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  LoGG and implications for the nature of handwavium
Posted by: Feinan - 09-23-2008, 11:08 PM - Forum: Fenspace - Replies (20)

OK, I've been thinking again (Run! Run now!), and I've had a few thoughts from what I've read in LoGG. First off...I believe that
currently that's actually viewed in canon for Fenspace? I've read some posts and comments that lead me to believe it is. If so, there are some really
interesting possibilities from it. If not, the following musing would really only hold true for the crossover universe. If you haven't read the
LoGG chapters yet and don't want some minor spoilers for them, you might want to skip the following.

First...Doug's gift worked in Fenspace. Therefore, it's not a strictly technology-only universe. This was also implied/hinted at by the Indeterminate
mana level given in the Infinite Worlds writeup, but this is the first indication we have that magic is real and can work there.

Second - handwavium seems to be able to sense/react to magic. At the very least, it certainly didn't like Doug's little foray into investigative
magery. Admittedly, it could simply be a reaction to his thoughts of what he was doing - the stuff does seem to be at the very least reactive to thought - but
it certainly looked much more like a reaction to the probing magic itself. This would imply that magic might be a part of the makeup of handwavium, or that
whoever created it at least knew of the possibility of magic.

That's as far as I'm willing to go right now with what we've seen in the story so far. If someone were to ask Skuld about it, we might get some
very interesting answers, but I'm not sure if things will develop that way. But now comes the fun part - wild-assed speculation to get people discussing
the ideas. Smile The Jason's views have been listed before - that the stuff is at least partly magical in nature. This certainly seems bumped a little in
probability by the reaction it had to Doug, but it's not conclusive. But it does lead to some lovely ideas. First, the thread that originally led me to
post the Jason's views mentioned the idea that people investigating/observing handwavium noticed all sorts of different things when they did so...things
that fit their own viewpoints on what the stuff was. If anything, the goo seems to be almost the ultimate expression of the Heisenberg Uncertainty Principle,
where the act of observing changes what's observed. However, it might go further than that. Perhaps handwavium has such a varied number of effects because
it's truly acting differently for every person, based on what they think it does. They might have a general idea of what a strain does - memory,
biomodding, general upgrading - but how the stuff actually works is affected by how the person THINKS it works. Perhaps some of those odd Indetermine readings
that the Infinite Worlds people are getting are from the witches and neopagans using the stuff; if it has any magical properties/components at all, it might
only exhibit them when used by someone who thinks it's magical...which could certainly cause odd fluctuations for anyone trying to detect magic.

Even wilder speculation - this one is completely out of left field, but I'm hoping it will get some interesting talk going. Perhaps the Indeterminate mana
level is because most of the magical energy is currently in a non-energy form, at least around Earth. In all sorts of interesting forms, actually - solids,
goo.... Has anyone ever thought that the stuff might be solidified/gelled MANA? And given that a number of stories talk about aspected mana, it could very well
be solidified/gelled mana with a technology aspect. How it got that way would be anybody's guess....but it might explain some of the really weird effects
we've seen with it. It might ALSO explain the reaction of the handwavium that Doug tried to examine. I'm not sure - Bob, does he draw in ambient mana
when he's using his gift at all? If so, and if he was holding something that was actually solid mana, that could explain why it seemed to implode.
He started to use his gift while holding it, it reacted to the song, but also started to be absorbed to power the song - a feedback loop? That might also
explain why he was knocked unconscious.

So - thoughts? Am I ready for the comfy sweater with the wrap-around arms yet? It's been a while since we've discussed handwavium's nature, so I
thought we were up for another go at it.

Print this item

  Zero Sum Game
Posted by: Matrix Dragon - 09-23-2008, 02:54 PM - Forum: The Legendary - Replies (2)

Like most MMORPGs, City of Heroes suffers from the classic Zero Sum
Game problem. That is, no matter how often you stop Countess Crey, or capture Frostfire, or beat Imperious, they'll still be there later, and all the
heroes hard work won't make a difference. That said, CoH is nowhere near as bad as some games about this problem, and updates such as Faultline and the
Hollows revamp actually do give the impression of change. Of course, the missions often don't quite fit... I wouldn't complain about an update that was
mostly just zone revamps and mission rewrites (Keep the old one's in Ouro, problem solved Tongue)

