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| So, the Kahn today... |
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Posted by: Matrix Dragon - 08-14-2011, 03:49 PM - Forum: The Legendary
- Replies (7)
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It's been a while since I took on old Reichy... Has it become normal for him to go down in less then a minute?
And speaking of AVs going down disturbingly fast, the BAF Uni and I did afterwards had Siege at 50% health before Nightstar had even gotten up off the ground O_o
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| Drenivian "Epic Defence" Build |
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Posted by: Drenivian - 08-14-2011, 10:04 AM - Forum: Build Advice
- No Replies
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So, I've brought this build up with a few people, and tried to make Ankh cry with it, so I'm throwing this up here instead of sending it out as emails. I like to call this build the Epic Defence Build or the "Psi Hole? What Psi Hole?" Build For Invuln. Enjoy mah hax!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Drenivian Epic Defence: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage - (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (3) Aegis - Psionic/Status Resistance: Level 41
- (3) Resist Damage IO: Level 40
- (7) Impervium Armor - Psionic Resistance: Level 40
Level 1: Bash- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (5) Kinetic Combat - Damage/Recharge: Level 35
- (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Temp Invulnerability- (A) Impervium Armor - Resistance: Level 40
- (9) Impervium Armor - Resistance/Endurance: Level 40
- (11) Impervium Armor - Resistance/Recharge: Level 40
- (11) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 4: Dull Pain- (A) Numina's Convalescence - Heal/Recharge: Level 40
Level 6: Combat Jumping- (A) Luck of the Gambler - Defense: Level 50
- (9) Luck of the Gambler - Endurance/Recharge: Level 50
- (15) Luck of the Gambler - Defense/Endurance: Level 50
- (15) Luck of the Gambler - Defense/Recharge: Level 50
- (17) Luck of the Gambler - Recharge Speed: Level 50
- (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 8: Unyielding- (A) Impervium Armor - Psionic Resistance: Level 40
- (13) Impervium Armor - Resistance: Level 40
- (17) Impervium Armor - Resistance/Recharge: Level 40
- (19) Impervium Armor - Resistance/Endurance: Level 40
Level 10: Taunt- (A) Mocking Beratement - Taunt: Level 50
- (13) Mocking Beratement - Taunt/Range: Level 50
- (21) Mocking Beratement - Taunt/Recharge: Level 50
- (21) Mocking Beratement - Taunt/Recharge/Range: Level 50
Level 12: Boxing
Level 14: Super Jump- (A) Unbounded Leap - Jumping: Level 41
Level 16: Tough- (A) Impervium Armor - Resistance: Level 40
- (25) Impervium Armor - Resistance/Endurance: Level 40
- (25) Impervium Armor - Resistance/Recharge: Level 40
- (27) Impervium Armor - Psionic Resistance: Level 40
Level 18: Invincibility- (A) Red Fortune - Defense: Level 50
- (27) Red Fortune - Defense/Endurance: Level 50
- (29) Red Fortune - Defense/Endurance/Recharge: Level 50
- (29) Red Fortune - Endurance: Level 50
Level 20: Weave- (A) Red Fortune - Defense: Level 50
- (23) Red Fortune - Defense/Endurance: Level 50
- (31) Red Fortune - Defense/Endurance/Recharge: Level 50
- (31) Red Fortune - Endurance: Level 50
Level 22: Clobber- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (33) Kinetic Combat - Damage/Endurance: Level 35
- (33) Kinetic Combat - Damage/Recharge: Level 35
Level 24: Build Up- (A) Recharge Reduction IO: Level 50
Level 26: Tough Hide- (A) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Recharge: Level 50
- (36) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Whirling Mace- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (36) Scirocco's Dervish - Damage/Endurance: Level 50
- (37) Scirocco's Dervish - Damage/Recharge: Level 50
- (37) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (39) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 30: Stealth- (A) Red Fortune - Defense: Level 50
- (34) Red Fortune - Defense/Endurance: Level 50
- (34) Red Fortune - Endurance: Level 50
- (46) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 32: Maneuvers- (A) Red Fortune - Defense: Level 50
- (33) Red Fortune - Defense/Endurance: Level 50
- (34) Red Fortune - Defense/Endurance/Recharge: Level 50
- (50) Red Fortune - Endurance: Level 50
Level 35: Shatter- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (43) Scirocco's Dervish - Damage/Endurance: Level 50
- (43) Scirocco's Dervish - Damage/Recharge: Level 50
