without having to pay extra for it. To the best of my observations, the boxes are not hard to find at all... I found three in less than five minutes of random mob bashing... and the boxes seem to have replaced normal drops entirely since in that same five minutes, I got exactly two other drops: both recog tokens. 
I've stuck in here through targeting bugs, costume bugs, power bugs, power nerfs, administration overhauls, Vibora Pay scandal, APs, CSs, and Alerts, and thought that nothing could actually drive me away from this game. Paying for the loot that I should get for free through normal game play might just be the thing though.
They have something similar to this in DCUO, called Promethium Lockboxes. You get the box randomly in a loot drop and have to buy the key to open it... but here's the thing: Legendary Members (i.e. subscribers or Gold Members here) get an unlimited number of keys for free. I never really thought I would see the day when I would say that Sony is treating its customers better than another company.
Originally Posted by Quoted Report posted by agentnx5
In order for our business strategy to succeed over time, we will need to continually develop, launch and operate new online games or license or acquire new games that are commercially successful. We will need to do this to both replace our existing online games as they reach the end of their useful economic lives, which we believe are typically three to five years for most of our online games, and to meet our growth strategy of operating a larger number of online games that grow our overall player base and increase our revenues.
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  Hurricane Sandy
Posted by: Bob Schroeck - 10-29-2012, 08:48 PM - Forum: General Chatter - Replies (45)

Peg and I are home, along with my mom, whom I picked up from her home much closer to the landfall point than we are.  We are still very close, but Sandy is hitting the Jersey shore well south of us.  Both of us are working from home, Peg on a day-by-day basis and me through tomorrow at least.
We were away in West Virginia all weekend, in case anyone was worried about not seeing me in the forums for the last four days.
So far we still have power, gas and lights, and we're at the top of a goodly hill that has been far more than sufficient to isolate us from earlier flooding events (we're at least 100 feet above the highest flood levels predicted for Sandy).  We're well-stocked with emergency supplies, and have a small butane burner to cook with if we lose the gas, thanks to Kat and Joe and Scott.
And almost every tree that could fall on our house already has in previous storms.
Anyway, we're hunkered down for the next 36+ hours, and expect to come out okay no matter what.  We're hoping everyone else in the path of the storm is safe and well and continues to stay that way.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  Important legal precedent set in Britain.
Posted by: Jinx999 - 10-28-2012, 09:01 PM - Forum: General Chatter - Replies (2)

http://www.bbc.co.uk/news/business-20068927
About cold calling.

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  [Season 2] Images Motorcon
Posted by: Dartz - 10-27-2012, 11:33 PM - Forum: Fenspace - No Replies

Just a few images taken from the Tunnels of Frigga

[Image: OaHN6.jpg]

[Image: z6NF9.png]

[Image: vaD2s.jpg]

[Image: MtaQf.jpg]

Rather captures the atmosphere kind of well..... fifty-kilometre tunnel blasts through gloom and dust with an assortment of vehicles. Pictured here are an Aston Martin, a Ferrari and a Lamborghini..... Also present were a bunch of other oddities, including a Freshly restored Shelby GT500 owned by the Con Director, the Highway Star.... a whole clutch of various motorcycles, a number of Supercars, even more muscle cars, a few HGV's, a Tachikoma, and more than a few standard models that may have been launched along with Unreal Estate and kept for whatever reasons. Along with one or two of the more modern wave-modified machinery being produced by the car manufacturers of the world.

All out for three days of free-running, enthusiast get-together, petrol-head headonism. Even if you didn't bring a car or bike, there was bound to be someone willing to give you a ride....

Meanwhile, in the civilised parts of the rock, a Concours d'elegance, alongside a custom vehicle show, film-car replicas, mixed with a trade hall selling various spare parts and addons and tools, one or two manufacturers who decided it was worth their while to sent a model or two all the way out, and a fuel station operated by Stel-oil providing lubricants and fuels... and various standard gas-station cuisines.

Security was provided by a a few Bailey's rolling around in a Ford Falcon XB coupe, painted up in MFP colours.... And an old Dodge Monaco Police Special.

(Actual source is Top Gear driving under the People's Palace in Romania)
________________________________
--m(^0^)m-- Wot, no sig?

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  Greetings from Wild and Wonderful West Virginia
Posted by: Ebony - 10-25-2012, 10:19 PM - Forum: General Chatter - Replies (3)

At least that's what it says on all the signs.
Anyway, I'm back. Morgantown has been deceptively warm and sunny; I expect winter to attack at any moment.
Ebony the Black Dragon
http://ebony14.livejournal.com

"Good night, and may the Good Lord take a Viking to you."

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  Cat Empire and Kansas
Posted by: Proginoskes - 10-25-2012, 05:54 PM - Forum: The Game Everyone Loves To Play - Replies (3)

Cat Empire is an Aussie band with lots of fun songs.One Four Five:

Quote:Oh listen doctor I've a pain

That grows inside myself

So help me please

I just can't ease the pain

I need some drugs to help

Ah pollution fills my lungs

And convolution fills my mind

Ah my legs do ache

I contemplate

That living's less than fine

My spine does tingle

When I think of being

Freed from this curse

But what is worse I feel

Life is a bubble

Blown until it's burst

Oh doctor I am desperate

To get rid of this feeling

Oh doctor I am desperate

For some good soul healing

The doctor turned and gave a grin

And reached into his bag

But instead of an injection

Got a record with a tag

That said listen to this daily

With hip shaking and such things

Then he puts the record on

Grabs a mic and starts to sing

You need some

One four five

To make you high to make you high

To make you high to make you high

When heaven falling from the sky

To make you high to make you high

Oh, doctor I am feeling better

What was that you sang

Did you write it or recite it

Or just steal it from a band

Ah my bones are feeling stronger

And my spirit's feeling fresh

Ah that dose of 145 has put the life

Back in my breath

'yes yes yes' the doctor said

Then he sat me down and say

'young man don't think I wrote

These chords they're written in your brain'

