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  OM's Guide to Ridiculously Fast Blueside Leveling
Posted by: OpMegs - 10-29-2008, 06:55 AM - Forum: The Legendary - Replies (7)

This came up in the channel chat the other day, and basically, I thought some people who, like me, have entirely too many alts might be interested. Basically,
with existing blueside content, it's easily possible, with a little dedication and a few buddies, to hit 35 within a little over two weeks. Example:

Step 1: Beginning Leveling (1-10/15*)

This is usually pretty easy. The early levels come quickly, and between contacts and street sweeping, you can usually get this done in a couple days of
dedicated play. Or cheat and use BP world from a willing patsy to skip this entirely.

Step 1A: Posi TF (10-15)

Keep a low number of team members here, obviously. No more than 4. Even with this low number and thus lower difficulty, you'll hit either 15 or 16 with
ease, just based off the sheer number of kill-alls Posi sends you. Alternatively, if you're not much for a TF Commander accolade, skip this step and level
all the way to 15.

Step 2: Synapse TF (15-20)

The best way to do this is with a full team, but with about 6, you'll see spawn sizes necessary to get you all the way to 21. You'll also pick up
Clockstopper(for Babbage) and Gearsmasher(for the Phalanx Accolade). Pretty easy, and if you can get two Psi/ Blasters, you'll easily wipe out the entire
TF in short order. The Clocks' weakness to psi is immense and they're the only enemy group in the entire TF.

Step 3: Psyche TF (20-25)

Another long Phalanx TF, earning your TF commander accolade, but which also gains you Tank Smasher easily, given a large team with time to burn killing,
ravaging, and generally making a mess of every tank in their path. Electrical attacks will speed this up, due to the Freaks' shoddy wiring, but aren't
necessary. Plan on dealing with Clamor's rads at the end, and you'll be fine.

Step 4: Aliens, Robots, and Fascists, Oh My! (25-30)

This is the stickiest section of the leveling area, and you'll probably be sick of the Council once you exit it. Three major TFs are available here, with
Citadel and Moonfire having no pre-access requirements and Ernesto Hess requiring an unlock. Citadel will get you further credit for the TFC Accolade, Moonfire
with a full team of 8 will pretty much all but assure you Slayer and Silver Bullet(for Atlas Medallion Accolade), and Ernesto Hess is fast and one of the most
downright awesome TFs to play in the game.

One trick to note here is the Citadel TF has a small trick to it to save time. The first mission is always in Independence Port, the second mission always
spawns in the same door as the first, and the final mission will always be in Dark Astoria.

Personally, I recommend doing Citadel only the one time you need for it, Moonfire twice to make sure you get the enemy kill badges, and then spend the rest of
the time spamming Hess. Just remember that Burkholder's a load bearing boss.

Step 5: Time For Fun (30-35)

Now, you've slogged through 25-30. Time for some actual fun TFs to play.

The crème de' le' crème of EXP, fun value, and speediness here is the Mender Lazarus TF. You get five
AVs, an awesome final battle, and backup from two of the AVs you defeat in the last two levels. For an ideal MLTF, make sure to have a tank with high defense,
lots of purple insps, or accuracy debuffs for Nossie. If he can't hit anyone, he can't heal himself. Also, on the second mission, DO NOT CLICK THE
GLOWIE until you have cleared the room it's in. That's the big red button that says to Nossie "Hello, I'm right here! Your mother stunk of
garlic and holy water!", so make sure you're ready for him before you click it. On the final mission, you'll come into the AV room on a balcony
overlooking the parade grounds. Pulling the folks down on those grounds with a tank or other method is recommended. Then you get to single pull the AVs. Why do
you want to do this? Because every single one of them spawns waves of reinforcements at 25%, 50%, and 75% damage. These waves of elite troops are more
dangerous than the AVs themselves. But how to single pull in such limited space? Simple. As you enter, you'll hear a glowie, which will lead you to a room
with a crate, giving you some cryptic message about the Menders, as usual. This is Das Bunker, and it shall do you a hell of a lot more good than Hitler's
did him. Once you've cleared out the parade grounds, stuff everyone in there, and have a sniper take aim at an AV(I prefer Vandal, Requiem, Maestro, but
YMMV). After he fires, RUN back into Das Bunker. Break LOS immediately. This will prevent the other two from aggroing on you, and lure the one you want to you.
Once he's followed you upstairs, dogpile him and prepare for the waves of Column he'll spawn as he's damaged. Repeat three times, if possible, as
the thin door will prevent the Column from surrounding you by bottlenecking their entryway(they come in from doors that open on the ground floor, thus forcing
them up the steps to where you are).

