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| First notes on Dual Pistols |
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Posted by: ECSNorway - 02-10-2010, 05:57 AM - Forum: The Legendary
- Replies (40)
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Power list:
Pistols - Standard basic attack
Dual Wield - Standard alternate basic attack (slower recharge, higher damage) - animation has your toon wheel around and fire gangsta-style.
Empty Clips - Standard cone.
Swap Ammo - Damage type enhancement. Cycles between standard, cold, fire, and toxic damage (fluffed as regular, cryonic, incendiary, and chemical bullets)
Bullet Rain - AOE of some sort
Suppressive Fire - stuns an opponent
Executioner's Shot - high-damage, shot range
Piercing Rounds - Very narrow cone, high damage
Hail of Bullets - attack everything around you
Several choices were available for pistol types in Power Customization, including semi-auto, revolver, revolver w/ laser sight, magnum revolver, flintlock, match-target pistol.
ETA: Making a Brawl attack while wielding pistols results in a pistol-whip.
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.
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| Three more songs for your consideration |
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Posted by: Weaver - 02-10-2010, 03:30 AM - Forum: The Game Everyone Loves To Play
- Replies (3)
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Stand My Ground - Within Temptation
Induces Heroic Willpower for the duration of the song. It's not much but there are times when something like that might come in handy.
Black Shuck - The Darkness
Summons the titular Black Dog/hellhound, or equivalant thereof. Given that the 'original' Black Shuck supposedly killed two people and managed to make a church tower collapse through the roof, I think I'd file this one under 'For Emergency Use Only'.
Own Little World - Celldweller
Okay, I have to admit that I'm not sure as to what to do with this exactly but given some of the lyrics (specifically; "Welcome to a world where the air I breathe is mine /There's nothing to overwhelm me and nothing to cloud my mind / Be anyone, do anything I'd ever want to try /Time doesn't exist here, I will never die") it has definite potential. I'm thinking something along the lines of sucking Doug and anyone in the AoE into a sort of pocket dimension where Doug is basically god for the duration of the song, but that might be overdoing it.
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| Its all Natural 100% Beef-Terrence Knight (Current build. Final untill new enhancment sets come out) |
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Posted by: Terrenceknight - 02-10-2010, 12:26 AM - Forum: Build Advice
- Replies (9)
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Just incase any of ya are curious. This final build is a fair bit different than the one I posted some time back...like one of the first ones, anyways heres terr.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability - (A) Aegis - Resistance: Level 50
- (3) Aegis - Resistance/Endurance: Level 50
- (3) HamiO:Ribosome Exposure
Level 1: Jab- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (5) Kinetic Combat - Damage/Recharge: Level 35
- (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Dull Pain- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (7) Numina's Convalescence - Heal/Recharge: Level 50
- (9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (9) Numina's Convalescence - Heal: Level 50
- (11) Recharge Reduction IO: Level 50
Level 4: Resist Physical Damage- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (11) Impervium Armor - Resistance: Level 40
- (13) Impervium Armor - Resistance/Endurance: Level 40
Level 6: Haymaker- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (15) Kinetic Combat - Damage/Endurance: Level 35
- (17) Kinetic Combat - Damage/Recharge: Level 35
- (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (19) Pounding Slugfest - Damage/Recharge: Level 30
- (19) Pounding Slugfest - Accuracy/Damage: Level 30
Level 8: Unyielding- (A) Aegis - Resistance/Endurance: Level 50
- (13) Aegis - Resistance: Level 50
- (15) Impervium Armor - Resistance: Level 40
Level 10: Boxing
Level 12: Hurdle
Level 14: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (21) Numina's Convalescence - Heal: Level 50
- (21) Panacea - Heal: Level 50
- (27) Panacea - +Hit Points/Endurance: Level 50
- (37) Miracle - +Recovery: Level 40
- (40) Miracle - Heal: Level 40
Level 16: Tough- (A) HamiO:Ribosome Exposure
- (43) HamiO:Ribosome Exposure
- (43) HamiO:Ribosome Exposure
Level 18: Invincibility- (A) HamiO:Cytoskeleton Exposure
- (46) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Recharge Speed: Level 50
- (46) Gift of the Ancients - Defense/Endurance: Level 40
- (48) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 20: Stamina- (A) Performance Shifter - EndMod: Level 50
- (42) Performance Shifter - EndMod/Recharge: Level 50
- (42) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (42) Performance Shifter - EndMod/Accuracy: Level 50
- (43) Performance Shifter - Chance for +End: Level 50
Level 22: Knockout Blow- (A) Hecatomb - Damage: Level 50
- (23) Hecatomb - Damage/Recharge: Level 50
- (23) Hecatomb - Damage/Endurance: Level 50
- (25) Hecatomb - Chance of Damage(Negative): Level 50
- (25) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
- (45) Luck of the Gambler - Defense: Level 50