And when you hear them

There's a shakedown that begins within the mind

Cos these three chords make people

Feeling better all the time whah-oh

They keep repeating

Like a scratch on a CD
But it's quality cos these three harmonies

Breed positivity

Protecting against insanity

Of modern insecurities

Believe me when I tell you

All you need is to be hearing all that

One four five

To make you high to make you high

To make you high to make you high

When they said what and you said why

To make you high to make you high

The doctor turned and gave a grin

And reached into his bag

But instead of an injection

Got a record with a tag

That said listen to this daily

With hip shaking and such things

Then he puts the record on

Grabs a mic and starts to sing

You need some

One four five

To make you high to make you high

When you could not count to pi

When you're told you can't fly

To make you high to make you high

Times like these you need some

One four five .... Hmmmmm
Power: for 24 hours, songs that feature the I-IV-V chord progression lift the mood of any number of targets in addition to their other effects.
The Wine Song:
Quote:Songs and melodies change and change and sway

But they still stay the same

The songs that we sung when the dark days come

Are the songs that we sung when we chased them away

If I ever found a pot of gold

I'd buy bottles untold of the nectar of the vines

I'm going to die with a twinkle in my eye

'cause I sung songs spun stories loved laughed and drank wine
CHORUS:
Tomorrow is another day

The cats are out to play, to play

That old rusty spaceship wants to sail

Into the milky way again

On a river of red red wine
Run (x13)
Let's have some
Fun (x15)
We'll
Drink (x13)A toast to theSun (x15)(Repeat from "Run")

In summer the bushfires rage and rage and rage

On such beautiful days

And we fight them with water that runs through the cracks

Water we're desperately trying to save

So I'll just live on wine and water my vines

And sleep on the wind with the fires right behind

And sing on the beaches and swim through the night

Oh we'll cry 'pass the wine, pass the wine, pass the wine'

CHORUS

Oh what a beautiful day today!

Today's a day to celebrate

Grab your bucket, grab your spade

We're heading down to Half Moon Bay

I saw a plane go into a cloud

I'm drunk I'm happy I'm singing and loud

Two o'clock in the arvo, but hey that's allowed...

I'm having a good time and of that I am proud
Power: This could go in any number of directions: bottomless bottles of wine, Area Effect: Happy Drunkenness, allowing spaceships to run on wine instead of their usual fuel, water-to-wine transmutation...
The Crowd:
Quote:[Chorus:]
Lord unchain my hands
Let me sing inside the crowded trams
Let me dance among the traffic jams
We're going to sleep on the St Kilda sands
Lord unbind my feet
Let me mingle with the good people we meet
Water rising up into the street
Unbind my feet

'The apparition of these faces in the crowd;
Petals on a wet black bough"
Ezra Pound found the formula
Our houses are rectangular
But life is curved not angular
So when things start to strangle ya
Remember
Rain still falls on the halls of power
New babies being born every hour
And the eagle keeps watch on the old clock tower
Over me...
[Chorus]

On the train I refrain from sitting with head and shoulders bowed
They told me time is of the essence
No wandering allowed
But then I saw a pretty girl
Whose features stood out in the crowd
Went ten minutes past my stop waiting for her to look around
I'm just another clown kicking around in Melbourne town
Cooling out, relaxing, watching the world go round
So if you ever got the time
And you want to go drink some wine
I'd rather greet you with a smile
Than greet you with a frown...
[120% more bombastic chorus]
Power: everyone in AoE becomes friendlier and more outgoing: pedestrians smile and say hello to strangers, passengers of public transit strike up conversations and maybe make friends with their commute-buddies, that kind of thing. Despite the bombast of the tune, the lyrics don't suggest a flashy or unsubtle power.
I've posted Kansas songs before. This thread was originally going to be just Cat Empire, but I wanted to post this song without spawning another thread or necroing an earlier one.
Portrait (He Knew):
Quote:He had a thousand ideas
You might have heard his name
He lived alone with his vision
Not looking for fortune or fame

Never said too much to speak of
He was off on another plane
The words that he said were a mystery
Nobody's sure he was sane

But he knew
Knew more than me or you
No one could see his view
Where was he going to?

He was in search of an answer
The nature of what we are
He was trying to do it a new way
He was bright as a star

But nobody understood him
"His numbers are not the way"
He's lost in the deepest enigma
That no one's unraveled today

But he knew
He knew more than me or you
No one could see his view
Oh, where was he going to?
And he tried
But before he could tell us he died
When he left us the people cried
Where was he going to? Oh....

He had a different idea
A glimpse of the master plan
He could see into the future
A true visionary man

But there's something he never told us
It died when he went away
If only he could have been with us
No telling what he might say

But he knew
He knew more than me or you
No one could see his view
Where was he going to?
But he knew
You could tell by the picture he drew
It was totally something new
Oh, where was he going to?
Power: gives Doug access to senses normally restricted to Celestials.
(Edited to fix a minor error in the lyrics for One Four Five, and more recently to change the link for The Crowd, because the old video had been made private.)

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