Still, I was giving it some thought, and I realised that the Zero Sum Game effect can often be handwaved rather easily, and without stretching my disbelief too
much. And so, out of a sense of random curiousity, and the fact OM just called it a night and I'm wide awake and bored, here's some various excuses.
And also, some ideas on how to nudge the story along slightly, which I may look into with the mission designer Tongue

Hellions: They've got a fairly easy out, in that they're pretty much just a gang with some mystic abilities. An
impressive gang, to be working in the Rogue Isles as well as Paragon, but still, small fry. Given that Paragon is under seige by groups like Nemesis, the
Council, Devoured Earth, and of course the Ritki, most heroes damage their black marketing and minor crimes, but then move on to much larger problems before
they can do any real damage. Thus, the Hellions greatest weapon is their low status in-game

The Future: Has actually already started with the Hollows revamp. Along with the Lost and Skulls, they've expanded their territory and embarrassed the
Trolls and Outcasts. It's the simple things that make the universe a little more believable. OM's idea for Perez is nice too Tongue

Skulls: Pretty much the same as the Hellions. Small group relative to the big names, expanding into the Hollows.

Lost: This is where it gets a little interesting. Originally, the Lost were something of a mystery, their mutations,
their goals, and their masters. That changed years ago, as pretty much everyone knows that they're being converted into Rikti by the Reconstructionists.
They're still around, collecting converts by bribery or possibly force, but I12s Midnight Squad arc served as the beginning of their story continuing, with
the creation of a cure for the drug Shift, along with their expansion into the Hollows.

The Future: There is no way the more devout Lost are going to take a cure lying down. I'd love to see them targeting the Midnight Squad, making for some
good story potential. Preferably with a Lost/Rikti mix in the mission spawns.

Trolls: You'd think a drug that turns you into a green skinned moron wouldn't get too many people taking it,
but real life tries its best to prove us wrong Sad Combined with the fact that the Trolls are too stupid to know they're outgunned, and you can see why
they'd be damn hard to get rid of. Their slave hostages wouldn't help matters either. Still, with the outskirts of the Hollows being claimed by the
Skulls, Hellions and Lost, they're on the defensive.

The Future: I want a Wincott hero character as his police task force, Longbow allies and heroes make a push against them in the Hollows. (*Makes mission
developer notes*) At the same time, the Trolls often appear in other gang regions such as Steel Canyon. They could easily make an attack for territory in the
other starter zones.

Clockwork: The King may have been captured and held at the Zig at times, but even the psi-shields there aren't
enough to stop his army from existing, and even freeing him. Luckily for everyone involved, it takes a great deal of effort for him to tap into even higher
powers as seen in the LGTF. Which means that for now, his clockwork continue to hunt and scavenge across the lower regions of the city, as he can't make
them powerful enough to go picking fights with Tsoo and Nemesis... yet.

The Future: I had this idea for a Zig breakout map mission where the Clockwork are trying to free their King. Heck, you wouldn't even need his body in this
mission, just a glowie that holds his brain... or maybe they held you off long enough, or possibly you have to deal with breakouts they set off as a
distraction. On top of that, while it shatters his mind to unleash an army of Psi Clockwork, what if he tried it on a smaller scale?

I've got more ideas, that I'll post as I get the time.

Print this item

  Character concept
Posted by: ECSNorway - 09-23-2008, 05:22 AM - Forum: Other People's Fanfiction - Replies (21)

So, a friend of mine is starting up a Mutants & Masterminds campaign, set in a slight variant of the Marvel universe.

And I figured, why the heck not play.....

But to do that I needed a concept. We were discussing things, he was trying to get someone to play a mystic, and the
big objection was "well, I don't want to turn it into d&d". So we all hauled out the classic history of magic-wielding heroes, and others, in
the Marvelverse. Steven Strange. Victor von Doom. Ghostrider. Thor.

And my brain went... wait a minute. Thor. I can do something with this...

And out popped.... this.

Quote: "Billy"




Everyone knows about the Children of Odin. Thor, Lord of Thunder. Frey, God of the Fey. Freyja, Goddess of Love and Fidelity. Loki, the Trickster. The Exile.
The Evil.




And everyone knows about Loki's children, too. Fenris, the Wolf of Ragnarok. Jormungandr, the Midgard Serpent. Billy, the Scorncrow.




Wait a second. Billy? Who's that?




