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  Eva Test Render - updated with Classic Magic Girl look (for Eva at any rate...)
Posted by: Rev Dark - 10-09-2008, 02:47 AM - Forum: The Legendary - Replies (10)

Here is Eva in a test outfit (Cheerleader - it is appropos.)

It is likely that I will not be able to handle her current COH outfits. Which is okay, because the Halloween issue will have her dressing up another
way.

Bob, would you mind if I tried my hand at doing a non-canon outfit, inspired by her COH outfits and keeping with the Magical Girl genre?

(The cold weather contures are part of the cheerleader outfit, sorry I could not remove them short of dropping the image into PSP - and it is only a
sketch.)

Image updated see notes below

[Image: 07116b12960b8e5538b32b4fc2ddd47d743918e6.jpg]

Shayne

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  Under the radar noticing
Posted by: OpMegs - 10-09-2008, 02:15 AM - Forum: Drunkard's Walk II: Robot's Rules of Order - Replies (7)

So, I just started reading this(years behind the curve, that's me. =P), but I figured I should finally get around to it. I mean, I have it on several
reliable sources that it's good, no?

Anyway, while reading this and discussing BGC in general with Spud(2032, 2040, Crash, and all the rest in this particular), I noticed something that made me
double take:

Quote: "Dis is shit," Roy spat. "I'm in da band because we's good,


dammit, we's good. We's good enough ta get rich doin' dis


shit, and we'd be goin' sum'ere and gettin' rich if she would


let us! Why? She coulda gone solo t'ree years ago! Dat agent


dumped us and almost made her an idol singer! But she came back


to da Reps! Why?"

Now, I'm fond of a certain villain by the name of Largo, but I'd gotten the heads up that
he wasn't part of this. No big deal, Quincy and Madigan are underutilized anyway. However, the boy is a plot tumor if you just try to ignore him.


However, for those few...."privileged" people that
got to see or heard of Bubblegum Crash, thereupon Largo made his expected comeback(what, you thought Leon's
handgun could take him out? Not a chance) and was promptly reduced to vapor in the final battle with Sylia. End of story. Another plot point introduced in
Crash is that of Priss's travails with her agent, who's trying to make her an idol singer. It doesn't
work out, obviously. The rest of Crash's....quality...is up for debate, but there were some good points, and the
above portion of dialogue could(assuming it's intentional) reference the work, eliminate Largo satisfactorily without leaving gaping plot holes, and do
it all without breaking out the exposition monologue. All in all, very, very slick.




Or it could be a total accident, in which case, hey, serendipity. =D
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

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  Mirage Sabre: Help? Please?
Posted by: Niteflier - 10-08-2008, 09:12 PM - Forum: Build Advice - Replies (5)

MicroHue suggested me picking up Hero Planner a few days ago. So I did. It looks a lot like the one I had three years ago. But, then, as is now, I've not got much of a clue as to how to 'build' a hero properly. If anyone would take it upon themselves to aid me in this, I would be most appreciative.

Below is Mirage's current build and enh for level 22.

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Mirage Sabre: Level 21 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
------------
Level 1: Spectral Wounds
(A) Accuracy IO
(3) Damage Increase IO
(3) Recharge Reduction
(5) Accuracy

Level 1: Transfusion
(A) Recharge Reduction
(5) Healing

Level 2: Blind
(A) Damage Increase IO
(7) Hold Duration
(7) Accuracy
(9) Damage Increase

Level 4: Siphon Power
(A) Range
(9) Endurance Reduction

Level 6: Combat Jumping
(A) Endurance Reduction
(11) Empty

Level 8: Superior Invisibility
(A) Endurance Reduction
(11) Endurance Reduction
(13) Defense Buff
(13) Empty

Level 10: Hurdle
(A) Empty

Level 12: Siphon Speed
(A) Recharge Reduction
(17) Range

Level 14: Health
(A) Empty
(15) Empty
(15) Empty

Level 16: Group Invisibility
(A) Recharge Reduction IO
(17) Endurance Reduction
(19) Empty

