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The Imperial Presidency
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Incidental Bits Thread #3
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2017-01-02: Greetings fro...
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Fic Search - Earth vs Hell |
Posted by: Stephen Mann - 01-30-2008, 09:57 PM - Forum: Other People's Fanfiction
- Replies (25)
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A few weeks back I read a fic (on SpaceBattles.com, I think) that involved various modern military forces fighting demon heralds after the Heavenly Host
betrayed Earth. I've searched SpaceBattles, but can't find the fic. I believe that I first saw the fic recommendation here (but can't find it here
either).
Can anyone help me find this story?
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Jeff Wayne's War of the Worlds: Thunderchild |
Posted by: hmelton - 01-30-2008, 09:08 AM - Forum: General Chatter
- Replies (5)
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I've known about Jeff Wayne's "War of the Worlds" album, at least vaguely since the early 1980's, but somehow never bought a copy.
Today I came across a mention of it over at Space Battles and it brought back memories of looking for it back in the mid 80's, which led to Yahoo searching
and Youtube.
Here is a Youtube video of the live version of Thunder Child from "War of the Worlds"
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As a rule I have been dissapointed in the movie and TV versions of "War of the Worlds" and until now have been dissapointed in all version set in
relatively modern times say after about 1905.
All the directors and script writers using relatively modern times feel forced to boost the Martians technology and end up making the aliens so powerful they
become completely untouchable and lose a lot of the flavor of the Martians in the original book often destroying the telling of the story.
I personally don't think the script writers and directors fully understand what made the book a classic work of science fiction.
Another pet peeve and evidence that the movie directors or script writers don't understand is the fact that I've never seen even a variation of the
Thunder Child's battle with the Martian Walkers set in film.
Part of the power of the book was not the martians advanced technology "Walking Over" man's best efforts, it was the frustration of the nearness
of that technology to what man already had. Just a little more another decade or maybe 30 years and they could have stood off the invasion, yes at great
cost, but it wouldn't have been the walk over that was occuring.
When I found out about the stage performance of the Thunder Child Battle I waited the 55 minutes it took to download it and was pleasantly surprised to see
someone understood. In spite of being set after 1900 the script writer had used that frustration from the book of almost being enough, almost being able to
stand, almost able to make a fight of it.
For you that have fast internet connections there are other youtube files of stage performances of the Jeff Wayne's album's, sadly I don't have
the hour or so it would take me to download each video.
howard melton
God bless
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[rough draft] Space Patrol organization |
Posted by: robkelk - 01-30-2008, 03:18 AM - Forum: Fenspace
- Replies (23)
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I've got a few notes on the organization of the Space Patrol, but they're not enough for a full Gazetteer entry... Anyone want to help develop this?
[size=larger]Space Patrol[/size]
History
(needs fleshing out)
discussed before the Stellvia &c. / OGJ split
chartered and named after the events of LoGG
staffed with as many professionals as the backers could find and a shipload of battle-blooded amateurs who were very good at the job
Facilities
HQ somewhere (maybe a purpose-built station in the Belt?), includes a Police Academy
Eventually, they'll have decent-sized "precinct houses" in all major Fen settlements. As of the end of OGJ, they only have minimal "point of presence" offices, at Crystal Tokyo, Port Luna, Helium, Hogwarts, and Serenity Valley.
more...
Organization
Section leaders get code names to protect their identities, in sections where it makes the job easier. (definitely the case for Sections 5, 6 and 9; definitely not for Sections 1, 2, 3, and 8; not sure about Sections 4 and 7)
Section 1: Administration
The necessary-but-despised paper-pushers.
more...
Section 2: Inter-Force Liaison
These folks deal with inter-jurisdictional matters. They work with the ICPO, CIA, RCMP, OGJ, Sammies, Ministry of Magical Law Enforcement, and other such groups.
Section 2 has more Blue Blazers per capita than any other section of the Patrol (but not more than every other section).
more...
Section 3: Uniformed Units
Somebody has to direct traffic around the Watchtower, or the Island, or the ISS... These are the uniformed police, who handle all the jobs that uniformed police in "free" societies usually handle.
more...