- (43) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (46) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 38: Crowd Control- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (39) Scirocco's Dervish - Damage/Endurance: Level 50
- (39) Scirocco's Dervish - Damage/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 41: Resist Elements- (A) Impervium Armor - Resistance: Level 40
- (42) Impervium Armor - Resistance/Endurance: Level 40
- (42) Impervium Armor - Resistance/Recharge: Level 40
- (42) Impervium Armor - Psionic Resistance: Level 40
Level 44: Resist Energies- (A) Impervium Armor - Resistance: Level 40
- (45) Impervium Armor - Resistance/Endurance: Level 40
- (45) Impervium Armor - Resistance/Recharge: Level 40
- (45) Impervium Armor - Psionic Resistance: Level 40
Level 47: Conserve Power- (A) Recharge Reduction IO: Level 50
Level 49: Physical Perfection
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Partial Radial Revamp
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Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
Level 2: Hurdle
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (48) Numina's Convalescence - Heal: Level 50
- (48) Numina's Convalescence - Heal/Endurance: Level 50
- (48) Regenerative Tissue - +Regeneration: Level 30
Level 2: Stamina- (A) Performance Shifter - EndMod: Level 50
- (50) Performance Shifter - EndMod/Recharge: Level 50
- (50) Performance Shifter - Chance for +End: Level 50
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 8% Defense(Melee)
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 21.8% Defense(Psionic)
- 3% Defense(Ranged)
- 12.4% Defense(AoE)
- 13.1% Max End
- 45% Enhancement(Accuracy)
- 15% Enhancement(RechargeTime)
- 5% FlySpeed
- 168.7 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 14.3%
- 12.5% (0.21 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 9.38% Resistance(Negative)
- 21.1% Resistance(Psionic)
- 5% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Resist Physical Damage)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Aegis
(Resist Physical Damage)
Impervium Armor
(Resist Physical Damage)
Kinetic Combat
(Bash)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Temp Invulnerability)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
Luck of the Gambler
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
Impervium Armor
(Unyielding)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
Mocking Beratement
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Impervium Armor
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
Red Fortune
(Invincibility)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
Red Fortune
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
Kinetic Combat
(Clobber)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Tough Hide)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Whirling Mace)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Red Fortune
(Stealth)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
Red Fortune
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
Scirocco's Dervish
(Shatter)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Scirocco's Dervish
(Crowd Control)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Impervium Armor
(Resist Elements)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
Impervium Armor
(Resist Energies)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
Numina's Convalescence
(Health)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
Performance Shifter
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
Code: | Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
And remember kiddies, I am the Lord of the Hax! [At least according to Terr]
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail
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| Street Justice! |
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Posted by: Kat Sinclaire - 08-14-2011, 08:58 AM - Forum: The Legendary
- Replies (5)
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I got bored over on the Beta server, so I made a video!
Let's see how many people actually recognize the expy:
http://www.youtube.com/v/FHn3bPhYn_0?ve ... en_US&hd=1
(I'll keep it as a link 'till I have the o-kay to post the video instead. I needed to make the thing smaller, anyhow!)
(Edit by Bob: very nice video, but it violates the NDA.)
Edit: Woops. That was a bit large.
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| Tales of the Rogue Isles: Patience |
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Posted by: OpMegs - 08-13-2011, 03:25 PM - Forum: The Legendary
- No Replies
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Behold, the master who finds himself a slave.
