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  How To Get Your Kids Into Mecha/Battletech/Etc.
Posted by: Bob Schroeck - 10-06-2010, 03:18 PM - Forum: General Chatter - No Replies

http://gizmodo.com/5654265/the-kids-wal ... h-for-kids]Buy them this.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  xkcd - speaking of maps
Posted by: robkelk - 10-06-2010, 03:09 PM - Forum: General Chatter - Replies (3)

Remember xkcd's old http://xkcd.com/256/]map of the Internet's communities?

http://xkcd.com/802/]It's been updated.

(It seems we didn't make it onto the map, though...)
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  This don't bode well
Posted by: Rod.H - 10-06-2010, 10:58 AM - Forum: General Chatter - Replies (1)

For awhile, due showing interest in the nook, I've been recieving advertorial email from Barnes & Noble. Sometimes it's had something interesting, sometimes not. A little bit better than the ones I've been receiving from Amazon, mostly about deals on powertools.

Well, today's B&N one's a doozy, they've unleashed on the ebook users the masses from the Pit of Voles. That's right they've opened the channel to let everyone* self-epublish.
I'll just link to the http://pubit.barnesandnoble.com/pubit_app/bn?t=support]FAQ page might make it clearer.

I think I'll just stick to what comes from normal channels for now, cause what I saw was repackaging of public domain titles and stuff I'd not touch, even from usenet alt.* groups "DYO!" indeed.

*meaning US citizens

--Rod.H

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  Crossing Lines
Posted by: Unicorna - 10-06-2010, 09:49 AM - Forum: The Legendary - No Replies

Fate,
clad in her usual slim black power armor walked out of the Giza with a
request from Jimmy Sonata, before a not-so-random casino goer approached
her with a slip of paper. She accepted it and waited silently for the
man to leave before going outside and leaping to the top balcony of the
pyramid to read the message in privacy. Within ten minutes, she’d read
through it twice, making sure she missed no details, then pulled a small
zippo from a compartment at her hip. A quick flick of the lighter set
the note on fire, letting the ash fly away on the breeze.

So
this ‘Swift Cut’ had finally decided to be up front with what she
wanted. The woman had been pinging all of Fate’s contacts for almost a
week, but never directly got in touch with the Scimitar herself. Until
now. It seemed that Swift Cut had been an assassin in the Whispered
Hand, a little-known band of killers, and wanted out. Furthermore, she
was willing to pay hard cash for someone to get her into Faultline and
PPD custody. Why a trained assassin needed hired help for what was
effectively as easy as crossing the street was a question the note
hadn’t answered, but everyone had their own reasons behind what they
did.

And
truthfully, the job and the pay didn’t really matter to Fate. The last
time she had been in Paragon City was when she saw the girl, Nanoha. And
since then, she hadn’t been able to get the girl’s face out of her
head. There were better chances of finding a needle in a haystack than
finding her again. But at least she could get back into Paragon City,
and on her own this time. The other Scimitars were the closest thing she
had to family, but sorting out why she kept thinking of the little
silver armored Sabre would be difficult enough without dealing with
their annoyingly accurate teasing.

The
client was waiting in Sharkhead, near the sewers that would take them
into Faultline. If the Whispered Hand knew she was there, it would be
troublesome. Both for Fate’s potential paycheck, and because Swift Cut
was currently her only “in” to get into Paragon on business. As long as
she was alive, the PPD would tolerate Fate’s presence as her bodyguard.
So it remained to Fate to keep the woman so.  In the golden flash of the
Ouroborous portal, Fate disappeared.

A
few minutes later, she was at the grate that lead down into the sewers.
Muffled voices, including her client’s, suggested that the Whispered
Hand had beaten her here. Dropping into the murky water without
preamble, Fate leaped at the two Tsoo that were harassing an Asian woman
in a simple red dress. Her dual sabers lit up brightly in the dim
light, leaving the two ink men senseless on the floor in seconds, the
gangsters having hardly had time to realize she was there. She looked at
Swift Cut, her expression hidden behind the golden visor. “You know
it’ll be extra for the rescue, right?”