Level 26: Resist Energies- (A) Gladiator's Armor - Resistance: Level 50
- (45) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 28: Rage- (A) Adjusted Targeting - To Hit Buff: Level 50
- (29) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (31) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (31) Adjusted Targeting - Recharge: Level 50
Level 30: Tough Hide- (A) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Recharge Speed: Level 50
- (33) Gift of the Ancients - Defense: Level 40
- (33) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 32: Unstoppable- (A) Efficacy Adaptor - EndMod: Level 50
- (33) Efficacy Adaptor - EndMod/Recharge: Level 50
- (34) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (50) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 35: Hurl- (A) Apocalypse - Damage: Level 50
- (36) Apocalypse - Chance of Damage(Negative): Level 50
- (36) Apocalypse - Damage/Endurance: Level 50
- (36) Apocalypse - Damage/Recharge: Level 50
- (37) Devastation - Damage/Recharge: Level 50
- (37) Devastation - Accuracy/Damage/Recharge: Level 50
Level 38: Foot Stomp- (A) Armageddon - Damage: Level 50
- (39) Armageddon - Damage/Recharge: Level 50
- (39) Armageddon - Damage/Endurance: Level 50
- (39) Armageddon - Chance for Fire Damage: Level 50
- (40) Armageddon - Accuracy/Recharge: Level 50
- (40) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
Level 41: Combat Jumping- (A) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
Level 44: Conserve Power- (A) Recharge Reduction IO: Level 50
Level 47: Physical Perfection- (A) Performance Shifter - Chance for +End: Level 50
- (48) Regenerative Tissue - +Regeneration: Level 30
- (48) Numina's Convalescence - Heal: Level 50
- (50) Numina's Convalescence - Heal/Endurance: Level 50
Level 49: Resist Elements- (A) Aegis - Psionic/Status Resistance: Level 50
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Level 1: Brawl
Level 1: Sprint- (A) Run Speed IO: Level 50
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 1: Gauntlet
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 13.5% Defense(Smashing)
- 13.5% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 9.75% Defense(Melee)
- 6% Defense(Ranged)
- 6% Defense(AoE)
- 39% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 50% Enhancement(RechargeTime)
- 5% FlySpeed
- 224.9 HP (12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 5.5%
- 32.5% (0.54 End/sec) Recovery
- 122% (9.55 HP/sec) Regeneration
- 1.58% Resistance(Smashing) (in PvP)
- 1.58% Resistance(Lethal) (in PvP)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3% Resistance(Psionic)
- 30% RunSpeed
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Set Bonuses:
Aegis
(Temp Invulnerability)
Kinetic Combat
(Jab)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Dull Pain)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
Steadfast Protection
(Resist Physical Damage)
Impervium Armor
(Resist Physical Damage)- 2.5% (0.04 End/sec) Recovery
Kinetic Combat
(Haymaker)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Haymaker)- 8% (0.63 HP/sec) Regeneration
Aegis
(Unyielding)
Numina's Convalescence
(Health)- 12% (0.94 HP/sec) Regeneration
Panacea
(Health)- 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
Miracle
(Health)- 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Invincibility)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Invincibility)- 2% (0.03 End/sec) Recovery
- 7.5% RunSpeed
Performance Shifter
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
Hecatomb
(Knockout Blow)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
Unbreakable Constraint
(Knockout Blow)- 4% (0.07 End/sec) Recovery
Luck of the Gambler
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Resist Energies)- 2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
- 3% Defense(All)
Adjusted Targeting
(Rage)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler
(Tough Hide)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Tough Hide)- 2% (0.03 End/sec) Recovery
- 7.5% RunSpeed
Efficacy Adaptor
(Unstoppable)- 21.1 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.78 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Apocalypse
(Hurl)- 16% (1.25 HP/sec) Regeneration
- 56.2 HP (3%) HitPoints
- 4% DamageBuff(All)
Devastation
(Hurl)- 12% (0.94 HP/sec) Regeneration
Armageddon
(Foot Stomp)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Physical Perfection)- 12% (0.94 HP/sec) Regeneration
Aegis
(Resist Elements)
(Terr:..Stupid Psionics..being all brain hurty and stuff)
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| Lightning Blitz the living Tempest |
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Posted by: Terrenceknight - 02-09-2010, 10:24 PM - Forum: Build Advice
- No Replies
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Keep in mind I still have several set io's to slot which will improve the build and get rid of the over cap set bonuses, so this is a work in progress. This Was requested by Ankhani if memory serves me right. This build is primairly Large Aoe damage with heavy meele def..eats End like a Mofo tho *grin*
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Lightning Blitz: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch - (A) Touch of Death - Chance of Damage(Negative): Level 40
- (3) Touch of Death - Damage/Endurance/Recharge: Level 40
- (7) Touch of Death - Accuracy/Damage: Level 40
- (21) Touch of Death - Damage/Endurance: Level 40
