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Original Opening, Circa 1997 |
Posted by: Bob Schroeck - 01-15-2004, 10:25 PM - Forum: Drunkard's Walk II: Robot's Rules of Order
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This came up over in Future Steps, when someone asked about DW crossing over with Twister's metaseries. I noted that DW was originally intended to do just that, in the version of the BGC world visited by both Twister and Ed Becerra's Legion.
I realized that I had the following material still handy on an archive disk, and pulled it off. It's the original first (fragmentary) draft of the opening of the story, and it predates Lisa Vanette's role in the story. In the wake of the other discussion, and in light of how close we are to the end, I thought it would be fun to share some of the earliest beginnings of the story with you.
(And despite the major changes it's undergone, would you believe that outline for the part I'm writing right now has been virtually unchanged since the middle 1990s? Talk about keeping your eye on a goal...)
Anyway, enjoy. Ed, I'm at work, otherwise I'd've called and check that this was okay; I'll probably call tonight and confirm. If you object for any reason, I will delete this thread, okay?
-- Bob
Part I: Here We Are in MegaTokyo, With All The Clams We Can Eat
"Carry on our wayward son,
There'll be peace when you are done.
Lay your weary head to rest; Don't you cry no more..."
-- Kansas, "Carry On My Wayward Son"
MegaTokyo, Japan. June 28, 2036. 8:17 PM Local Time.
Edward Anthony Becerra (called "Ed" by his friends, also known as
Anthony Edwards, Legion and -- to his immense disgust --
Goldeneyes) was indulging himself in one of his favorite vices:
the company of beautiful and intelligent women. This particular
evening (like many others) he was sharing dinner in one of
MegaTokyo's more expensive French restaurants with the two women
who were arguably his favorite neighbors. Sylvie and Anri ran the
"Flights of Fantasy" art shop several doors down from his own
bookstore. Like him, they also made their home above the shop they
operated.
And like him, they were far more than they seemed. But secrets
shared -- as theirs were -- make for strong friendships, and the
pair had befriended him almost immediately upon his arrival in
MegaTokyo. It was a friendship that knew no debts to one
another, but Ed had kept up the pretense of "owing" them dinner
for many months now. Tonight was yet another episode of
"payment" that the two ladies gracefully accepted without
believing the supposed "debt" at all.
Ed's lady, Minerva, was absent from this meal...
...
Legion doing dinner with Sylvie and Anri. Use this to fill in
some brief background to identify the world to the readers. They
discuss transfictionality and dimensional travel... prep some
kind of "what else could happen now?" setup, the payoff being
Looney's arrival. Maybe something like:
...
...Anri studied her silverware nervously. "I mean," she began,
"after all, Darlene showed up, and then you arrived a couple
years later. How long until the next visitor? And what if it
isn't someone as nice as you two have been?"
Ed absently chewed on his mustache as he gave his answer some
thought. "I don't think you have anything to worry about," he
replied. "It was pure chance that Minerva and I ended up here,
and so soon after Twister did. There are an infinity of
universes out there, so the odds of there ever being another
extradimensional visitor to MegaTokyo are infinitely small."
*Right, baby?* he added silently to Minerva, who was at the
moment in orbit on board Ed's ship, the Calypso. This Earth's
Clarke orbits were littered with decades worth of space junk,
and as much from her own urge for neatness as for the safety of
the ship, Minerva had been slowly and unobtrusively cleaning
them up for months.
*Actually, your math's off bigtime, b'wana,* she answered
immediately. *Sure, there's an infinity of destinations for a
visitor, but there's also an infinity of universes for a visitor
to come from. It evens out, boss. Elementary calculus --
otherwise the area under a curve would always be zero.*
*Math's not my strong point, Min, but if that were so, we should
be up to our hips in otaku avatars and other cross-time visitors.