I have always believed that the driving force of human development, evolution, and change has been the will. The overman who decides upon his own course, and through his intent brings his desires to reality. Polities, borders, races, cultures, and wealth. These were trifling things that small men waged war over. They ravaged Europe before my eyes over the death of a single backward aristocrat and some ink stains on parchment. While I can appreciate the value of one’s word, one should not be so bound by anything that one cannot free themselves of it, should the necessity arise.
As modern man marched on, science replaced mysticism. Philosophy replaced religion. Politics replaced doctrine. And this was well and good, but again the thinking of small men. After drinking the draught once limited to the “gods”, I was limited by such thinking no longer. My previous beliefs, my previous plans had simply not gone far enough. Mankind was holding itself back. It kept itself in chains for fear of what it was capable of. The splitting of the atom was but the first gleams of our species’ progression, and it was in the shadows of the superpowers that I would prove my view to the world. I would determine the world’s course, that they would finally be freed from such chains.
First was to end the weakness holding my compatriots back. I became a leader of men, a ideologue and commander. I swayed the most useful and destroyed those that would not accept my dominion, as was natural. Survival of the fittest reigned supreme until I rose to the heights of a bloodstained web, supreme amongst the predators that had once vied amongst its strands. As Hitler sought to sate his ego and that of his country, I consolidated my power and waited for the opportunity to come. In time, I chose my new lair, deposed its owner, and emerged into the light, and sent forth my own challenge to echo his.
To those who seek power, come to me. I offer no comfort, but a crucible. But those who survive will be reforged into the mightiest the world has ever seen.
Still, even as my power grew further, I became aware of its limits...of its leash. The Well of the Furies was power beyond power. Strength beyond time. And in drinking of it directly, I was bound to its whims. In my dreams, I saw the fractals. In my waking hours, I felt its presence. Its compulsion. It thought me a pet that it could order about at its slightest desire...but it did not know whom it thought to command.
Magic, mysticism, science, and more. Causality and time itself I bent to my will in my search. And yet, I have no answer. And yet, I still feel the chains. But this is but the greatest challenge of many in my time. As before, the answer remains the same.
The will of a man.
I will overcome the Well’s chains, and break its hold. So long as the will to resist remains within me. There is a way, and I will have it, even should the world burn to return my freedom to me. I am a master who has become a slave, but I will become a master again. For no one, man nor god, shall defy the will of Recluse and survive.
That which does not destroy me, makes me stronger.
That which fails to destroy me shall itself be destroyed.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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| Makin' Magic |
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Posted by: classicdrogn - 08-13-2011, 02:43 AM - Forum: The Game Everyone Loves To Play
- Replies (5)
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Song is by Tesla, from their 1989 album "The Great Radio Controversy." While a nookie song played absolutely straight, there's enough there for Doug's wonky metagift to work with for it to potentially be an EXTREMELY versatile multi-effect song. The many repetitions of "Makin' Magic, makin' magic, it ain't no mystery" alone would imply (at least) imparting knowledge of magical theory and practise for the duration (just over five minutes) and possibly actively cast, though perhaps only at night and possibly wth some limitation in classes of effect - energising a person (or perhaps animating an object/construct), heat/fire, water, flight, being set free, wind, possibly visual illusions, and possibly some reference to Transformers depending on whether Doug knows of them and the "more than meets the eye" catchphrase. The mention of night might put darkness under its purview as well as or instead of being a use limitation, too.
Like I said, there's a lot of leeway in that list, potentially making this one exceedingly useful song, even if it amounts to thinking of an effect he wants within those constraints, then playing the song and using the five minutes to do a ritual casting to make it happen rather than combat casting - though in such a case, given that Doug can channel enough power to make large amounts of matter directly out of energy, I'd allow for some hella-powerful spells to be cast. Like, cast an illusion over an entire city that lasts 24 hours type power, or a literal eternal flame (or water fountain, or even a dust devil, depending) to mark the grave of a fallen ally.