Level 18: Increase Density
(A) Resist Damage
(19) Empty

Level 20: Phantom Army
(A) Recharge Reduction IO
(21) Empty
(21) Empty

Level 22: Speed Boost
(A) Empty

Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Containment
------------
Set Bonus Totals:

------------
Set Bonuses:

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
<<< Damaged by Crapatalk >>>

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  Carcharadon Astrodontis
Posted by: ECSNorway - 10-08-2008, 08:36 PM - Forum: Fenspace - Replies (6)

     "What part of 'No' don't you understand, Marsden?" Colonel Stephen Caldwell, USAF, commander of Space Station Benjamin Franklin, had already been working up a fine head of steam before I set foot in his office that morning. Apparently there was some sort of snit-fit going on in Washington over the latest exploits of the Stingray crew and Caldwell was catching flack over it. Which made my request, respectfully though it may have been made, just one more straw piled on that there camel's back.
     "The part where you tell me I can't have what I've offered half again the market price for, I think it was," I snarked back. Bad idea.
     "The market price of fucking scrap metal, sure!" he roared, waving a hand to indicate the station around us. "You've got plenty of scrap aluminum and iron, Marsden, what the hell do you want with a bunch of F-14's?"
     I politely refrained from pointing out that I was actually offering about five times the price of scrap metal. It was more like half again what it would cost the Navy to preserve the birds in question. Instead, I tried what I was actually doing. "It's all about the 'wave, Steve. These birds remember being fighters. Doing turns and burns, watching the skies, having fire in their bellies. New frames, even if I could get -117's, just wouldn't have that. And with what's going on out here I don't want to be standing around holding my ass when the Black Hats come for me."
     His face was getting red at that. If I'd been worried Mount Caldwell was about to erupt before, I was already backing away, now. "Why don't you make like your buddies and build a bunch of X-Wings or something, then?" he demanded.
     The US military's never liked the idea that there were random lunatics like us running around with more firepower than a tank platoon. On the other hand, it did bring us to the meat of my problem. "For what I want to do? Colonel, the F-14 Tomcat is the best goddamn plane on the planet." And now we segue into the old AirForce/Navy rivalry, I thought, getting ready to make my real pitch. He'd always had a soft spot for the show I was thinking about, and once I got to the right point in his rant...
     "... and for that matter, why don't you use a proper Air Force frame for it? The F-15's the best fighter ever built."
     "Yes, and they're still in active service. Washington would kill me if I walked off with any. The Tomcats, on the other hand, are bleaching in the Boneyard. Who would you rather take them, me, or Iranians looking for spare parts for the few that they have left?" Iranians being rather high on the President's shit-list at the moment, that ought to weigh a little in my favor.
     "So just what are you making that you need F-14's for the frame, anyway?"
     He was almost calm now. Damn. "This," I said, and a wave of my hand over my PDA swept a pair of files into his workstation's secure inbox. I waited the requisite few seconds while his anti-virus scanner decided if they were safe to open, and then watched his face as he looked them over. "In my opinion, the VF-1S is the, period, single best spaceborne fighter craft ever designed. And the coolest, which when we're talking Goop counts for a hell of a lot. Rei did most of the work on the design -- she's our expert on humanoid robotic systems -- but we need the basic frame to be something that knows what it's meant to be."
     "Hrm," he mused, rubbing his chin as he looked over the plans. "It's a good design, alright. What do you think we'd get if we tried it with a -15, though?"
     "We're not sure right now, but I'm thinking VA-6 Alpha. Decent interceptor, good ground-support airframe... make a heck of a convoy escort. If we could get Eagle airframes. Or if you wanted to do the hack yourselves."
     He shook his head at that. The official Washington attitude towards Handwavium was still rather... untrusting. That was what the TSAB was all about, after all, and a reason why I'd backed them so heavily getting started up here. "Maybe, maybe," he finally said. "In the meantime..." He paused for a moment, then I heard a 'ping' as a file settled into my PDA's inbox. "Be discreet."
     Which is how I, at least one Rei, and a couple of dozen Rockhounds with flight experience wound up hovering Sleipner over Tuscon, AZ, at oh-dark-hundred one fine February morning. When all Hell broke loose.
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.