So why aren't we?*
He "felt" her grin. *That much is obvious -- they're almost
certainly evenly distributed across the size and lifespan of a
"typical" universe. Any way you cut it, it's a sucker's bet to
expect you to be the last visitor this universe'll see. But the
odds that another one'll land in this here-and-now? Close to
nil.* There was a pause, and then she said, *Oh, no.*
*Min?* Ed sent. *What is it, baby?*
*You'd think, lover, with all that we've gone through, I would
know when to keep my big mouth shut.*
*Huh?* He must have said it aloud, because Sylvie and Anri were
gawking at him in puzzlement.
In orbit, Minerva sighed. *Boss, I'm detecting a spike of energy
similar to the one that heralded Twister's return. We've got a
new visitor in town.*
* * *
At that moment, over a mile away, in a garbage-strewn alleyway
near the base of the Tokyo Tower, a speck of rainbow-colored
light suddenly appeared in midair. Almost as soon as it had
become visible, it expanded into a ring surrounding a flat black
disk, nearly ten feet across, floating a less than a yard above
the grimy pavement. A moment later, a human figure dressed in
gray was dumped unceremoniously out of the disk, and it vanished.
In an office high atop GENOM Tower, a lavender-haired woman
jumped, startling a subordinate, when a dramatic and unexpected
pulse of psionic energy washed over her and all her psychic
metasenses shouted "DANGER!".
In a fractally-complex cavern deep under the outskirts of
MegaTokyo, a petite, red-haired girl felt the lattices of magic
in and around the city suddenly warp, and just as suddenly
rebound, leaving her with a migraine that lasted several hours.
Sylia Stingray found herself leaping from her armchair to stand
staring tensely out of the great glass windows of her penthouse
home atop the Silky Lady building.
At AD Police headquarters, an officer named Bochinski felt a
brief, vague sense of unease and turmoil. After a moment's
puzzlement he shrugged it off.
And Edward Anthony Becerra held his head and groaned as an
ominous sense of foreboding filled him.
* * *
And after this point, the scene of Doug's awakening from chapter 1 begins, and is almost word-for-word identical with what was released.
-- Bob
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There is no spork.
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For The Impatient: DW FAQ, v. 0.00.00.00.01 |
Posted by: Bob Schroeck - 01-15-2004, 10:08 PM - Forum: General DW Chatter
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Okay, as I said elsewhere, this is incomplete. It's also in a pretty arbitrary order, based on the sequence in which things were asked in the other thread. I also was pretty random about choosing questions to answer, based on how I was feeling when I looked at the file. Have fun.
Q: What's a Warrior?A: In Doug's home universe, the United Nations (which, because it was perceived as being powerless, was being used by various governments as a dumping ground for dangerous idealists) saw an escalation of strategicweapons and metahuman military forces during the late 1970s and early1980s as a literal threat to the future of the world, and decided to dosomething about it (incomplete -- finish)Q: You mean Doug can't just 'call home'?A: Nope. In general, his powers cannot reach beyond the universe he'sin. Q: What's the story about Haven? I liked that series! 1) Can Doug get powers from music he makes (singing, playing an instrument, etc)2) Does the power match what the song lyrics really say, or what Doug thinks they say?3) If Doug's perceptions create the power, can the power change if his perceptions of the lyrics change? Or is the power "locked in" after it manifests for the first time?4) Can Doug get more than one power from one song?5) Can Doug get different powers from different versions/covers of the same song? If so, are the different powers related or can they be totally different?6) Just how powerful can a song make Doug? Can Doug simulate Superman with the right song? In HERO-speak, is there a character-point limit on Doug's powers?What is Warriors International?Who are its members?What is Doug's role there?Q: What is 'Combat Hyping'?A: This is covered in the concordance, which I'll quote here:One of the things I was trying to do in the narrative was carry overas much of the sense and feel of the original V&V game and itsmechanics as I could. This is one instance of that. As players of mostroleplaying games will tell you, there are usually two kinds of time --"regular time," in which you do most of your talking, negotiating,hanging about and whatnot, and "combat time", during which you areusually fighting for your life. In V&V, characters with high initiativerolls (usually as a result of heightened Agility levels), often