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| Anime Licence Watch |
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Posted by: robkelk - 04-26-2009, 04:13 PM - Forum: General Chatter
- Replies (2)
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Figured I'd start a more generic thread about anime titles being licenced, so folks can add to this rather than start new threads every time a title's picked up.
First up: http://www.animenewsnetwork.com/encyclo ... hp?id=8033]Rental Magica - http://rental-magica.rightstuf.com/]Right Stuf
A fun little modern-magic series, reminiscent of Ghost Sweeper Mikami or Phantom Quest Corporation. And Right Stuf doesn't play silly buggers with their encodes, "forget" to add extras, or force people to watch ads before displaing the DVD's main menu. On the flip side (not that I care), it's sub-only. I'm happy...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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| 5 years and counting... |
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Posted by: Shader - 04-26-2009, 02:11 PM - Forum: The Legendary
- Replies (6)
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Anyone see this announcement on the forums?
City of Heroes® 5 Year Anniversary Celebration!
5 years... my how time flies.
There's only one problem about the time when Positron is due to do the announcement...well if my timezone conversions is right, it's going to be 1AM to
2AM Australian EST. Fanatic I may be, but doctor's orders are doctor's orders - I'll be asleep.
Shader
(That's besides the fact I'll be away for the week... :p)
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| Unbreakable Glass - Ice/Ice/Ice Defence Blaster |
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Posted by: Acyl - 04-26-2009, 07:51 AM - Forum: Build Advice
- No Replies
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Something I'm toying with. Not certain if I'll actually do this, but it could be potentially interesting.
My current build for Glass Lass (Ice/Ice Blaster) is very much focused on holds. Which is fine for regular content, but in the MA...there's a heckova lot of custom critters with mez protect, and most ranged enemies can blast you while mezzed anyway, since they have blaster-style defiance...
So this is a possible alternate build, which places less emphasis on the control abilities. What it has is 42% Ranged Defense, and 23.5% Smashing/Lethal Defense (which covers most melee). 15.8% AoE defense also.
This build should also be able to keep things at a distance, even if they can't be held/immobbed - it retains some slow powers and ice patch. Also has Hibernate as a panic button.
It is possible to boost Ranged Defense up to 45%+ with these power selections, but that'd involve sacrificing slotting on the attack and control/debuffs. For instance, I could pull the slots from Chillblain, and instead put a full Numina set in Health and another Thunderstrike set in Bitter Ice Blast. That'd exceed 45%. Not sure whether it's worth the cost to the powers, though. What do you folks think?
Thoughts? Does this sound good? Am I out of my mind?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Glass Lass Defence: Level 50 Science Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Chilblain -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(13), TotHntr-Acc/EndRdx:50(13), TotHntr-Immob/Acc:50(15), TotHntr-Acc/Immob/Rchg:50(15), TotHntr-Dam%:50(17)
Level 2: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 4: Frost Breath -- HO:Centri(A), HO:Centri(37), HO:Centri(39), Acc-I:50(39)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(40)
Level 8: Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(29), Lock-Rchg/Hold:50(31), Lock-EndRdx/Rchg/Hold:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-%Hold:50(33)
Level 10: Swift -- Run-I:50(A)
Level 12: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(37)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17)
Level 16: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(23)
Level 18: Bitter Ice Blast -- HO:Centri(A), HO:Centri(19), HO:Centri(19), SipInsght-Acc/Rchg:50(21), Decim-Acc/EndRdx/Rchg:40(21)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(40), EndMod-I:50(40)
Level 22: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(43), RechRdx-I:50(45)
Level 24: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(25), RedFtn-EndRdx/Rchg:50(25), RedFtn-Def/EndRdx/Rchg:50(27), RedFtn-Def:50(27), RedFtn-EndRdx:50(43)
Level 26: Combat Jumping -- DefBuff-I:50(A)
Level 28: Shiver -- P'ngTtl-Dmg/Slow:50(A), P'ngTtl-Acc/EndRdx:50(29), P'ngTtl-Acc/Slow:50(39), P'ngTtl-Rng/Slow:50(42), P'ngTtl-EndRdx/Rchg/Slow:50(42), P'ngTtl--Rchg%:50(43)
Level 30: Bitter Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(33), Lock-Rchg/Hold:50(33), Lock-EndRdx/Rchg/Hold:50(34), Lock-Acc/EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(34)
Level 32: Blizzard -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(50)
Level 35: Freezing Touch -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(46), Lock-Rchg/Hold:50(46), Lock-EndRdx/Rchg/Hold:50(48), Lock-Acc/EndRdx/Rchg/Hold:50(50), Lock-%Hold:50(50)
Level 38: Ice Patch -- RechRdx-I:50(A)
Level 41: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(42)
Level 44: Snow Storm -- Slow-I:50(A)
Level 47: Frozen Armor -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(48), DefBuff-I:50(48)
Level 49: Hibernate -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 5% Defense(Fire)
