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| Name/etc codes |
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Posted by: jpub - 04-15-2009, 07:59 PM - Forum: Mission Design
- Replies (1)
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List of MA codes for use in dialogue:
$name
$origin
$archetype
$level
$supergroup ("No Supergroup" if the player doesn't have an SG)
$himher (for these capitalize the first letter $Himher if you want an uppercase Him Her)
$heshe
$hisher
$sirmam
Any others?
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| Arc 69189: The Revenant Hero Project - Reloaded |
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Posted by: jpub - 04-15-2009, 07:33 PM - Forum: Mission Design
- Replies (3)
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Arc Name: The Revenant Hero Project - Reloaded
Arc ID: 69189
Morality: Villainous
Length: Very Long (5 missions, 2 defeat alls)
Creator: @Paradoxe
Difficulty: Hard (I found the AV hard but doable, needs a second opinion)
Description: Crey has heard of a recent discovery by Portal Corporation - a ruined world where Paragon Protectors have taken over. They would like someone to
investigate.
Edit: I think I've fixed a continuity error - apparently the current PP's out there are 9th gen.
Tell me what you think, guys.
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| keybind/command line costume change emotes |
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Posted by: Wiregeek - 04-15-2009, 05:03 PM - Forum: The Legendary
- Replies (3)
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http://community.livejournal.com/city_o ... ml?#cutid1
Quote:Hope you guys are enjoying the costume change emotes that are
part of the Magic booster pack. There have been questions here on the
forums about using these outside of the costume selection screen, and
the answer is "Yes. There is a console command for activating these."
The command is /cc_e or /cc_emote ('costume change emote')
The full syntax is:
/cc_e [costumeSlotSlot#] [emoteName]
There
are a couple of important notes. One, the costume slot numbers start
with 0. So your first costume slot is 0, your 2nd is 1, 3rd is 2, etc.
Two, you need to use the actual emote name, not the display name that
you see in the costume select screen's rollout. For the magic pack,
these are:
* CCPrestoChango - “Presto Chango”
* CCLightning - “Lightning”
* CCSpin - “Spin”
* CCCast - “Cast”
Example:
/cc_e 1 cclightning
Will switch you to your 2nd costume slot, using the "Lightning" costume change emote.
As part of a macro or bind:
/local HENSHIN!$$cc_e 1 ccPrestoChango
Other
than that, the normal rules for costume changes apply. You can only
switch costumes once every 30 seconds. If you try to use a costume
change emote sooner or try to switch to the costume slot you're already
in, it won't work. You'll look foolish, and everyone will laugh at you.
Cheers!
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
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| To anyone I may have offended... |
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Posted by: Matrix Dragon - 04-15-2009, 12:53 PM - Forum: The Legendary
- Replies (4)
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during my rant earlier tonight, I apologize. I'm not entirely sure what it was all about, but now, after everything went blank for a few minutes, I seem to
be back to normal.
... Seriously, that was... I stood up and just fell over, and now I'm fine? What the hell?
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| Arc 64817: CMV - Team Version |
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Posted by: Shader - 04-15-2009, 10:26 AM - Forum: Mission Design
- No Replies
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Arc Name: CMV - Team Version
Arc ID: 64817
Morality: Neutral
Length: Very Long (5 missions)
Creator: @MicroShade
Difficulty Level: Very Difficult
Synopsis: Outside forces are pushing Malta into taking over Crey and guess who has to step into the fray and stop them?
Author's Notes: This is the team version of the arc. It doesn't have as much polish, as the tamer version,
and I've had to rip out all the clues, but I does now fit into the 100% on Live. Any assistance to polish the text would be appreciated as I do need to
put a little bit more text in.
Warning: Attempting this on anything other then Heroic and/or without a team is foolhardy and insane. This WILL reduce you to a pulp...
Consider yourself warned. And there are a few more nastier versions of this possible.
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| Arc 64823 DOOM: Hell in Rhode Island |
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Posted by: Zilem Kain - 04-15-2009, 02:42 AM - Forum: Mission Design
- Replies (3)
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DOOM is now live for the pickings. 5 missions total, level tagged at 41-54 (auto SK to 41 if under).
There are multiple EB's and AV's (if you play high enough difficulty) so crank that diff and bring some friends!
-ZK
"There are no problems that cannot be solved with cannons."
-Chief Engineer Boris Kraus of Nuln
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| Arc 59913: CMV - Solo Version |
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Posted by: Shader - 04-15-2009, 02:27 AM - Forum: Mission Design
- No Replies
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Arc Name: CMV - Solo Version
Arc ID: 59913
Morality: Neutral
Length: Very Long (5 missions)
Creator: @MicroShade
Difficulty Level: Moderate - Difficult (?)
Synopsis: Outside forces are pushing Malta into taking over Crey and guess who has to step into the fray and stop them?
Author's Notes: This is the tamer version of the arc, but I personally view it as slightly 'bugged' in
that it currently sits at 101.35% on live while it is only 99.5% on Test. So any assistance to trim the text would be appreciated. If I get enough interest
I'll post the hard version.
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| Arc 59881: World's Strongest |
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Posted by: OpMegs - 04-14-2009, 09:54 AM - Forum: Mission Design
- Replies (4)
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Also known, unfortunately not officially, as the "Ultimate Curbstomp of Ultimate Destiny".
Fight alongside hero and villian alike to escape the evil alien grasp of the Collector!
This maze is very dark and contains multiple rescuable heroes and villians. You may be eaten by a Baphomet.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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