Completing this TF gives you no recipe, but with a full team at Rugged, it will give you a boatload of XP. Make sure to have plenty of mentors, however, as the
requirements are 30-39, not 30-35.

Manticore's TF is rather long, but relatively straightforward. You're up against Crey, Crey, more Crey, Crey subsidiaries, Crey shell companies, Crey,
more Crey, some more Crey, and finally, Crey. Good for you looking to get the Conspiracy Theorist accolade, as there are a lot of Paragon Protectors here to
hunt, and the sheer length of the TF means that you'll probably jump from 30-33 at the LEAST. The only downside is this requires 7 people to start, and
it's long, so it may take a bit to get. As always, this gets you TF Commander Credit.

As if to apologize for all the stupidly long TFs beforehand, the third TF of this area is Katie Hannon. Unlockable, but the shortest TF in the game. I imagine
most of you know the KHTF progression by now, but for a quick reminder: Defeat Mary 10 times, Defeat captor mob around Amy, Kill All, Rescue Katie and lead her
out via high altitude flight. This is part of your Croatoa Geas accolade, so it's worth your time, and unlike MLTF(which is actually the same length), you
get a recipe reward from here.

By the time you've played all three of these TFs, you'll be at 35 easily. Cimerora(and ITF) as well as the RWZ(and LGTF) are now open to you. For TF
Commander, you merely have the final TF, Numina, to complete for that tasty 10% HP bonus(if you beat Posi way back at the beginning), and some small
completions for your Accolade bonuses. Mender Lazarus, in particular, can be run repeatedly at this point to get you all the way to 39, at which point
you're 11 levels from 50(and in my opinion, have reached the end of the "must level more" tree, unless you want STF).

So, there's that quick little guide. Hopefully someone finds it useful/amusing/not TL;DR.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

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  Synapse TF (AIP) scheduling
Posted by: OpMegs - 10-29-2008, 06:15 AM - Forum: The Legendary - Replies (5)

So, for those of you members of Task Force Inertia, this is basically a thread to post down potential availability times for completing the TF later.

For the moment, here, I'm available most any evening, except Mondays and Wednesdays, when I get back later from class. Beyond that, I have no preferences
on a time.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

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  Simulacrum - Warriors' World version of Papillon Rose
Posted by: Jenova Silverstar - 10-29-2008, 05:29 AM - Forum: The Game Everyone Loves To Play - Replies (1)

* Song Name: Papillon (A.K.A. Hot Butterfly)

* Artist Name: Chaka Khan

* Album: Naughty

* Songwriter: Gregg Diamond

* Release Date: 1980.01.01

* Label: Ol' Skool

* Duration: 4:06 (30sec instrumental intro)

* Power: Creates a simulacrum of Papillon Rose (the Warriors' World version as mentioned in DW2)

* Note: I imagine the intro to be the simulacrum being constructed out of rose petals. Also, I'm not 100 percent sure the lyrics are correct. lyrics sites
versus what I'm listening in the mp3 I have.

A faded photograph I mailed to you

With feelings I don't want to face

And a love song of surrender in blue

I remember when you took my breath away

Chanson papillon, we were very young

Like butterflies, like hot butterflies

Chanson papillon, we had just begun

We let it slide on by

We didn't realize

All our memories are burning in time

Like a bittersweet perfume

Can you tell me how a love that's so fine

Could have climaxed in a single afternoon

Chanson papillon, we were very young

Like butterflies, like hot butterflies

Chanson papillon, we had just begun

We let it slide on by

Didn't realize

Chanson papillon, chanson

Chanson papillon, chanson

Gone are the days of instant romance

And the nights of slow goodbyes

That was a time of life when foxy was the dance

But then you got wise to all my lies

Chanson papillon, we were very young

Like butterflies, like hot butterflies

Chanson papillon, we had just begun

We let it slide on by

We didn't realize

Chanson papillon, chanson

Chanson papillon, chanson

Chanson papillon, chanson

Chanson papillon, chanson
"Don't cry because it's over. Smile because it happened."
--Dr. Seuss

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  Adventuring Party Politics
Posted by: robkelk - 10-28-2008, 11:49 PM - Forum: General Chatter - Replies (6)

Am I really the first one here to find out about this page? Wow... that almost never happens.

