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Donald Duck Dies! |
Posted by: Rev Dark - 05-13-2012, 11:15 PM - Forum: General Chatter
- Replies (1)
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No; not a Dolan joke.
Donald 'Duck' Dunn; who you will remember as one of the bassists in the Blues Brothers or the guy who ripped it up in Booker T.
Damn.
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[RFC] Medical Tech |
Posted by: Cobalt Greywalker - 05-13-2012, 10:36 PM - Forum: Fenspace
- Replies (22)
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Here's another entry for the wiki that I managed to get inpiration for. Comments are more that welcome (a.k.a. HELP PLEASE).
Please note, I've written this as though it was just before the current freeze point of Helen Scott's birth.
In the unforgiving environments away from [[Earth], there is a heightened need for medical aid in those cases when unfortunate events happen to people. These environments add unusual elements that need to be considered, as does what [[Handwavium] allows to be created.
== Healthcare in Fenspace ==
For all that can happen in space, sometimes you need to get fixed up. Given the resource levels in Fenspace medical treatment can be an expensive proposition.
Or it would be, had the Fen not done something about it.
Faction membership, for all the seeming downsides to the individualist, comes with automatic health insurance. The Convention subsidises healthcare quite healthily, with faction dues including a small premium. All ''necessary'' (note the emphasis) medical procedures are apparently free. What really happens is that the doctor or institution doing the work takes your details and submits a bill to the associated faction, with additional subsidies allowing them to treat the non-aligned without impoverishing them to pay the medical bills.
All elective medical treatment is charged directly to the individual involved.
There are also pharmacies in the major enclaves which stock common drugs and small medical items like first-aid kits.
== Medical Technology ==
With the propensity of [[Handwavium] to try and prevent damage to life (The Slapstick Effect as it is commonly known), there is a large amount of technology available in the medical arena.
=== Diagnostic Technology ===
Rapid diagnosis of what is wrong is crucial to preventing what could be minor ailments from worsening. From the ever popular '''Tricorder''' (especially its medical variant), to examination beds filled with miniaturised MRI and X-Ray machines, to labs filled with blood analysis machines, to mundane items like thermometers and blood pressure cuffs... All the variants of diagnostic sensors are available.
Supplementing this is analysis software allowing the somewhat rough-and-ready medical personnel of Fenspace to quickly figure out what needs to be done.
=== Treatment Technology ===
Once you know what is wrong, you can fix it. '''Hyposprays''' use compressed air inject drugs without needles and for long term uses automated drug dispensers can be '''worn''', allowing patients to get up and about. ''Slap Patches'' let the medicines be absorbed through the skin, while '''Automed Bands''' (as used by Great Justice combat personnel) can deliver timed doses of a variety of drugs, or respond to events it senses.
For physical wounds we have ''Bandage Spray and Foam'' which dries quickly to seal and stop bleeding. It is also usually impregnated with the drug '''Quickheal'''. There are various dispensers for these 'liquid' bandages, including some that 'paint' strips that can be used to wrap body parts.
When surgery ''is'' required, the use of robotics is the norm. Using Augmented Reality systems tied into sensors the surgeon can see precisely what they need to do. The systems even allow remote control of systems like medically adapted '''Bush Robots''' and the portable '''Automed Pods''' which can handle many things on their own.
=== Support Technology ===
The technology most seen in this category are the medically-adapted Bush Robots mentioned before, used as nursing support. Things not usually seen are the integrated sterilisers on the robotic instruments, drug synthesisers, and the adaptive expert systems managing the facilities.
=== Drugs ===
Drugs are not normally thought of as technology, but they need to be created just like the rest of the items in this section. Given the sheer variety of pharmaceuticals available, only the most common will be covered below:
* '''Buzkil''' - This is the most common name for an anti-intoxicant drug normally used to counter alcohol and its attendant effects (including hangovers).
* '''Rad-X''' - This preventative drug helps deal with exposure to radiation.
* '''Gravnol''' - This drug prevents bone deterioration due to lack of gravity.
