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  Halloween Countdown: Halloween is GO!
Posted by: OpMegs - 10-18-2008, 01:14 AM - Forum: The Legendary - Replies (12)


[/table]

[table]



[/table]

[table]



[/table]

[table]



[/table]

- Trick or Treating for costumes and salvage also presents the usual fun, including stockpiling salvage for the next year.

Interesting notes from test include the fact that costumes and salvage can drop at the same time, as they're not part of the same "spawn". Also,
you can get tricked, spawning Halloween enemies. For reference, the numbers needed for various badges:

[table]



[/table]

[table]



[/table]

[table]



[/table]

[table]



[/table]

[table]



[/table]

Also, the two Croa GMs have special Halloween spawns which can spawn anywhere, and which are accompanied by the Unseelie Court, a unique mob.

[table]



[/table]

[table]



[/table]

[table]



[/table]

Of course, one should remember these don't count as the Croa spawns and thus
don't count towards Geas of the Kind Ones.

- On that note, however, the game is locked into nighttime once the event starts, making Ghost hunting in Croa much easier for the Haunted badge.

All in all, plenty of opportunities. Full dates are, of course, Oct 20th - Nov 2nd.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

So, the Halloween festivities begin in three days, starting next Tuesday Correction. Our Devs are awesome
and snuck this on us early. ZOMBIES.

So what's everyone primarily going after? There's several options, of course.

- First up, our brand new zombies. Badges for these likely will be pretty easy to come by:

[table]

[Image: Badge_event_halloween_2008_01.png] Glimpsed the
Abyss



You've taken down 100 Zombie Minions, showing you have Glimpsed the Abyss.
[Image: Badge_event_halloween_2008_02.png] Safety in
Numbers



You've taken out 33 Zombie Lieutenants, proving that there is Safety in Numbers
[Image: Badge_event_halloween_2008_03.png] Evil's
Resident



You've defeated 25 Zombie Bosses, making your place of occupation a Home of the Dead!
[Image: Badge_event_halloween_2008_04.png] Apocalypse
Survivor



You've helped take down a Zombie Elite, showing you are an Apocalypse Survivor!
[Image: Badge_event_hunter.png] Hunter


You have defeated 20 of the nefarious Vampires who rose from their graves on Halloween.
[Image: Badge_event_buster.png] Buster


You have defeated 20 ghosts, spirits who have not rested since their original death.
[Image: Badge_event_shifter.png] Shifter


You have defeated 15 werewolves, supernatural creatures created through the disease of lycanthropy.
[Image: Badge_event_deadhead.png] Dead Head


You have defeated 50 zombies, the walking flesh of the recently dead.
[Image: Badge_event_malleus.png] Malleus


You have defeated 75 witches, sorcerous crones who use dark magicks.
[Image: Badge_event_hallowspirit.png] Hallow Spirit


You have helped defeat a manifestation of Eochai, king of the Fir Bolg.
[Image: Badges_Iron_Warrior.png] Iron Warrior


You have defeated the Halloween Jack in
Irons.
[Image: Badges_ghost_touched.png] Ghost Touched


You have defeated 20 of the Unseelie
Court.
Print this item

  Circuitry Tinkering: Net Sabre potential build
Posted by: OpMegs - 10-17-2008, 11:44 PM - Forum: Build Advice - Replies (3)

So, Nene's current build is by no means inefficient. As a Kin/ Defender, her primary's abilities are second to very few in utility, and her end drain is built around, as Wire said, "taking big honking bites". However, while I use Power Boost considerably, the other Power Mastery powers didn't really test out like I expected, so I'm considering respeccing her into Electrical Mastery instead. Visually, this gives her Charged Armor instead of Temp Invul, which is zappy instead of shiny. Also, it gives me an excuse to get rid of all her red SOs for cash.
Anyway, this is the build I have in mind. 50 IOs are there simply because I expect to hit Emet up for them post respec anyway, and incorporates what few set IOs Nene has.
What I'm looking for here are possible slot optimizations and set bonus advice.