move,act, think and react several times faster than the normals around them.But outside of combat, they still interact with others at the usual rateof time. In Doug's case, I decided it was a kind of adrenal overdrivesuch as has actually been reported a few times in the real world.Q: What's this 'techno-magical' stuff? I thought technology and magic were mutually exculsive!A: Says who? If they were, you couldn't have magic swords or anything --forging steel into weapons is a technology, after all. If magic couldn'twork with technology, then a wizard would have to live naked in a cave without even fire (starting fire with flint is a technology, too). The thing is, most people associate magic with medieval fantasy, and think that means magic is by its nature incompatible with or even hostile to "high" technology. (See Shadowrun for a good gaming example.) But there's no reason at all to believe that except decades of assumptions and prejudices. Magic works just fine with technology if you pick the correct axioms -- for example, the GURPS magic system includes an entire college of magic designed to deal with technology, including such spells as "analyze machine" and "repair".Doug comes from a world where magic and technology are two different, butnot incompatible, paths by which the world can be manipulated. Magicoperates by rules (it has to, if spells can be created and cast reliably)that can be investigated and discovered with the same scientific methodused for other laws of the universe, with the same success. Researchers in the last century have even proved that there can be a large degree ofprofitable synergy between the two paths -- something that the firstenchanters of manufactured items discovered centuries earlier.Q: Why does Doug have a problem with gods?A: Doug is at his heart a frustrated mystic. He wants there to be something Big and Meaningful behind the veil of the world. Discoveringthat the gods really, truly existed, that they weren't just figments ofhuman imagination, at first seemed to the answer to what he was lookingfor. Unfortunately, almost every god he's ever met has been a disappointment -- humans writ large, undisciplined children with toomuch power, beings he feels are not deserving of either the power theywield or the influence they have in human lives. Ultimately, though, he feels betrayed by the gods, all gods, because they are (as he sees it)too busy playing sadistic games with the lives of mortals and not doinganything to give meaning and purpose to those lives. He respects and admires Hexe, maybe even loves her a little, for her integrity and self-restraint, for choosing to put herself -- all of herself -- in a mortal shell and *be* a mortal, to have mortal concerns, with something close to mortal limits; this alone, in his opinion, makes her far superior to the vast majority of gods. But paradoxically, in Hexe he cannot find the true transcendance that he yearns for, because she has become *too* human. So he's stuck looking for something other than the all-too-mortal Hexe and the ineffable brats he's come to see other gods as, in the hopes that he will find a divine spark that proves there's more to the multiverse than nihilism and self-indulgent deities. In the mean time, he takes out his frustration and anger on those deities.Q: What, exactly, does Doug need to get a power from a musical work? (music + lyrics, music + some words, words + a beat, etc.) Q: Where can I learn more about Warriors World and the Warriors themselves.You might want to cover some of material that would have been presented in DW1 that gets referenced in DW2 (and presumably later stories). Although it's been at least 10 years, I'm sure there are still plenty of folks who don't know about Heralds and Whites and other things from that universe. Or you could just include a list of books to go read : )Alternately, a brief (point for, or a paragraph or two, that's all) plot run down on what happened to Doug while he was there, if that doesn't violate Lackey's Law.Q: What happens if Doug was to play "The Song That Never Ends" on a loop in his helmet? (April Fool's Edition, surely)Q: Where can I find official IST World merchandise/materials?A: Good question. Both IST and IST Kingston are long, long out ofprint. No additional materials were ever written for the world.