* '''Quickheal''' - This is actually a combination of 10 very similar drugs that promote healing and the immune system. The cocktail has some limits on its use, mainly because it can cause Biomods if taken in very high doses. The individual components are also used separately to greater effect in their focus than general Quickheal.
* '''Bugstomper''' - This is an extremely effective anti-bacterial and anti-viral. It also can be taken preventatively.
* '''Painaway''' - As indicated by its name, this drug suppresses pain for up to 8 hours without causing loss of feeling. Overuse can however can cause loss of feeling.
* '''Purge''' - The newest of the drugs on this list, Purge forces the body to get rid of foreign substances. This affects useful drugs as well as things like poisons. It is also the only drug known that can reduce Handwavium contamination, even if only by small amounts. The main problem of this drug is the risk of dehydration as it works.
==== Red Band Drugs ====
Most people will have seen version of drugs they know in containers with a prominent red band. This symbol indicates the drug (or other object, as this indicator has been adopted elsewhere) has a high Handwavium content. This boosts the effects of the drug, but has enough Handwavium content to Biomod a person. Thus Red Band drugs are normally only used by those who are already biomodded.
=== Cybertechnology ===
Even with the treatments available to the Fen, occasionally injuries can't be healed and a person loses an organ or limb. This being the Fen, a simple mundane prosthetic isn't good enough.
Although it is used in those cases where a replacement limb is required, most cybertechnology (known as '''Cyberware''') was developed for enhancements.
==== Cyberware grades ====
Because of its origins as an enhancement technology, cybertechnology is commonly assigned grades as to its quality and/or the quality needed for it to do its designed role. More mature cybernetics exist in multiple grades, as they become more manufacturable.
*'''Kludgeware''' (or ''Class 0'') - Pretty much what it sounds like, cybernetics put together out of scrap and 'Wave and more likely to biomod you than not. It's poor reputation means the owner doesn't get much sympathy, unless the operation was a lifesaver in poor conditions in which case the owner gets a rep boost because it means one of the BNF cyber-surgeons probably did it.
* '''Basicware''' (or ''Class 1'') - Cyberware of this grade is pretty much the standard for civilian medical treatment. It does the job well enough that most that get it are happy. Due to the fact Basicware is also produced in the 'Danelaw, it is virtually Handwavium free, and as such there is virtually no chance of an accidental biomod from Basicware.
* '''Alphaware''' (or ''Class 2'') - Higher quality cyberware, built with better tolerances. This means the devices can be enhanced somewhat, leading to it being standard for military medical treatmentThe enhancements are hard disabled by default in case of treating civilians in warzones.
* '''Betaware''' (or ''Class 3'') - The cyberware equivalent of a luxury car, built with very high quality parts and materials. They need to be ordered, allowing the customer to customise the items to various degrees. The surgeons basically construct the device during surgery to better fit the customer. One of the downsides of being known as having Betaware is the assumption you are someone dangerous, as most Betaware users tend to be in the 'Security' businessOr that you had enough money to buy it and get a BNF Cyber-Doc to put it in. This could get you into trouble.
* '''Deltawear''' (or ''Class 4'') - Cyberware of this grade is utterly bespoke. It is custom made to the user's specifications, and woven into the subject's body to make it as much a part of it as the rest of him. The technologies involved are always cutting-edge, and use the highest quality materials. Deltaware grade cyberware almost always requires a top cyber-surgeon (usually a BNF) and/or a lot of resources to afford the cyberware.
* '''Edgeware''' (or ''Class 5'') - If Deltaware is cyberware's equivalent of Supercars, Edgeware is the secret military project that goes past the bleeding edge (hence its name). And good luck finding it, as those who have it tend to be a bit paranoid about revealing it.
==== Cyborg Classifications ====
Based on the amount of cyberware in an individual, there are four classification levels used:
* '''Medical''' - This classification is for those who have received cybernetics for medical reasons. Medical cybernetics do not ''normally'' (see the entry on Alphaware above) enhance the individual who receives them. The cybernetics used are considered prosthetics.
* '''Partial''' - Technically, any cybernetic implantation makes one a partial cyborg. In general, any cybernetic enhancement replacing between 5 and 30% of the body (or not more than one limb) makes one a partial cyborg.