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  Blaze Sabre Blank Slate!
Posted by: Sofaspud - 10-08-2008, 07:44 PM - Forum: Build Advice - Replies (7)

Okay. I've just launched Blaze Sabre, a Fire/Fire Blaster. I'd like to make her my first actual Blapper. I've played Blasters before, and have a
decent idea of how to make them work; I've played Scrappers, which seems to me like putting the game on easy mode almost. How best to combine the two?

So here's a chance! I'm not looking for full builds, but general advice. If you -want- to do a full build, feel free, but bear in mind she just hit
level 6... so it'll be a while. *grin*

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs

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  The Zen of the Single Pull
Posted by: Sofaspud - 10-08-2008, 06:47 PM - Forum: The Legendary - No Replies

Ever since we figured it out for Statesman's Task Force a couple weeks ago, I've been trying it everywhere, and it seems to be working. AVs, EBs, you
name it.

The trick is simple: break LOS immediately!

You need a sniper attack of some sort, ideally (I haven't tested it with others). Aimed Shot (Archery Blaster), Proton Volley (Rad Defender), and Moonbeam
(Dark Defender) all work equally well, so I presume it'll work with any sniper attack.

Then, find yourself a shady spot where you have something to duck behind. It has to break LOS completely, so a tree won't work but a building will -- or if
you're at the top of a hill, moving back will work too (for example, at the AV pit in Stateman's TF).

Line up your shot... pull the trigger... and as soon as the attack actually launches, get your butt outta there! Break line of sight! Don't wait to see if
the attack hits, don't wait to see if the Big Bad is moving your way, just MOVE. You can spin around and see what your targeting box is doing -later-;
right now you need to get the hell outta there before his buddies spot you.

This is the Zen of the Single Pull, young grasshopper. Use it wisely.

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs

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  Terrene Knight INV/SS tank.
Posted by: Terrenceknight - 10-08-2008, 05:46 AM - Forum: Build Advice - No Replies

((ok I hope i get this right..my first time doin anything with Mids))

((Note:Some enhancments..namely the pounding slugfests are lower than shown..but I wasn't sure how to muck with them, but that shouldn't make much
difference since I was mainly goin for the 2 set bonus Also I don't get how it shows the regen/recovery numbers so my regen is 1.67% HP/sec and my
Recovery is 3.38% end/sec so 41.54 HP/Sec and 3.78 End/Sec respectivly))

Hero Plan by Mids' Hero Designer 1.4006

http://www.cohplanner.com/

Terrence Knight: Level 50 Natural Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Super Strength

Power Pool: Fighting

Power Pool: Fitness

Power Pool: Leaping

Power Pool: Presence

Hero Profile:

