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| Things Nicki Tesla is no longer allowed to do (updated: Superball's list) |
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Posted by: Acyl - 05-16-2009, 11:36 AM - Forum: The Legendary
- Replies (12)
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Some of you might remember my little ol' blueside mad scientist girl from Justice. Once Going Rogue hits, I'll be bringing a version of her to the Legendary Academy.
![[Image: nickitesla.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/nickitesla.jpg)
So...a little taste of what's coming, in the style of Skippy's List...
Things Nicki Tesla is no longer allowed to do:
1. I am not allowed to create new life.
1a. Especially in Mom's kitchen.
2. Those fools in elementary school did not mock my genius, and I will not show them all.
3. My curfew does not count as oppression by the man.
4. My allowance is not "seed money".
4a. I do not qualify for grants.
4b. Not allowed to secure independent funding.
5. Igor is my cat. He is not my lab assistant.
5a. Or my second-in-command.
5b. He cannot deputize for me in emergency situations.
6. "I have modified my body to photosynthesize" is not an excuse for missing meals.
7. Having a towel round my neck is not proof I'm "Level 20".
8. I cannot have a pony.
8a. Not in the name of science.
8b. There is no such thing as a cyborg unicorn.
9. I can have a piggy bank. Not an anonymous Swiss bank account.
10. "Making new friends" does not involve cloning.
11. Synthesising artificial testosterone does not count as "discovering boys".
11a. I do not know what that really means.
12. I should not tell people that Igor can talk, but the only word he knows is "meow".
13. Igor does not have a PhD in Quantum Physics.
13a. His great-grandmother did not work with Dr. Schrödinger.
14. My classmates are people, not 'lab animals'.
14a. PETA did not complain.
15. Dissections are only allowed with adult supervision.
16. My homeroom teacher is not a Rikti in disguise, and I must stop reporting him to Vanguard.
17. The school principal is not the "Big Boss".
17a. Or "Mein Fuhrer".
18. Being protective of my friends is a good thing, but I am not "the only one allowed to hurt them".
19. Yes, it is my fault.
19a. I do not have the right to remain silent.
20. I am not a professional, and should not tell people to trust me.
21. I am not allowed to take over the world.
21a. Even if I promise to be a benevolent dictator.
22. I cannot wear my nuclear thinking cap to school.
23. My bedroom is not an independent nation.
23a. I do not have diplomatic immunity.
24. I should not encourage small children to become Superball's sidekick
24a. Even if Superball likes the idea.
24b. Especially if Superball likes the idea.
25. I am not God.
25a. I do not play him on television.
26. I do not go to Church. I am not a Calvinist. I am not a Calvin-and-Hobbesianist.
27. I am not a Servitor of Vapula, Demon Prince of Technology.
27a. Not allowed to convert people to my "religion".
28. I am not Washu.
29. I am not a Dark Lord of the Sith.
29a. Even if everyone agrees.
30. Nikolai Tesla was not a misunderstood genius.
30a. I am not allowed to prove the world wrong by building a sixty-foot death ray.
31. The Freakshow does not have a junior division, and I should stop trying to start one.
32. Dr. Vahzilok is not my faculty advisor.
32a. Neither is Dr. Hamidon Pasalima.
33. Not allowed to accept scholarships from Aeon University.
33a. Nor can I intern at Crey Industries.
33b. Not allowed to launch a hostile takeover of Crey Industries.
34. Clockwork are not allowed in the house.
34a. They do not make good pets.
34b. "Toilet-trained" does not mean "trained to dismantle the toilet".
35. The Trolls would not make superb minions once brainwashed.
35a. They don't have brains to wash.
36. I am not allowed to have minions.
37. I am not the Clockwork Princess.
37a. Not allowed to kill Penelope Yin and take her title.
38. I am not the Nemesister.
38a. Definitely not Lady Recluse.
39. Villains are not appropriate role models.
39a. Even if I'm their favourite kid and they give me the best presents ever.
40. My hero license is for fighting crime, not personal profit.
40a. I do not rob from the rich and give to the poor.
40b. I am not poor.
41. Statesman is not the "Great Satan". I should stop insisting he is.
42. Citadel is a respected member of the Freedom Phalanx. I should not try to pirate his brain.
43. Positron is not a source of limitless power.
44. Ms. Liberty will not increase my security level in exchange for chocolate.
45. The MAGI vault does not have an "open door policy".
45a. No, really.
