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| Nanoha: Spirit of A's |
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Posted by: OpMegs - 04-10-2009, 02:23 PM - Forum: Anime Music Videos
- No Replies
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Never has an AMV title been so accurate. This is pretty much A's in a nutshell, complete with, of course, massive spoilers.
Spirit of A's
Incidentally, if anyone can figure out the song for that, I'd love to find an MP3 or such of it.
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"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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| Arc 60866: Do You Have Previous Experience? |
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Posted by: OpMegs - 04-10-2009, 01:53 PM - Forum: Mission Design
- Replies (8)
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Arc Description:
"Crey's resident go-between Mr. Mason's got another problem for you to solve. One wonders how many rogue robots he's lost this time..."
Writer's Tips:
This mish involves, unlike the prior one, an entirely different custom faction "Crey Prototypes". However, the Archvillians themselves are extremely
capable. Expect to use yellows and blues for the Striker and Smasher Archetypes, respectfully. Also, anyone that can solo this thing at Rugged or above is
truly uber, as far as this particular writer is concerned. O_O
EDIT:
Apparently, I posted this to the wrong forum. Erk. Uh, forum kick taxi!
EDIT 2:
Accidentally clicked an Unpublish button and now it has a new arc number. At least it only had 3 ratings. :lol
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"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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| Arc 12612: A Fox in the Henhouse |
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Posted by: Foxboy - 04-09-2009, 07:34 PM - Forum: Mission Design
- Replies (3)
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The much-promised Lady Nogitsune Strike Force.
Quite frankly, the First mish is EASY as hell for the suggested range of 40-45, but Story wise, Tsoo fit better for the arc than Carnies.
And as a suggestion, load up on Insps before entering the Finale.
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''
-- James Nicoll
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| Arc 9989: Just A Quick Errand |
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Posted by: OpMegs - 04-09-2009, 11:34 AM - Forum: Mission Design
- Replies (4)
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A few people saw the beta 1.0 version of this earlier, but after messing about with the settings, I've revamped it considerably in order to be A. more
linear and B. a bit less monotonous.
Comments, critiques, and snarky commentary are all welcome.
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"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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| Arc 6773: Over Nine Thousand! |
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Posted by: Acyl - 04-09-2009, 06:10 AM - Forum: Mission Design
- Replies (2)
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And here's my second Live server creation...
Arc Name: Over Nine Thousand!
Arc ID: 6773
Morality: Villainous
Creator: @Acyl
Difficulty Level: Moderate
Synopsis: Meet the Power Broker. He's the man with a plan. He's got a scheme to make you stronger! More POWERFUL! Mightier than the love child of Statesman and Recluse! No, really. And it doesn't involve a diet or exercise, either. C'mon, whadda ya say?
Estimated Time to Play: 10-25 minutes (One mission only, linear map)
Notes: This is a SINGLE mission. Map's a bit big, but easy to progress through in a straight line. Contains several optional boss fights, and quite a few surprises. But no real AVs or EBs - only ones used as non-combat hostages.
This is supposed to be comedy. Unless my writing fails, in which case it'll be tragedy instead. Does this work for you? Acyl wants to know. =D
-- Acyl
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| Arc 5361: Striking Midnight |
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Posted by: Acyl - 04-09-2009, 06:05 AM - Forum: Mission Design
- Replies (10)
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As our mighty leader, Master Bob requested - let's see if we can get individual threads for announcing and commenting on arcs, shall we? Now on the LIVE SERVERS, it's...
Arc Name: Striking Midnight
Arc ID: 5361
Morality: Heroic
Creator: @Acyl
Difficulty Level: Moderate - Difficult
Synopsis: A mysterious group wants the Midnighters dead. And you're all that stands in the way. Can you save the Midnight Squad? Remember, no good deed goes unpunished.
Estimated Time to Play: 15-30 minutes (3 missions, but first couple of maps are small)
Notes: Sequel to the heroside Midnight Squad arc from Montague Castanella. A serious story, though there's some light dialogue. Final mission contains EB/AV (scales to an EB on heroic), with optional NPC allies for support. Uses tight indoor maps, so more suitable for small teams.
Enemies are supposed to be challenging, but not impossibly so. Final boss is meant to hit hard. But is it too much? Let me know. I'm also wondering whether my storytelling is too blunt. This is a dramatic tale, but serious stuff ain't my forte. I'd be really grateful if you good could rate and review. =D
(Thanks to everyone who's already commented on it!)
-- Acyl
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