Adventuring Party Politics

--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  Attn: Spud: Aim/Bu/RoA slotting - +rech edition
Posted by: Wiregeek - 10-28-2008, 10:21 PM - Forum: Build Advice - Replies (4)

Spudward -

I did some playing with Mids today, and for _pooky_, at least, I can get RoA/Aim/Bu down to less than 30 seconds recharge (for all three!)

I just.. have to completely gut the build to do it.

In more _sane_ +rech, if you can afford to 5-slot Adjusted Targetting in both Aim and BU, and then 5-slot Posi's Blast in RoA (this is not considering
ANYTHING ELSE on the toon, mind), you'll be down to 42.1s for Aim/BU, and 41.8s for RoA. Adding a Detonation: Dam/Rech to RoA brings RoA down to a
phenomenal 35.2s rech, adding level 50 generic rech IOs to Aim/Bu makes 40.9s - this is the 'floor' for easymode.

first LOTG 7.5 removes 1.4s from Aim/BU, making 39.5s

second removes 1.2s, making 38.3s

third removes 1.2s, making 37.1s

fourth removes 1.1s, making 36s even

fifth removes 1.1s, making 34.9s

So right now, it looks like the 'low hanging fruit' for the RoA Triple Threat is Adjusted Targeting, and Posi's, at 5 slots each. I think I'm
gonna head for Posi's (everything but the proc) in RoA, and back it up with Detonation: Damage/Range for a little extra 'oomph', leaving me at a
brisk 39.5s for Aim/BU, since Pooky has an LOTG 7.5....
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

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  Free October 28th Only!
Posted by: jpub - 10-28-2008, 09:43 PM - Forum: General Chatter - No Replies

Codeweavers is offering free licenses of Crossover Mac and Crossover Linux (as well as the game flavours) today only!

www.codeweavers.com

Go get them if you're interested.

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  Run away! Run away!
Posted by: yumekochan - 10-28-2008, 06:07 AM - Forum: The Game Everyone Loves To Play - Replies (3)

This one's a brand new song (literally...just came out in September). It's "All Nightmare Long" by Metallica. I imagine it would force the
enemy to make a retreat, or hallucinate that they're totally overpowered.

"All Nightmare Long," from the Metallica album Death Magnetic

Music by James Hetfield, Lars Ulrich, Kirk Hammett, and Robert Trujillo

Copyright © 2008 Creeping Death Music (ASCAP)

Luck. Runs. Out.

Crawl from the wreckage one more time.

Horrific memory twists the mind.

Dark, rutted, cold and hard to turn.

Path of destruction feel it burn.

Still life… incarnation.

Still life… infamy.

Hallucination.

Heresy.

Still you run, what's to come, what's to be.

'Cause we...

Hunt you down without mercy

Hunt you down all nightmare long

Feel us breathe upon your face

Feel us shift, every move we trace

Hunt you down without mercy

Hunt you down all nightmare long

Luck. Runs. Out.

You crawl back in,

But your luck runs out.

Luck. Runs. Out.

The light that is not light is here

To flush you out with your own fear

You hide, you hide but will be found

Release your grip without a sound

Still life… immolation.

Still life… infamy.

Hallucination.

Heresy.

Still you run, what's to come, what's to be.

'Cause we...

Hunt you down without mercy

Hunt you down all nightmare long

Feel us breathe upon your face

Feel us shift, every move we trace

Hunt you down without mercy

Hunt you down all nightmare long

Luck. Runs. Out.

You crawl back in, but your luck runs out.

Then you crawl back in,

Into your obsession.

Never to return.

This is your confession.

Hunt you down without mercy

Hunt you down all nightmare long

Feel us breathe upon your face

Feel us shift, every move we trace

Hunt you down without mercy

Hunt you down all nightmare long

--Amanda
"Hey, it's not like dying is on my schedule for this week."
--Yumeko Asagiri, Bubblegum Crisis: The Next Generation, part 3

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  My Evangelions. I needs them.
Posted by: ECSNorway - 10-28-2008, 04:20 AM - Forum: Marketplace - No Replies

Specifically, I needs them in the 3-inch size range, if at all possible, and non-SD/Chibi form.

Reasonable prices preferred. Smile

Angels in the same scale would be nice, but not necessary.
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.

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  Touchscreen voting: Threat, or Menace?
Posted by: ECSNorway - 10-27-2008, 10:29 PM - Forum: Politics and Other Fun - Replies (11)

I've now seen over a dozen reports, from both sides, of people claiming that touchscreen machines mis-registered their votes. A lot of them track back to
one manufacturer; it looks like simple poor maintenance is at fault, rather than political bias.