* '''Active''' - An active cyborg has between 30 and 50% of the body replaced.
* '''Full''' - A full cyborg has between 50 and 75% of the body replaced, not including the central nervous system and brain.
* '''Total''' - A total cyborg has greater than 75% of the body replaced with cybernetics, or otherwise classifies as a Full cyborg with significant nervous system and/or brain work done.
=== Biotechnology ===
Under the heading of biotechnology, there are two sub-categories, '''Genetic Engineering''' and '''Tissue Engineering'''.
==== Genetic Engineering ====
Genetic Engineering is an infant science in the medical arena. While its use on insects and non-sapient animals has been done, its use in Humans is one of the few areas the [[Fenspace Convention] regulates strongly. As such, there are no available treatments in Fenspace.
==== Tissue Engineering ====
The newest technology in the medical spectrum, Tissue Engineering is mostly involved in the artificial growth of compatible (mostly cloned) organs to replace missing or damaged versions.
You may ask yourself, why get cybered up if they can grow you a new arm? Two factors explain the majority of this.
The first is that ever present bane of our lives, time. Even with the fastest fast-growth techniques, getting a typical clone grown to adulthood takes about two weeks. Then you have to get used to the implant, which can take upwards of a month depending on various factors. For implanted limbs there is also conditioning the new limb and reconditioning your body after all the time out. With cyberware, all it takes is the operation and healing, and you're technically ready to go.
Second is cost. Simply put, a body is biomass. It needs input to grow, and effort to maintain. A clone is a significant investment in time and effort, and then it's used to patch someone together again. While a large portion of the cost is offset by 'recycling'There's euphemism if ever there was one. the remainder back to useful materials, it's still roughly three times the average cost of good quality cyberware.
As such cyberware is the preferred option for emergency departments and military doctors.
Still, there are a few people and biomods that cannot take cybernetic replacements and there are those who do not ''want'' cyberware. As such biotech fills a need.
=== Nanotechnology ===
Nanotechnology has not ''offically'' been developed in Fenspace, although there are several groups researching it.
As such, there is no medical nanotech in Fenspace.
=== Biomodification ===
''Main article: [[Biomodification]''
By the strictest definition, Biomodification should be listed under Biotechnology. However, the most common involves the use of [[Handwavium] to induce a mutagenic change in a person. The one fact that makes this a medical technique is that (given no existing biomod) it will '''always''' save the life of the modeé.
While in general this can only happen once per person, there have been developed two methods of getting around that limit.
* '''Bio-molding''' - Based on techniques used by the [[Catgirling Machine], this is the application of a specific template to a person to achieve a predictable effect. There are however several downsides, including limits on how often the process can be used on an individual and the sheer amount of [[Handwavium|handwavium] the person has in their body.
* '''Re-modding''' - An experimental technique with a high degree of risk, re-modding actually ''restarts'' the biomodding process in a person and attempts to change the existent biomod. Needless to say, this is only used as an emergency technique in medical use.
== Frequently Asked Questions ==
=== Lack of Neural interfaces ===
There are plenty of 'Waveborgs out there with built in radios attached to their brains, so why hasn't a neural interface been introduced? The main reason is that current techniques in brain surgery are still too coarse in general to do it without too much other damage to the brain. This hasn't stopped research into this technology.
However, there is one time such surgery is done. For a Total Cyborg Conversion.
When a cyborg reaches the 80% mark (the value is a rough estimate, based on the nature of the cyborg's current enhancements and the skill of the surgeons who have worked on them), the remaining meat becomes crucial to keeping the brain stable (through various hormones and such). While it's possible to replace said meat with tech to maintain the balance, it's tricky and the tech is delicate.
The alternate option is to start manipulating the brain to reduce the dependence on said hormones for stability, and if one was going to do that why not go all the way?
Total Cyborgs are not as rare as one might think. Most are either 'Waveborgs (born via biomod), or single successes (nicknamed Lone Stars) from various cyber-docs or techs who rarely get a second.
However, there are very few places in Fenspace that can consistently do total cyborgs, and if they aren't one of the above types the conversions could only have been done in one of eight places. These are the '''Delta clinics'''.
