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| Friendly Advice |
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Posted by: Foxboy - 03-18-2009, 02:20 PM - Forum: Mission Design
- Replies (4)
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Work up and save your favorite costumes, it will save you time when the mish creator goes live.
However, you do need to earn some of your costume bits for created toons again specifically for architect, such as capes, auras and vet rewards.. However,
it's not terribly onerous if you run a couple created arcs first. They priced the Architect much more sanely than they did the merits.
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''
-- James Nicoll
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| Issue 14 Open Beta |
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Posted by: Ankhani - 03-18-2009, 01:02 AM - Forum: The Legendary
- Replies (17)
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City Of Heroes Wrote:You have been waiting patiently and now the time has come! City of
Heroes® content Update Issue 14: Architect has now officially begun its
Open Beta phase. Now is your chance to play and give feedback on one of
the most in-depth player created mission systems in an MMO to date!
Your story/mission masterpieces will be available in-game for all your
fellow gamers to play and rate - and the higher their rating, the more
YOU benefit! Full Info here.
Enjoy.
---
The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."
>Analects: Book V, Chaper XXVI
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| Helping revive an old chestnut... |
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Posted by: Feinan - 03-17-2009, 06:26 AM - Forum: Fenspace
- Replies (1)
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This is sort of a sequel snippet to A Great Multitude of Wings...
Enjoy!
By early December of 2014, some fairly firm conclusions had been drawn as to the origin of the newly-discovered passenger pigeon flocks. While the Jason had
yet to confirm anything, he hadn't exactly hidden the fact that he'd been researching the pigeons, and quite a few of the people who knew him knew that
it was the sort of thing he'd do. However...as things turned out, he did confirm it later that same month - even as he revealed that the pigeons
weren't the only project that he'd been working on.
December 29th, 2014
As the president of the American Chestnut Foundation came into the office on Monday morning, his secretary immediately waved him down.
"Sir, check your email. There's something there that you need to see. It's important." The man raised an eyebrow, but went into his office
and booted his computer. He hung up his coat and sat down to read his email. There were a number of messages waiting - they did tend to pile up during the
holidays - and then he came across one with a subject that read 'A Holiday Gift for the Foundation'...and the sender read The Jason.
This got raised eyebrows; by this point, pretty much anyone involved in genetic manipulation had heard of the Fenspace biomod specialist. He clicked on the
email, and started to read...and as he read, his eyes got wider. When he came to the end of the letter, he immediately reached for the phone...leaving the
email displayed on the screen.
Quote: Happy Holidays!
I have been watching the work of the American Chestnut Foundation for many years, and I highly respect all the effort that you have put into renewing the
American chestnut. Your group was one of the reasons for me entering genetics in the first place...and I feel it only right that I help contribute to your
effort now. If you have been following recent events, you have probably heard about the revival of the passenger pigeon. Of importance to the Foundation is
the fact that anywhere there are passenger pigeon flocks, American chestnuts that are not resistant to chestnut blight can be planted safely. If you check
sprouts from some of the older stumps in the regions with pigeons, you should notice small mistletoe-like growths in the upper branches, ones with red
berries. These are symbiotic and will provide protection for the trees as well as food for the pigeons. Please note - these will only grow on non-resistant
trees; your own resistant crosses will not be affected by it. Please continue spreading your own resistant trees - even though they should expand fairly
quickly, it will take time for the flocks to reach over a large portion of the chestnut's former range, and I would love to see the tree restored to its
former glory. I know that your supply of blight-resistant seedlings is still small, so being able to use non-resistant seedlings in the protected areas
should speed up your effort considerably. If you have questions, please feel free to contact me and I will do my best to answer them for you.
Merry Yule,
The Jason
Chestnut Ward
This is a symbiotic organism that infects passenger pigeons and American chestnut trees that are non-resistant to the chestnut blight. It only
infects those two species, nothing else. In pigeons, it resides in a protozoan-like form in the bird's intestines, where it provides resistance to several
major avian diseases. The only other effect that it has on the pigeons in this form is to cause the birds to prefer to roost in American chestnut trees over
other trees when they are available, if all other factors in the environment are equal. When the pigeons deposit their droppings on non-resistant American
chestnut trees, the organism is able to infect those trees, where it manifests as a mistletoe-like growth in the tree's upper branches. These growths
usually form small clusters of several tiny branches with waxy green leaves, and bear red berries. The clusters do draw some nourishment from the tree, but in
return they make the tree completely immune to the chestnut blight. While other birds will show some interest in the fruit of the chestnut ward and find them
nutritious, passenger pigeons find them highly desirable. When eaten by passenger pigeons, they infect the bird with the protozoan form of the ward to continue
the cycle.
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| Tips for Child of the Atom |
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Posted by: Sweno - 03-15-2009, 11:14 AM - Forum: Build Advice
- Replies (7)
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ok, DS asked for my input on CotA, and I felt obliged to help.
He also mentioned that CotA should be more geared towards blast-fender, than a tank-fender, so this is more of a suggested list, rather than hard won knowledge from hundreds of hours of playtime ![[Image: banana-dance.gif]](http://www.accessdenied-rms.net/forums/forumimportfiles//banana-dance.gif)
First, the current Build (snagged from the info window)
Radiation Emission: Radiant Aura, Accelerate Metabolism, Mutation, Enervating Field
Radiation Blast: Neutrino Bolt, X-Ray Beam, Irradiate
Teleportation: Recall Friend, Teleport
Fitness: Swift, Health, Stamina
Given the fact that she is already level 21, and you have Stamina, the most frustrating parts are now behind you.
There are some choices I would definitely have made different. But I'll try and go over every power in Radiation Emission and Radiation Blast with an eye to building a blast-fender.