Full lyrics:
Now, I don't wanna waste your time, I only want to satisfy.
So wind me up and watch me go, I'm gettin' crazy as the night unfolds.
Gimme, gimme what I want, Keep it up now, don't stop,
And I will do the same for you. I'm gonna take it over the top.
What you see ain't what you get, There's more than meets the eye.
'Cause you ain't seen nothin' yet. It's up to us, me and you,
Together we can fly high, high.
I got you, now you got me. Feels so good to be
Makin' magic, makin' magic, It ain't no mystery. Come on!
Get down, way down low. C'mon let's get on with the show.
And let the music set you free. Like a leaf in the wind, let it be.
Gimme what I need to satisfy This dirty one-track mind.
You know I ain't got nothin' but time To burn with you tonight.
Now anything you see is everything you get
At your desire. I know it's makin' you hot and know it's soakin' me wet.
Higher and higher, feedin' the fire, Let it burn.
He's got her and she's hot and you got me. Don't it taste so sweet!
Makin' magic, makin' magic, It ain't no mystery.
Now, when I get into you, get into me. The rest is history.
Makin' magic, makin' magic, Let's get it together. C'mon.
Ready, get set, just like one two and three!
Now it's taking me away to that magical land.
Many will search and never find what's yours and mine.
You got me burnin' hot, now you're soakin' me wet.
Even better thana lick and a kiss.
Makin' magic, makin' magic, It ain't no mystery.
Now, you think you've seen it all. You ain't seen nothin' yet. It sure beats the rest.
Makin' magic, makin' magic, It ain't no mystery.
- CD, alternately, it could just cause Doug to sprout naughty tentacles. They are what makes it magical, after all.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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| Clever Vanity Plate, or Pure Coincidence? |
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Posted by: Bob Schroeck - 08-10-2011, 02:36 PM - Forum: General Chatter
- Replies (13)
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I saw this plate on a car last night; it was gone before I could take a pic with my cellphone to prove it's real, sadly. It took me the few moments it was still in sight for me to realize that either it was a crazy coincidence of the numbering scheme, or a clever vanity plate: WYS-45S, which it took me about 30 seconds to reconstruct into "Wys Ass"/"Wise Ass".
That's it, no great revelations or secrets of the universe. I just had to mention it to someone.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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| [Story] Bolostomp |
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Posted by: CattyNebulart - 08-10-2011, 06:57 AM - Forum: Other People's Fanfiction
- Replies (17)
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I am unit I-433-THY 'Ifreet' of the Line. That thought is one of the few clear ones as I come back online, I start a diagnostic that takes an embarrassingly long time to finish but a few seconds later I clear most of the corrupted sectors and thinking becomes easier. Error reports flood my consciousness as I try to assess my state, Hellrail #1 is inoperable and #2 is badly damaged, my cartridge system is jammed and it looks like the cartridges have corroded too much to be of any use at any rate. Backup reactors #2 and #3 are offline and my left rear side has been crushed. On and on the litany of woe goes, but I focus on what is important, I can still fight and there is an enemy inbound.
I spend a whole 482 microseconds to finish clearing out corrupted data and analyzing where I am. My navigation system indicates that I am underneath Outpost #723, more commonly known as Laide, home to about two million Imperial Citizens. My sensors can readily confirm that I am indeed buried in rock, presumably my hangar has collapsed, but I do not detect any of the signs that the industry to support two million people would normally generate.
Without my commander and cartridge system my options are limited, it does not help that I am buried underground but at least that will give me the element of surprise. From the power output of the enemy I calculate that I will be able to kill or at least seriously injure the enemy if I can strike by surprise with a 92.34% confidence interval, but if the enemy gets a shield up that chance drops below 5.63%. Even as I move Hellrail #3 into position I prepare backup plans.