You mean you've never heard of Billy? She's the one who conned the Valkyries into trading the wolves they used to ride for those silly winged horses.
He was the first English longbowman to flip the French the bird at Agincourt. She invented the whole thing about dumping a pitcher of beer over the winner of
a duel - a ritual still practiced by sports teams today. Every time they dump a bucket of gatorade over the coach's head, it's a prayer to Billy.




Tales of how Billy came to be are many, if obscure to modern eyes. The most believable of them involve Loki shapeshifting into a female, several Valkyries,
Anansi, Coyote, a drinking game, and a copy of either The Eye of Argon, or Plan
Nine From Outer Space. No one is quite sure whether the Eye was inflicted on poor humanity in order to remind
them of Billy's existence, or if Ed Wood was actually Billy in disguise, but speculation (among the Einerhjar, at least) runs rampant.




(And he still has the wolves, too. Every so often, a Valkyrie will come by and, politely, ask for hers back. Billy always grants these requests.)




And today Billy's decided to be a Big Damn Hero.




Well. We all know what happens to Big Damn Heros, don't we?
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.

Print this item

  Sabre Stories: Current Events
Posted by: OpMegs - 09-23-2008, 12:07 AM - Forum: The Legendary - Replies (91)

Author's Note: Yes, I know there's another thread that already has Sabre related stuff, but I'm an anal-retentive
detail maniac, and messing up the timeline of that thread's events by sticking short stories that're a little too long to be snippets in it would drive
me up a wall. So, yeah. On the offhand, nothing keeping you other Sabre players from using it. =)

***

Sylia looked up as her HUD dinged, the latest false Nemesis machine dropping to the ground with a satisfying thud, its retinue of Nemesis Army soldiers
scattering in the face of their figurehead being disposed of like so much automated garbage. Eyeing over at it, Sylia let her shield systems cool down for a
moment as she brought up the message.

Attn: Registered Hero 'Silicon Sabre'

It is my great pleasure to offer you an invitation into the Freedom Phalanx Reserves, in recognition of your heroism,
dedication, and drive to make Paragon City a safer place for all its residents. Please drop by the Freedom Phalanx headquarters at any time, should you desire
to join.

Marcus Cole

Statesman

Sylia looked at the message for a moment, then frowned. This was going to be an interesting situation. Given what Nene'd uncovered regarding the PPD's
growing attention on their organization, it'd only cast them in further suspicion. Who would refuse an offer to join the Freedom Phalanx reserves? The
official group itself, possibly, but the reserves was an honorary position...

Sylia cut off her train of thought as she ducked a blast of lightning moving too slow for her to even think about letting it hit her. A quick series of
commands activated the isolated command circuit for the Ouroborus portal she was still analyzing, saving her considerable time leaving the Shadow Shard as she
simply stepped outside the timestream, materializing in the headquarters of the mysterious Menders for a moment before stepping through again to Independence
Port. She hopped rooftop to rooftop as usual, before landing in front of the rather non-impressive headquarters of the Freedom Phalanx. Given most of them were
out and about the various zones most of the time, and with the advent of Longbow as the premier keepers of super-powered villians after they were captured,
perhaps the elaborate underground base like in old Baumtown was no longer necessary.

Stepping into the sleek welcoming area, Sylia took notice of the miniature statue of Atlas standing amidst a fountain. Sleek, minimalist, yet attractive. She
made a point to consult who did their interior as she walked up to the receptionist, who smiled as if expecting her.

"Is Statesman in?" she asked politely, getting a nod in return.

"He'll see you on the roof if you'd like."

"Thank you," she said, walking past the receptionist's desk and into an elevator.

***

Five minutes later, Sylia made a mental note to find whoever concocted that elevator muzak and make certain they never worked another day in their life, as a
mercy to the human race. Stepping out onto the roof, she looked around at the same minimalist stone and steel architecture that'd dominated the interior of
the base as well. Practical, she imagined, as it could be replaced easily if damaged, unlike elaborate trees that could take years to regrow. Then she turned a
corner and saw him.

Sylia Stingray was not what one would consider....man-crazy. She was involved and had no intention of breaking that off any time in the forseeable future.
Still, she did feel her breath catch for a moment as she was confronted with the Statesman, hero of Paragon City and one of the most powerful men in the world.
He practically radiated trustworthiness and resolve, with an edge of world-weariness that Sylia found strangely familiar...and attractive. Putting such
thoughts aside with an amused glance at the more instinctual part of her brain, Sylia slipped into business mode again, stepping forward before stopping in
front of him and nodding respectfully. "It's an honor to speak with you, sir."

