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  [RFC] Drivetypes, and trying to put vague numbers at things.
Posted by: KJ - 01-16-2012, 09:26 PM - Forum: Fenspace - Replies (28)

Okay, this has been bugging me for quite a while.  I think I could quite literally say years.  Early on, there came about two different vague types of drives; "speed" drives which are reactionless, don't use fuel for the most part, but have some hardish upper limit on velocity, and "reaction" drives which work more like rockets we know, but with the variables fiddled - much much higher specific impulse and usually higher thrust too.  But the question that's lingered is, well, what's the point of reaction drives other than flavor?

So here's a thought - what if speed drives are more limited in acceleration?  How limited determines some flavor of things; travel times between planets and so on.  Say on both drives that the artificial gravity can counteract 1G, and speed drives are limited to a maximum of 20x their maximum speed in acceleration; so something that maxes out at 0.1C can accelerate at 2G and the occupants only feel 1G, or something that can do 0.2C can max out at 4G, of which the occupants feel 3.  Which wouldn't be too comfortable obviously.  Some very rough math suggests that that would feel a lot more frontier-ey with things being days apart... for an alternative, maybe 100x their maximum speed in acceleration and artificial gravity cuts felt acceleration to 1/10th.  So something maxing at 0.1C can do 10G and occupants feel 1G, something maxing 0.2C can do 10G and occupants feel 2G, etc.

Basic principle though is that reaction drives tend to get used by racers, speed freaks, and combat things because the (uncomfortable, punishing, costly-in-fuel) acceleration is useful, whereas most transportation doesn't accelerate as hard and doesn't need to.  Further principle is that if things can accelerate too hard, humans aren't going to be able to react fast enough to be useful pilots, and that takes fun out of things.  IMO, 10s of Gs would be pretty tough in realistic sense but probably fine, but changing directions over 100Gs would probably be completely impossible for humans to track.

Thoughts?  Someone else willing to do at least brief math of transit times?  It was suggested on IRC that one guideline might be Earth-Mars in something car-like (0.1C-ish) in one (albeit long) sitting; I leave agreeing with that or not up to the commentors.  Wink

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  So wise for someone so young...
Posted by: SilverFang01 - 01-15-2012, 04:26 PM - Forum: General Chatter - No Replies

“If you want to do something big in your life, you must remember that shyness is only the mind,” she said. “If you think shy, you act shy. If you think confident you act confident. Therefore never let shyness conquer your mind.” --Arfa Karim Randhawa, 1995-2012

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  Bunnies XIII: The Bad Hutch
Posted by: classicdrogn - 01-15-2012, 06:24 AM - Forum: Other People's Fanfiction - Replies (29)

Actually, there's probably been more than a dozen bunny threads already, but I can't be arsed to make an accurate count and the title was funny. What makes it worse is the all I have to start off with is another title, for The Beach Episode:

Laditude & Lassitude (possibly without the mispelling, to make the pun a little less of a hammer to the face)

(throws some aphrodesiacs to the bunnies so as to not be starting a new thread on such a dud)

Okay, here's a bouncy little pup! In Ep1, Nanoha imagines her barrier jacket as a typical mahou shojou affair, because 'that's what's normal for these situations' but what if her thoughts went down a slightly different path, say, Magiranger or Ultraman? Yuuno: (sweatdrops) "Can a Barrier jacket even BE that large?" How will Fate fare against a Giant of Pink Light? I'm not classing this as a real crossover because it would be the influence of fiction in her own world, not combining casts or technologies or whatever. Like the various people who build various clunky, slow moving, but by Tesla they're walker machines mecha in their garage IRL.

- CD
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows

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  Time is running out...
Posted by: robkelk - 01-15-2012, 04:33 AM - Forum: Fenspace - Replies (2)

Haruhi gives her Big Speech - the one that kicks off the Boskone War and causes the founding of Great Justice - in two months, and it still hasn't been written...

Anyone want to take a swing at it?
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  My Little Plotpony Thread Three: Electric Scootaloo
Posted by: HoagieOfDoom - 01-14-2012, 10:02 PM - Forum: Other People's Fanfiction - Replies (299)

New thread, as per Word of Bob.

"Bob Schroeck Wrote:Note the conspicuous series of contour wrinkles in the blanket.

I had thought that was from her body. Huh.

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  Turn It Off
Posted by: bmull - 01-14-2012, 05:00 PM - Forum: The Game Everyone Loves To Play - Replies (7)

Turn It Off by Caesars

It hits my mind right through my eyes

It hits my mind right through my ears

It hits my soul right through the air

But I feel nothing but despair

And it just makes me feel so empty

Then it just makes me feel so sad

So can't you please just turn it off?

'Cause it'll never make me glad

That song is eating up my brain

Destroys my world without restraints

It hits me time and time again

Trying hard to be my friend

But it just makes me feel so empty

And it just makes me feel so sad

So can't you please just turn it off?

