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| Recommended Arcs By All The Other People |
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Posted by: OpMegs - 04-12-2009, 03:33 PM - Forum: Mission Design
- Replies (7)
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Exactly what it says on the tin. A quick thread for arcs that you've come across by people outside our group that're worth a look, a laugh, or some other L word that I can't think of at 6:30 in the morning.
Stolen recommendation from MD:
Arc #39392
In a nutshell, the following quotes really sum it up:
Quote:'South Storm' Entertainment has sent an army of Dorcs,
Trolls and Undead to NCSoft to steal ME
The contact is Matt Miller.
"They're panicking... Barry's nerfing regen
again..."
[NPC] Chris "Back Alley Brawler" Bruce: Here you go,
steaming hot. I need to work on allowing players to choose custom colors for
powers.
Architect Contact: Whew.......finally reached someone. I
bet you didn't know we had a holographic transmitter in our studio, It comes in
handy when we want to escape into the fantasy world. Damn, got myself side
tracked again. Hey Knight of the Peace, you are not going to believe this, Snow
Storm Entertainment has sent their goon squad over to our studio in an attempt
to bully us into giving up the secrets behind the Architect Entertainment
System. You've got to save our hides Knight of the Peace! I am not sure how long
we can hold out! Jay is so nervous, he started singing "I'm too sexy!" Floyd is
nerfing regen again! Bruce is trying to tea bag them. Lastly, Joe is just trying
to sell it to them.
[table]|
| [/table]
[NPC] Matt "Positron" Miller: I'm glad we gave everyone
travel powers! If you had to come by Gryphon, we'd be goners!
[table]
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| [/table]
[table]|
| [/table]
You've rescued Joe Morrisey, he promises to permanently make
your character part of COH Lore.
NPC] Undead: Give us the secrets behind the architect
system! Now, or you will become a slave of Lizzard!
[NPC] Floyd "Castle"
Grubb: Umph! Ow, not the face! Think.... nerf regen, nerf regen, nerf regen.
Don't give up the secret.
[NPC] Undead: You're player characters are no match
for us!
[NPC] Floyd "Castle" Grubb: Hah, I designed those powers, you will be
no match for Knight of the Peace!
[NPC] Floyd "Castle" Grubb: Hmm......I'm going to
look at Blaster once things settle down. They are clearly not balanced.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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| Arc 41612: Cast a Long Shadow |
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Posted by: firvulag - 04-12-2009, 07:14 AM - Forum: Mission Design
- Replies (7)
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Arc Name: Cast a Long Shadow
Arc ID: 41612
Morality: Heroic
Creator: @Hexane
Difficulty Level: Moderate (?)
Synopsis:Help the Legacy Chain hunt down a new cult that has arisen in Paragon City.
--
This procedure presumably relies on some kind of electromagnetic
transmission (since magic isn't an option). -- Alice Faber
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| ARC 3315 - Attack from the Toy Box |
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Posted by: His Lovely Wife - 04-11-2009, 10:02 PM - Forum: Mission Design
- No Replies
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Length: Short
Morality: Villainous
Missions: 1 - Custom Enemy Group
Description: Seems like a little magic has turned a once innocent toy into a rampaging terror. It's your job to
stop it.
First attempt. Give it a shot.
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| ARC 33998 The Unbearable Lightness of Chuckles |
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Posted by: Rev Dark - 04-11-2009, 05:54 PM - Forum: Mission Design
- Replies (4)
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The fight with Chuckles the Troll is on! Magical Trevor indeed.
One complaint I have is scaling - there does not appear to be a way to limit the level of my Custom group - our at least I have not found it yet.
(Damn caught one type already)
Fixed the level see-saw by building custom trolls.
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| MA Idea: Revenge of Technos |
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Posted by: Baseload - 04-10-2009, 11:13 PM - Forum: Mission Design
- Replies (3)
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So, I've been contemplating making a mission set based on my Redside character and rival of the Virtue League. However, I'm looking to see what groups
have decent looking robots as I don't recal who does and doesn't
Any suggestions?
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| Arc 22603: The Nature of Man |
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Posted by: Matrix Dragon - 04-10-2009, 05:39 PM - Forum: Mission Design
- No Replies
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Arc Name: The Nature of Man
Arc ID: 22603
Morality: Heroic
Creator: @MatrixDragon
Level Range: 41-54
Difficulty Level: Moderate - Difficult, depending on how well you handle Malta and Arachnos.
Synopsis: When the Malta Group carries out a series of kidnappings, it reveals a plan to transform a moment of hope into a weapon of war.
Estimated Time to Play: 40-60 minutes, possibly longer if Malta kicks your ass.
Note: No custom
enemies, and the maps vary from small to medium. Three missions long, and a bit of dialog and a decent amount of clues.
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