Hero Plan by Mids' Hero Designer 1.4006

http://www.cohplanner.com/



Net Sabre: Level 50 Technology Defender

Primary Power Set: Kinetics

Secondary Power Set: Electrical Blast

Power Pool: Leaping

Power Pool: Fitness

Ancillary Pool: Electricity Mastery



Hero Profile:

Level 1: Transfusion

  • (A) Healing IO: Level
    50
  • (3) Healing IO: Level 50
  • (3) Healing IO: Level 50
  • (5) Recharge Reduction IO: Level 50
  • (7) Accuracy IO: Level 50
Level 1: Charged Bolts
  • (A) HamiO:Centriole
    Exposure
  • (7) Damage Increase IO: Level 50
  • (9) Endurance Modification IO: Level 50
  • (9) Accuracy IO: Level 50
  • (11) Recharge Reduction IO: Level 50
  • (13) Thunderstrike - Accuracy/Damage/Endurance: Level 49
Level 2: Lightning Bolt
  • (A) Damage
    Increase IO: Level 50
  • (13) Damage Increase IO: Level 50
  • (15) Accuracy IO: Level 50
  • (15) Endurance Modification IO: Level 50
  • (17) Recharge Reduction IO: Level 50
  • (17) Decimation - Accuracy/Damage: Level 32
Level 4: Siphon Power
  • (A) Recharge
    Reduction IO: Level 50
  • (5) Accuracy IO: Level 50
Level 6: Siphon Speed
  • (A) Accuracy
    IO: Level 50
  • (36) Accuracy IO: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 8: Increase Density
  • (A) Resist
    Damage IO: Level 50
  • (23) Resist Damage IO: Level 50
  • (23) Resist Damage IO: Level 50
  • (33) Resist Damage IO: Level 50
  • (33) Recharge Reduction IO: Level 50
  • (33) Recharge Reduction IO: Level 50
Level 10: Ball Lightning
  • (A) Damage
    Increase IO: Level 50
  • (11) Damage Increase IO: Level 50
  • (19) Accuracy IO: Level 50
  • (19) Endurance Modification IO: Level 50
  • (21) Recharge Reduction IO: Level 50
  • (21) Detonation - Accuracy/Damage: Level 36
Level 12: Combat Jumping
  • (A) Defense
    Buff IO: Level 50
  • (43) Defense Buff IO: Level 50
  • (43) Defense Buff IO: Level 50
  • (45) Defense Buff IO: Level 50
  • (48) Endurance Reduction IO: Level 50
Level 14: Super Jump
  • (A) Jumping IO:
    Level 50
Level 16: Hurdle
  • (A) Jumping IO:
    Level 50
Level 18: Health
  • (A) Healing IO:
    Level 50
Level 20: Stamina
  • (A) Endurance
    Modification IO: Level 50
  • (34) Endurance Modification IO: Level 50
  • (34) Endurance Modification IO: Level 50
  • (36) Endurance Modification IO: Level 50
Level 22: Speed Boost
  • (A) Recharge
    Reduction IO: Level 50
  • (34) Endurance Modification IO: Level 50
Level 24: Aim
  • (A) Adjusted Targeting
    - To Hit Buff/Recharge: Level 50
  • (25) Adjusted Targeting - To Hit Buff: Level 44
  • (25) Adjusted Targeting - To Hit Buff/Endurance: Level
    34
  • (27) Adjusted Targeting - Endurance/Recharge: Level 47
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge:
    Level 45
  • (29) To Hit Buff IO: Level 50
Level 26: Transference
  • (A) Endurance
    Modification IO: Level 50
  • (37) Endurance Modification IO: Level 50
  • (37) Endurance Modification IO: Level 50
  • (37) Endurance Modification IO: Level 50
  • (40) Accuracy IO: Level 50
  • (40) Recharge Reduction IO: Level 50
Level 28: Tesla Cage
  • (A) Accuracy IO:
    Level 50
  • (29) Accuracy IO: Level 50
  • (31) Recharge Reduction IO: Level 50
  • (31) Ghost Widow's Embrace - Accuracy/Hold/Recharge:
    Level 40
  • (31) Essence of Curare - Accuracy/Hold: Level 50
Level 30: Short Circuit
  • (A) Endurance
    Modification IO: Level 50
  • (45) Endurance Modification IO: Level 50
  • (45) Endurance Modification IO: Level 50
  • (46) Accuracy IO: Level 50
Level 32: Fulcrum Shift
  • (A) Accuracy
    IO: Level 50
  • (42) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 35: Acrobatics
  • (A) Knockback
    Distance IO: Level 50
Level 38: Thunderous Blast
  • (A) Efficacy
    Adaptor - EndMod/Accuracy: Level 40
  • (39) Efficacy Adaptor - EndMod/Endurance: Level 41
  • (39) Damage Increase IO: Level 50
  • (39) Damage Increase IO: Level 50
  • (40) Recharge Reduction IO: Level 50
Level 41: Electric Fence
  • (A) Accuracy
    IO: Level 50
  • (42) Accuracy IO: Level 50
  • (42) Immobilisation Duration IO: Level 50
  • (46) Immobilisation Duration IO: Level 50
Level 44: Charged Armor
  • (A) Resist
    Damage IO: Level 50
  • (46) Resist Damage IO: Level 50
  • (50) Resist Damage IO: Level 50
Level 47: Power Sink
  • (A) Endurance
    Modification IO: Level 50
  • (48) Endurance Modification IO: Level 50
  • (48) Endurance Modification IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 49: Thunder Strike
  • (A) Damage
    Increase IO: Level 50
  • (50) Recharge Reduction IO: Level 50
------------

