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  Fallout 3
Posted by: jpub - 10-30-2008, 04:09 PM - Forum: General Chatter - Replies (23)

Go. Buy. NOW, damnit.

So much fun.

(HW note: PS3, 360, PC. If your PC ran or can run Oblivion decently, or CoH at fairly high settings w/out slowdown, you're fine.)

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  The RIAA Cops? Maybe not for long.
Posted by: ECSNorway - 10-30-2008, 02:41 PM - Forum: General Chatter - Replies (6)

http://government.zdnet.com/?p=4152

Interesting new look at the process. Points raised:

* The law against IP infringement is in fact a criminal statute, not a civil one

* Congress has therefore violated the constitution by treating it as a civil matter and placing enforcement in the hands of the RIAA

* Further violated the constitution by ordering the Courts to try cases as civil matters rather than criminal

* Further violated the constitution by imposing grossly excessive punitive damages

* Violated the constitutional rights of defendants by stepping outside of due process and lawful search, right to a jury trial and competent defense
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.

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  CoX issues
Posted by: Terrenceknight - 10-30-2008, 03:23 AM - Forum: The Legendary - Replies (37)

Howdy all, if your wonderin where i've been last couple days, its been growling at my computer and Vista's issues with me playing CoX..I'm
guessing its one of the more recient updates because If i system restore to several days ago it runs the game fine, but..dammit I'm sick of having to
system restore I want to play the game normaly, so today after I tried logging in, and was booted from game cause its 'not responding' I checked my
'Problem reports and solutions' file to see what the deal is..I dunno if one of you tech heads can make heads or tails of this..to me its just a bunch
of Jargon *grin* but for my sanity's sake..I hope someone can give some helpful advice...besides tryin to get vista removed from this system or getting a
new computer..cause thats not an option..hell i still have 600$ left to pay on this system.

Product

City of Heroes

Problem

Stopped responding and was closed

Date

10/29/2008 7:16 PM

Status

Report Sent

Description

A problem caused this program to stop interacting with Windows.

Problem signature

Problem Event Name: AppHangB1

Application Name: CityOfHeroes.exe

Application Version: 1.0.0.1

Application Timestamp: 48d2c374

Hang Signature: 9247

Hang Type: 0

OS Version: 6.0.6000.2.0.0.768.3

Locale ID: 1033

Additional Hang Signature 1: e0d53d0976d3cfaa29ad307398d777eb

Additional Hang Signature 2: 4a57

Additional Hang Signature 3: bf54adc470069f8d7f07c7a828732790

Additional Hang Signature 4: 9247

Additional Hang Signature 5: e0d53d0976d3cfaa29ad307398d777eb

Additional Hang Signature 6: 4a57

Additional Hang Signature 7: bf54adc470069f8d7f07c7a828732790

Extra information about the problem

Bucket ID: 337714657

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  PHEER ME! MUA HA HA!!!
Posted by: Logan Darklighter - 10-30-2008, 01:17 AM - Forum: The Legendary - Replies (4)

For I have been invited into the CoH Issue 13 Beta. ^_^

*SCAMPERS OFF*

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  That's no... oh, wait. It is a pumpkin.
Posted by: robkelk - 10-29-2008, 02:28 PM - Forum: General Chatter - Replies (5)

[Image: 588.jpg]

From the http://www.infobarrel.com/11_Crazy_Pumpking_Carvings]Extreme Pumpkin Carving page.
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  OM's Guide to Ridiculously Fast Blueside Leveling
Posted by: OpMegs - 10-29-2008, 06:55 AM - Forum: The Legendary - Replies (7)

This came up in the channel chat the other day, and basically, I thought some people who, like me, have entirely too many alts might be interested. Basically,
with existing blueside content, it's easily possible, with a little dedication and a few buddies, to hit 35 within a little over two weeks. Example:

Step 1: Beginning Leveling (1-10/15*)

This is usually pretty easy. The early levels come quickly, and between contacts and street sweeping, you can usually get this done in a couple days of
dedicated play. Or cheat and use BP world from a willing patsy to skip this entirely.

Step 1A: Posi TF (10-15)

Keep a low number of team members here, obviously. No more than 4. Even with this low number and thus lower difficulty, you'll hit either 15 or 16 with
ease, just based off the sheer number of kill-alls Posi sends you. Alternatively, if you're not much for a TF Commander accolade, skip this step and level
all the way to 15.

Step 2: Synapse TF (15-20)

The best way to do this is with a full team, but with about 6, you'll see spawn sizes necessary to get you all the way to 21. You'll also pick up
Clockstopper(for Babbage) and Gearsmasher(for the Phalanx Accolade). Pretty easy, and if you can get two Psi/ Blasters, you'll easily wipe out the entire
TF in short order. The Clocks' weakness to psi is immense and they're the only enemy group in the entire TF.