Section 4: Major Crimes Units
Murder, grand theft, abduction - these folks are the patrol's detectives, assigned to the "glamorous" cases.
more...
Section 5: Organized Crime Unit
The anti-Boskone unit, lead by an agent code-named "Kinnison"
more...
Section 6: Special Fen, Weapons, and Tactics Unit
Lead by an agent code-named "Nanoha" (whoever that person may be; have pity on any males who gets the job), SFWAT handles the really difficult jobs. Section 6 is proud of being the group that gets the dirty end of the stick - they're tough enough, and good enough, and stubborn enough to get in there and get the job done. Bulletproof Fen (mostly biomods and androids) who join the Patrol often get assigned to SFWAT.
Section 6's biggest job during OGJ was their participation in the cleaning-out of the Hell-Hole in Space
more...
(and that's an awkward acronym)
Section 7: Hate Crimes Unit
Not just the anti-Turnerite squad. "Hate crimes" cuts both ways - Fen who libel 'Danes are as much Section 7's problem as 'Danes who libel Fen are.
more...
Section 8: Internal Affairs
The ones who watch the watchers. IA is authorized to investigate all reports of wrongdoing in Sections 1-7. (Section 4 investigates reports of wrongdoing within Section 8.)
more...
Section 9: Deniable Ops Unit
Section 9 does not exist. It is not lead by someone code-named "Kusanagi". You should ignore any rumours you may have heard to the contrary. You should also ignore the Tachikoma removing the drive unit from your ship, because the Tachikoma doesn't exist either. (And the half-dozen Tachikomas that don't exist weren't built in the same limited-order AI production run that Noah didn't convince A.C. to fill for the Patrol, because that production run also doesn't exist.) Move along, nothing to see here.
(adding more might spoil the joke here )
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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While We're Talking About the Moon |
Posted by: Bob Schroeck - 01-29-2008, 08:50 PM - Forum: Fenspace
- Replies (3)
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I realize we have a glaring oversight in the Tourism listing for the moon, which I'm hoping to rectify right now:
Tranquility Base National Park. The only United States National Park that is not actually on Earth, Tranquility Base encompasses a 25-square-mile region centered on the Apollo 11 landing site. A transparent lunar-glass wall over ten meters in height fences off the actual landing site from tourists in order to preserve Armstrong and Aldrin's footprints and the equipment they left behind, but the wall is handwavium-enhanced and will provide magnified images. A nearby Visitor's Center houses a museum, a theatre in which a 20-minute film about the Apollo 11 mission runs on continuous loop, and a scale model of the site which can be explored with interactive camera drones.
Alternately, we can have all the Apollo sites and maybe some of the unmanned probe sites as distributed parts of one much larger National Park.
Staff might be a mix of Fen and Park Service employees shipped up from Earth.
-- Bob
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Then the horns kicked in...
...and my shoes began to squeak.
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Prototyping... |
Posted by: Bob Schroeck - 01-29-2008, 08:30 PM - Forum: Website
- Replies (33)
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Okay, all the fun with the Yuku skins and CSS and whatnot -- plus a new IDE to play in at work that includes website development -- has motivated me to try redesigning my website again.
So here's a prototype to look at: http://www.eclipse.net/~rms/test]Dummy home page. It's all CSS and no tables (except for a webring widget at the bottom). It's got a few problems, as I'm still learning what the hell I'm doing -- for instance, I'd really like that right-hand column to automatically stretch to the same length as the left-hand column, and to make sure the copyright notice floats at the bottom. I'm not sure about fonts yet, and I'd really like a menu with dropdowns, although I'll settle for what I've constructed if I need to.
Any suggestions, advice, code, whatever to help me refine this prototype would be very welcome.
Thanks!
-- Bob
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Then the horns kicked in...
...and my shoes began to squeak.
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[Discussion] Laying out Luna |
Posted by: Cobalt Greywalker - 01-29-2008, 11:09 AM - Forum: Fenspace
- Replies (70)
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OK, I recently had a bit of inspiration and tried to start on a write-up for The Moon/Luna. Said inspiration died when I realised I didn't know where
Kandor City was located on the surface and it took me half an hour of digging the boards before I hit Wikipedia to find out where the JLA Watchtower was
placed.