- 5% Defense(Cold)
- 21.9% Defense(Energy)
- 21.9% Defense(Negative)
- 2.5% Defense(Melee)
- 36.3% Defense(Ranged)
- 10% Defense(AoE)
- 2.5% Enhancement(JumpHeight)
- 7.5% Enhancement(Held)
- 2.5% Enhancement(JumpSpeed)
- 5% Enhancement(Immobilize)
- 2.5% Enhancement(FlySpeed)
- 41% Enhancement(Accuracy)
- 2.5% Enhancement(RunSpeed)
- 11.3% Enhancement(RechargeTime)
- 13% FlySpeed
- 58.7 HP (4.87%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 12.1%
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 2.75%
- 11% (0.18 End/sec) Recovery
- 12% (0.6 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 13% RunSpeed
------------
Set Bonuses:
Thunderstrike
(Ice Bolt)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Trap of the Hunter
(Chilblain)- 5% Enhancement(Immobilize)
- 22.6 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Thunderstrike
(Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Lockdown
(Freeze Ray)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Aim)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Numina's Convalescence
(Health)- 12% (0.6 HP/sec) Regeneration
Efficacy Adaptor
(Stamina)- 13.6 HP (1.12%) HitPoints
Adjusted Targeting
(Build Up)
Red Fortune
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Pacing of the Turtle
(Shiver)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Lockdown
(Bitter Freeze Ray)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast
(Blizzard)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Lockdown
(Freezing Touch)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blessing of the Zephyr
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
Gift of the Ancients
(Frozen Armor)- 2% (0.03 End/sec) Recovery
-- Acyl
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| Virtue is its own Reward (Arc 117631) |
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Posted by: CrimsonKMR - 04-26-2009, 03:07 AM - Forum: Mission Design
- Replies (4)
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Yes, I adapted the story a little bit, its more of a backstory arc rather than a collective narrative...
Please try and comment =D
There is no coincidence, only necessity....
- Clow Reed
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| Klein bottle? |
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Posted by: kentmagus - 04-26-2009, 01:18 AM - Forum: Fenspace
- Replies (8)
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Random thought. Kandor's supposed to be in a bottle. A Klein bottle is an inescapable bottle. Easy enough to do with handwavium. Kandor City lives in a
Klein bottle?
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| Looking For A Little Input |
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Posted by: Bob Schroeck - 04-24-2009, 06:51 PM - Forum: General DW Chatter
- Replies (100)
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This is somewhat connected to a future DW story, which is why I'm putting it here. I'm looking for semirecognizable
spells/incantations/oaths from various sources -- literary, anime, etc. For example, I've already collected the following:
Quote: In Life's name and for Life's sake, I say that I will use the Art for nothing but the service of that Life. I will guard growth and ease pain. I
will fight to preserve what grows and lives well in its own way; and I will change no object or creature unless its growth and life, or that of the system of
which it is part, are threatened. To these ends, in the practice of my Art, I will put aside fear for courage, and death for life, when it is right to do so
-- till the Universe's end.
-- Duane, Diane. So You Want To Be A Wizard. San Diego: Magic Carpet Books / Harcourt, (c)1983, p. 34.
In brightest day, in darkest night
No evil shall escape my sight
Let those who worship evil's might
Beware my power -- Green Lantern's Light!
I am the one who has been given a mission.
Under the contract, release those powers unto me.
Wind to the sky, stars to the heavens
And the unyielding soul...
To this heart!
Magic to these hands!
Raging Heart, Set Up!
-- Nanoha
All things extant in this world,
Gods of Heaven, Gods of Earth,
Let everything be as it should be.
(x3 repetitions)
Thus shall it be!
-- Abenobashi
I'm just wondering if anyone might know of anything else similar that I might add to this.
Thanks!
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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| Arc 110318: Mega Mech Man Ascendant |
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Posted by: OpMegs - 04-24-2009, 11:58 AM - Forum: Mission Design
- No Replies
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Description: The Council's begun preparations to launch their giant Mech Man! You're the only one that can prevent this mammoth war machine from
attacking Paragon City, even if you have to smash every single part from the inside to do it!
Admittedly, this isn't entirely my idea. Spud and I were actually going back and forth about how stopping the Mega Mech from launching was always a cheap
way short of fighting it, and came up with an alternate, more interesting way to defeat the mammoth war machine.
Recommended that you keep the difficulty down, or the Council Anti-Virus Programs in Mission 3 may eat you.
Also, warning. Vandal at level 50-ish is an *optional* objective for a -reason-. At AV levels, he can pump out 1200+ damage in a single hit. Attack with
caution.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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