Of the Delta clinics, only six remain in operation. One belonged to the Lin Kuei, and was taken out towards the end of the Boskone WarThere is only a mention of '...a quick response team...' pulling this off, so nobody knows who did it.. The other belonged to Greg Sanders, and he was 'put down' by [[A.C. Peters|A.C.] herself when he went over the edge. The remainder of his team either died in Greg's madness or ended up in Azkaban.
The remaining six (and their lead surgeon) are:
* '''Kandor City Hospital'''
: ''Location:'' [[Kandor City], [[Luna]
: ''Head Surgeon:'' Dr Michael Groves a.k.a Metal Mickey
:The most well-funded Delta clinic in Fenspace, and certainly in the top three for numbers of procedures done.
* '''Ares Medical'''
: ''Location:'' [[Noctis Labyrinthus], [[Mars]
: ''Head Surgeon:'' Dr Tsu Ann Spengler
: Being in the heart of the [[Panzer Kunst Gruppe], Ares Medical probably does the lion's share of conversions in Fenspace.
* '''[[Vesta Institute of Robotics]'''
: ''Location:'' Novyi Petrovichi, [[4 Vesta | Vesta], [[The Main Belt]
: ''Head Surgeon:'' Professor David Starr
: With the help of their sister institute, VIR has established a reputation of good methodical work and helping 'Waveborgs understand themselves.
* '''Phobos Medical Centre'''
: ''Location:'' [[Port Phobos], [[Phobos], [[Mars]
: ''Head Surgeon:'' Dr Sarah Connor
: With it dealing with the largest port in Fenspace, the Phobos Medical Center has some quite skilled if overworked cyber-surgeons found in the Black. This doesn't stop Dr Connor from trying her best to get more customers to Phobos.
* '''[[Prometheus Forge]'''
: ''Location:'' [[The Main Belt]
: ''Head Surgeon:'' [[A.C. Peters]
: As one of the founding lights of modern cybernetics, A.C. is regarded as one of the best when it comes to creating, implanting, or analysing cybernetics.Being a [[Mad] helps a lot as well.
* '''[[Sol Bianca]'''
: ''Location:'' Wherever [[The Professor] wants.
: ''Head Surgeon:'' [[The Professor]
: Being the definitive [[Mad] in Fenspace, The Professor has the facilities to perform total cyborg conversions and is known to have done so at least three times.
== Notes ==
[[Category:Fen Technology]
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Has anyone acquired... |
Posted by: Bob Schroeck - 05-12-2012, 08:49 PM - Forum: The Legendary
- Replies (4)
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...the new team transport power thingy? What's the visible effect, and is it worth the points?
-- Bob
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Then the horns kicked in...
...and my shoes began to squeak.
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Min Melee |
Posted by: Star Ranger4 - 05-12-2012, 04:45 PM - Forum: Build Advice
- Replies (5)
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Dren? Help? All I really know is that Min's not as survivable as I think she should be. That and I have no clue what sets I really should be thinking about, most of the start on these were based on what She'd gotten as she worked her way up the ranks.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Min Melay: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl - (A) Accuracy IO: Level 50
- (3) Damage Increase IO: Level 50
- (3) Endurance Reduction IO: Level 50
- (5) Recharge Reduction IO: Level 50
- (5) Endurance Modification IO: Level 50
Level 1: Deflection - (A) Endurance Reduction IO: Level 45
- (7) Defense Buff
- (7) Resist Damage IO: Level 45
- (9) Aegis - Resistance/Recharge: Level 50
- (9) Defense Buff
- (11) Resist Damage IO: Level 50
Level 2: Battle Agility - (A) Defense Buff IO: Level 50
- (11) Red Fortune - Defense/Endurance/Recharge: Level 50
- (13) Recharge Reduction IO: Level 45
- (13) Defense Buff IO: Level 45
Level 4: True Grit - (A) Healing IO: Level 50
- (15) Healing IO: Level 50
- (15) Resist Damage IO: Level 50