According to the scan from a JLA encyclopedia, the Watchtower was based on the Sea of Serenity, so I tried to find the best place where it didn't upset the
Senshi. Of course, this is when I found out about Shacklton Crater where NASA hopes to put the first Luna base because of the high possibility of ice being
there.
So, do we go with where I eventually placed the Watchtower/Kandor City (Crater Posidonius, on the Northern edge), or do we move the whole thing to a usable
resource and go for Shacklton Crater?
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Nuke Membership Roster Sticky Post? |
Posted by: Bob Schroeck - 01-28-2008, 09:14 PM - Forum: The Legendary
- Replies (4)
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It's almost a year out of date, and honestly, we can't keep it up to date fast enough to reflect the current population of the SG. Maybe it's time
to delete it and leave the listing to the SG window in-game. Thoughts?
-- Bob
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Then the horns kicked in...
...and my shoes began to squeak.
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Morgan's Progress Report |
Posted by: Morganite - 01-28-2008, 08:59 PM - Forum: Forums
- Replies (30)
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This post is for two things - to help me keep track of what I think I've done with the forum design, and to let you know what I think I've done with the forum design.
Given web browser issues and certain aspects of the design of Yuku, it's possible something I think I've fixed may not be entirely fixed. So, let me know if there's something here that isn't working under some circumstance. And, of course, let me know if you see a problem that isn't on the list at all.
DONE
*Style switcher - Because options are nice. It makes one wonder why this isn't standard equipment for all boards. This requires javascript to work, so the one I've modified to be a little easier on people without javascript is the default skin. Unless otherwise noted, anything listed below should apply to all skins. There's a copy of the original skin there with the various javascript things, as well as a few things copied from the skins library to help tide people over. The style switcher is at the bottom of the page (though it can be moved, if anyone thinks a different location would be better), and may require a hard reload before it starts working. (At least, it did for me.)
*Hide Kudos - Not needed here.
*Remove that border on the signature - I thought I was the only one getting worked up about that, but I'm not complaining about having my desires endorsed.
*Added bar between post subject and post body - Once I started looking at older posts that had more post subjects, it was obviously not quite right.
*'No javascript skin' - Default skin has the navigation box set to not display. Switching to any other skin should make it work again. If anyone cares. Same thing for the forum-jump box at the bottom of the page (which really stretches out the page for no-javascript users), social links (does anyone even care?), and the extra post tools (mostly of limited utility, and they really stretch out the page).
*Quotes - Added a border to blockquote tags. Different ways of doing a quote will still look different because of the different html Yuku produces for them, but this will at least set them all off a bit from surrounding text. The ezboard professional style does something a bit odd to some, but I'm not quite sure why at the moment.
IN PROGRESS
*Skin design - That SJGames color scheme people seem to like, and getting the default skin set up to look more like the old forums, because *I* liked it.
NOT DONE
*Quick reply - I don't like it, CattyNebulart doesn't like it, but until Bob no longer needs it, it's here to stay.
KNOWN ISSUES
*Post subject/post body seperator doesn't always display - Behavior is inconsistent and might be due to browser hiccups.
*Borders on some tables appear and disappear - Almost certainly due to browser hiccups, but awfully weird nonetheless. I haven't done anythign to the css code for the tables...
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Cyberman 8 close to 50 |
Posted by: Logan Darklighter - 01-28-2008, 06:28 PM - Forum: The Legendary
- Replies (11)
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When I first made Cyberman 8, it was totally as an "homage" character. Just to see if you could make the 8-Man costume in CoH. I had every intention
to keep Lora'Lai as my main and level her up. But C8 has taken the majority of my time. He's incredibly fun to play. He's grown beyond his origins
I think, while still being the same guy in my head. And I've enjoyed RPing him more than I thought I would.
So now I'm really close. I'm slightly more than 2 bubbles away from level 50. And I'm thinking I ought to give you notice to the effect. Because
I'd love to put in an extended session with you fine people that would put him over the top. Brightsky in particular ought to be there, I think.
When would be the best time for this? Maybe a Task Force night?
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