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| In Preparation of Issue 19... (Now on Test) |
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Posted by: Shader - 11-16-2010, 03:14 PM - Forum: The Legendary
- Replies (15)
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As you may or may not be aware, there last little bit there has been an Closed and then Open Beta of Issue 19 on the Beta Server and some talk of it going Live within the week.... (it just went onto Test Server)
In case it does... here is a cut down Prima or Guide for it. The official forums would have the complete version written by Zombie Man.
Warning: Any possible spoilers included at no extra charge.
SPOILERS SPACE
Don't say I didn't warn you.
Stop Reading Now.
Yes that means you.
All clear?
Good.
Lets Begin.
Issue 19
Bugs (oh boy are there some BIG ones) included at no extra charge.
Fitness 101
In is now Inherent in new toons and when you respec. No, you get no new slots. Yes, you can have cake and eat it too. We have no pie. Deal.
Old Fitness Pool still works and the new Inherent Fitness is *Identical* except you get it at lvl 2 and *everyone* gets it.
Incarnates 101 (Notes from Beta are in here)
Go talk to Mender Ramiel in Ouroboros. His arc is for Level 50 characters only. (In beta new toons were level bumped up to 50)
The arc is to unlock the Alpha slot and the only way to do so. (Out of numerous serious attempts, I've successfully done it TWICE solo. On a SO build /SR scrapper and on a Em/Ela Brute. Notice the wording.)
You don't need a team, and you can start teams whenever you so desire. But for some missions... yeah, certain power-set combos will struggle without the tweaks of IOs or teams.
First Mission: Thou Art God... aka: This is how Terrence Knight feels most of the time .
Second Mission: They Be Cloners, Lad... (Tip: kill the clones and use the lava)
Third Mission: There Be Portals! ... (OMG! Infinitely spawning portals. Kill them and/or Pull!)
Fourth Mission: The Shifting Waters ... (Cake walk after the previous mission)
Yes, I'm simplifying the missions and the arc a lot... certain builds (AV killers and farmers) can solo the missions... other builds - Bring Help or Lots of Inspirations or Both. 
I also strongly suggest you read all the mission text at least once, both sides. The writing is some of the best yet and uses full advantage of the branching system and is slightly different on either side. Even past actions outside the arc can change the text.
Incarnates 102
You have unlocked the Mighty Alpha Slot. Well Done. Here - have a badge.
But don't stop now... that's merely 1/10th of the Incarnate System. Now you have to slot it.
How do you slot it? You have to run various TFs, earn Vanguard Merits, fight 50+ mobs or PVP to get Incarnate Shards. These shards will NOT drop unless you have unlocked the Alpha slot.
Repeat after me: To get a shard I will unlock the Alpha Slot first.
Good.
Why slot the Alpha Slot? Two reasons.- 1) To allow access to the 2 new TFs.
- 2) To get some SWEET boosts that bypass ED. 1st level is a GLOBAL 33% End discount or 33% Dam boost or 33% Acc boost or 33% Rec Boost. There are 4 levels of boosts. 2 have been revealed. For more details on the boost and what is needed see the Incarnate UI accessable via the Powers UI.
It suppose to only work for level 50 but might work if exemplared down to 46 or 44 (Hello BIG Bug!)
Which TFs? ITF/STF/LRSF/LGTF/Reichsman/Hamidon/CoP/Mothership raid.
Do I *have* to do a Cathedral of Pain? No. Shards can be crafted into any Incarnate component if that toon has enough. However they can not be traded, sold, emailed, or transferred in any way, shape or form.
Do you need to have something slotted in Alpha Slot before trying Apex or Tin Man? You try fighting at -8 levels and then get back to me. You'll be lvl 46 fighting lvl 54 AVs.
Oh yes... one other benefit of getting the Alpha Slot. You get a Third Build.
--End of Prima--
Comments on Beta:
Oh boy there are some bugs on this one.... most seem to be squashed but some remain...
Anyway, that's what the patches are for.
I haven't done the new TF yet as you need to have something slotted in the alpha slot... and to do that once you have unlocked the slot you have to run a different TF or 2. Rather what I'm using beta for is tossing lvl 50 SOed Builds against the arc and seeing which ones are utter fail... Several builds have sucked so much end it wasn't funny (Spine/Dark/Body Scrapper) while others have been rather surprising (Energy Melee/Electric Armor/Energy Mastery Brute).
When this finally hits live the repercussions are going to be Massive... the entire Incarnate System is the start of something BIG!
You just have to look at War Witch's interview here to see that.
This is slot 1 of 10 and the first 2 levels...and all the possibilities this alone opens up... and the fourth level of this slot involves a level shift!?!
Oh man, this is going to be Huge! This is the start of some End Game Content. This is a direct slap in the face to any who said the game ended at level 50. Particularly when combined with the hints that i20 involves New Technology and New Systems... well... "Hold on to your hats boys, we're in for one hell of a ride."
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| Talking to inanimate things |
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Posted by: ordnance11 - 11-15-2010, 04:27 AM - Forum: Drunkard's Walk V: Another Divine Mess You've Gotten Me Into
- Replies (8)
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I was browsing through Vol 35 of OMG (gee that many volumes already?). I was struck by what Bell said in that volume. Inanimate objects, given enough time, would possess their own will. It's happened often enough in OMG (like the Shinden fighter).. But it only seems to happen if the object in question is near the Norns. Especially, if it's near Bell. So it begs the question. Would Doug's bike end up showing a will of it's own?
__________________
Into terror!, Into valour!
Charge ahead! No! Never turn
Yes, it's into the fire we fly
And the devil will burn!