------------

Level 1: Temp Invulnerability

(A) Aegis - Resistance: Level 50

(3) Aegis - Resistance/Endurance: Level 50

(3) Titanium Coating - Resistance/Endurance: Level 50

(5) Resist Damage IO: Level 50

(5) Resist Damage IO: Level 50

Level 1: Jab

(A) Pounding Slugfest - Accuracy/Damage: Level 30

(7) Pounding Slugfest - Damage/Endurance: Level 30

Level 2: Dull Pain

(A) Numina's Convalescence - Heal: Level 50

(7) Numina's Convalescence - Heal/Endurance: Level 50

(9) Numina's Convalescence - Heal/Recharge: Level 50

(9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50

(11) Recharge Reduction IO: Level 50

Level 4: Haymaker

(A) Mako's Bite - Accuracy/Damage: Level 50

(11) Mako's Bite - Damage/Endurance: Level 50

(13) Mako's Bite - Damage/Recharge: Level 50

(13) Mako's Bite - Chance of Damage(Lethal): Level 50

(15) Pounding Slugfest - Damage/Endurance: Level 30

(15) Pounding Slugfest - Damage/Recharge: Level 30

Level 6: Boxing

(A) Pounding Slugfest - Accuracy/Damage: Level 30

(17) Pounding Slugfest - Damage/Recharge: Level 30

Level 8: Unyielding

(A) Aegis - Resistance/Endurance: Level 50

(17) Aegis - Resistance: Level 50

(19) Titanium Coating - Resistance/Endurance: Level 50

(19) Impervium Armor - Resistance/Endurance: Level 40

(21) Impervium Armor - Resistance: Level 40

Level 10: Swift

(A) Run Speed IO: Level 50

Level 12: Resist Physical Damage

(A) Aegis - Resistance: Level 50

(21) Impervium Armor - Psionic Resistance: Level 40

(23) Impervium Armor - Resistance: Level 40

Level 14: Tough

(A) Aegis - Resistance: Level 50

(25) Titanium Coating - Resistance: Level 50

(25) Titanium Coating - Endurance: Level 50

(27) Titanium Coating - Resistance/Endurance: Level 50

Level 16: Health

(A) Miracle - +Recovery: Level 40

(27) Miracle - Heal: Level 40

(29) Numina's Convalescence - +Regeneration/+Recovery: Level 50

(29) Numina's Convalescence - Heal: Level 50

(31) Numina's Convalescence - Heal/Recharge: Level 50

(31) Regenerative Tissue - +Regeneration: Level 30

Level 18: Invincibility

(A) Luck of the Gambler - Defense: Level 50

(31) Luck of the Gambler - Recharge Speed: Level 50

(33) Gift of the Ancients - Defense/Endurance: Level 40

(33) Gift of the Ancients - Defense: Level 40

(33) HamiO:Cytoskeleton Exposure

(34) HamiO:Cytoskeleton Exposure

Level 20: Stamina

(A) Performance Shifter - Chance for +End: Level 50

(34) Performance Shifter - EndMod: Level 50

(34) Performance Shifter - EndMod/Recharge: Level 50

(36) Performance Shifter - EndMod/Accuracy: Level 50

Level 22: Knockout Blow

(A) Hecatomb - Chance of Damage(Negative): Level 50

(36) Hecatomb - Damage/Recharge: Level 50

(36) Hecatomb - Damage: Level 50

(37) Hecatomb - Damage/Endurance: Level 50

(37) Unbreakable Constraint - Chance for Smashing Damage: Level 50

(37) Unbreakable Constraint - Accuracy/Recharge: Level 50

Level 24: Resist Energies

(A) Aegis - Psionic/Status Resistance: Level 50

(39) Impervium Armor - Resistance/Endurance: Level 40

(39) Impervium Armor - Psionic Resistance: Level 40

Level 26: Tough Hide

(A) Luck of the Gambler - Defense: Level 50

(39) Luck of the Gambler - Recharge Speed: Level 50

(40) Gift of the Ancients - Run Speed +7.5%: Level 40

(40) Gift of the Ancients - Defense: Level 40

Level 28: Rage

(A) Adjusted Targeting - To Hit Buff/Endurance: Level 50

(40) Adjusted Targeting - To Hit Buff: Level 50

