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| DB/SR Salad Shooter |
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Posted by: Valles - 02-07-2009, 02:01 AM - Forum: Build Advice
- Replies (3)
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Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Sally d'Schuter: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
------------
Level 1: Nimble Slash
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(9) Mako's Bite - Accuracy/Endurance/Recharge
(13) Mako's Bite - Damage/Recharge
(17) Mako's Bite - Damage/Endurance
(29) Mako's Bite - Accuracy/Damage
(37) Mako's Bite - Chance of Damage(Lethal)
Level 1: Focused Fighting
(A) Serendipity - Endurance
(3) Serendipity - Defense
(3) Serendipity - Defense/Endurance/Recharge
(5) Serendipity - Defense/Endurance
(50) Serendipity - Defense/Recharge
Level 2: Power Slice
(A) Touch of Death - Damage/Endurance/Recharge
(7) Touch of Death - Accuracy/Damage/Endurance
(15) Touch of Death - Damage/Recharge
(15) Touch of Death - Damage/Endurance
(23) Touch of Death - Accuracy/Damage
(37) Touch of Death - Chance of Damage(Negative)
Level 4: Agile
(A) Defense Buff IO
(5) Defense Buff IO
Level 6: Typhoon's Edge
(A) Multi Strike - Damage/Endurance/Recharge
(7) Multi Strike - Accuracy/Damage/Endurance
(9) Multi Strike - Accuracy/Endurance
(13) Multi Strike - Damage/Recharge
(23) Multi Strike - Damage/Endurance
(34) Multi Strike - Accuracy/Damage
Level 8: Hasten
(A) Recharge Reduction IO
Level 10: Practiced Brawler
(A) Recharge Reduction IO
(11) Endurance Reduction IO
(11) Endurance Reduction IO
Level 12: Hurdle
(A) Jumping IO
Level 14: Super Speed
(A) Run Speed IO
Level 16: Dodge
(A) Defense Buff IO
(17) Defense Buff IO
Level 18: Health
(A) Numina's Convalescence - Heal
(19) Miracle - Heal
(19) Miracle - +Recovery
(45) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
(A) Endurance Modification IO
(21) Performance Shifter - EndMod
(21) Performance Shifter - Chance for +End
Level 22: Quickness
(A) Run Speed IO
Level 24: Ablating Strike
(A) Touch of Death - Damage/Endurance/Recharge
(25) Touch of Death - Accuracy/Damage/Endurance
(25) Touch of Death - Damage/Recharge
(45) Touch of Death - Damage/Endurance
(50) Touch of Death - Accuracy/Damage
(50) Touch of Death - Chance of Damage(Negative)
Level 26: Blinding Feint
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(27) Mako's Bite - Accuracy/Endurance/Recharge
(27) Mako's Bite - Damage/Recharge
(37) Mako's Bite - Damage/Endurance
(40) Mako's Bite - Accuracy/Damage
(43) Mako's Bite - Chance of Damage(Lethal)
Level 28: Lucky
(A) Defense Buff IO
(29) Defense Buff IO
(46) Defense Buff IO
Level 30: Focused Senses
(A) Serendipity - Defense
(31) Serendipity - Endurance
(31) Serendipity - Defense/Endurance
(31) Serendipity - Defense/Endurance/Recharge
(46) Serendipity - Defense/Recharge
Level 32: Vengeful Slice
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(33) Mako's Bite - Accuracy/Endurance/Recharge
(33) Mako's Bite - Damage/Recharge
(33) Mako's Bite - Damage/Endurance
(34) Mako's Bite - Accuracy/Damage
(34) Mako's Bite - Chance of Damage(Lethal)
Level 35: Evasion
(A) Serendipity - Endurance
(36) Serendipity - Defense
(36) Serendipity - Defense/Endurance/Recharge
(36) Serendipity - Defense/Recharge
(46) Serendipity - Defense/Endurance
Level 38: Sweeping Strike
(A) Scirocco's Dervish - Accuracy/Damage
(39) Scirocco's Dervish - Damage/Endurance
(39) Scirocco's Dervish - Damage/Recharge
(39) Scirocco's Dervish - Accuracy/Recharge
(40) Scirocco's Dervish - Accuracy/Damage/Endurance
(40) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: One Thousand Cuts
(A) Multi Strike - Damage/Endurance/Recharge
(42) Multi Strike - Accuracy/Damage/Endurance
(42) Multi Strike - Accuracy/Endurance
(42) Multi Strike - Damage/Recharge
(43) Multi Strike - Damage/Endurance
(43) Multi Strike - Accuracy/Damage
Level 44: Combat Jumping
(A) Defense Buff IO
(45) Defense Buff IO
Level 47: Stealth
(A) Luck of the Gambler - Defense/Endurance
(48) Luck of the Gambler - Endurance/Recharge
(48) Luck of the Gambler - Defense/Endurance/Recharge
(48) Luck of the Gambler - Recharge Speed
Level 49: Elude
(A) Recharge Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Endurance Reduction IO
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
5.63% Defense(Smashing)
5.63% Defense(Lethal)
5.31% Defense(Fire)
5.31% Defense(Cold)
5.63% Defense(Energy)
5.63% Defense(Negative)
3.13% Defense(Psionic)
11.3% Defense(Melee)
11.3% Defense(Ranged)
10.6% Defense(AoE)
27% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
5% FlySpeed
145.6 HP (10.9%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 15.4%
MezResist(Immobilize) 15.4%
MezResist(Sleep) 3.3%
MezResist(Stun) 3.3%
2.5% (0.04 End/sec) Recovery
44% (2.46 HP/sec) Regeneration
1.89% Resistance(Fire)
1.89% Resistance(Cold)
3.13% Resistance(Negative)
5% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Nimble Slash)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Serendipity
(Focused Fighting)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Touch of Death
(Power Slice)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Multi Strike
(Typhoon's Edge)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Numina's Convalescence
(Health)
12% (0.67 HP/sec) Regeneration
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Touch of Death
(Ablating Strike)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Mako's Bite
(Blinding Feint)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Serendipity
(Focused Senses)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Mako's Bite
(Vengeful Slice)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Serendipity
(Evasion)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Scirocco's Dervish
(Sweeping Strike)
10% (0.56 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