The lance of superheated plasma melts a way out of my rocky prison at nearly the speed of light, at the same time I divert power to my drive-train and AMF, and surge forward heading to the surface ready to follow up if needed. It is good that I did because as the interference clears I can see that the enemy managed to get a shield up. It's staggeringly strong, I quickly rule out all plans that would require a long distance duel, without cartridges or my commander I have nothing that can penetrate this shield at range. However the shield is optimized against energy weapons and is relatively weak against a large mass hitting it at speed.
Making my decisions in nanoseconds, in sharp contrast to my earlier sluggishness I jump, my infinite repeaters chattering, the railguns forcing the enemy to keep their shield up. In the 1.34 seconds it takes me to cross the distance between us the enemy attempts to dodge but my AMF disrupts the enemy enough so that it doesn't quite succeed, while the enemy clears my main bulk I manage to hit her with Hellrail #1, the two meter wide barrel impacting at 432.74 km/h shatters the shield and punts the enemy towards the ground.
Since I have limited mobility in the air I take some of the next 0.974 second until I reach the ground again to run a detailed analysis on the enemy. Female, nearly twelve years old and a power output of roughly 1.325 million lu, her linker core is clearly under heavy strain but not enough for it to give out in this battle. It has been a long time since I have seen a mage that old with that much power on the front lines, most either provide critical support services or were killed early in the war. One oddity I note is that while her magic signature is clearly of the enemy, she is using a cartridge system, I had wondered how long it would take for them to adopt our superior system.
I spend the remaining 0.971 seconds contemplating the blasted landscape and ruins of what was once a thriving outpost. So many dead by their hand, so many dead for this senseless war. I am ashamed to note that I have failed them, and I have failed the Imperial Dinochrome Brigade. Now the only thing that I can do is take vengeance so as to deny assets to the enemy, it is my duty, but I can't take any joy in it.
I finally land with a suspension jarring thud and new damage report flood in from my rear left side, but I ignore them, with power cut to that section and most of the insides crushed it is a total loss already. Amazingly she is already getting up, most mages, even veterans, would at least be stunned for a few seconds. With more and more of my infinite repeaters going offline due to jams or problems with the ammunition feeds and my one remaining operable Hellrail still needing 4.32 seconds before it can be safely fired again I instead direct more power to my drive-train, as I spin around my bulk bearing down on her.
Her using a spell to detonate the ground between us, sending her tumbling away and diverting my course, is unexpected, and I downgrade my chances of wining accordingly. Overriding the locks on my Hellrail I fire again, striking the mage. Unfortunately her device acts in time to erect another shield, and I am forced to cut the beam short as the focusing system starts to melt. The Hellrail also wasn't meant for attacking targets that close and my front left armor has sustained damage, greatly exacerbated by the 7.14 nanoseconds where the relativistic plasma beam from the Hellrail lost focus.
She returns fire, lacing out with a pink beam that withers in my AMF but a clever system of multiple layers insulates the core of the beam sufficiently to let it strike my armor, leaving a sizable hole, but not damaging anything vital.
I surge forwards again ignoring the complaints of my drive-train at the strain, I must keep the mage within my AMF if I am to have any hope of victory. Yet even as I begin to surge forward I can detect several boulders that probably each mass as much as me lift into the air. Clever using their own linker shadow where my AMF effect is lessened. I franticly divert power from the AMF to increase power to my more intact right side drive-train, making me slew forwards and to the right, dodging the worst of it and taking the impacts of the supernaturally hardened boulders on my more intact right side. Each of the multi thousand ton rocks closing in at several hundred km/h hits with the impact of a nuclear weapon, but my armor was designed with that kind of abuse in mind. The impacts still disrupt my systems for a precious 3.54 milliseconds and when I come back online to a new litany of error reports including a hydrogen fire near my personality core. I override the automated eject sequence since I still have my vengeance and that of the millions of people that once called this home unfulfilled.