Radiation Emission
Radiant Aura: A good aoe heal, not the best by any means. But enough to keep things going. And late game when you can spare the slots it becomes respectable. Take it and toss three slots in it's direction for now. 2 heal and a Recharge or a End Reduction, depending on how often you need it
Radiation Infection: The first power of the Rad Trifecta. This keeps the enemy from landing a hit on you as well as making them easier to hit. Take it, slot it, love it. Early game I would toss 4 slots it's way. 3 to-hit debuffs, and an endurance reduction. Later on as you can spare more, get more end-red. You don't need to worry about the -Def portion of this power, as every power in you secondary set will be eating away at their defense. This is the first power you should drop on a group, and if you are running out of end, it should be last toggle you turn off. It keeps you from getting hit. This power on Gamma and Decay will keep 90% of the alpha strike from hitting me.
Accelerate Metabolism: Another power to take and love. I'm sure I don't need to espouse it's virtues here. Get it, slot it for recharge and end-mod.
Enervating Field: The second of the Rad Trifecta. This makes the shots that do hit you hurt less, and you hurt them more. Take it, slot it, love it. This is the second toggle I drop on a group, right after Radiation Infection. Put 2 End-Red IOs in it and call it done.
Mutation: A very nice combat Rez. A single Recharge IO should take care of it.
Lingering Radiation: The Third of the Rad Trifecta. This slows down the enemy speed and puts a big hurt on their regeneration. Take it, slot it, love it. I drop this clickie on a group if I think they aren't going to stay clumped together or if there is a threat I don't want recovering from the damage I'm dishing out.
Choking Cloud: Personally I love this power, but it sucks end like no tomorrow. If you take it, 6 slot it with holds and end-reductions. This is definitely one of the powers to pick up post Stamina. Doubling the hold duration will mean that minions are perma-held, and lieutenants spend 80-90% of their time choking on fumes. Leaving the bosses as the only real threats in a group.
Fallout: A massively damaging power, better than some nukes but without the end crash. The drawback is that you need a dead blaster (or any other ally) to fire it off. I haven't picket this one up on either Gamma or Decay. Mainly because dead teammates mean I'm doing something wrong (or they have RotP and no sense of self preservation).
EM Pulse: The second best aoe hold in the game (EMP Arrow is slightly better because it can be targeted). This is your panic button, or late in the game it's your Fuck-you button. With 6 slots it will shut up just about any mob and leave anyone not stunned without enough endurance to bother you. Worth 45 seconds of peace at first, but can be easily slotted to 90 seconds. More than enough time to either haul ass out of there or (if you have the blues to chew) lay the smackdown on whomever was bothering you.
Radiation Blast
Neutrino Bolt:: Gotta take it, but it's not that bad. A very fast low power blast, worth using as a filler to any attack chain. I ended up slotting this for defense debuff rather than damage. And if I run across anyone who I am having a hard time hitting, I will spam them with this for a few seconds before bringing out the big guns again.
X-Ray Beam: I have never picked this power up blueside, but it works well enough on my redside corruptor. If you are shooting for a blast-fender I can easily see this as being part of your bread and butter.
Irradiate: A nicely damaging Aoe (does x-ray beam damage over a few seconds), a little heavy on the endurance cost, but it can be worthwhile if you find yourself often surrounded.
Electron Haze: The first of your meat and potato attacks. It works in a cone and has knockback, so with a little positioning you can lay the hurt in to a decent chunk of your foes. This power is what I end up using to deal a third of the damage I dish out to a mob.
Proton Volley: It's a snipe with a very cool sound effect (Fire Photon Torpedoes!). Take it or leave it depending on your playstyle. It is useful to pull guys out of mobs with, but you don't need to pick it up at level 16.
Aim: A nice bonus to damage and accuracy, take it and slot it with 2 recharge reduction IOs and call it done.
Cosmic Burst: Massive damage and a mag 3 stun, what's not to love. Take it, slot it, love it. You will make Bosses and EBs cry with this power. Slot for damage, stun, and recharge. Cause nothing says beatdown like perma-stunning the only enemy in the mob who a threat to you. This is the 2nd of my three main attack powers.
Neutron Bomb: The mushroom cloud of doom. A targeted aoe with decent damage. Properly slotted this will fill you attack chain with pain and death, I lean would lean towards damage and recharge with a little bit of accuracy. By the time you get this power, you should be putting a decent dent in your enemies defense. That in addition to the powers innate to-hit bonus, and you should only need 1 accuracy IO, if that.
Atomic Blast: This is your nuke, and like all nukes it dishes out some very nice damage. In addition to that it will hold, cut in half the defense of anything left standing. I haven't taken it on Gamma or Decay because I can't afford that endurance crash that comes with it. But if you are not toggle dependent like I am, it can be a very nice power.
Notes specific to your build:
I would drop mutation for now, and pick up Radiation Infection instead. This should greatly increase your solo survivability. Lay RI and EF down on a mob first, and you can heal any damage that does hit you with radiant aura.
Also, if you are gearing towards being more of a blaster than a tank, you may want to think about not taking Choking Cloud. Being surrounded by enemies is not where you want to be, and the endurance/slots used by this power can be put to much better use on filling your enemies with high energy particles.
-Terry
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"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
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| Moving to the north - pitfalls? |
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Posted by: robkelk - 03-15-2009, 02:15 AM - Forum: General Chatter
- Replies (12)
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Picking the collective's brains here, since I recall there's at least one regular here who might be able to help...
My nephew's accepted a job in the far north (roughly 62° N), and he left here (roughly 45° N and two timezones east) early last week. He's mentioned
that he hasn't been feeling well (queasy and no appetite) since he got there. Is this normal? If it is, how long will it last?
And what else should he know that most folks that far north take for granted?
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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