Statesman returned the nod in kind, holding out his hand, which Sylia shook. "I could say the same. I present the Hero of the City awards often, but you
shot into our awareness very quickly, even for someone reaching that height."

"I do the best I can," Silicon said, both accepting his praise and avoiding praising herself in the same smooth motion.

"Indeed, which is why we could certainly use you. We're willing to let anyone who wants to try out take a test ride with the Phalanx to see if
they'd work well with us. Some work out, some don't. And then there are ones like you who stand out even without looking to join a prestigous
supergroup with a big name."

"With respects, I like to think Riot Force has made a name for itself."

"Indeed you have. And I'm not asking you to leave them. Just to...be on call, as one of the Phalanx, in case of an overarching threat. If you ever
want to become a full time member, there's certainly ways that can work as well."

"Perhaps....I have a notable worry, however."

Statesman looked at her curiously. "What would that be?"

Silicon looked at him for a moment, feigning hesitancy, before speaking up. "The secret identity policy. I'm aware you require even the lowest leveled
heroes to make their identities and pasts open to the public, and I don't know that I can do that."

Statesman chuckled. "You're not the first to say that. But trust me when I say the benefits far outweigh the disadvantages. People get to know who you
are, not just the mask, and the lack of being a faceless vigilante makes them more willing to trust you."

"Perhaps....but there really is one other thing that worries me about this plan," she said.

"What would that be?"

"Can you control the economy, sir?"

Statesman looked at her with an odd expression. "No, of course not. Nobody can, really. It'd be illegal if you could."

Silicon leaned back ever so slightly in a way several employees of Sylia Stingray would recognize as "you're about to get lectured on how stupid you
just were" embodied in pure body language. "So, theoretically, if I were to reveal my identity, you could give no assurances that, say, the Crey
Corporation, whom I've made several enemies within their upper echelons to say the least, would not render any and all of my business holdings into either
flaming rubble or financial ruin out of spite, putting hundreds of employees out of jobs, because I took off this helmet?"

"...that's a rather drastic expecta-"

"That is the truth, sir. You say your open door policy about the Phalanx's identities and backgrounds is to foster trust with the people and the
world. Perhaps it does. It also makes you vulnerable unless you have nothing to lose by going public. I only give out my identity to those who I trust. I could
trust you. I do not trust this entire city. That kind of blind trust, unearned, is what put my father in an early grave and had his life's work corrupted
into weapons that claimed thousands of lives. So, yes, if you wish to say I have trust issues, I will admit this minor character flaw. But I will not expose
those who depend on me, or those I care about, to unfair endangerment for idealism, sir. Which is why I cannot in good
conscience accept this invitation."

Statesman looked at her for a moment, face an expressionless mask. "I suppose I can't change your mind?"

"Not really," Silicon said, getting up. "It's a great honor, being asked, but I simply can't cooperate with what you want from me.
I'm sorry to have to refuse."

Statesman looked at her for a moment, then thumbed a control in his belt. "It's perfectly understandable. See Sarah on your way out, would you?
Perhaps she can give you something for your time spent here."

I doubt it. "Perhaps. I'll be sure to ask her."

Stepping back into the elevator, Sylia's mind was already running damage control scenarios in her head. She stepped out, almost walking past the
receptionist before she cleared her throat, catching Sylia's attention. She stopped, looking over at her. "Yes?"

"I heard what happened on the roof and....well, I thought you might want this.

Sylia looked down at the object handed to her, a small star with golden wings in a presentation box. She blinked, looking up at the receptionist, who smiled
knowingly.

"Not everyone can be a part of the Freedom Phalanx, for their own reasons. That doesn't mean you don't deserve the honor, even if only in private.
Obviously, you can't tell anyone but....well, I imagine he's figured you're used to keeping secrets."

Sylia looked at it, before closing the box and slipping it into a storage compartment in her armor. "Thank you."