Multi Strike
(One Thousand Cuts)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Luck of the Gambler
(Stealth)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1417;705;1410;HEX;|
|78DAA5534D531341109DCD0701929084488000F9202004C84A6E7E1CAC42B40A8B6|
|024C04181D4920CB0BA15623641026AA1674F5E3CF9432CFF9BB1A7DF247A772B79|
|6FA6A77BFA6D776FE96A3324C4ED63618C3D712CD7AD566A2DABD994ADC08ED5EEB|
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|A02E5EF51A74C3F485A29675D432862B8FE1CA63B8F218AE150CD70A862B4151AB7|
|A045651923550984E4C3D026694BB7D6F1C14074D30ED93DFBA9EAB75CCE2AC6FF0|
|71D28F1EB1ED1B7C78426044CBBEC1C7250C764AFF75FAAFE767A87FCFC8EE28E19|
|E82328171A056870A8ED4F658AD2CB53A515053DBDEAF505F7CE4BE12F440C14305|
|8F147C554E8120415041484158C198828882A882B8828482A4821F0A7A7F00E5FBF|
|79E|
|-------------------------------------------------------------------|
===========
===============================================
"V, did you do something foolish?"
"Yes, and it was glorious."
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| IT question? |
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Posted by: ordnance11 - 02-06-2009, 05:26 PM - Forum: General Chatter
- Replies (2)
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Hi guys.
Got a computer problem. I used as my Os Windows XP Home. My main drive finally gave up the ghost. I decided to upgrade the OS to Windows XP Pro while getting a
new drive since my copy of Windows XP Home has been used so often that Microsoft gave me a hell of a time the last time I installed it. The problem is now
playing a video file or watching a video signal, is almost frozen. where before I can watch a prgram in one window and browse the web in another easily. I
looked at the task manager and the problem seems to be in the CPU. Which is strange considering it's a 3.4 ghz dual core. I have 1 gb of memory. And I
defraged the hd and the memory already. It's improved slightly but playback is still almost frozen at times. Any ideas of the cause and how to fix this?
__________________
Into terror!, Into valour!
Charge ahead! No! Never turn
Yes, it's into the fire we fly
And the devil will burn!
- Scarlett Pimpernell
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| Buffy-bot |
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Posted by: Cobalt Greywalker - 02-06-2009, 10:55 AM - Forum: Drunkard's Walk XIII: Glory Hound
- Replies (2)
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Bob, I was just wondering. Given that Doug has an A.I. with him with a little experience with androids, AND a sample of Handwavium, is there any chance of the
Buffy-bot showing up earlier than canon? I mean, the tactical and stratigic advantage of having the most public heavy hitter in two places at once (possibly
posted by an illusion spell) are obvious.
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| Base Size Limits |
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Posted by: Acyl - 02-05-2009, 04:24 PM - Forum: The Legendary
- Replies (4)
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Posted by Sunstorm on the official forums:-
Quote:Hey all,
As a heads up, some of the new base designs have been going a little overboard, and have actually exceeded the current data size limits on bases. Unfortunately when this happens, it can corrupt the base and CS will need to revert the base to a previous version.
We’re working on a solution to expand the size limits further, but this will take some time and careful testing. In the mean time try to keep the number of items in your base to the minimum you need.
If your base has too many objects and becomes corrupted, you will need to file a ticket with Customer Service and they can reset it to a previous working version. While this is happening you will be unable to access your base.
We're looking into a few other bugs on the base forums here as well. We will post updates if anything critical shows up.
Quote:Yes, just to confirm. The exact maximum of items is impossible to pin down, but 10,000 to 12,000 items is a safe estimate. The catch is, some items take up a larger data footprint then others. For example, Storage bins with significant amounts of items in storage store all their info in the base.
One way to check how close a base is to the limits, check the info window under the "Upgrade Plot" screen. That will list how many placed items are in the base.
Now...there are only 3416 items in the Legendary base by my calculations, with decorative items naturally forming the bulk of that - there's only about 80ish non decorative pieces. So we're probably alright on expansion for the forseeable future, but it's something to bear in mind.
-- Acyl
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| Fledging Game Developer |
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Posted by: paladindythe - 02-05-2009, 09:06 AM - Forum: General Chatter
- Replies (7)
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So, I go download Microsoft Visual Studio 2008 Express Edition, and the XNA 3.0 Creator Kit-- free tools to develop C# apps and (Windows/Xbox360/Zune)
games.
And I start tinkering a bit, waiting for the new XNA books to come out in March or so, learning the basics of C# (and .NET programming).
And now I want to make a 2-d game, as a learning project.
I was thinking of making a Tetris clone. The artwork is pretty much blocks, so it'd be really easy.
But it wasn't really inspiring at all, so...
I'm thinking of making a puzzle game making Magic Circles (of the Instant Rune variety). You'd have pieces and parts of runes, each with space,
'weight' and power requirements--kinda like the Armored Core mech building. And you have to get certain pieces in for certain effects.
Is the idea interesting, or do I just have too much Nanoha on the brain?
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