Level 1: Brawl
  • (A) Damage Increase IO:
    Level 50
Level 1: Sprint
  • (A) Run Speed IO:
    Level 50
Level 2: Rest
  • (A) Interrupt
    Reduction IO: Level 50
Level 1: Vigilance

------------

Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 5% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 11.4 HP (1.13%) HitPoints
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)

------------

Set Bonuses:

Adjusted Targeting

(Aim)
  • 2%
    DamageBuff(All)
  • 1.26%
    Resistance(Energy,Negative)
  • 9%
    Enhancement(Accuracy)
  • 5%
    Enhancement(RechargeTime)
Efficacy Adaptor

(Thunderous Blast)
  • 11.4 HP (1.13%) HitPoints





Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1422;675;1350;HEX;|
|78DAA593CB4F135114C6EFCC144A1FB49447298596F27EB4146A5CF858982098188|
|11024AED4A694DB32C9648A9D81C8CE3FC085AE5C2828EEF111E3C2F8C7D573EE77|
|A96DE2CE26FD7E33E77CE7DE33E7CE6CBFDC880AF1EA9E3062F79D8AE79537644DB|
|A87B219DE97D523B7E134EA67A11DE9E71E570E9A322884485E3BCAEB27B55AF191|
|ED4ADFAE7AB97678AFE2D6E56171D39155BF69572B4E799D56F6130FDD23D994AE5|
|FBCBE88EE361A4E714B568E6DB78E9B07B6EF4ACF8BE0C6B1EB477E425D3F744F6D|
|CF3EB01DDB3F4B6D1EDBD5F6FA14286FD3FAB27996A2F696E8EF9A42FF5A01314B2|
|809B30B81BC426F5AE1EAAFBD47DC24042CD19B51A9BE1C00631865D14BC29AF842|
|65862E33608F0231D863281E40D5C03BC2A4685095A5EA5A86854C00F61794E941C|
|6EC41684603BE2619827AC3604185925DC869E43BF195AA42BA2A84FEC2C020561F|
|449BC3B00F5F11664492368AE81146B22AB3DC8502B03AA5304AF67ED845FF22864|
|BA1B881501CA12085123A94C049F4516808216B088D4C756106F0E82946B0813192|
|EF347CA7CCA87EBED18F2687521784BC487D264C89F425A128D29F0805317143559|
|DD0CD98AE1AC342B3FFC20266B4802D7F50D5B89ECA383213401686AC43CFB220B2|
|3583EFBE913D03BB95C17A852EACA0F8D4E43703273F89D012D65B065234A5693DD|
|EE92515FA493573BA95B93726EF3AFF96B028E671BA1ABAF3F716A7D0CAA2DE4263|
|1EAD00E7164F4EF9CC3C5EA715A0045C583C4CD5AB55C453AC76A1840D3F58FC8DE|
|0C0D6329D998940FB73C3784A62AB33B4A242BB81F6D7258C7115DA6117DE95FFFA|
|FD8A5EEF16DA0B93EEB3ECB23C6179CAF28CE5394B85E580A5CAD2FADDAE8EDFE28|
|66EB3DC61B9CBF29A4D41FE74222C51967E96184B9C6580658825C99266396769FD|
|01FD35E79F|
|-------------------------------------------------------------------|
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