Swift
Cut sighed in irritation, but nodded her assent. “All right. I just
want to get out of here in one piece. I knew what I was getting into,
but the people I killed... I can’t sleep anymore because of the blood I
see on my hands every time I close my eyes. I see their faces and hear
their cries all-”

“Hey.”
The swordswoman interrupted her, an irritated note in her voice. “Price
is going to go up more if I have to listen to your life history. Let’s
get moving before your ex-buddies send more Tsoo after us.”

The
woman came up a bit short at having the flashback interrupted, but
nodded, following Fate as she walked further into the sewers. Fate kept
alert for the sound of Tsoo ink men coming up on them, disposing of a
few more sets of them before they came into a large room where a man not
wearing the standard cut of Tsoo robes was waiting for them. Swift Cut
stayed behind her, but whispered a warning. “Careful, he’s another
assassin.”

“I
never would have guessed.” Fate said dryly as she walked up to the
Whispered Hand assassin, keeping her energy sabers up in a guard
position.
“We
have nothing against you, Zanbar Scimitar. Silent Blade only wants
Swift Cut back.” Despite wearing his own mask, the man’s eyes were
visible as they focused on the woman in red. “She wants you and the item
you’re carrying.”

“Never!” Swift Cut spat back.

Fate
briefly wondered about this ‘item’ he mentioned, before putting that
out of her mind and taking a threatening step towards him. “You heard
the lady, no deal. Get out of our way, or I’m taking you down.”

“I’m
afraid you leave me no choice.” Fate felt the Herald’s mind weigh down
on her own, a psionic attack that would have quickly disabled many a
lesser fighter. In her case, however, it lasted for a split second
before bouncing off her own mental defenses like a faint gust of wind.
The man’s eyes widened behind his mask for the few seconds he had before
Fate lifted her swords up and casually showed him the error of his
ways.

Three
more assassins proved about as easy to dispatch on their way through
the sewers before they reached the gates to Faultline. Fate held them
open as Swift Cut climbed through, before sighing as she sighted yet
another Whispered Hand assassin waiting for them on the other side.
“Another of you? Your boss is either stubborn, stupid, or both.”

The
man with the large hat instead looked at Swift Cut and spoke to her
directly. “Your sister only wants you and the item you carry back.”

“Sister?” Fate asked the woman without looking away from the enemy, hearing a sigh in response.

“What ‘big sister’ would turn their ‘little sister’ into a trained killer? No, she’s no sister of mine!”

“She
won’t be happy to hear that.” The Crescent pointed out, before he
leaped forward, only to be intercepted by Fate’s swords. It took her
almost a full minute to disable the man, after which she used her sword
to cut a swatch of cloth off his pants. Walking over to the water’s
edge, Fate leaned down and dipped the cloth into the water, cleaning off
her boots as Swift Cut followed her example, washing the sewer gunk off
of her own shoes and legs in the clean water.

“You
never mentioned you were pulling me into the middle of a family
conflict.” Fate said. There was no immediate response, so Fate continued
her cleaning until the other woman finally spoke up.

“The
leader of the Whispered Hand, Silent Blade, is my sister. She taught me
everything I know, but I never was able to handle the actual killing
and deaths. The last time, she sent me after a woman with a two year old
child. I couldn’t do it, and told her as much. I left that day and
contacted the PPD for asylum.”

“Hmm.”
Fate summarized eloquently, refraining from further comment. She was
paid to protect this woman, not listen to her entire life story. And if
that was all there was to this family business, it was unlikely to alter
the job at hand. Deciding her boots were as clean as they were going to
get for now, Fate threw the dirty cloth back onto the unconscious
Crescent and began walking up a ramp. “Lets move. The sub from the PPD
will be here soon, and I don’t want to be here when they arrive. They
might get too curious for my tastes.”

Swift
Cut quickly put her shoes back on and followed the woman in the armor
until they got to a barge that was parked on the water. There was a
transponder standing on the edge of the floating platform, but between
them and it stood a woman with a silver katana and gray outfit. Swift
Cut gasped. “No..not here...”

Silent
Blade stepped forward, lethal intent in her every movement, far more
than her previous hirelings. “I’ll say this one last time, Zanbar
Scimitar. Leave. This business doesn’t involve you. The item she carries
is pure evil, and terrible misfortune will happen if she leaves with
it.”