46. Drugs are to be bagged as evidence, not "free samples".
47. Catgirls are not suitable specimens for experimentation.
47a. Even if "Atlas Park is lousy with them", and "nobody will miss one or two".
48. Portal Corp is not Stargate Command.
48a. I am not Jack O'Neill.
49. I am allowed to go to the mall. I am not allowed to go to the mall in another universe.
50. The restraining order says nowhere near Portal Corp.
51. I have contacts, not a "secret intelligence network".
52. The cafeteria jello is not a "Hami-O".
52a. I should not try to raid it.
52b. I am not allowed to slot it in people.
53. I must return all the police drones I "acquired".
53a. They were not "just lying around".
54. I am not allowed on field trips to the Terra Volta Reactor.
55. The supergroup base is not my personal lair.
56. My supergroup rank is not "Tyrant".
57. Firepower is not the answer to everything.
58. I am not allowed to conduct experiments in the bathroom.
58a. Especially when someone's taking a shower.
59. I am not an Incarnate.
59a. I am not chaos incarnate.
60. "Dexter's Laboratory" is not government propaganda to slander child geniuses.
60a. I should not promote "Vahzilok's Lab" as an alternative TV series.
61. Not allowed to clone myself.
61a. Not allowed to reproduce by ANY means.
61b. At least until I'm 18.
61c. I cannot use Ouroboros to solve this problem.
62. Not allowed to build a giant robot.
62a. I am not old enough to drive.
63. I am not allowed to cast my schoolmates in re-enactments of "Battle Royale" and "Lord of the Flies".
64. There are rules about breaking the Fourth Wall.
64a. I must fix it when I'm done.
65. "Dance Dance Electrocution" is not a good idea for a video game.
65a. I should not use Clockwork parts in my console.
66. I am not allowed to go to Japan.
66a. Japan won't let me go to Japan.
66b. I should apologise to the ambassador.
66c. They spend enough repairing Tokyo Tower as it is.
67. I am not a giant monster.
An explanation:
This list is a condensed version of a thread I had running on these forums some time ago, when the original Little Legends SG on Justice was active. I periodically updated it, and folks would suggest new entries.
Every single one of these comes from actual RP, either something she tried to do, or was told not to.
The old list runs up to 80+ entries, but I've omitted everything that referenced specific players from Justice and other stuff that doesn't make sense out-of-context.
-- Acyl
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| Concordance entry - oh, well... |
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Posted by: robkelk - 05-16-2009, 05:09 AM - Forum: Drunkard's Walk II: Robot's Rules of Order
- Replies (1)
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There's an entry in the concordance for chapter seven: Quote:out of fear of the youth of America, Richard Nixon attempts to cancel the 1972 elections and fails
According to my reading, Nixon did in fact go so far as to ask the well-known thinktank the Rand Corporation if he should do this in our "real" history. He got words to the effect of "Are you crazy? No!" as a response.
Alas, http://www.rand.org/about/faq.html says this didn't really happen, at least not in our timeline:Quote:RAND advised President Nixon on the feasibility of canceling the 1972 presidential election
Henry S. Rowen, then president of the RAND Corporation, released this statement carried by The Wall Street Journal on May 13, 1970: "The Rand Corporation has not undertaken such a study. It does not contemplate making such a study, nor has it been approached by anyone with a proposal for such a study."
But that's our timeline...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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| Getting schooled - Malkyros DB/WP Scrap |
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Posted by: Niteflier - 05-15-2009, 12:45 AM - Forum: Build Advice
- Replies (3)
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Kay, after having played around with Mids a bit more, and finding options that I was blind to previously, I came up with a halfway done build for my DB scrapper.
After just having picked up Rise to the Challenge and how much that acctually *sucked* when getting put to sleep/stunned/whatnot against freaks, I'm thinking a change of order might be coming. For now though, this is the order I picked out when I first made the character, halfway filled with slots/enh for a moneyed marketeer.
Focus is on, in order:
+REGEN! Gimme More!!!
+RECOVERY! I'm dying from no End here!
+HP! I've gotta outlast everything I comes up against!
And finally,
+ACC! Gotta be able to hit mah target, yah?