Anyone else running into this with ES&S machines?
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.

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  Chrono Racer Character Intro
Posted by: Valles - 10-27-2008, 10:15 AM - Forum: Other People's Fanfiction - No Replies

This turned out so nicely that I wanted to brag on it. ^_^

==================================================================

The L-class cruiser Nephelim was one of the last of her kind, one of only thirteen of her successful but aging class still in service in the spaceways. For the
moment she orbited in 'normal' space, above a world whose breathless air howled over the half-flensed bones of what had been living, fertile lands.

Nephelim had come to monitor the progress of the algae colonies that had been seeded in the planet's oceans. She had stayed because her sensors, far more
sensitive and powerful than those of the mere survey vessels which had previously visited this system, had caught the scent of a relic of the ancient arts that
had once murdered every living cell on a vibrant jungle world - as well as allowing other, far worse crimes elsewhere in the universe.

Most captains faced with evidence of Lost Logia powerful enough to detect from orbit would have ignored the regulations and formed an investigatory team from
their own crew rather that calling for a specialist, but Captain Spyder had commanded Nephelim from the moment of her launch, and had seen with his own eyes
some of the painful lesson behind those regulations.

It had taken several days, but Command had rushed a fully trained Enforcer out to do the investigations that could easily kill less mages, and unless he much
misjudged the speed of his ship's elevators...

"Enforcer Lieutenant Dacia Trabant, reporting!"

Spyder swung his seat around and stood, suppressing a grimace at the familiar stab of pain from his knees. Like his ship, Captain Elio Spyder was about ready
to be put out to pasture. "At ease, Enforcer," he said, and looked her up and down. A bit less than average height, thickset but nicely hourglassed,
and fine, regular features under practical, short-cropped hair. Black enforcer's uniform with the standard grey trim and knee-length skirt, slit up one
side for movement. One earring, left side, that had to be the storage form of her Device - a silver cuff from which dangled a slender, transparent emerald
octagonal trapezohedron nearly two inches long but no more than half an inch across. Green hair, grey eyes, and an unamused expression that all but accused him
outright of

staring like a dirty old man.

Well, that was fair enough. He -was- a dirty old man, and she was very pretty indeed if your tastes ran to stout figures and strong bone structures. Even in
his dignified old age, Spyder had too much of the shameless rake in him to mind the petty qualifiers of that statement.

On the other hand, the fact that it was no longer even -surprising- that she looked younger than his grandchildren was enough to let a man know that he'd
passed beyond 'old' and into 'ancient.' He held out his hand. "Welcome aboard the Nephelim. Assuming you're on fleet time, I can show
you what we know."

She nodded and shook briskly, with a grip that felt like a hydraulic press that can been calibrated to stop just at first contact, and said, "Yes, sir.
I'm at your disposal."

One of the privileges of his rank was that when he gestured the pretty young things to lead the way into the door he'd opened for them, they pretty much
had to.

Once he was seated at the head of the conference table, a few quick keys brought up the map generated from Nephelim's sensor logs along its surface, then
overlaid the visual images with the enhancements that had revealed the ancient mana collector.

Trabant leaned over the conference table to trace the arcs of the collector's array with a fingertip. "Hmm..." she said, and bit her lip
adorably. "A Velkan Class Three, it looks like." The Velkan Empire had risen and fallen centuries ago, collapsing into anarchy and civil war near the
beginning of the recorded history of the more modern states that had sponsored the creation and funding of the Time-Space Administration Bureau to enforce
their arms-limitation treaties. Velkan technology had usually been uniquely tailored to the user or occasion, and so Ancient Velkan artifacts were usually
described according to the layout of their internal architecture, or 'class'. The Class Three collectors stored mana in the same array that captured
it, and had been favored for military applications because of their redundancy. "Do we have a geological readout of the area?"

Spyder keyed another set of readouts into the conference table's display, and took a moment as he did so to appreciate the way her current posture threw
her bosom into profile. "Only for surface strata and deep tectonics. We stopped active scanning once we saw what we were dealing with."

"Mmm..." she said, frowning at the table, then pointing at particular locations. "Do you have increased resolution views for here, here, here,
here, here, and here?"

He noted the locations and blew them up for her, then, as they became more visible, realized what she had noticed. "Defensive emplacements?"