Fate merely shrugged, the display doing nothing to intimidate her. “Her bank account makes it my business.”

The
leader shook her head, almost sadly. “That is unfortunate, then. We
will have to settle this the hard way.” Quicksilver light flickered off
her blade from the moonlight filtering down from above before the two
clashed, sparks of light flickering off where Fate’s energy blades
clashed against the resistant alloy of Silent Blade’s katana. However,
as fast as the assassin was, Fate had more raw power, and began to press
her advantage.

Sensing
the disadvantage, Silent Blade switched tactics, attempting to rattle
the armored Scimitar. “I’m going to make you regret taking this job,
Zanbar Scimitar! You should have left when you had the chance. Now
everyone you ever cared about will die on my order, and you yourself
will beg me to finish it quickly before I’m done.”

Sky
blue eyes above silver armor flashed through Fate’s mind at those
words, followed by the images of a dozen casual scenes sitting around
the Lair. And of the fact that Silent Blade was threatening them over
nothing more than some stupid family feud. Silent Blade had a half
second to see the Scimitar blur into motion before an armored elbow to
her solar plexus robbed her of breath and staggered her. A second later,
an armored gauntlet wrapped around her throat, lifting her a foot and a
half in the air with casual effort and leaving the assassin gasping for
breath, suddenly aware of how easily that armor could end it with a
simple squeeze. Where had that speed come from?

Leaning
in close, the Scimitar’s visor faded into transparency until the other
woman could see the red eyes within snapping with fury. Silent Cut cried
out for Fate to stop, but the blonde didn’t even hear her.

“This
was just business. I don’t have any interest in your family problems,
or that item. I’m just here to do my job. But if you bring the people I
care about into this, I will find you. And when I do, it won’t be me who is begging to have it over quickly. Do you understand?”

Silent
Blade glared back at her before disappearing in a cloud of gray mist.
Behind them, a group of ink men ran down the ramp onto the barge.
Without a moment’s hesitation, Fate cut them down, blood hissing into
steam off the ionized field around her energy blades or splattering
darkly on the black armor she wore, too angry to bother with the
attention needed to disable them non-lethally. Swift Cut hung back and
watched the Scimitar work, shivering at the ruthless change in the
woman.

Silent
Blade used the distraction to attempt to attack Fate again, but the
ambush smashed headlong into Fate’s mounting anger like a wall. The two
of them clashed blades with breathtaking fury for almost five minutes,
but while Silent Blade was tiring, Fate was hitting harder with every
strike. As Fate was about to make the swing that would kill the woman,
her sister jumped up and grabbed her arm. “Stop it! I don’t want her
dead!”

Only
very well-honed skill prevented the blade from slicing through Swift
Cut as Fate threw the woman back on the ground, stepping to the side so
she could see both sisters. “I may be angry with her, but I don’t want
her to die. She’s my sister. I just want to leave and not be expected to
kill people myself,” the younger woman said, staring back at Fate
defiantly despite the fact that the Scimitar could clearly kill her
without even trying.

Silent
Blade looked up from where she was on the ground, spitting out a
mouthful of blood from where one of Fate’s punches had split her lip.
“Fine. Leave. Give me the item, then go and never return.”

In
the water, the top of a submarine appeared, a man in a red and white
outfit opening the top hatch and looking out. Fate glared at him, simply
daring him to come closer so she could deal with him too. He didn’t
take the hint, instead simply waving at Swift Cut for her to come. She
nodded back at the Freedom Corp soldier, hesitating for a moment before
she pulled out a small statue and set it in front of the prone woman .
“I’m sorry, I didn’t want you to see this. To have to deal with it. But
if you insist, you can have it.” Without another word or backwards
glance, Swift Cut walked over to the sub and entered it, the soldier
sealing it behind them before the vessel vanished beneath the waves
again.

Fate
looked down at Silent Blade who was staring at the statue and had
opened a sealed compartment on the bottom. Inside was a sheet of paper
which she took out and read. In moments, the woman was as pale as the
paper she was holding. “No... Father...” A sob escaped and she didn’t
even seem to notice anyone else was there. Killing her now would be
child’s play, but looking down at the broken woman changed her mind.
Fate didn’t feel the need to kill her. She just felt tired. And bloody.
Reddish brown stains from the Ink Men from earlier still dotted her
hands and armor. And beyond it, sky blue eyes flitted across her mind
again, their intensity more burning than before.