Print this item

  No music in CoH? The hell you say?
Posted by: OpMegs - 10-17-2008, 11:14 PM - Forum: The Legendary - Replies (4)

It's come to my attention that some people are unaware that CoH has some truly awesome music. However, while browsing Youtube, I found the means to rectify
this.

Rikti Mothership Crash Site

Vanguard theme

Sadly, I couldn't find the awesome "Vs. the Arachnos Flier" music from STF, but still. A good start.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

Print this item

  Song of the Day, 17 October 2008
Posted by: Bob Schroeck - 10-17-2008, 07:06 PM - Forum: Drunkard's Walk VI: Angel Baby - Replies (3)

I've got the new style, uh oh

And I'm walking right down your street

I'm on your speed dial, you know

The one everyone wants to meet

(I always tell you how great you dress)

It's 'cause I'm fashionably socialized

(You're smarter, better, no, the best)

Just look at me

I'm a leader, I'm a winner, And I'm cleaner

Cause I'm awesome

I don't need you cause I'm neato and I beat you

Cause I'm awesome

That's right

They say I'm gifted, uh huh

Well I'm a certified prodigy

I'm gonna own you, uh huh

I'm gonna bring you to your knees

(I always tell you how smart you are)

It's cause my brain is really supersized

(You're an academic superstar)

Just look at me

I'm a leader, I'm a winner, And I'm cleaner

Cause I'm awesome

I don't need you cause I'm neato and I beat you

Cause I'm awesome

That's right

Got a career plan, uh huh

Gonna make lots of money

And bought a self tan, uh huh

Don't I look healthy?

(I always tell you how great you smell)

It's 'cause I'm naturally deodorized

(You're stronger, faster and can spell)

Just look at me

I'm a leader, I'm a winner, And I'm cleaner

Cause I'm awesome

I don't need you cause I'm neato and I beat you

Cause I'm awesome

That's right

Rah rah rah rah rah rah rah!

Rah rah rah rah rah rah rah!

Rah rah rah rah rah rah rah!

I don't need you

Cause I'm Awesome

Uh huh

-- The Dollyrots, Because I'm Awesome
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

Print this item

  Now this is cool...
Posted by: Bob Schroeck - 10-17-2008, 06:53 PM - Forum: General Chatter - Replies (3)

Check out http://www.theregister.co.uk/2008/10/17 ... _approved/]this article for CGI footage depicting how the upcoming Mars Science Laboratory robot is going to land.  I have no idea why it's necessary to lower it on a winch from a hovering crane, but it looks cool as hell.  Oh, and the video also shows it doing other stuff but it was the landing I wanted to rave about, especially since it's made using simulated hand-held camera footage, like Firefly's FX.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

Print this item

  Evanescence album link for Ops
Posted by: Wiregeek - 10-17-2008, 06:13 PM - Forum: General Chatter - No Replies

the Instrumental Evanescence album came up in City of Heroes chat the other night. I inherited the digital version of the album from my boss, and it's
wonderful!

http://www.amazon.com/Imm...Evanescence/dp/B000L22T38

Amazon link for purchase of same.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

Print this item

  speed run on ITF
Posted by: Sweno - 10-17-2008, 04:54 AM - Forum: The Legendary - Replies (12)

well we seem to have gotten the ITF down to a science. And with a little more work can blaze through the crystal section.