- (17) Resist Damage IO: Level 50
Level 6: Teleport Foe - (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 40
Level 8: Havoc Punch - (A) Accuracy IO: Level 50
- (17) Damage Increase IO: Level 50
- (19) Endurance Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (21) Endurance Modification IO: Level 50
Level 10: Active Defense - (A) Endurance Reduction IO: Level 50
- (21) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
Level 12: Jacobs Ladder - (A) Accuracy IO: Level 50
- (23) Damage Increase IO: Level 50
- (25) Endurance Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (27) Endurance Modification IO: Level 50
Level 14: Teleport - (A) Jaunt - Range: Level 43
- (27) Range IO: Level 50
- (29) Time & Space Manipulation - +Stealth: Level 50
Level 16: Against All Odds - (A) Endurance Reduction IO: Level 45
- (29) Recharge Reduction IO: Level 45
Level 18: Thunder Strike - (A) Obliteration - Accuracy/Damage/Recharge: Level 30
- (31) Obliteration - Damage/Recharge: Level 38
- (31) Endurance Reduction IO: Level 45
- (31) Recharge Reduction IO: Level 50
- (33) Disorient Duration IO: Level 45
Level 20: Phalanx Fighting - (A) Defense Buff IO: Level 35
- (33) Defense Buff IO: Level 45
- (33) Defense Buff
Level 22: Chain Induction - (A) Accuracy IO: Level 50
- (34) Damage Increase IO: Level 50
- (34) Endurance Reduction IO: Level 50
- (34) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (36) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 24: Build Up - (A) To Hit Buff IO: Level 45
- (36) Endurance Reduction IO: Level 40
- (36) Recharge Reduction IO: Level 50
Level 26: Lightning Clap - (A) Accuracy IO: Level 40
- (37) Endurance Reduction IO: Level 40
- (37) Recharge Reduction IO: Level 45
- (37) Disorient Duration IO: Level 45
Level 28: Grant Cover - (A) Defense Buff IO: Level 35
- (39) Endurance Reduction
- (39) Recharge Reduction IO: Level 45
Level 30: Recall Friend - (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 32: Lightning Rod - (A) Accuracy IO: Level 50
- (39) Damage Increase IO: Level 50
- (40) Cleaving Blow - Damage/Endurance: Level 50
- (40) Recharge Reduction IO: Level 50
- (40) Range IO: Level 50
Level 35: Shield Charge - (A) Cleaving Blow - Accuracy/Damage: Level 45
- (42) Cleaving Blow - Damage/Endurance: Level 50
- (42) Recharge Reduction IO: Level 50
- (42) Range IO: Level 50
- (43) Cleaving Blow - Damage/Recharge: Level 44
Level 38: One with the Shield - (A) Resist Damage IO: Level 50
- (43) Resist Damage IO: Level 50
- (43) Healing IO: Level 50
- (45) Endurance Modification IO: Level 45
- (45) Healing IO: Level 50
- (45) Endurance Modification IO: Level 50
Level 41: Conserve Power - (A) Recharge Reduction IO: Level 50
- (46) Recharge Reduction IO: Level 50
- (46) Recharge Reduction IO: Level 50
Level 44: Physical Perfection - (A) Healing IO: Level 50
- (46) Healing IO: Level 50
- (48) Endurance Modification IO: Level 50
- (48) Efficacy Adaptor - EndMod: Level 44
Level 47: Energy Torrent - (A) Kinetic Crash - Accuracy/Knockback: Level 50
- (48) Kinetic Crash - Recharge/Endurance: Level 50
- (50) Kinetic Crash - Accuracy/Damage/Knockback: Level 48
- (50) Kinetic Crash - Recharge/Knockback: Level 50
Level 49: Combat Jumping - (A) Defense Buff IO: Level 50
Level 1: Brawl - (A) Crushing Impact - Accuracy/Damage/Recharge: Level 30
Level 1: Prestige Power Surge
Level 1: Prestige Power Dash
Level 1: Prestige Power Quick
Level 1: Prestige Power Rush
Level 1: Sprint
Level 2: Rest - (A) Recharge Reduction IO: Level 50
Level 2: Swift - (A) Run Speed IO: Level 50
Level 2: Hurdle
Level 2: Health - (A) Numina's Convalescence - Heal: Level 50
- (50) Healing IO: Level 50
Level 2: Stamina - (A) Endurance Modification IO: Level 50
Level 1: Critical Hit
Level 1: Prestige Power Slide
Level 4: Ninja Run
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Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-
NO QUARTER!!!