Fate
left the assassin behind, walking away to find a place where she could
change out of her armor and into her street clothes. There would be
plenty of spots down here in the docks to find a hiding place for the
armor. A half hour later, a woman dressed in leather with long blond
hair and blood red eyes walked up the road that would eventually take
her to Skyway City. The path before her would take her into the city
she’d only visited once before, but where the girl whose eyes were
seared into her mind was. Where Fate felt herself being pulled towards
even now.

She’d find out why. Somehow.

***

Nanoha
stirred in her bed, blinking as she looked over at the moon hovering
behind a sheer silver sheen of clouds. Below it, the urban sprawl of
Steel Canyon stretched out, still filled with never sleeping activity.
Nanoha ignored the view for the most part as she reached out to finger a
piece of matte black armor, edges no longer the red hot they’d been
when they’d been blasted free of that girl...Fate’s... armor. Crimson
eyes, firm yet lonely, danced in her mind. It was why she’d been
training so hard. To get to the point where she could see her again.
Which meant being strong enough to go to the Rogue Isles.

So why did she feel like something was coming sooner than that?
**Thanks to OpMegs for taking my original outline and turning it into a real story.**

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  Lookin for a cameo list
Posted by: OpMegs - 10-06-2010, 08:11 AM - Forum: The Legendary - Replies (11)

So, with Lifestyles of the Rich and the Famous swinging into full gear, I'm looking for potential cast expanders. Mostly, this is just so I don't have to use Riptide, Stern, Warrant and the rest every time I need Powers Division folks, but there's places for others.

What I need is essentially this:

Character Name
Allegiance (if complicated, feel free to expound)
Major Contact Arcs involved in (Kang, Tunnel Rat, etc.)
Any further side notes of importance

Note: Subfactions are also useful for me to know. The Crusaders aren't going to be entirely quiet in this little fracas, after all, and they're unlikely to have their Powers Division members stay quiet while Sylia's making a big noise on the surface.

I note that this list isn't going to get used in its entirety. It's more just so I have a box full of things I *can* use rather than a bunch of parts I *will* use. But I'd rather use a character that's already there and slots in just so than have to make up PPD Interrogator John Smith or such.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

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  Hybrid Drives. Combining speed and acceleration
Posted by: Dartz - 10-06-2010, 07:03 AM - Forum: Fenspace - Replies (3)

In part inspired by the Jet/Rocket combination prototypes such as the NF-104 or the Saunders Roe SR.177. What happens if you stick a speed drive and an acceleration drive on the one spacecraft?

The way I figure it

1: The acceleration is additive on top of the speed drive. You rattle around, shudder a bit, and then bang, you're accelerating at some g north of .2 for as long as you have fuel in your boosters. It's not easy to control, and requires The Right Stuff to stop from going spinning through space out of control. When the drives cuts out, you rapidly drop back down to .2 (or thereabouts).

2: The acceleration drive merely reduces the power draw on the speed-drive, which finds it has an easier time of maintaining an absolute velocity for a bit.

3: Something else.

Storywise, why would you want to do this? Well.... because it makes for an interesting space craft. One that has a massive turn of speed.... but for a very short period of time. Who'se only really advantage is it's boosted speed. It's probably a pig to fly fast because of it.

And I always liked The Right Stuff....

Basically, my thoughts are something like:

Quote:JF-21
Basic airframe: Handwaved Mig-21bis
Engine: 1 speed drive(rating .18c). 2x acceleration drive boosters. Limited .19C
Armament: 1 20mm coilgun 2x underwing hardpoints.
Purpose: Point Defence Interceptor
Crew: 1 pilot.
Life Support: n/a
Primary User: 12 Colonies of Kobol. Various Belter Colonies.
Introduced : Prototype 2021

The name gives the original intent behind the JF-21 project. Jet Fighter, model 2021, recalling Automat Kalashnikov, model 1947. The aim was to creat a flying AK-47... a simple, fast space-fighter that could be built by anyone, and maintained by anyone. A fighter that would bring power to anyone cheaply. Rather than being produced for sale solely by the {{designer}}, the plans would be licensed cheaply, with the proviso that any constructed JF-21 should be able to swap parts with any other JF-21, regardless as to whether they were built by Rockhounds, Hepheastus, Scorpian yards, or on Backarsabeyond mining colony out in the main belt. In that regard, the project was a success.