"No. Thank you, for being the kind of hero we need more of, Silicon Sabre."
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

Print this item

  It Lives...
Posted by: Bob Schroeck - 09-22-2008, 06:46 PM - Forum: General Chatter - No Replies

Hammer Films has risen from the grave!
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

Print this item

  Purrfect Scrapper's build (by request)
Posted by: Sofaspud - 09-22-2008, 06:08 PM - Forum: Build Advice - Replies (14)

I forget who exactly requested this last night (and am too lazy to go peruse my chatlogs, heh), but here's Scraps' build.  Please keep in mind she's a concept build more than anything else (hence the Combat Jumping/Hurdle choices), and this is the first time I've ever used Mid's.
Also, this is after a respec, in which I dropped Flurry in favor of Hasten and dropped Eviscerate in favor of Combat Jumping.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Purrfect Scrapper: Level 30 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Hero Profile:
------------
Level 1:    Strike   
 (A) Kinetic Combat - Accuracy/Damage: Level 24
 (3) Kinetic Combat - Damage/Recharge: Level 21
 (3) Kinetic Combat - Knockdown Bonus: Level 21
 (5) Kinetic Combat - Damage/Endurance/Recharge: Level 21
 (5) Kinetic Combat - Damage/Endurance: Level 25
 (7) Damage Increase IO: Level 30

Level 1:    High Pain Tolerance   
 (A) Resist Damage
 (7) Titanium Coating - Resistance/Endurance/Recharge: Level 28

Level 2:    Swipe   
 (A) Damage Increase
 (9) Kinetic Combat - Knockdown Bonus: Level 20
 (9) Accuracy IO: Level 25
 (11) Recharge Reduction IO: Level 30

Level 4:    Slash   
 (A) Accuracy IO: Level 25
 (11) Damage Increase IO: Level 30
 (13) Endurance Reduction IO: Level 30
 (13) Recharge Reduction IO: Level 20

Level 6:    Mind Over Body   
 (A) Resist Damage IO: Level 30
 (15) Resist Damage IO: Level 30

Level 8:    Spin   
 (A) Accuracy
 (15) Scirocco's Dervish - Accuracy/Recharge: Level 20
 (17) Endurance Reduction IO: Level 25
 (17) Recharge Reduction IO: Level 25

Level 10:    Follow Up   
 (A) Accuracy
 (19) Damage Increase IO: Level 20
 (19) Endurance Reduction IO: Level 30
 (21) Recharge Reduction IO: Level 20

Level 12:    Hasten   
 (A) Recharge Reduction IO: Level 30

Level 14:    Super Speed   
 (A) Run Speed IO: Level 30
 (21) Quickfoot - RunSpeed: Level 30

Level 16:    Indomitable Will   
 (A) Defense Buff
 (23) Defense Buff IO: Level 25

Level 18:    Rise to the Challenge   
 (A) Healing IO: Level 25
 (23) Healing IO: Level 30

Level 20:    Fast Healing   
 (A) Healing IO: Level 20
 (25) Healing IO: Level 30

Level 22:    Quick Recovery   
 (A) Endurance Modification IO: Level 25
 (25) Endurance Modification IO: Level 25

Level 24:    Focus   
 (A) Damage Increase
 (27) Accuracy
 (27) Range IO: Level 30
 (29) Range IO: Level 30

Level 26:    Combat Jumping   
 (A) Defense Buff IO: Level 30

Level 28:    Hurdle   
 (A) Jumping IO: Level 30

Level 30:    Health   
 (A) Empty

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1036;529;708;|
|>-JE4LMNTT'4O8Z=.'_GX:1-TZ0I+60!A&;-8X$$!:E2(X6F:GFUD9M.Z8!E6[9+R8X|
|/X!?X$,3'F7OO3+)AP8*1?([GG/ORC,??]AV'[\_!J+WTO2293>>Q%T4B+HYO4B^58>|
|!.;N+X2LS3G:5E'#:

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs

Print this item

  Mag's current build - Mids Datablock
Posted by: Wiregeek - 09-22-2008, 10:39 AM - Forum: The Legendary - Replies (5)

please note - the levels on the IOs aren't right, and I don't have time to fiddle. Build advice very much desired. My next step is to Mids a 'non
purple' build and work towards it.