Step 3: Psyche TF (20-25)

Another long Phalanx TF, earning your TF commander accolade, but which also gains you Tank Smasher easily, given a large team with time to burn killing,
ravaging, and generally making a mess of every tank in their path. Electrical attacks will speed this up, due to the Freaks' shoddy wiring, but aren't
necessary. Plan on dealing with Clamor's rads at the end, and you'll be fine.

Step 4: Aliens, Robots, and Fascists, Oh My! (25-30)

This is the stickiest section of the leveling area, and you'll probably be sick of the Council once you exit it. Three major TFs are available here, with
Citadel and Moonfire having no pre-access requirements and Ernesto Hess requiring an unlock. Citadel will get you further credit for the TFC Accolade, Moonfire
with a full team of 8 will pretty much all but assure you Slayer and Silver Bullet(for Atlas Medallion Accolade), and Ernesto Hess is fast and one of the most
downright awesome TFs to play in the game.

One trick to note here is the Citadel TF has a small trick to it to save time. The first mission is always in Independence Port, the second mission always
spawns in the same door as the first, and the final mission will always be in Dark Astoria.

Personally, I recommend doing Citadel only the one time you need for it, Moonfire twice to make sure you get the enemy kill badges, and then spend the rest of
the time spamming Hess. Just remember that Burkholder's a load bearing boss.

Step 5: Time For Fun (30-35)

Now, you've slogged through 25-30. Time for some actual fun TFs to play.

The crème de' le' crème of EXP, fun value, and speediness here is the Mender Lazarus TF. You get five
AVs, an awesome final battle, and backup from two of the AVs you defeat in the last two levels. For an ideal MLTF, make sure to have a tank with high defense,
lots of purple insps, or accuracy debuffs for Nossie. If he can't hit anyone, he can't heal himself. Also, on the second mission, DO NOT CLICK THE
GLOWIE until you have cleared the room it's in. That's the big red button that says to Nossie "Hello, I'm right here! Your mother stunk of
garlic and holy water!", so make sure you're ready for him before you click it. On the final mission, you'll come into the AV room on a balcony
overlooking the parade grounds. Pulling the folks down on those grounds with a tank or other method is recommended. Then you get to single pull the AVs. Why do
you want to do this? Because every single one of them spawns waves of reinforcements at 25%, 50%, and 75% damage. These waves of elite troops are more
dangerous than the AVs themselves. But how to single pull in such limited space? Simple. As you enter, you'll hear a glowie, which will lead you to a room
with a crate, giving you some cryptic message about the Menders, as usual. This is Das Bunker, and it shall do you a hell of a lot more good than Hitler's
did him. Once you've cleared out the parade grounds, stuff everyone in there, and have a sniper take aim at an AV(I prefer Vandal, Requiem, Maestro, but
YMMV). After he fires, RUN back into Das Bunker. Break LOS immediately. This will prevent the other two from aggroing on you, and lure the one you want to you.
Once he's followed you upstairs, dogpile him and prepare for the waves of Column he'll spawn as he's damaged. Repeat three times, if possible, as
the thin door will prevent the Column from surrounding you by bottlenecking their entryway(they come in from doors that open on the ground floor, thus forcing
them up the steps to where you are).

Completing this TF gives you no recipe, but with a full team at Rugged, it will give you a boatload of XP. Make sure to have plenty of mentors, however, as the
requirements are 30-39, not 30-35.

Manticore's TF is rather long, but relatively straightforward. You're up against Crey, Crey, more Crey, Crey subsidiaries, Crey shell companies, Crey,
more Crey, some more Crey, and finally, Crey. Good for you looking to get the Conspiracy Theorist accolade, as there are a lot of Paragon Protectors here to
hunt, and the sheer length of the TF means that you'll probably jump from 30-33 at the LEAST. The only downside is this requires 7 people to start, and
it's long, so it may take a bit to get. As always, this gets you TF Commander Credit.

As if to apologize for all the stupidly long TFs beforehand, the third TF of this area is Katie Hannon. Unlockable, but the shortest TF in the game. I imagine
most of you know the KHTF progression by now, but for a quick reminder: Defeat Mary 10 times, Defeat captor mob around Amy, Kill All, Rescue Katie and lead her
out via high altitude flight. This is part of your Croatoa Geas accolade, so it's worth your time, and unlike MLTF(which is actually the same length), you
get a recipe reward from here.