Unlike it's assault-rifle inspiration, the 21 has never achieved widespread popularity. The spacecraft is difficult to handle at speed, and developed an ill reputation early in it's lifetime that it never quite succeeded in losing. The main users of the type are the 12 Colonies of Kobol, who appreciate the 21's lack of onboard computers beyond that bare minimum, lack of AI integration, and lack of any comm's beyond basic lightspeed radio. The raw speed is a secondary bonus to hotshot BattleStar Pilot's. Colonial manufactured 21's generally carry the nameplate Viper MkII, and differ from the prototype by mounting the refuelling probe on top of the nose, rather than underneath, and an added arrester hook for landings on a Battlestar.

------ more info.

Based on on airframe of a Mig-21bis purchased surplus from the Indian airforce, the JF-21 is astonishingly crude and simple for a Fen combat aircraft. It''s design emphasises absolute speed at the expense of maneuverability, or hard hitting armament. The aim was to create a cheap, lightweight and most of all simple point-defence interceptor that could chase down almost any other spacecraft short of the Magnificent Midnight. Anything unnecessary for going fast or fighting has been stripped from the craft... and two acceleration boosters have been fitted, mounted on the tip each wing.

The 21 has no onboard AI, or computer assistance to the controls. It has no interwave receiver and only a basic lightspeed radio as standard. It doesn't even have a life-support system, the pilot is either required to wear a pressure suit in the cockpit, or be an android not needing oxygen. The navigational computer and radar system are shared with the older F-EZig, with which the 21 also shares the same basic basic armament of a coilgun and 2 underwing hardpoints capable of mounting most standard missiles.

Most of the cockpit instruments are just modified versions of the originals, with the machmeter recalibrated so that it now reads in fractions of C, redlining at .19. The original radar screen was replaced with a simple TFT display that can switch between the spacecraft's navigational computer, or combat radar. Most everything else in the 21 is done through a combination of analogue gauges, chunky switches that thunk satisfyingly and indicator lights lit by incandescent bulbs.

Handwavium use was restricted to the airframe and the main engines. Everything else is either carried over from the original aircraft design to the point where a good few parts remain compatible, or has been newly built out of hardtech.

The 21's big trick is it's hybrid propulsion system, based on high-speed research craft. Already fast with it's speed drive, the acceleration drive boosters bring it up into the real high-speed class. The 21 is one of the fastest regular production spacecraft in Fenspace, although with only a few minute's endurance at top speed. However, rather than using complicated drive field control to adjust exhaust gas velocity, the 21 uses the simple expedient of mounting a pair of acceleration drives on the tips of each wing, and adjusting the speed-drive field so that both thrusters are just outside the field's effect.

This speed comes at the price of maneuverability and control. The 21 is slow to change direction at high speed and prone to snapping into a hard to recover tailspin if the Pilot applies too much control authority. Also, having the boosters outside the drive field stresses the wings a great deal, causing the tips to flex as the 21 increases speed. With the boosters burning, this flexing changes the angle of thrust of the engines slightly, upsetting the aircraft's controls and generating a strong vibration. There is a danger that if this continues unchecked, an engine could snap off, throwing the 21 into a high-g flat spin due to the differential drag and thrust. The second prototype was lost in just such an accident, however the Pilot was able to eject safely.

Because of this, a safety system is fitted to all production models cutting booster and engine power at .19c or if wing-flex exceeds certain limits. There have been no engine-loss accidents reported on 21's fitted with this system. Rumours fly of unrestricted 21's being tracked at much higher speeds....however, these rumours remain just that.