(42) Adjusted Targeting - To Hit Buff/Recharge: Level 50

(42) Adjusted Targeting - Recharge: Level 50

(42) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50

Level 30: Weave

(A) Luck of the Gambler - Defense/Endurance: Level 50

(43) Luck of the Gambler - Recharge Speed: Level 50

Level 32: Unstoppable

(A) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50

(43) Efficacy Adaptor - EndMod/Recharge: Level 50

(43) Efficacy Adaptor - Accuracy/Recharge: Level 50

Level 35: Hurl

(A) Apocalypse - Damage: Level 50

(45) Apocalypse - Damage/Recharge: Level 50

(45) Apocalypse - Damage/Endurance: Level 50

(45) Apocalypse - Chance of Damage(Negative): Level 50

(46) Devastation - Accuracy/Damage/Recharge: Level 50

(46) Devastation - Damage/Recharge: Level 50

Level 38: Foot Stomp

(A) Armageddon - Chance for Fire Damage: Level 50

(46) Scirocco's Dervish - Chance of Damage(Lethal): Level 50

(48) Armageddon - Damage: Level 50

(48) Scirocco's Dervish - Accuracy/Damage: Level 50

(48) Armageddon - Accuracy/Recharge: Level 50

(50) Armageddon - Damage/Recharge: Level 50

Level 41: Combat Jumping

(A) Luck of the Gambler - Recharge Speed: Level 50

(50) Luck of the Gambler - Defense: Level 50

Level 44: Super Jump

(A) Jumping IO: Level 50

Level 47: Provoke

(A) Mocking Beratement - Taunt: Level 50

(50) Mocking Beratement - Accuracy/Recharge: Level 50

Level 49: Intimidate

(A) Glimpse of the Abyss - Accuracy/Recharge: Level 50

------------

Level 1: Brawl

(A) Pounding Slugfest - Damage/Recharge: Level 30

(23) Pounding Slugfest - Accuracy/Damage: Level 30

Level 1: Sprint

(A) Run Speed IO: Level 50

Level 2: Rest

(A) Recharge Reduction IO: Level 50

Level 1: Gauntlet

------------

Set Bonus Totals:

9% DamageBuff(Smashing)

9% DamageBuff(Lethal)

9% DamageBuff(Fire)

9% DamageBuff(Cold)

9% DamageBuff(Energy)

9% DamageBuff(Negative)

9% DamageBuff(Toxic)

9% DamageBuff(Psionic)

1.8% Max End

35% Enhancement(RechargeTime)

39% Enhancement(Accuracy)

6% Enhancement(Heal)

5% FlySpeed

238.9 HP (12.8%) HitPoints

5% JumpHeight

5% JumpSpeed

MezResist(Immobilize) 3.3%

MezResist(Sleep) 2.2%

30% (0.5 End/sec) Recovery

134% (10.5 HP/sec) Regeneration

5.04% Resistance(Fire)

5.04% Resistance(Cold)

1.26% Resistance(Energy)

1.26% Resistance(Negative)

9% Resistance(Psionic)

22.5% RunSpeed



------------

Set Bonuses:

Aegis

(Temp Invulnerability)

5% RunSpeed

Pounding Slugfest

(Jab)

8% (0.63 HP/sec) Regeneration

Numina's Convalescence

(Dull Pain)

12% (0.94 HP/sec) Regeneration

35.1 HP (1.88%) HitPoints

6% Enhancement(Heal)

Mako's Bite

(Haymaker)

MezResist(Immobilize) 3.3%

28.1 HP (1.5%) HitPoints

3% DamageBuff(All)

Pounding Slugfest

(Haymaker)

8% (0.63 HP/sec) Regeneration

Pounding Slugfest

(Boxing)

8% (0.63 HP/sec) Regeneration

Aegis

(Unyielding)

5% RunSpeed

Impervium Armor

(Unyielding)

2.5% (0.04 End/sec) Recovery

Impervium Armor

(Resist Physical Damage)

2.5% (0.04 End/sec) Recovery

3% Resistance(Psionic)

Titanium Coating

(Tough)

MezResist(Sleep) 2.2%

28.1 HP (1.5%) HitPoints

Miracle

(Health)

2.5% (0.04 End/sec) Recovery

Numina's Convalescence

(Health)

12% (0.94 HP/sec) Regeneration

35.1 HP (1.88%) HitPoints

Luck of the Gambler

(Invincibility)

10% (0.78 HP/sec) Regeneration

7.5% Enhancement(RechargeTime)

Gift of the Ancients

(Invincibility)

2% (0.03 End/sec) Recovery

Performance Shifter

(Stamina)