-- "No Quarter", by Echo's Children
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Bunny Breakout |
Posted by: SkyeFire - 05-11-2012, 01:26 AM - Forum: Other People's Fanfiction
- Replies (11)
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Jammed in my head. Had to get rid of it. Enjoy?
Fascinating.
In the deep hours of the night, the cavernous library was
dark and still. Overhead, the bright
waxing moon cast its light through the roof-spanning skylights, but the height
of the towering shelves created deep valleys of darkness.
Through the stacks moved a tall, bipedal figure, moving with
calm and silent efficiency across the deep-pile carpeting. Weaving among the maze of shelving, it came
to a halt before an empty spot on one shelf, and a long-fingered hand raised
into the light, revealing itself to hold a book which fit perfectly into the
empty space. Said hand moved to the adjoining
book and removed it with a smooth, practiced grace that made caution
unnecessary, despite the age and fragility of the tome.
Mission accomplished, the figure turned to retraced its
steps through the library, but paused as an unanticipated sound was perceived
by its sharp ears. The figure remained
still for a moment, weighing options, then changed course towards the most
likely vector of the anomaly, moving with unhurried stealth but no real overt
caution.
The sound revealed itself to be accompanied by a dim
light. Just around the nearest corner,
the figure paused. At this range, the
anomalous sound resolved into a muffled voice.
Young, female, strained, the figure judged.
“…almost…. Just a …. Little… ugh! More….”
Additional sounds, filtered for reverberation and
distortion, seemed most likely to indicate that the owner of the voice was
climbing the high, freestanding bookshelf.
A hazardous course of action. If
certain random factors were to resolve in an unfortunate way, the young female
might well be at risk of harm. Such risk,
if realized, would necessitate the figure revealing itself, with wide-ranging unforeseeable
consequences.
A sudden creak, accompanied by a frightened “oh oh,” signaled
that random chance had indeed tended towards maximum entropy in this case. Aural analysis left no doubt that the tall
shelf had tipped its center of gravity past the perimeter of its base and had
begun accelerating onto a trajectory that would terminate upon striking the adjoining
shelf… or upon knocking down said adjoining shelf, and potentially crushing the
young female beneath it.
The potential “chain of dominoes” effect upon the rest of
the shelving in this section would also be unfortunate, although potentially
interesting from a distance.
Such analysis required less time to perform than describe. The towering shelf had only barely begun its
acceleration as the figure slipped quickly around the corner, leaving its book
tucked neatly into a handy space between shelves, and took several swift steps
down the length of the aisle. One long
arm reached up to plant a hand against the central vertical support, at the
highest practical point in order to maximize leverage against gravitational
acceleration, while the other made a long calculated arc and hooked the young
female away from the shelf she was beginning to fall from and hugged her
tightly against the figure’s chest.
One leg swept back to the optimum bracing angle and dug a
foot into the floor, as the other remained braced beneath for lifting
power. For long moment, strength and
calculation struggled with gravity and inertia.
From the upper shelves, a few heavy tomes fell, one of them bursting
rather explosively on impact. But with
inertia halted, gravity alone proved insufficient, and a carefully calculated
push pivoted the shelf’s center of gravity back inside its base perimeter. The shelf tipped back towards, and then past,
vertical, threatening to topple the other way, but a swift tug at the correct
moment was sufficient to settle the heavy shelf back towards center, rocking
like an inverted pendulum. Several books
–did- fall from the far side of the upper shelves, judging from aural analysis,
but serious harm had been averted.
Returning to a vertical stance, the figure finally free to
turn its attention to the young female whose back was still pressed against his
front, dangling from the curve of his arm.