(SuperTemps and Super Scum predate IST, and I incorporated them intoit; they are not really IST materials.) I have, of course, a page ofIST material here on my site, but they aren't "official". If there are any other official materials, I don't know about them. You can always write en masse to Steve Jackson Games and demand them,of course.Q: Will IST ever get a second edition?A: It doesn't seem to be in the cards for the foreseeable future.However, if you send your cards and letters to Steve Jackson Gamesasking for a new, expanded edition, maybe we can get somethinggoing.Q: Is there an official IST World version of Doug?A: No. Many of the characters from Warriors' World made guest appearances in on form or another, but Doug is not one of them.He's pretty impossible to build in GURPS Supers without creatinga new power expressly for him.Q: Have you done that?A: No.Q: Why not?A: I've never needed to play Doug in GURPS.Q: What Warriors' World characters appear in IST?A: A fair number, including some not mentioned in Drunkard's Walk (at least as of early 2004). Argurous Astraph is Silverbolt. Witchwindis inspired by Hexe, but isn't really terribly close to her. Warrior isa character initially created by Joe "Dwimanor" Avins. Drifter was playedby John D. Gold. Patchwork was an NPC I created as a "villain who isn't"plot mcGuffin. Similarly, I created The Void as a villain for the campaign; she was even more dangerous under V&V.Q: Is Doug an author avatar?A: No. My "avatar" in Warriors' World is a superhero by the name of "Quasar", who works with a private team named "StrikeForce" based in New Jersey. He and Doug were freshman year roommates in college, but neither had any idea the other was a mutant with metahuman abilities. Q: Can I write Drunkard's Walk stories? A: I'm not going to come to your house and make you stop, if that'swhat you're asking.Q: No, no, I mean I want to write a Drunkard's Walk story and show it toyou and maybe share it with other readers.A: Oh. Sure. I'd be a hypocrite if I said I didn't want people doingfics based on *my* fics. Besides, I think it's a hell of a compliment.Anyway, you wouldn't be the first -- I have a page set up for fan-writtenadventures (the Fanficsquared), and I'm happy to post things people write.I'll warn you, though, that I vet what goes up there -- I'm not going toaccept something that's grossly out of character or inappropriate.You can also post it directly into my discussion forums, but then you riskimmediate and direct criticism on your efforts by people who may not be asnice as me. Q: Can I use Warrior's characters in some story I'm writing?A: Ask first. I don't own most of the WW characters, and am using them with the permission of their owner/creators. If you want to use them,you should get the same permission.Q: How many licks does it take for Doug to get to the center of a tootsie pop?A: Three. He could never resist biting.Q: What's the deal with Wetter Hexe being a god?A: The same deal with Marvel's Thor being a god. Sorta. The differenceis a little complex. Gods as manifested in a particular universe are actually a "timeslice" of vastly more powerful, extradimensional creatureswho operate in many different universes simultaneously; think of them as"inserting" themselves into many different "stories" at once. So all the Thors that exist in various universes are just "faces" -- avatars --of a single being who can manage them all simultaneously. However, theBeing who is Hexe wanted a different experience of a mortal world, andpoured *all* of itself into a human child. That Being no longer existsin the "metaplane" where all the other meta-level gods live, and no longerhas active avatars in any other universe; its entire existence is now bound into the mortal form which is Hexe. It is by no means mortal now -- whenHexe dies (and she will, eventually), the Being she is will return to themetaplane with all its experiences intact.Q: Okay, Hexe's a goddess. *Which* goddess is she?A: I'm sorry, citizen, that information is not available at your securityclearance. Seriously, although we in the campaign know what pantheon she belongsto and in what way, Helen has asked me not make that information public.She *has* laughed, though, at the idea that Hexe's Athena, particularly the version from Saint Seiya.Q: Just how powerful is Hexe? A: Very very. Using V&V rules straight out of the box, Hexe can: control the weather in an area of several hundred square miles, run at nearly 200 MPH, fly at supersonic speeds, survive being at ground zero for a nuclear explosion, take on a noncorporeal spirit form, and use the air for dozens ofyards around her as a single massive sensory organ. She can lift close to1400 pounds, and does about a third of a Fuzion Kill with her bare hands.