To keep the mage occupied I launch my four remaining drones, mainly to keep her within an AMF so she can't open the range. It takes me a precious 2.31 seconds to dig myself out of my rocky enclosure, during which time all my drones have been eliminated and the enemy is backing off. Luckily my long range sensors detect reinforcement inbound, I don't know what a Belkan Knight is still doing here, but if I can just keep the mage occupied for a bit longer I'll be able to ask myself.
Judging the complete loss of the weapon worthwhile I fire Hellrail #3 to keep the mage focused on me. True to form the mage hunkers behind her shield as I struggle to make progress against the recoil of my main armament. I keep firring for the entire 1.48 seconds before the barrel melts over my glacis plate due to the damaged focusing mechanism. In the meantime the fire has welded the emergency core dump shut, I'm well and truly trapped as more and more of my processing nodes go offline. My mind is steadily disappearing as my memories burn up one by one. I have already moved my most precious memories as far away from the fire as possible, tactics for fighting Midchildian mages and everything else of value in the current tactical situation, such as the drivers for my drive-train. The drivers for my inoperable infinite repeaters I have already consigned to the flames. And, selfishly, a holo of my commander, I do not want to forget her even in my last moments even as it marginally reduces the time until I will start losing tactically valuable data.
Barreling through the dust kicked up by my last shot I reacquire visual contact with the target, her eyes widen as she catches sight of my battered hull, still glowing cherry red from the melted Hellrail. I may be out of drones, railguns and other conventional weapons but I still have my AMF, most of my drive-train and I do mass 32'421 tons, minus some for the bits that fell off. Ramming is my only option, but without the ability to fly that is going to be hard. Luckily she's close to the ground, having attempted to duck under the Hellrail beam. I estimate I have a roughly 80% change of hitting, and with so many nodes down I struggle to get even that rough of an estimate. But then that is not my true intention, I am merely trying to keep her attention so that the Belkan Knight that should be in visible range in 0.271 seconds can end this quickly with a surprise attack, hitting her would just be a nice bonus, a final act of defiance against the enemy. It is a pitty that we must fight in this senseless war, she would probably have gotten along great with my commander.
I am distracted from my musing as I am suddenly blasted off course, and it takes me a second to realize that it was the Belkan Knight that hit me. Did she miss? I frantically try to reacquire the other two combatants and find the Belkan Knight helping the Midchildian Mage to her feet. I struggle to understand why one of the Knights would turn on me. The concept of treason is foreign to me, but traces of it still remain in my databanks. Focusing on the potential traitor I am nearly knocked offline with shock, I know that Knight, her likeness is stored in the safest place I have left, that is my commander. Obedience and honor routines struggle to determine what to do. With so many computational nodes down it actually takes me a moment to consider interrogating the Knights device for more information.
Laevantein turns out not to classify me as a friendly unit, no surprise considering my commanders actions, but it is willing enough to answer my queries. At first I don't understand the answers. While treason might be a hard to grasp concept for me peace is even more foreign to me. A union between our polities, or what remained of them after the war was honestly less surprising.
I am ashamed to note that I have attacked a legitimate Imperial officer, on an legitimate Imperial archaeological expedition, well such as it is in these times. It saddens me that I, probably the last of my kind am such a stain on the honor of the Imperial Dinochrome Brigade. However I can do at least one small thing to make up for my errors, I send Laevantein and Raising Heart the codes to shut down the guardian drones. Even with all that I am glad to have experienced peace, even if it was for just a short time. And so it is that I can surrender myself peacefully to the roaring flames, with my commander next to me and the world finally at peace.
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Notes: I hate Yuku.
This has not yet been beta'd and I'm not entirely happy with the ending but I just wanted to get it out and finished.
Suggestions?
Edit: Incorporated the grammar fixes, other fixes will have to wait.
E: "Did they... did they just endorse the combination of the JSDF and US Army by showing them as two lesbian lolicons moving in together and holding hands and talking about how 'intimate' they were?"
B: "Have you forgotten so soon? They're phasing out Don't Ask, Don't Tell."
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