Here's the build at current:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Mal: Level 43 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Flight
Hero Profile:
------------
Level 1: Nimble Slash
(A) Crushing Impact - Accuracy/Damage/Endurance
(3) Crushing Impact - Damage/Endurance/Recharge
(5) Crushing Impact - Accuracy/Damage/Recharge
(7) Crushing Impact - Accuracy/Damage
Level 1: High Pain Tolerance
(A) Impervium Armor - Psionic Resistance
(3) Impervium Armor - Resistance
Level 2: Power Slice
(A) Pounding Slugfest - Accuracy/Damage
(9) Pounding Slugfest - Damage/Endurance
Level 4: Fast Healing
(A) Miracle - +Recovery
(5) Miracle - Heal
(7) Miracle - Heal/Recharge
Level 6: Swift
(A) Empty
Level 8: Ablating Strike
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(9) Mako's Bite - Accuracy/Endurance/Recharge
(11) Mako's Bite - Accuracy/Damage
(11) Mako's Bite - Damage/Endurance
Level 10: Hover
(A) Soaring - Endurance/FlySpeed
Level 12: Typhoon's Edge
(A) Scirocco's Dervish - Accuracy/Damage
(13) Scirocco's Dervish - Accuracy/Damage/Endurance
(13) Cleaving Blow - Accuracy/Damage
(15) Cleaving Blow - Damage/Endurance
Level 14: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(15) Numina's Convalescence - Heal
(19) Numina's Convalescence - Heal/Recharge
Level 16: Fly
(A) Freebird - Endurance
(17) Freebird - FlySpeed
(17) Freebird - +Stealth
Level 18: Rise to the Challenge
(A) Empty
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Performance Shifter - EndMod
(21) Performance Shifter - EndMod/Recharge
(25) Performance Shifter - EndMod/Accuracy
Level 22: Quick Recovery
(A) Efficacy Adaptor - EndMod
(23) Efficacy Adaptor - EndMod/Recharge
(23) Efficacy Adaptor - EndMod/Accuracy
(25) Efficacy Adaptor - EndMod/Endurance
Level 24: Vengeful Slice
(A) Empty
Level 26: Sweeping Strike
(A) Empty
Level 28: Mind Over Body
(A) Titanium Coating - Resistance/Endurance/Recharge
(29) Titanium Coating - Resistance/Endurance
(29) Titanium Coating - Resistance
Level 30: Indomitable Will
(A) Empty
Level 32: One Thousand Cuts
(A) Empty
Level 35: Heightened Senses
(A) Luck of the Gambler - Defense/Endurance/Recharge
(36) Luck of the Gambler - Defense/Endurance
(36) Luck of the Gambler - Endurance/Recharge
Level 38: Resurgence
(A) Empty
Level 41: Strength of Will
(A) Empty
Level 44: Blinding Feint
(A) Empty
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
7% Enhancement(Accuracy)
5% FlySpeed
180.7 HP (13.5%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 5.5%
MezResist(Sleep) 2.2%
10% (0.17 End/sec) Recovery
58% (3.24 HP/sec) Regeneration
2.25% Resistance(Psionic)
5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1085;558;1116;HEX;|
|78DAA592596FD3401485C759EAA47176BA378A545491526189379607A4129620822|
|25A5296B66148A6A9D1605BB60BB42C2A3C17894582277E08E29FB128DC7B67621E|
|7864249FCF39F7DC991B6BDACF9B166347979851B82C7918F6D6FB01F77D1198B77|
|8B41F70996C736932C6E6C7855E5B4821ECE63E97BD35C90722FC5B6A8A5DE186C2|
|DE74A4F4BD672228B7DC3D110837B2C72F56C7F3A47DD5895C118639F5433AC3BDA|
|842EF1BB0B9EF05118F1CCFCDEB2C541D7758BEE23B7D7BCD1B1CF4DA3C8C447030|
|0B73ADC0738803D21A25D9007096250421D5274C3C2474316750CE602BF0728A251|
|A8417A62E40C5B80EA8B14C8B70172A49D59348DEA070AA4598B846484320AD022C|
|3D82C55E8263EA71CCC77472C6214CEE2A0C09590865558E657F1868BD022BA75B7|
|34F29651D2A4842E109C1845C5E4F95EFD21C853B84CA3A210781A20E147FD2DEA5|
|5F0ABF09F72150360C3ABC4C6367C0A9AA9664F54B0243273E2A7C22CC7E263C80D|
|C94CE4D1D9335FD4EE1BDCA7D201C416E46FFBD193AE10D3873DA992367139C053D|
|E6C2191A6CF1B4824DB807819AFEBA356A790B4E5D6F5227670B9C25BDC95295DA4|
|E96142A846D082CEB96656AD901A7A19D0639AFC15965EA7BAC92338AD7622ABE5F|
|8C6C76F31FA7938A6F1033C8A9A7E2DBF65FEB9B353E2B7B7B127403A583D245D94|
|2D946D941E1288F50FA28A3EF7177F11C0E741EE502CA4594630C9978E57228164A|
|1EA580524429A15451A651E651BEA28CFE001A6703DA|
|-------------------------------------------------------------------|
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| The Eleventh Hour: Family Business |
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Posted by: Acyl - 05-14-2009, 09:07 PM - Forum: The Legendary
- Replies (5)
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A note before I begin. I'm notoriously bad at completing stories I start on these forums. At the time of writing, I have two incomplete pieces that have
been posted here. One is essentially abandoned, since I no longer play the guy. It might be rewritten to feature a different character, however, given that the
plot of said story was reasonably independent of its star. The other...well, I'll get round to finishing the Superball piece someday. The reason
it isn't done is because I've lost my notes. I do know how it ends, but I'd need to write the ending from scratch.