"They have the look, but-"

Nephelim's intercom interrupted her. "Captain, Enforcer, we have an incoming vessel. They're armed and shield and ignoring our hails."

The two officers looked at each other, then turned away from the conference table and went to the bridge.

The intruder was a pure warship, and obviously designed and equipped to avoid betraying her origins. Her engines were Ysgardian, her lines somewhere between
Midchildian and Sartelmian, and her shields were the exact same TSA-proprietary type that Nephelim herself carried. That a vessel with that general design
philosophy should exist wasn't, in itself, that surprising. Though the power of the TSA's fleet let it maintain the balance of power between individual
nations, that didn't stop them jockeying for advantage and holding themselves ever ready for defense or attack, and any power in so tense a situation could
find any number of uses for a warship that could never be traced back to them.

What was shocking, and terrifying, was its size and power. It was easily half again Nephelim's mass, and faster in the bargain. No nation, on no world,
should have been capable of building so powerful a warship, let alone keeping the tremendous expense and effort a secret from the watching eyes and ears of the
TSA.

"Captain," Trabant said from beside him as he watched it come on in the location plot and thought furiously, "I don't think it's very
likely that they're here, risking discovery like this, just to destroy a single cruiser, however famous."



Which would mean that they were here for the Lost Logia. But... "I can't afford to send an away team to protect that site," he told her.
"I'll need them before this is over."

"Understood. I'm asking to be allowed to go alone."

"Can you stop -their- team from taking... whatever this is?"

"I'll have to," she said, calmly, and smiled like she was sharing a secret.

Captain Spyder met her eyes, gauged her confidence, and felt the plan crystallize. "Request granted. Report to the teleporter station, Enforcer - and good
luck."

* * * * * * *

Without living plants to process carbon dioxide into oxygen, a planetary atmosphere quickly ceased to be breathable. The gas that animal life depended on was
too reactive to linger in more than trace amounts past a decade or two. As the percentage of heat-trapping CO2 rose, planetary temperatures increased, and
Monitored Planet 079 had been a warm world to start with. It didn't get enough sunlight for a true greenhouse runaway, that would boil off the oceans and
add their water vapor to the insulating blanket... But even through the cooling envelope of her barrier jacket's temperature and atmosphere fields, the
sopping heat of the poison air was like a physical blow.

"VORSICHT!" a metallic voice bellowed, echoing off the eroded hillsides even before the teleport field had finished dissipating. "GEHEN SIE WEG
ODER WIR SHIESSEN!"

Ancient Velkan was a dead language, but 'watch out!' and 'go away or we shoot' weren't the most complicated concepts to cover in an Academy
class. "Adamant," Dacia said.

"WORKING," the Device answered in its metallic soprano.

"Reflect."

"S-MIRROR," Adamant Star reported as the ancient magicannons fired. Once, the defensive choke point had included forty of the robotic weapons and a
full squad of combat Knights, but that had been millennia ago. When commanded, only eleven of the ancient weapons were still functional enough to even perceive
the firing impulse. Four of them failed to do so, one more could not track to bring itself to bear, and a sixth blew apart as deadly energies hit components to
corroded to carry them. The bunker that had held it blew apart, scattering bits of rotten concrete and sterile soils far and wide.

Five of the weapons, however, were still working, a fitting testament to the skill of their makers. Five beams of deadly magical power reached out...

And were deflected at carefully chosen angles, sent screaming back to destroy the weapons that had fired them.

Defenses dealt with and pressed for time, Mage and Device moved deeper into the ancient facility, all senses awake for even a hint at what lay within its
buried reaches. On the horizon, a sheet of lightning flashed along the upper reaches of an oncoming stormcloud, actinic blue-white light turned golden by the
dust in the air.

When she emerged out of the tunnel and into the central chamber of the buried complex, Dacia felt an icy breath of real terror stroke down her spine. When the
Saints of Ancient Velka had lead their armies of Knights to conquer the known universe, they had found savages on a thousand worlds squatting amidst the ruins
of a society with powers as far beyond their own, fit to shatter a world, as theirs were beyond those of a flint-knapping hunter-gatherer.

And in this place which she must defend alone against an unknown foe, lay an artifact of that long-ago society - lost Al Hazred.

In general, it looked like a floor mirror, a perfect disk six feet across, held up by two feet fixed to its decorative frame, but rather than reflecting the
room it occupied, the 'mirror' showed a the shifting red-purple vision of the Dimensional Sea, the bizarre otherspace that starships like the Nephelim
or the courier she'd ridden to this system dived into to bypass the speed of light.