The 21 can be flown on just it's acceleration drive alone, with the speed drive off-line. They are usually ferried out to their customers this way.... firing the acceleration drive only, and coasting the rest of the distance to the destination. The speed drive is then only used for braking at the end. This allows the 21 to travel a great distance economically, even if it's far from the most luxurious way to get around. Ferry pilots often wear nappies in their pressure suits for a reason.

Tactically, the spacecraft is unsuited for a dogfight, having poor high speed maneuverability. Slower, more maneuverable spacecraft such as the TIE or even an old F-Ezig can easily defeat a 21 caught at low speed, the 21 looses speed too fast in low speed turns. The 21's big advantage is it's raw velocity and acceleration advantage, and pilots are encouraged to make high speed hit and run passes on targets, firing their missiles on one enemy and then escaping. As a point-defence aircraft defending against attackers, it excels... however for longer patrols or interceptions, the 21 risks running out of legs fast, unless it is refuelled inflight, or tied to a mothership.

The 21 has yet to appear in in common use, with only the 12 Colonies being a major user of the type, most factions prefer either almost-as-fast Ga-15's and TIE's or Thunderhawks if they need speed, and an F-EZig if they need something simple and reliable.

Attributes:
Missile with a Man in it: The JF-21 is best described as a big engine, a big booster, small wings, a pilot and not much else. It's fast as hell, but isn't even fitted with a life support system, never mind an onboard AI or even a flight control computer. The pilot is required to wear a pressure suit. Instrumentation is basic, simply a modified version of the original aircraft's analogue gauges. The radar system and navigational computer are taken directly from an F-Ezig, and aren't hooked into the craft's controls.

Analog girl in a digital world: The 21 lacks any sort of computer control system for an AI to interface with, the craft's controls are mechanical... stick inputs directly activating thrusters, or hydraulics actuating the Jet's aerodynamic controls. If an AI wants to pilot a 21, they must have a humanoid body.

Tough as Nails: Bigger than an F-Ezig, with a simple but robust construction, the 21 has an astonishing ability to absorb punishment and still limp home. There's very little to actually damage. Maintenance is simple enough, and many parts in the cockpit can be swapped straight with it's terrestrial cousin. New parts can be manufactured easily by any reasonably competent gadgeteer with access to basic machine tools. Or duct tape.

Short legged: The 21 only has a range of about 2AU on speed-drive power... though ferry range is unlimited through use of the acceleration drive.

Blazing arrow: The two boosters give an acceleration drive boost for about ten minutes, adding on top of the 21's current speed. While the boosters are burning the 21's maneuverability is severely restricted. A skilled pilot can adjust the vector slightly, but doing so risks throwing the spacecraft into a difficult to recover spin.

Quirks
Fishbeds Fishbeds, roly poly Fishbeds: The 21's maneuverability improves notably if the Pilot is listening to Fish Heads by Barnes and Barnes. However, though you can ask a fishbed anything you want to, they won't answer because they can't talk... the 21's radio system is disabled for the duration of the music. The pilot should also test SAN the longer it is playing.

The Right Stuff: Lacking any sort of AI assistance, the 21 is not an easy spacecraft to fly. The 21 will refuse to start it's engines for a pilot it feels is incapable of handling it's performance. It seems to prefer pilots who have previous flight or combat experience, though this is by no means a guarantee or requirement. Needless to say, some Fen who consider themselves hotshot pilots have gotten nasty surprises. The 21 is a very different animal when compared with an F-EZig or TIE.

Shake, rattle and roll: When approaching it's top speed, the 21 starts to shake like it's been driven over a rough road at high speed, threatening to get out of control. Instruments vibrate and blur becoming difficult to read. Panels clatter loudly in the cockpit and non-critical nuts and bolts will come lose and drop to the floor. Not normally dangerous... provided the pilot doesn't exacerbate the effects, but can be extremely distracting.

Screaming Demon: Sound may not travel in a vacuum... but somehow, people are still able to hear these things approaching on an attack run, passing with a sound often described as like a crack of a whip, mixed with a banshee's howl and a thunderous boom. They're even louder in an atmosphere.

You must Think in Russian: Most of the instrumentation is untranslated from the original Cryllic, except for a few notes here and there where it's absolutely important. What onboard computers there are default to Russian on startup, and must be changed each time. The setting never sticks. A cheat-sheet is usually provided, though it isn't always comprehensive. Pilot's seem to learn quickly what everything means anyway.