This is somewhat different. How is it different? Well, I'll be posting it in short fragments over the next couple weeks. It's not actually that long -
the delayed schedule due to my being incredibly busy. But see...this is actually complete. It is DONE, as of last night.. Mind, my draft is in script
form, not proper prose - but all the dialogue is finished, as are the 'stage directions' and scenery descriptions. =)
However...I admit this is a rather self-indulgent piece, as it were. It's relatively serious in tone, and I know I don't excel with that sort of thing.
Nonetheless, it's what I was compelled to write, ever since John Prester and his supporting cast emerged fully-fleshed in my brain. Consider this, then, an
introduction to two characters I care deeply about (but nobody else does, yet)...and a rambling treatise on some broader thematic thoughts.
The Eleventh Hour:
Family Business
Jeanne craned her neck, struggling to look past the press of people on the platform. She didn't know it'd be like this, damn it all. She'd
never had the dubious pleasure of taking long-distance surface rail in or out of Paragon. This was nothing like the tidy little tram stations she was
used to.
How the hell was she supposed to find him in this mess? With the crowd milling round, he could walk right past and she'd never even
notice.
Oh, she'd recognize him. She would. But spotting him in the first place would be a minor miracle. Her hand twitched, instinctively going for her
mobile. But no, he hadn't given her a number, and she'd forgotten to ask for one.
Damn. Stupid, stupid, stupid.
As Jeanne stood there cursing, a baby stroller rammed into her from the back, the front wheels smashing against her shins. Jeanne glared as the woman and
child pushed past without any apology. Fuming, Jeanne opened her mouth...
...then closed it, her shoulders slumping.
This was ridiculous.
How on Earth was she supposed to...
Wait.
She snapped her gaze round, staring past the crowd. Coming through the ticket barrier, joining the flow of arriving passengers, was a familiar figure.
"Uncle John," Jeanne yelled, waving her arms. She put as much volume and energy into it as she could muster. At this point, she didn't really
care if she made a scene.
He heard her. That was all she cared about.
Looking up, he caught Jeanne's eyes through the sea of commuters - before a group of noisy backpackers swarmed between them. Jeanne growled in
frustration as her view was blocked. Jeanne tried shoving them aside, but by the time the last heavily laden rucksack was gone, she'd lost sight of him.
She turned her head, searching frantically.
A hand grasped her shoulder, steadying her. "Easy there."
"Uncle John," Jeanne cried, throwing her arms round her older relative.
It was clearly a more emotional greeting than the man was prepared for. He seemed taken aback, at least momentarily. His eyebrows lifted in surprise. To
his credit, he recovered quickly, bearing her weight stoically instead of crumpling under the sudden mass of teenage girl.
There was a pause, before Jeanne realised what she'd done. A faint flush came to her cheeks, and she started to pull away - before her movement was
arrested by a gesture of John's own.
He smiled. It was a small smile, a faint smile - but a genuine one. Jeanne could tell. She'd seen enough of the other kind in the past few weeks.
"Glad to see you too," he said, drily.
Jeanne smiled back. She hadn't seen her uncle in years, but he looked just like she remembered. That was reassuring, somehow. It was comforting to see
a face like hers, after all this time - that distinct mix of dark skin over bright eyes and hair.
He was family.
Jeanne said something. It didn't come out right, though, and after she said it, she couldn't remember what she'd spoken. She buried her face in
the fabric of Uncle John's suit jacket, and tried not to cry.
He seemed to understand, all the same.
"Shh," John murmured soothingly, patting her on the back, "I'm sorry."
She lifted her head. It was hard to make out his words on the noisy station platform, but they were close enough. Her ears were working, even if her brain
wasn't.