Hero Plan by Mids' Hero Designer 1.4006

http://www.cohplanner.com/

Mag Flashlight - Current: Level 50 Technology Tanker

Primary Power Set: Ice Armor

Secondary Power Set: Ice Melee

Power Pool: Fitness

Power Pool: Leaping

Power Pool: Medicine

Power Pool: Fighting

Ancillary Pool: Energy Mastery

Hero Profile:

------------

Level 1: Frozen Armor

(A) Defense Buff IO: Level 50

(3) Luck of the Gambler - Recharge Speed: Level 53

(3) Serendipity - Defense/Endurance: Level 40

(5) Luck of the Gambler - Defense/Endurance: Level 53

(5) Luck of the Gambler - Defense: Level 53

(7) Luck of the Gambler - Defense/Recharge: Level 53

Level 1: Frozen Fists

(A) Mocking Beratement - Accuracy/Recharge: Level 50

(7) Mocking Beratement - Taunt/Recharge: Level 50

(9) Endurance Reduction IO: Level 50

(9) Damage Increase IO: Level 50

(11) Damage Increase IO: Level 50

(11) Damage Increase IO: Level 50

Level 2: Chilling Embrace

(A) Tempered Readiness - Accuracy/Slow: Level 53

(13) Tempered Readiness - Accuracy/Endurance: Level 53

(13) Tempered Readiness - Damage/Slow: Level 53

(15) Tempered Readiness - Range/Slow: Level 53

(15) Tempered Readiness - Accuracy/Damage/Slow: Level 53

(17) Tempered Readiness - Endurance/Recharge/Slow: Level 53

Level 4: Frost

(A) Mocking Beratement - Recharge: Level 50

(17) Mocking Beratement - Taunt/Range: Level 50

(19) Endurance Reduction IO: Level 50

(19) Positron's Blast - Damage/Recharge: Level 53

(21) Positron's Blast - Damage/Range: Level 53

Level 6: Wet Ice

(A) Endurance Reduction IO: Level 50

Level 8: Hoarfrost

(A) Doctored Wounds - Heal/Endurance: Level 53

(21) Doctored Wounds - Endurance/Recharge: Level 53

(23) Doctored Wounds - Heal/Recharge: Level 53

(23) Doctored Wounds - Heal/Endurance/Recharge: Level 53

(25) Doctored Wounds - Recharge: Level 53

(25) Numina's Convalescence - Endurance/Recharge: Level 53

Level 10: Swift

(A) Run Speed IO: Level 50

Level 12: Combat Jumping

(A) Luck of the Gambler - Recharge Speed: Level 53

(27) Luck of the Gambler - Defense: Level 53

(27) Luck of the Gambler - Defense/Recharge: Level 53

(29) Defense Buff IO: Level 50

(29) Jumping IO: Level 50

(31) Gift of the Ancients - Run Speed +7.5%: Level 40

Level 14: Super Jump

(A) Jumping IO: Level 50

(31) Jumping IO: Level 50

Level 16: Health

(A) Regenerative Tissue - +Regeneration: Level 30

(31) Numina's Convalescence - +Regeneration/+Recovery: Level 53

(33) Numina's Convalescence - Heal: Level 53

(33) Miracle - Heal/Endurance: Level 40

(33) Miracle - Heal: Level 40

Level 18: Icicles

(A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 53

(34) Scirocco's Dervish - Accuracy/Damage: Level 53

Level 20: Ice Patch

(A) Recharge Reduction IO: Level 50

(34) Recharge Reduction IO: Level 50

(34) Endurance Reduction IO: Level 50

Level 22: Glacial Armor

(A) Gift of the Ancients - Endurance/Recharge: Level 40

(36) Gift of the Ancients - Defense/Endurance/Recharge: Level 40

(36) Defense Buff IO: Level 50

(36) Luck of the Gambler - Recharge Speed: Level 53

(37) Luck of the Gambler - Defense: Level 53

(37) Luck of the Gambler - Defense/Endurance: Level 53

Level 24: Aid Other

(A) Numina's Convalescence - Heal: Level 53

(37) Numina's Convalescence - Heal/Recharge: Level 53

Level 26: Stamina

(A) Efficacy Adaptor - EndMod/Accuracy: Level 50

(39) Efficacy Adaptor - EndMod: Level 50

(39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50

(40) Efficacy Adaptor - EndMod/Recharge: Level 50

(40) Efficacy Adaptor - Accuracy/Recharge: Level 50

Level 28: Aid Self

(A) Numina's Convalescence - Heal: Level 53

(39) Numina's Convalescence - Heal/Recharge: Level 53

Level 30: Energy Absorption

(A) Luck of the Gambler - Recharge Speed: Level 53

(40) Luck of the Gambler - Defense/Endurance: Level 53

(42) Luck of the Gambler - Defense/Recharge: Level 53

(42) Luck of the Gambler - Endurance/Recharge: Level 53

(42) Performance Shifter - EndMod/Recharge: Level 50

Level 32: Hibernate