Said young female eventuated to be a young unicorn filly, whose horn was
still emitting the modest red glow (of nearly the exact perfect amplitude and
wavelength for a covert mission in low-light conditions, he noted) that he had
noticed just earlier. The light made
ascertaining the color of her coat a dubious exercise, but other clues made
that unnecessary. The filly’s identity
was not, he mused, much of a surprise.
“Twilight Sparkle,” he said in a measured, slightly gravelly
voice. “That was an unwise course of
action.”
The unicorn, for her part, appeared to still be catching up
with events. Indeed, her horrified
attention was fixated on the books that had struck the floor. “Oh no, oh no, oh nonononono! I broke a BOOK! I broke a BUNCH of books! Princess Celestia is going to banish me to
the moon! No, she’ll throw me in a
dungeon, and then banish the DUNGEON to the moon! With me IN it! Ohhhh, and she’s going to be SO disappointed
in me, and I know she told me to stop staying up all night reading but I just
couldn’t stop reading the third volume of the biography of Starswirl the
Bearded and when I hit the end I just HAD to come get the fourth volume because
I was NEVER going to be able to sleep without knowing what happened but I knew
I couldn’t wake anyone up just to help me get a book and I was SURE I could do
it myself but now she’s going to be so DISAPPOINTED in me and that’s even worse
than when she’s MAD at me and I BROKE A BOOOOOOK!!!!!!”
That last was delivered in a strangled wail of despair that
still stayed at a volume low enough to avoid being noticed by any theoretical
authority figures which might for some reason be roaming the library at this
hour of the night. Young Twilight, he
noted a bit dryly, was possessed of a rather impressive lung capacity for a
child with such a sedentary lifestyle.
He bent to place Twilight gently back in contact with the
ground. “Books,” he noted, “can be
repaired. After all, what is truly
important is not the books themselves, but the information which they
contain. Although as a fellow
bibliophile, I cannot entirely disagree with you. To see books needlessly damaged is…
distressing. Even if backup copies
exist.”
“But! But!” Twilight
stammered in protest, turning to look at him.
“Hurting a book is like kicking a puppy or a kitten, but even worse because a book can’t
run away and… and… and….” Her eyes
slowly travelled up from his knees to his face, growing rounder with each
millimeter to an anatomically improbable diameter by the time they made contact
with his. “Who… what… are you?”
Moving slowly in order to avoid spooking her further, he
dropped into what his old friend would have called a “catcher’s crouch,”
reducing his probably intimidating height.
“I am a friend of Princess Celestia’s, which is how I know your name,
Twilight Sparkle. She speaks of you
often, and usually with pride and affection.
Which leads me to conclude that your fears of banishment to the moon are
rather exaggerated.” He felt the tiny
ghost of a smile cross his normally impassive features. “I am a castaway, whom Her Highness was kind
enough to provide with a place to stay and access to her library, albeit after
hours, while I research a means of returning to my home. My name is Spock.”
She stared at him long enough that he began to wonder just
how badly the series of shocks had affected her. She hardly moved, indeed barely even blinked,
for an improbable length of time. When
she spoke, her first question caught him completely by surprise, although he
later concluded that he really should not have been.
“What’s a ‘bibliophile’?”
……………
She trotted along at his knee as they traversed the library,
asking questions as quickly as her inexperienced but impressive intellect could
generate them (which was more quickly than she was capable of verbalizing them,
a bottleneck which obviously frustrated her).
“You said you were a castaway. A
castaway is someone whose ship broke and left them stranded, right? But you must have come from an awfully long
way away because I’ve never seen anything like you in any of my books and I’ve
read most of the volumes on major life forms in Equestria and you would really
stand out. So where did you come from?”
He paused and looked down at her innocent, earnest
expression… and found himself unable to resist indulging the sense of humor
that Doctor McCoy would have insisted he did not posess. Lifting his free hand, he pointed up towards
the skylight… and waited.
Her eyes followed, and rounded improbably again after a
gratifyingly short pause (such a quick mind on one so young was, while
potentially exhausting, undeniably a pleasure).
“The MOON? But that means that
the speculations about ecological conditions on the moon are actually all wrong
since you can obviously breathe our air and move comfortably in this
gravity. Was it a case of parallel
evolution or—“
“No,” he interrupted her gently when a raised palm proved
insufficient to the task. “Further.”