By the time you've played all three of these TFs, you'll be at 35 easily. Cimerora(and ITF) as well as the RWZ(and LGTF) are now open to you. For TF
Commander, you merely have the final TF, Numina, to complete for that tasty 10% HP bonus(if you beat Posi way back at the beginning), and some small
completions for your Accolade bonuses. Mender Lazarus, in particular, can be run repeatedly at this point to get you all the way to 39, at which point
you're 11 levels from 50(and in my opinion, have reached the end of the "must level more" tree, unless you want STF).

So, there's that quick little guide. Hopefully someone finds it useful/amusing/not TL;DR.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

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  Synapse TF (AIP) scheduling
Posted by: OpMegs - 10-29-2008, 06:15 AM - Forum: The Legendary - Replies (5)

So, for those of you members of Task Force Inertia, this is basically a thread to post down potential availability times for completing the TF later.

For the moment, here, I'm available most any evening, except Mondays and Wednesdays, when I get back later from class. Beyond that, I have no preferences
on a time.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

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  Simulacrum - Warriors' World version of Papillon Rose
Posted by: Jenova Silverstar - 10-29-2008, 05:29 AM - Forum: The Game Everyone Loves To Play - Replies (1)

* Song Name: Papillon (A.K.A. Hot Butterfly)

* Artist Name: Chaka Khan

* Album: Naughty

* Songwriter: Gregg Diamond

* Release Date: 1980.01.01

* Label: Ol' Skool

* Duration: 4:06 (30sec instrumental intro)

* Power: Creates a simulacrum of Papillon Rose (the Warriors' World version as mentioned in DW2)

* Note: I imagine the intro to be the simulacrum being constructed out of rose petals. Also, I'm not 100 percent sure the lyrics are correct. lyrics sites
versus what I'm listening in the mp3 I have.

A faded photograph I mailed to you

With feelings I don't want to face

And a love song of surrender in blue

I remember when you took my breath away

Chanson papillon, we were very young

Like butterflies, like hot butterflies

Chanson papillon, we had just begun

We let it slide on by

We didn't realize

All our memories are burning in time

Like a bittersweet perfume

Can you tell me how a love that's so fine

Could have climaxed in a single afternoon

Chanson papillon, we were very young

Like butterflies, like hot butterflies

Chanson papillon, we had just begun

We let it slide on by

Didn't realize

Chanson papillon, chanson

Chanson papillon, chanson

Gone are the days of instant romance

And the nights of slow goodbyes

That was a time of life when foxy was the dance

But then you got wise to all my lies

Chanson papillon, we were very young

Like butterflies, like hot butterflies

Chanson papillon, we had just begun

We let it slide on by

We didn't realize

Chanson papillon, chanson

Chanson papillon, chanson

Chanson papillon, chanson

Chanson papillon, chanson
"Don't cry because it's over. Smile because it happened."
--Dr. Seuss

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  Adventuring Party Politics
Posted by: robkelk - 10-28-2008, 11:49 PM - Forum: General Chatter - Replies (6)

Am I really the first one here to find out about this page? Wow... that almost never happens.

Adventuring Party Politics

--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  Attn: Spud: Aim/Bu/RoA slotting - +rech edition
Posted by: Wiregeek - 10-28-2008, 10:21 PM - Forum: Build Advice - Replies (4)

Spudward -

I did some playing with Mids today, and for _pooky_, at least, I can get RoA/Aim/Bu down to less than 30 seconds recharge (for all three!)

I just.. have to completely gut the build to do it.

In more _sane_ +rech, if you can afford to 5-slot Adjusted Targetting in both Aim and BU, and then 5-slot Posi's Blast in RoA (this is not considering
ANYTHING ELSE on the toon, mind), you'll be down to 42.1s for Aim/BU, and 41.8s for RoA. Adding a Detonation: Dam/Rech to RoA brings RoA down to a
phenomenal 35.2s rech, adding level 50 generic rech IOs to Aim/Bu makes 40.9s - this is the 'floor' for easymode.

first LOTG 7.5 removes 1.4s from Aim/BU, making 39.5s

second removes 1.2s, making 38.3s

third removes 1.2s, making 37.1s

fourth removes 1.1s, making 36s even

fifth removes 1.1s, making 34.9s

So right now, it looks like the 'low hanging fruit' for the RoA Triple Threat is Adjusted Targeting, and Posi's, at 5 slots each. I think I'm
gonna head for Posi's (everything but the proc) in RoA, and back it up with Detonation: Damage/Range for a little extra 'oomph', leaving me at a
brisk 39.5s for Aim/BU, since Pooky has an LOTG 7.5....
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

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