but I am particularly proud of Decay tonight. She proved her 'TrollerTank status.
Myself and two other non-tanks (who I can't remember right now, will look at logs later) managed to hold off 2 EBs and their associated hords. Until the third showed up, then we got stomped.

but in the frenetic healing and debuffing I managed to snap this (click for large version):
[Image: Decay_tanking.jpg]
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy

Print this item

  Another Snippet
Posted by: Bob Schroeck - 10-17-2008, 03:29 AM - Forum: Drunkard's Walk VIII: Harry Potter and the Man from Otherearth - Replies (6)

After sharing a glance with Ron and Hermione, Harry pushed open

the door to the Room of Requirement. He wasn't quite sure what

he was expecting, but a large and elegantly-appointed entry hall,

such as might be found in a grand Muggle mansion, certainly

wasn't it.

His eyes flicked around the room, searching for possible threats.

At the same time, he was taking in the whole of his surroundings.

Marble floors, staircase and balustrade of the same marble

leading to a large landing overhead, walls paneled in a dark wood

that somehow managed to look warm instead of sinister, furniture

that looked antique without looking fragile, several closed

doors... and a dozen full-length, three-dimensional photographs

of intent-looking men and women in a wide variety of outfits,

most of them black. One of them, he noticed, was Professor

Sangnoir.

The rest of the Defense Club streamed in behind him, staring at

the hall just as much as Harry. He only absently noticed the

sound of the door closing behind them, but jumped like all the

others when an older male voice said, "Good evening, young

masters and misses," in measured, cultured tones.

There was a bit of confusion and commotion as everyone tried to

spin about at once and most of them got tangled up in one

another. Harry's Quidditch-honed reflexes served him somewhat

better, so he managed to turn around with wand in hand to face

their interlocutor while the others were untangling their arms

and legs from each other.

Next to the door they had come through was a gray-haired man of

middling height, dressed in an outfit that vaguely resembled a

tuxedo. It took Harry a moment to place it from what little

television he had been allowed to watch -- it was a butler's

uniform. His eyes flicked upward to the man's face. It was

faintly lined, the face of a man who has left middle age but is

not yet exactly *old*. His eyes were blue, and even though his

expression never varied from a studied neutral, Harry was sure

there was a smile in them.

As the last of the club got themselves sorted out, the butler

bowed to them and said, "Welcome to Warriors Mansion. I am

Summerfield, the Warriors' butler and majordomo."

Putting his wand away, Harry glanced around to see everyone was

looking expectantly at him. "Um. Thank you, Mr. Summerfield.

We were supposed to meet Professor Sangnoir here?"

The gray-haired man nodded. "Just 'Summerfield,' young master.

Colonel Sangnoir is expecting you, and has already set up

clearances to give you all access to the Mansion's high-security

zones. He has instructed me to register you with the security

systems and then lead you to the Danger Room."

Next to Harry, Hermione's eyes grew wide as she silently mouthed

the words "danger room".

With a profound economy of movement that looked at the same time

both efficient and formal, Summerfield slid around the bunched

students to stand next to one of the doors. He did something to

the wall next to it, and a panel slid down and away to reveal a

small, flat box with a keypad and the outline of a human hand

upon it. Turning back to the DA, he bowed slightly again and

said, "If you would each place your hand upon the scanner plate

and speak your name, the security systems will identify you and

allow you access."
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

Print this item

  Hey, Bob...
Posted by: robkelk - 10-17-2008, 02:47 AM - Forum: Fenspace - Replies (10)

You've mentioned that the Grover's Corners folks include a few hobbyist brewers. Do any of them brew http://www.tomsmithonline.com/lyrics/307_ale.htm]this stuff?

(It would, of course, require handwavium to brew successfully.)
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

Print this item

  Should this be in "Politics..."?
Posted by: robkelk - 10-17-2008, 02:12 AM - Forum: General Chatter - No Replies

http://www.theonion.com/content/news/re ... eople_youd]60 Million People You'd Never Talk To Voting For Other Guy

Yes, it's on The Onion. But it's got a larger-than-usual grain of truth ...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

Print this item