Actually, come to think of it... the speed boost can be negated if need be. The infinite cruise range coasting to your destination is handy enough on it's own for what is otherwise a lightweight, short legged, missile carrier. Even if it's not exactly comfy for the pilot in their flightsuit. Or hardsuit.

What do ye all think? Or would a hybrid drive do something else? Another possibility is the A-drive allowing the 21 to sneak up on a target emitting minimal power before lighting it's mains and surprising it.

EDIT: Made a few changes based on Cobalt's suggestions. Added a hard figure for the speed-drive. Still not sure who actually designed the thing originally.
________________________________
--m(^0^)m-- Wot, no sig?

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  Need a map of Europe?
Posted by: robkelk - 10-06-2010, 01:10 AM - Forum: General Chatter - No Replies

Of course you do. http://alphadesigner.com/project-mappin ... types.html]Have a whole bunch.

(Spotted on the SJGames forums.)
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  Mass Effect 2 Insanity Speed run on the Collector Base (video)
Posted by: Logan Darklighter - 10-06-2010, 01:07 AM - Forum: General Chatter - Replies (2)

 Have you guys SEEN THIS?!

I got pretty effusive in the comment I just left (sheepish grin), but this guy deserved the praise.  

Quote:"I've played Vanguard myself. So far it's my favorite class. I've even seen impressive footage of them before, but I have NEVER seen ANYTHING like THAT!
You got STRAIGHT into every collector's face and PWNED them! And put a BOOT so far up Harbinger's ass that when he disintegrated each time you were HIGH-STEPPING!"

I didn't even know that Tali HAD any dialog like "Everything is fine, Shepard, I'll call you if I need anything."  O_O 

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  Issue 19 details ae up
Posted by: Baseload - 10-05-2010, 08:25 PM - Forum: The Legendary - Replies (17)

And they sound tasty. 
http://www.cityofheroes.com/news/game_u ... rview.html

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  O Siem
Posted by: Proginoskes - 10-05-2010, 05:44 PM - Forum: The Game Everyone Loves To Play - Replies (1)

The Inuk singer/songwriter Susan Aglukark wrote the song "O'Siem".

Quote:O Siem

We are all family

O Siem

We're all the same

O Siem

The fires of freedom

Dance in the burning flame

Siem o siyeya

All people rich and poor

Siem o siyeya

Those who do and do not know


Siem o siyeya

Take the hand of one close by

Siem o siyeya

Of those who know because they try

And watch the walls come tumbling down

O Siem

We are all family

O Siem

We're all the same

O Siem

The fires of freedom

Dance in the burning flame

Siem o siyeya

All people of the world

Siem o siyeya

It's time to make the turn

Siem o siyeya

A chance to share your heart

Siem o siyeya

To make a brand new start

And watch the walls come tumbling down

O Siem

We are all family

O Siem

We're all the same

O Siem

The fires of freedom

Dance in the burning flame

Fires burn in silence

Hearts in anger bleed

Wheel of change is turning

For the ones who truly need

To see the walls come tumbling down

O Siem

We are all family

O Siem

We're all the same

O Siem

The fires of freedom

Dance in the burning flame
Effect: This is probably influenced by the context in which I first encountered the song (the chorus appeared in a YA fantasy novel as a kind of anthem for the good guys in the final battle), but I see this granting Doug and his allies within AoE a confidence (and possibly competence) boost based on the number of allies within AoE other than themselves, and the strength of their connection to each other: it has no effect if Doug is going it alone and is only marginally useful in an Enemy Mine situation, but a collection of friends he made on the Walk would make it quite useful and a group the same size from Warriors Alpha would make it absurd.
Still, this song would only be useful in situations where the emotional or psychological battlefields are very important ones. The effect doesn't grant any actual fighting capability; it just makes Doug and his allies resistant (or with Warriors Alpha, completely and unwaveringly impervious) to feelings of hopelessness, emotional isolation, excessive fear, and related emotional and psychological hindrances.
Alternately or additionally, "O'Siem" could break any mind control or More Than Mind Control that turns someone against their loved ones.

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