(A) Recharge Reduction IO: Level 50

(43) Recharge Reduction IO: Level 50

Level 35: Taunt

(A) Range IO: Level 50

Level 38: Boxing

(A) Endurance Reduction IO: Level 50

(43) Damage Increase IO: Level 50

Level 41: Tough

(A) Aegis - Psionic/Status Resistance: Level 53

(43) Aegis - Resistance: Level 53

(45) Aegis - Resistance/Endurance: Level 53

(45) Aegis - Resistance/Recharge: Level 53

(45) Aegis - Endurance/Recharge: Level 53

(46) Aegis - Resistance/Endurance/Recharge: Level 53

Level 44: Weave

(A) Luck of the Gambler - Recharge Speed: Level 53

(46) Luck of the Gambler - Defense/Endurance: Level 53

(46) Serendipity - Endurance: Level 40

(48) Serendipity - Defense: Level 40

(48) Endurance Reduction IO: Level 50

(48) Endurance Reduction IO: Level 50

Level 47: Conserve Power

(A) Recharge Reduction IO: Level 50

Level 49: Focused Accuracy

(A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

(50) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50

(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50

------------

Level 1: Brawl

(A) Empty

Level 1: Sprint

(A) Empty

Level 2: Rest

(A) Empty

Level 1: Gauntlet

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"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

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  pics post - Eden Trial OMGWTF mode.
Posted by: Wiregeek - 09-22-2008, 10:02 AM - Forum: The Legendary - Replies (6)

We need another Eden trial, so we can try this.
http://community.livejournal.com/city_o ... 32208.html

Quote:I had always heard that if you didn't clear all the crystal guys around
the Titan's platform, they'd rush you when you attacked the Titan,
though I had never tested it myself. But we decided to try it by just
freeing the heroes and then rushing the Titan anyway.
Turns out, it's true. They WILL rush you all at once:
[Image: Jest-eden2.jpg]


[Image: Jest-eden3.jpg]

LOOK at the regen numbers that dude's pumping out.
I'd love to try this. Any takers?
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

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  Faces of the City
Posted by: OpMegs - 09-21-2008, 07:55 PM - Forum: The Legendary - Replies (5)

Was browsing Virtueverse wiki recently, and looking through one of the more creative entries, the Spirit of the Row.

Then I noticed a link I hadn't before.

Faces of the City

It's written a bit earlier in the game than present, so some of the things are out of date(Armorless Rikti, and Faultline still in ruins), but
still....it's really good. And near the end...exceptionally creepy.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

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  Pics Post - Sheep Creek (56k warning!)
Posted by: alaskanime - 09-20-2008, 06:55 PM - Forum: The Legendary - No Replies

Went to Sheep Creek not too long ago - had some friends with me..

[Image: sheep%20creek%20001.jpg]

Dramatis Personae: Left to Right

@Mrs. DaemeonX, @DaemeonX, @Wiregeek, @DJ w00t

[Image: sheep%20creek%20002.jpg]

[Image: sheep%20creek%20003.jpg]

[Image: sheep%20creek%20004.jpg]

[Image: sheep%20creek%20005.jpg]

Much fun was had by all - I broke my bad streak, caught an 18" silver in eatable form, we camped out overnight. Brought insufficient rain coverage, woke
up floating in puddles (thank god for air mattresses!).

Not Shown: @Elayna, 2 yr old femme ma/inv scrapper, @Ian, 5 yr old Sonic/Emp def

@Daemeonx and the Mrs. got quite intoximacated, @DJ w00t consumed responsibly, as did @Wiregeek's dad, who is the man behind the camera (and looks
precisely like an older Wiregeek, big surprise.. ).

DJ w00t caught a fish as well. She failed, however, to pull far enough back, and the fish broke hold and managed to get a travel power on (superjump,
apparetly). The sight of w00t frantically grabbing at this loose fish as it bounced down the bank, screaming profanity, will forever be etched into my mind.

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