It should not have been amusing to watch her head tilt
further and further back, as she stared up through the skylight at the
brilliant stars, until she toppled onto her hindquarters with a thump that
failed to pry her grasp from the firmament.
But it was, despite the fact that he would never had admitted it to the
doctor.
“The STARS?” she whispered.
Her expression was easy to read, exhibiting a sensation he recalled
fondly himself – that of one’s mental horizons suddenly and unexpectedly expanding,
of unprecedented vistas unfolding before the mind’s eye too quickly to be
grasped. That bright, shining moment of –possibility-,
when limits and constraints momentarily ceased to exist. Such moments came to him all too rarely now,
but the vicarious experience of seeing it through her eyes was in some ways
even better. The thought of becoming a
teacher again was certainly taking on increased appeal.
She pried her eyes away from the stars with an obvious
effort and looked at him again, struggling to enunciate the first of what would
certainly be a lifetime’s worth of questions – and halted almost painfully as
he raised a hand for silence.
“Perhaps we should first retire to my quarters,” he
suggested, suppressing a smile, “and begin repairing this book.” He gently gestured with the badly damaged
tome, bringing a shamed blush to her cheeks.
“Oh. Yes. Right.
We should do that first.” Her
crestfallen expression tempted him to laughter with an intensity he had not
felt since… since the last time he had been in the presence of his
friends. It felt good.
“Of course, I’m sure I can answer some questions while I
work. It is, after all, only logical to
develop a talent for multitasking.” She
brightened like Engineer Scott being presented with a new engine upgrade to
experiment with, and fell into step beside him, sparkling with questions like
her namesake again.
There was a line of dialogue, he recalled, from an ancient
Earth film which his mother had been quite fond of. Something about “the start of a beautiful
friendship….”
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Does a particular status need to be updated? |
Posted by: robkelk - 05-09-2012, 11:19 PM - Forum: Website
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I see at the top of the Forum homepage:
Quote:Chapter 7 of Drunkard's Walk V is now at 123 Kb.
Chapter 1 of Drunkard's Walk VIII is now at 38Kb.
Chapter 2 of Drunkard's Walk XIII is now at 70Kb.
But the DW page on Bob's site currently says Drunkard's Walk VIII is still in development...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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Map of Luna |
Posted by: Rakhasa - 05-09-2012, 04:26 PM - Forum: Fenspace
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I was looking for a place to put Marduk (near Kandor, but not too near) when I noticed the Luna map does not, in fact, show where Kandor (or Daniell crater) is. Ooops.
Since I had wikipedia and Paint.net open, I went ahead and located the rest of the lunar locations in the fenwiki, and the landing sites.
Luna 2 and Luna 17 are in an approximate location (specially Luna 17).
The Jedi Academy was placed, more or less randomly, in Crater Bessarion. "Oceanus Procellarum" was a mite too vage a location, given the thing must be a third of the hemisphere.
Marduk is in Crater Plinius, wich is a bit larger than I intended (43 Km.) but had that cool mesa in the middle, ideal for an olde worlde town overlooking the fields. I think I am adding a lake to the south half, wich the wiki claims is a plain at a lower elevation, while the north is rugged -good for small hills with vineyards, manors and a couple of creeks.
The moon Kindom memorial is in nowere specific, simply midway Apollo 17 and Luna 21. The region is a big valley between the Taurus Mountains and a smaller ridge of hills in Mare Serenitas, so it probably will be quite scenic.
Blind Io is on the south pole, but Moonbase Alpha is said to be "near" the north pole, so I put it randomly at a lower latitude in Crater Anaxagoras.
Bristol and the Takeuchi Shipyard are on the far side, so they don't appear here.
[img]http://www.accessdenied-rms.net/forums/forumimportfiles/4ca26037980b5593a44836fe9e812edc1f34f2ee_r.bmp]
Edit: While I was looking, I found this nifty page: http://www.lunarrepublic.com/atlas/
The search function seems inexistent, but the maps are wonderful.
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