- Scarlett Pimpernell
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| Morality in my fanfic? |
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Posted by: sparkthatbled - 11-13-2010, 04:19 PM - Forum: Other People's Fanfiction
- Replies (2)
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This is kind of a strange topic to discuss with Riding on Fire, but I thought I wanted to get it out there: how far do I go when trying to turn somebody's morality around without breaking it and turning it into bullshit?
As I wrote before, the heroes of Riding On Fire are part of one of Fred Herriot's stock villains, the Church of Lum. They still believe and worship Lum as a Goddess, they just don't approve of some of the blatantly evil things that Ougi and his priesthood have done to ensure that their Goddess stays under their influence, especially as many of these atrocities (like the cobalt bomb put in Tomobiki in Fred's thread) are kept away from the Niphentaxian public. And of course, they're rebelling, partly because of the disappearance of the Avalonians, but also because of his actions in responding to the incident (enslaving lower class Niphentaxian citizens for the nobility, and use of excessive violence to deal with people who rebel). But this wouldn't really be enough for me, so I decided to flesh them out a little bit more: the protagonists specifically are also part of a group which should exist on Phentax Two, given Fred's occasional mention of the remains of the Church of Hollywood secretly still being active in certain works, not to mention Ganzo dai-Louc but are never thought of: the growing mass of abolitionists, either Lumite or otherwise, who treat their Avalonian slaves as sentient beings and treat them with fairness and kindness, and ship them or any hybrid children they may have with them (as Niphentaxian-Avalonian hybrids are heresy, according to Fred) off planet.
So what about antagonists? I believe that, unless Fred suddenly decides to magic up an excuse, simply overthrowing Ougi and expelling the undesirable elements from the Church of Lum are not going to heal Phentax Two's standing with the universe at large. The protagonists are travelling to the Federation in order to find out two things: who was responsible for the destruction of Phentax Twelve and the fleet, and to see if the Avalonians would forgive them for their broken system. They're also bringing video evidence of the cruelty that Ougi and his Priesthood, as well as the other ruling classes, have visited on the lower class citizens by the damage wrought by the disappearance of the Avalonians, as well as the rising death toll.
I have a couple in mind, myself. The Sagussans probably would be too caught up in finding their Daite'cha again, and would probably think our heroes' too small fry to ignore, apart from Our Lord Ataru occasionally seething over their progress across space, but they fear they can't touch them because of the virtue of their mission. The Federation would openly condemn the protagonist, but secretly support them, sending supplies, ammunition, vehicles and such. The Zephyrites are busy with other things. That leaves my two antagonists: the Yehisrites and the Noukiites.
The Yehisrite antagonists are basically consisting of one person and his private fleet: Sheko, the Mad Prince. Fred basically wrote him to be Ataru's fearsome guard dog in the Federation: he's apparently supposed to be this heroic Boisterous Bruiser who openly flouts conventions and does what he wants to help Ataru, because he knows that nobody can touch him. But he beheads a Niphentaxian ambassador in his first episode, without even giving him the chance to explain, admires Ryofu Hosen massacring several Niphentaxian ships, and basically cows the Federation from doing anything that might interfere with Ataru, the Sagussans, or the VEDF.
So in my minds' eye, Sheko's not just the Mad Prince because he flouts the Yehisrite laws and traditions: I guess I could say he's an intergalactic Complete Monster. He once glassed a Federation colony. He killed a large transport of Vosian soldiers, despite little linkage to the dictatorial Mikado. He took part in the first Colony Four massacre, with only his swords as weapons, and killed not only the Mikado's troopers, but also several bureaucrats and office workers, because he believed they were equally guilty for just being on Colony Four in the first place. He sometimes shoots down random civilian ships for fun. That kind of stuff. Well, maybe not the last one.
But the thing is, not only will he own up to it, he will do it with the point of his sword against your throat, and several of his crack troops training their guns on you, your friends, and your family. So, when our Niphentaxian heroes steal an experimental destroyer-carrier and make off to the Federation to call for support to heal their blasted planet, Sheko is busy gunning his fleet to make sure that them, and any other Niphentaxian who dares leave the planet, are wiped from existence. That's what I'm seeing in Sheko, in regards to Riding on Fire. I'm worried that this might be taking it a mite too far, and breaking suspension of disbelief, but that's what I see in how Fred wrote Sheko, anyway...
The Noukiite antagonists are more simple. They are not outwardly bloodthirsty like Sheko is, or fear-ridden and spineless like the Federation apparently is. The Noukiites are simply far too steeped in their own traditions, and too entrenched in the point of view of their friends, that they cannot see any other points of view. They are an isolationist race whose first contact with other beings was with the Urusians, who took over their home due to them losing the tag game. However, thanks to some bum moves, the Noukiites were mistreated under Urusian rule, and promptly rebelled. The Noukiites now absolutely hate the Urusians, and the Federation, due to this one bad time in their history.
Thus, in the Noukiites state of mind, the Urusians are basically evil, and everyone associated with them are evil by proxy. This includes the races of the Federation, which is a bit of a projection, and the Niphentaxians, which is less so. The past history with Uru and their invasion has poisoned Noukiite relations with the Federation that it is not so ridiculous to suggest that, with the right amount of charisma, a person could convince a Noukiite to do practically anything that they wish them to do, if they are aligned against the Urusians, or if they know the Urusians hate them. Add to that the fact that the Noukiites have the absurdly powerful Dragons on their side, and you have a right royal pain in the ass for the Federation.
And when they discover that our Niphentaxian heroes are out in space on their quest for penitence and redemption, they seek to stop it due to their own short-sighted beliefs, and placing their trust in Ataru, who dearly wishes to see them dead.
That's what I've got right now. Like I said, I'm wondering if I should tone all this down in order to keep people from breaking suspension of disbelief, when this is coming after what Fred has written for his thread...
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