(Unlike Doug, none of that is martial arts prowess -- that's all pure power.)And that's with almost all of her "true" nature's power throttled down!Q: Do you accept artistic renderings of Doug's adventures or the characters he interacts with?A: You bet! I even have a Gallery page to put them on.Q: Can I be a prereader? Q: If Doug was a big furry animal, what kind would he be? A: An extraordinarily large wombat.Q: Has Doug ever learnt to play any musical instruments? A: He tried his hand at the guitar during his early teens, before his metagift manifested, but found he had not talent for it. He hasn'tseriously tried any other musical instrument, although he has managed toget a recognizable tune out of a harmonica a few times. This fact secretly pleases him to a degree totally out of proportion with the difficulty of the task.Q: ... and can he play and sing such that he'll get a power? A: Well, since he can't play anything, no. But even if he could, it'sunlikely he could play, sing, *and* fight all at the same time.Q: Does Doug get any powers from instrumental versions of songs?A: No.Q: Do ballad songs trigger Doug's power, or are they safe?Q: Has any song ever automatically triggered Doug's power (is this possible?), or does it always take a conscious decision on his part?A: All the time. That's the power's default mode -- Doug can onlychoose to listen to or avoid music. Most songs then have a radiuseffect, or some other undirected expression. Doug, naturally enough,has chosen to focus a lot on songs whose effects he gains some limited ability to direct.Q: If Doug hears a song he's heard before (and had a positive connection to, and therefore, has a power for it), does it trigger his power?A: Yes. He had no voluntary control -- other than avoiding music --over the activation of his song power.Q: What was Doug's first use of the power, and what happened? (Ie: What was his origin story?) What happens if Doug hears a song while he is unconscious?What is forcing a song? (explained in story, but still...)What is mana, how does it arrise, how does it get tapped, can it be traced, etc....Is there such a thing as counterspell or antimagic?What happens when doug starts listening in the middle of a song? Or if a part of the song starts looping?Q: What happens the first time Doug hears a song?A: His subconscious mind takes it all in and evaluates (for lackof a better word) it. He gets a sense (not always accurate) of whether or not the song will have a magical effect.Does the same song in different languages have different powers?What about a song in a language Doug can't understand?What can and can't the chaos field surounding Doug do?How much control does Doug have over his powers?If the Godzilla song (you know the one by the Blue Oyster Cult) didn't work in his magic poor homeplane, could it work on a more magic rich plane, or if he tapped a node?When is the nex chapter/walk/whatever coming?How can I help?
-- Bob
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Genre question |
Posted by: Duane Peters - 01-15-2004, 10:05 AM - Forum: The Game Everyone Loves To Play
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I may have asked this before, but does Doug as a general rule stick to rock music, or is his musical taste more wide-ranging?
I'd love to see what he does with "Gateway to Faerie" by Elvendrums (www.elvendrums.com) (massive plug for one of my favorite Faire bands) or possibly Gilbert and Sullivan's "Modern Major General".
Let's not even consider the effects of listening to all 18+ hours of Wagner's "Ring"...
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Not a power song, but |
Posted by: classicdrogn - 01-15-2004, 04:22 AM - Forum: Future Steps
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the theme from Sakigake Cromartie High is fun, and it would also be fun to see Doug doing a Great Teacher Sangnoir with the kids there. It might end up being too similar to Child's Toy, though, in being a 'wierd school story' show... Cromartie makes Furinkan look GOOD, but it still just another schoolkids anime.
- CD, who's been on an anime binge
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"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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A song not to play in this step |
Posted by: classicdrogn - 01-15-2004, 04:11 AM - Forum: Drunkard's Walk VI: Angel Baby
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For obvious reasons: "Send Me An Angel" by Real Life. It's probably on his 'not to play' list ANYWAY, but in Eva it would be an espescially bad idea, no?
- CD, looking for love, calling heaven above/send me an angel (whoo eee ooh) send me an angel (whee oh ooh) right now...
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"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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Song of the Day, 1/13/04, Part II |
Posted by: Bob Schroeck - 01-14-2004, 06:37 AM - Forum: Drunkard's Walk II: Robot's Rules of Order
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Like the wind, you disappeared into the asphalt,
While being torn to pale shreds.
"I'll never give up." Though I hold tightly to
What you said that day, it's just the wind blowing.