"For what," Jeanne demanded.
John looked uncomfortable. "I should have been here," he explained, "I'm sorry I wasn't."
Jeanne laughed, hollowly. "Didn't miss much," she said bitterly, "small funeral."
John winced. His complexion, the same brown as Jeanne's, made it hard to tell - but it looked like he paled just a little. "That's not what I
meant," he clarified, "well, that too, I suppose. But I should have been here...before..."
"You're here now," Jeanne insisted.
It was a moment before John answered. "I am."
Carefully, John unwound himself from the girl and took a step back. His walking stick rapped against the platform tiles as he centred himself.
"You've grown," he observed, sounding almost amazed.
"It has been a while, Uncle John," Jeanne retorted, "did you expect me to shrink?"
John sighed. "A while, yes. Too long."
There was an awkward silence between them, filled by the noise of the busy station.
"Ah," Jeanne said, finally, "do you have...like, bags? Luggage? I mean..."
"Just the one," John answered, indicating the suitcase resting by his feet with a small wave of his cane.
"Oh," exclaimed Jeanne, reaching for the handle, "let me get it."
"No need for that," John rebuffed her, politely, "it has wheels. I'll be fine."
"But with your leg and all," Jeanne objected, "I mean..."
"I'm not an invalid," said John, archly, "if that's what you think."
Jeanne blanched. "I didn't mean..."
"No, no," John reassured her, "it's alright. I'm just being a cranky old man. I assure you, I carry this..."
He shifted the cane.
"...more out of habit than anything else. But if it'll make you feel better, you can take the bag. Mind the left wheel, though, it pulls to the
left."
"If you're not careful," he added, with a conspiratorial grin, "it'll turn around and maim you like the savage beast it
is."
"Will do," Jeanne confirmed, giving a little salute. She laughed weakly at the joke, more relieved that he hadn't taken offence. She extended
the bag's carrying handle, and set off with the suitcase rolling behind her.
"So," John asked, as they left the crowded station, "where to, then?"
* * *
The sun beat down on the busy street beyond the train terminal. It was a hot day, well into summer. As he stepped into the light, John raised a hand to
shield his eyes. As he did, he tilted his head to one side, stopped, and stared.
Jeanne followed the direction he was looking in. "Oh," she said, "guess you haven't seen the War Walls, huh."
"Just the base of them, coming into the city," John replied, looking at the planes of shimmering force reaching up to the sky, "couldn't
get a good look from the train."
Jeanne nodded. "They creeped me out when we first moved here, but now...it's like, I just look up and expect to see..."
"...that," John finished, pointing with the tip of his walking stick.
"Yeah," Jeanne said, "but you'll get used to them, if you're staying."
A look of concern crossed her face.
"Er," Jeanne whispered, slowly, "you are staying, right?"
John blinked, just once. "That's the plan, yes."
He regarded her oddly. "Unless, of course, you don't want me to..."
"No, no," Jeanne spluttered, "that's...I mean...thank you, Uncle John. You didn't have to do this. I mean..."
"No," John corrected her. His voice was soft, but firm. "I did. You shouldn't be alone."
"I can take care of myself," she protested, a little defensively.
John inclined his head. "You can, I know. You're essentially an adult, even by the standards of this society. In my day, you'd already be of
age. I trust you can make your own decisions. But..."
Jeanne wondered briefly at the strange turn of phrase. My day? She didn't press him on that, though. Instead, she prompted: "But?"
"You shouldn't be alone," he said, quietly, "nobody should."
Jeanne absorbed that, not quite knowing how to answer. Eventually, she just nodded, not trusting herself to speak. Thankfully, her uncle seemed equally
inclined to let it pass.
He waved a hand down the street. "So..."
"Right," Jeanne began, drawing herself up and turning her mind back to the business of navigation, "no car, sorry. But since you've only
got the one bag, I figured we could take the tram. If you don't mind, I mean. We could get a taxi, but..."
"No," John laughed, "the tram is fine. I've heard public transport in Paragon is quite good. Famous, even."
Jeanne smirked with the pride common to all Paragon citizens. "Oh, it's the best."
John smiled back. With a deliberate motion, he tugged on his lapels and adjusted his tie. "Well, then. I shall be honoured to ride in one of these
fine conveyances, no doubt fit for a king."
"I don't know about kings," Jeanne quipped, as she lead the way down the street, "but we might see a hero or two."
"Close enough," John said, smiling indulgently.
* * *
-- Acyl
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