'Cause it'll never make me glad

And it just makes me feel so empty

And it just makes me feel so sad

So can't you please just turn it off?

'Cause it'll never make me glad

Turns off Doug's
reaction to a song. Could be for just the next song or a time limit. The lyrics suggest only for the next song. A
big problem would be if an enemy found out about the song.

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  One afternoon in the Great Hall at Hogwarts
Posted by: Bob Schroeck - 01-14-2012, 08:33 AM - Forum: Drunkard's Walk VIII: Harry Potter and the Man from Otherearth - Replies (11)

Ron's brow furrowed as he studied the parchment in his hand.  
"Bloody hell.  Why does Professor Sangnoir want to know how much
we *weigh*?"
"Language, Ron," Hermione rebuffed him absently.  "I'm sure he
has a reason.  He's had reasons -- *good* reasons -- for all the
other odd things he's asked us, after all."
"It's just... strange," Harry commented.  "And I have no idea
what I weigh.  I'm going to have to find s scale somewhere."
"I weigh the same as a duck," said a lilting voice from over his
shoulder, and Harry turned to face Luna Lovegood.
He tried to ask the obvious question, but Hermione beat him to
it, with an oddly suspicious look on her face.  "A duck?"
"Why a duck?" Ron asked, rolling his eyes just out of Luna's
sight.
Luna's dreamy gaze grew even more so.  "Why-a no chicken?" she
asked in return, and Hermione's eyes grew large.
"Why no..." Ron began to echo, but Luna blithely continued on as
though he hadn't said a word.
"It's obvious, Ronald.  I weigh the same as a duck, because I'm
made of wood."  She turned her otherworldly eyes more or less in
his direction, and smiled vaguely before meandering off,
apparently aimlessly.
There was a strangled noise next to Harry, who turned to see
Hermione with both hands clapped across her mouth and her own
eyes even larger than before, if that were possible.  "Because
she's *made of wood*?"  Incredulous, Ron shook his head.  
"Mental, that girl.  Positively mental."
Hermione slowly lowered her hands as her eyes followed Luna all
the way out of the Great Hall.  "Right, mental," she murmured in
an odd tone that prompted Harry to glance curiously at her.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  Terra Volta 24-34 Sky Raiders
Posted by: Terrenceknight - 01-13-2012, 05:11 AM - Forum: The Legendary - Replies (3)

Its the WST this week and I'm lookin for interested parties to run it tomorrow Friday the 13th *doom*. As with the Imperious Task force I'll say the gather time will be around 7Pm Mountain time 9 Est. Will wait till 7:30/9:30 to start unless team is full.

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  New on VIP Beta...
Posted by: dark seraph - 01-13-2012, 01:12 AM - Forum: The Legendary - Replies (18)

I22, Death Incarnate

Quote:A change has come over Dark Astoria. Twisted, organic structures rise from the earth. The moon hangs red in the sky. The fog lifts, revealing the emerging horrors of the city in crystal clarity for the first time in years. For the dark god Mot, imprisoned in ages past, is now free of the bindings that sealed his power! The streets crawl with Mot's minions, eager and slavering as the dark god attempts to devour all life on Primal Earth! The call goes out for Heroes and Villains alike to put an end to Mot's designs (or turn them to your own ends!), using the awesome powers tapped from the Well of the Furies!
Issue 22: Death Incarnate is now on VIP Beta! Play, test, and leave feedback for new features and content in this upcoming Issue! Explore a completely revamped Dark Astoria, now a co-op zone for Heroes and Villains! Fight against the Banished Pantheon, the Tsoo, Talons of Vengeance, Circle of Thorns, the new Knives of Vengeance, and more! Experience new Incarnate missions, including the long-awaited Solo Incarnate Path! 
Issue 22: Death Incarnate includes two new Trials: Shivans in Bloody Bay collide with the recently-arrived Shivans that destroyed Galaxy City, in the "Drowning in Blood" Trial for low level characters; meanwhile, Diabolique schemes to steal Mot's powers for herself in the "Dilemma Diabolique" Incarnate Trial! Death Incarnate also brings new mid-level storyarcs to Steel Canyon and Cap au Diable.
And that's just the tip of the iceberg! Check out tweaks made to Power Sets and Archetypes to make them more effective! Death Incarnate brings numerous updates and fixes to Supergroup bases, Enhancements, the Team-Up Teleporter, Mission Architect, and general Missions. Please read the patch notes for full details, and we'll see you in the VIP Beta! 

http://na.cityofheroes.com/en/news/game ... erview.php

And pics Smile


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  Next T9 Costume set - Imperial Dynasty
Posted by: Baseload - 01-12-2012, 10:47 AM - Forum: The Legendary - Replies (6)

[url=http://i369.photobucket.com/albums/oo139/wei_yau/OMGOMGOMG2.jpg]Imperial Dynasty Concept Art
Apparently, this is the new T9 on the horizon.  Concepts look pretty cool.

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