The faster I run,
the more it seems like the valley of buildings will fall on e;
I bite my lip
and tough it out,
until the storm passes.
Say yes!
I just live more passionately than yesterday...
Say yes!
...because I've known a loneliness that can't be healed.
Say yes!
If you can hear me,
answer me, saying:
I CAN BE
I CAN DO
I CAN SING
I CAN LIVE
Behind the wall, something twinkles:
it is the knife of darkness.
The only place I will never surrender is the area where
you hid your dreams.
When I look up,
my eyes still hurt, but
if I can
grasp my future,
these platinum tears will become stars.
Say yes!
I want to believe deeply that freedom...
Say yes!
...is more becoming to us than sorrow.
Say yes!
You're far away now, but to you...
...I send these words:
YOU CAN BE
YOU CAN DO
YOU CAN SING
YOU CAN LIVE
Say yes!
I just live more passionately than yesterday...
Say yes!
...because I've known a loneliness that can't be healed.
Say yes!
If you can hear me, answer me, saying:
I CAN BE
I CAN DO
I CAN SING
I CAN LIVE
...I send these words:
YOU CAN BE
YOU CAN DO
YOU CAN SING
YOU CAN LIVE
Answer me, saying:
I CAN BE
I CAN DO
I CAN SING
I CAN LIVE
-- Say Yes!, Vision (Hashimoto Maiko), literal English translation
-- Bob
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There is no spork.
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Song of the Day, 1/13/2004 |
Posted by: Bob Schroeck - 01-13-2004, 10:07 PM - Forum: Drunkard's Walk V: Another Divine Mess You've Gotten Me Into
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I take a step to what's real
Or at least to what it is I'm chasing
Another step to reveal
All the shadows that I keep embracing
Failure forgets to fascinate
This light inside will resonate
Shame dissipates with open eyes
Refreshing fate I can't describe
This time it feels like I've been
Touched by a Supernova
Inside - the Hand that touches hearts
Is touching mine
As I find my tears are all
Consumed by the Supernova
This time the hope that
Lights the world
Is in my eyes
There's a piece of my mind
That tries to fathom the stars or to
Contemplate the divine
Don't need to look very far
When you bring me
The reasons just to believe
You bring me answers
I can't concieve
How can I bring You doubt
When You bring me the sky?
This time it feels like I've been
Touched by a Supernova
Inside - the Hand that touches hearts
Is touching mine
As I find my tears are all
Consumed by the Supernova
This time the hope that
Lights the world
Is in my eyes
(instrumental)
You bring me
The reasons just to believe
You bring me answers
I can't concieve
How can I bring You doubt
When You bring me the sky?
This time it feels like I've been
Touched by a Supernova
Inside - the Hand that touches hearts
Is touching mine
As I find my tears are all
Consumed by the Supernova
This time the hope that
Lights the world
Is in my eyes
There's a light in my eyes
The light of the Supernova glowing in my eyes
Go Supernova.
-- Supernova, The Echoing Green
-- Bob
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Time To Create A DW FAQ |
Posted by: Bob Schroeck - 01-11-2004, 08:32 AM - Forum: General DW Chatter
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As Offsides has recently noted in another topic in this area, it's time I wrote a FAQ file for the Walk. In addition to the question that prompted him to suggest this, I have have a couple more in mind, but honestly, I'm just as likely to forget or overlook something especially appropriate as I am to remember it.
So I'm asking -- what do you guys think I ought to cover in a FAQ? Feel free to include both serious and silly questions -- I might make like Rob Kelk does with the BGC FAQ and do an April Fool's version with the silly questions. Just make sure they're clearly marked so I don't confuse them.
Thanks, everyone!
-- Bob
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I wonder.... |
Posted by: WengFook - 01-10-2004, 09:12 PM - Forum: General DW Chatter
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... since Doug is such a music lover (besides getting powers from them)
I wonder if the doug ever learnt to play any musical instruments?
_________________________________
Take Your Candle, Go Light Your World.
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