- (33) Touch of Death - Damage/Recharge: Level 40
- (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
Level 1: Deflection- (A) Red Fortune - Defense/Endurance: Level 50
- (3) Red Fortune - Defense/Recharge: Level 50
- (11) Red Fortune - Endurance/Recharge: Level 50
- (25) Red Fortune - Defense/Endurance/Recharge: Level 50
- (50) Red Fortune - Defense: Level 50
Level 2: Jacobs Ladder- (A) Obliteration - Damage: Level 50
- (5) Obliteration - Accuracy/Recharge: Level 50
- (9) Obliteration - Damage/Recharge: Level 50
- (17) Obliteration - Accuracy/Damage/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Battle Agility- (A) Red Fortune - Defense/Endurance: Level 50
- (5) Red Fortune - Defense: Level 50
- (11) Red Fortune - Endurance: Level 50
- (25) Red Fortune - Defense/Recharge: Level 50
- (50) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 6: Build Up- (A) Adjusted Targeting - To Hit Buff: Level 50
- (7) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (9) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (17) Adjusted Targeting - Endurance/Recharge: Level 50
- (33) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (36) Adjusted Targeting - Recharge: Level 50
Level 8: Swift- (A) Run Speed IO: Level 50
Level 10: Active Defense- (A) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
Level 12: Thunder Strike- (A) Obliteration - Damage: Level 50
- (13) Obliteration - Accuracy/Recharge: Level 50
- (13) Obliteration - Damage/Recharge: Level 50
- (15) Obliteration - Accuracy/Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Obliteration - Chance for Smashing Damage: Level 50
Level 14: Health
Level 16: Against All Odds- (A) Endurance Reduction IO: Level 50
Level 18: Chain Induction- (A) Mako's Bite - Accuracy/Damage: Level 50
- (19) Mako's Bite - Damage/Endurance: Level 50
- (19) Mako's Bite - Damage/Recharge: Level 50
- (23) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 20: True Grit
Level 22: Boxing
Level 24: Tough- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 26: Stamina- (A) Performance Shifter - EndMod: Level 50
- (27) Performance Shifter - EndMod/Recharge: Level 50
- (27) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (31) Performance Shifter - EndMod/Accuracy: Level 50
- (37) Performance Shifter - Chance for +End: Level 50
Level 28: Hasten- (A) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
Level 30: Weave- (A) Red Fortune - Defense/Endurance: Level 50
- (31) Red Fortune - Defense: Level 50
- (31) Red Fortune - Endurance: Level 50
- (37) Red Fortune - Defense/Endurance/Recharge: Level 50
- (46) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Phalanx Fighting- (A) Defense Buff IO: Level 50
Level 35: Shield Charge- (A) Obliteration - Damage: Level 50
- (36) Obliteration - Accuracy/Recharge: Level 50
- (36) Obliteration - Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
Level 38: Lightning Rod- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Chance for Smashing Damage: Level 50
Level 41: Combat Jumping- (A) Red Fortune - Defense: Level 50
- (42) Red Fortune - Defense/Endurance: Level 50
- (42) Red Fortune - Defense/Recharge: Level 50
- (42) Red Fortune - Defense/Endurance/Recharge: Level 50
- (43) Luck of the Gambler - Recharge Speed: Level 50
Level 44: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 47: Laser Beam Eyes- (A) Apocalypse - Damage/Endurance: Level 50
- (48) Accuracy IO: Level 50
- (48) Damage Increase
- (48) Damage Increase IO: Level 50
- (50) Recharge Reduction IO: Level 50
Level 49: Super Speed- (A) Run Speed IO: Level 50
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Level 1: Brawl
Level 1: Sprint- (A) Run Speed IO: Level 50
Level 2: Rest
Level 1: Critical Hit
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Set Bonus Totals:- 32.5% DamageBuff(Smashing)
- 32.5% DamageBuff(Lethal)
- 32.5% DamageBuff(Fire)
- 32.5% DamageBuff(Cold)
- 32.5% DamageBuff(Energy)
- 32.5% DamageBuff(Negative)
- 32.5% DamageBuff(Toxic)
- 32.5% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 24.3% Defense(Melee)
- 9.25% Defense(Ranged)
- 5.5% Defense(AoE)
- 40% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 10% FlySpeed
- 90.4 HP (6.75%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 13.6%
- MezResist(Immobilize) 22.4%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 16.3%
- MezResist(Terrorized) 7.5%
- 5% (0.08 End/sec) Recovery
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
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Set Bonuses:
Touch of Death
(Havoc Punch)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune
(Deflection)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Obliteration
(Jacobs Ladder)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune
(Battle Agility)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
Obliteration
(Thunder Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Mako's Bite
(Chain Induction)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Tough)
Performance Shifter
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
Red Fortune
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
Luck of the Gambler
(Weave)- 7.5% Enhancement(RechargeTime)
Obliteration
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Lightning Rod)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune
(Combat Jumping)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
Luck of the Gambler
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
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