5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

35.1 HP (1.88%) HitPoints

2.5% (0.04 End/sec) Recovery

Hecatomb

(Knockout Blow)

4% (0.07 End/sec) Recovery

2.52% Resistance(Fire,Cold)

15% Enhancement(Accuracy)

Unbreakable Constraint

(Knockout Blow)

4% (0.07 End/sec) Recovery

Aegis

(Resist Energies)

3% Resistance(Psionic)

Impervium Armor

(Resist Energies)

2.5% (0.04 End/sec) Recovery

3% Resistance(Psionic)

Luck of the Gambler

(Tough Hide)

10% (0.78 HP/sec) Regeneration

7.5% Enhancement(RechargeTime)

Gift of the Ancients

(Tough Hide)

2% (0.03 End/sec) Recovery

7.5% RunSpeed

Adjusted Targeting

(Rage)

2% DamageBuff(All)

1.26% Resistance(Energy,Negative)

9% Enhancement(Accuracy)

5% Enhancement(RechargeTime)

Luck of the Gambler

(Weave)

10% (0.78 HP/sec) Regeneration

7.5% Enhancement(RechargeTime)

Efficacy Adaptor

(Unstoppable)

21.1 HP (1.13%) HitPoints

1.5% (0.03 End/sec) Recovery

Apocalypse

(Hurl)

16% (1.25 HP/sec) Regeneration

56.2 HP (3%) HitPoints

4% DamageBuff(All)

Devastation

(Hurl)

12% (0.94 HP/sec) Regeneration

Armageddon

(Foot Stomp)

4% (0.07 End/sec) Recovery

2.52% Resistance(Fire,Cold)

15% Enhancement(Accuracy)

Scirocco's Dervish

(Foot Stomp)

10% (0.78 HP/sec) Regeneration

Luck of the Gambler

(Combat Jumping)

10% (0.78 HP/sec) Regeneration

7.5% Enhancement(RechargeTime)

Mocking Beratement

(Provoke)

1.8% Max End

Pounding Slugfest

(Brawl)

8% (0.63 HP/sec) Regeneration





| Copy & Paste this data into Mids' Hero Designer to view the build |

|-------------------------------------------------------------------|

|MxDz;1424;731;976;|

|>-JEDUM/$T$4QV?;74KIEK84"K24F]![EU8A`8GZ(*A%:E`J3RI9R-!NV"Q-NR427_P|

|`7A)-],E+-/H=C-]"C7CY,/7,.8/R;I/]_V;FG#GGS.E,]?Z*SMC#2TS1+]MFN[U=,Y|

|U]WO+=,-U.R[1#-=YJ73UYWK'K#]3'&QLEE>X7O"U-U&I.(=|

|J]FQ3=MH!,K+PO?5#Z+`Q[HJFX=!F7E*A!Q"+;!3*/0|

|Q^>LJ[!H@R7HJB&2)&!E-NXM>34$/TY3&0`8&\%$CS[N%27QVA-PC[B'Z*WK|

|^&4*"KFDRO4?HP6;Y#>I],[Z,#A.DX`W2.@1E`F@UF$!H$I,[Q($*`E3X"V#|

|F;1.49[O+`G2`[>(#F,&(0Y1)PR^P`"Z:ETU)]D*VJ*PJ^M(C-DP](SQ'G'F!*$/#AV3#A_)D21-|

|2B)D8!1Q#C)-RX-.%W"I4"24
"|

|&5$2/^[G^`5^Q[C4`|

|-------------------------------------------------------------------|

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  Quicksilver Nano's Build: looking for advice/suggestions
Posted by: Unicorna - 10-08-2008, 02:05 AM - Forum: Build Advice - Replies (6)

Well, after spending about 60mil today on enhancements, this is what I've got right now. This is the first character I've really tried enhancing with,
so there'll probably be some weird stuff in there. I'm looking for any sort of suggestions, advice, whatever you think would make her a better
character and teach me some ideas on what to do and what to avoid.