"Adamant," she said, "analyze."

"INTEGRATION," the Device answered, and the drifting motes of dust hanging in the nearly still air of the chamber went from a pretty haze to
signposts of its sluggish air currents. Every sense seemed amplified, not because it detected more, but because she learned more from what they gathered.

Such as the echoes of the thirty-six boots running through one of the other entry corridors, illuminating the labs and apartments of the complex with their
echoes as clearly as any mechanical sonar. Dacia smiled a nasty smile and decided to take a chance. With a deep breath she focused and leveled Adamant's
staff-like form and began to draw and draw and draw from her reserves, gathering power until the commandos emerging from their entrance spotted her and began
to try to dodge out of the way.

"STELLAR RAVE," Adamant intoned like a headsman's falling axe, and all the power Dacia had gathered few loose in a blinding torrent of
destruction. That incredible beam of silver energy vaporized five of the foe outright, and the corona of heat created simply by being -near- it burned seven
more to ash. The doorway that they had entered through, and the wall surrounding it, seemed to simply go away. In an instant she had cut their numbers by two
thirds, and shock almost paralyzed them as she charged on the wings of her magic -

"DRIVE JET."

- and dashed one's head in with six feet of swinging silver metal.

Four of the others scattered without a sound, while the fifth moved in, stabbing with the bayonet fixed to the front of his oddly-shaped weapon. She recovered
from her strike and swatted it aside, then turned the motion into a feint with one end of Adamant and a blinding strike with the other. He deflected most of
the impact, striking it up and away so that it barely grazed his shoulder, but that was more than enough.

"IMPACT."

The shoulder she'd struck shattered. The concussion of the strike liquefied half of the man's chest and sent his corpse flying with a silver shockwave.

Then the others attacked, not with spells but with mass weapons, tiny shards of metal driven to supersonic speeds by carefully controlled and contained
chemical explosions.

"S-MIRROR," Adamant Star initiated the defensive spell herself, and a good thing. Dacia was too shocked, to busy being chilled to the bone, to do it
herself. If these people, whoever they were, were willing to turn to technologies that placed such an incredible potential for slaughter into the hands of
-any- soldier, any -child-... if they had an -army- to match

their mysterious battlecruiser... There wouldn't be -anything- they wouldn't stoop to, not war, not poison, not betrayal, not the murder of entire
worlds...

The enemy kept firing, forcing her too keep the shield up as they spread out and trying to get an angle around it, and she couldn't respond, couldn't
fire through it any more than they could.

Fortunately, she didn't need to. "VOID LENS." Almost casually she grounded one end of Adamant on the floor next to her boot, and let the other
slope out to aim at nowhere in particular.

"STELLAR FLARE." The piercing beam of energy shot off to the side, then glanced off of thin air that was abruptly ringed by a spell-circle and
pierced through one commando's head and a second's chest before bounding a second time to cut a third man in half. On the far side of his body it was
deflected on last time to kill the last of the invaders' landing team and burn a head-sized hole in the far wall.

Now, to see if there was more to the landing party... "LONG SCAN," was a spell that she'd created by tweaking a standard wide area search to take
advantage of the improved information processing ability that her own original Integration spell created. Together they let a single human mage with or even
-without- the aid of a Device match or exceed the reach and sensitivity of a cruiser's active sensors.

what she saw was disaster, a badly wounded Nephelim halway across the system trying to limp back to the planet... and an equally hurt but unslowed mystery ship
already on its way into atmosphere to snatch the prize its first landing party had died trying to attain.

It would be hours before Nephelim was close enough to help... and as many troops as a ship that size could carry, even with those lost to battle damage, would
overwhelm her long before then.

Dacia shut down the scan and the integration. Her natural senses would suffice for what she needed to do... and she'd need the mana. "Adamant,"
she said, and leveled the staff at a new target, "initiate mana collection."

Then she waited out the long minutes while the mystery ship entered atmosphere and her own power was used to suck in the ambient energies of this place,
storing and concentrating them until the ship was so close overhead that she could feel the tingle of its antigrav fields across her skin. "Adamant
Star... I'm sorry."

"IT IS OUR DUTY. I AM PROUD TO BE HERE."

"Strike."

"ADAMANT STAR COLLECTION TYPE NOVA RAVE, THREE, TWO, ONE, RELEASE."

The flood of unbearable brilliant struck out... and hit the mirror squarely.

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"V, did you do something foolish?"
"Yes, and it was glorious."

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