Hero Plan by Mids' Hero Designer 1.4006

http://www.cohplanner.com/

Level 50 Science Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Energy Melee

Power Pool: Fighting

Power Pool: Speed

Power Pool: Fitness

Ancillary Pool: Energy Mastery

Hero Profile:

------------

Level 1: Temp Invulnerability

(A) Resist Damage IO: Level 50

(3) Resist Damage IO: Level 50

(3) Resist Damage IO: Level 50

(5) Endurance Reduction IO: Level 50

(5) Endurance Reduction IO: Level 50

(7) Endurance Reduction IO: Level 50

Level 1: Barrage

(A) Damage Increase IO: Level 50

Level 2: Dull Pain

(A) Numina's Convalescence - Heal/Endurance: Level 50

(7) Numina's Convalescence - Heal: Level 50

(9) Numina's Convalescence - +Regeneration/+Recovery: Level 50

(9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50

(11) Recharge Reduction IO: Level 50

(11) Recharge Reduction IO: Level 50

Level 4: Bone Smasher

(A) Damage Increase IO: Level 50

(46) Mocking Beratement - Taunt: Level 50

(46) Mocking Beratement - Taunt/Recharge: Level 50

(46) Mocking Beratement - Recharge: Level 50

(48) Razzle Dazzle - Accuracy/Recharge: Level 30

(50) Razzle Dazzle - Accuracy/Endurance: Level 30

Level 6: Boxing

(A) Damage Increase IO: Level 50

Level 8: Unyielding

(A) Resist Damage IO: Level 50

(13) Resist Damage IO: Level 50

(13) Endurance Reduction IO: Level 50

(15) Resist Damage IO: Level 50

(15) Endurance Reduction IO: Level 50

(17) Endurance Reduction IO: Level 50

Level 10: Resist Physical Damage

(A) Resist Damage IO: Level 50

(17) Resist Damage IO: Level 50

Level 12: Hasten

(A) Recharge Reduction IO: Level 50

(19) Recharge Reduction IO: Level 50

(21) Recharge Reduction IO: Level 50

Level 14: Tough

(A) Resist Damage IO: Level 50

(21) Resist Damage IO: Level 50

(23) Resist Damage IO: Level 50

(23) Endurance Reduction IO: Level 50

(25) Endurance Reduction IO: Level 50

(25) Endurance Reduction IO: Level 50

Level 16: Super Speed

(A) Run Speed IO: Level 50

(43) Celerity - +Stealth: Level 50

Level 18: Invincibility

(A) Mocking Beratement - Taunt: Level 50

(19) Serendipity - Defense: Level 40

(27) Serendipity - Defense/Endurance: Level 40

(27) Serendipity - Defense/Recharge: Level 40

(29) Serendipity - Endurance: Level 40

(29) To Hit Buff IO: Level 50

Level 20: Hurdle

(A) Jumping IO: Level 50

(31) Jumping IO: Level 50

(31) Jumping IO: Level 50

Level 22: Health

(A) Healing IO: Level 50

(31) Healing IO: Level 50

(33) Healing IO: Level 50

Level 24: Stamina

(A) Performance Shifter - Chance for +End: Level 50

(33) Performance Shifter - EndMod: Level 50

(33) Performance Shifter - EndMod/Accuracy: Level 50

Level 26: Tough Hide

(A) Defense Buff IO: Level 50

(34) Defense Buff IO: Level 50

(34) Defense Buff IO: Level 50

Level 28: Whirling Hands

(A) Damage Increase IO: Level 50

Level 30: Taunt

(A) Taunt Duration IO: Level 50

Level 32: Unstoppable

(A) Recharge Reduction IO: Level 50

(34) Recharge Reduction IO: Level 50

(36) Recharge Reduction IO: Level 50

(36) Resist Damage IO: Level 50

Level 35: Energy Transfer

(A) Damage Increase IO: Level 50

(36) Damage Increase IO: Level 50

(37) Accuracy IO: Level 50

(37) Accuracy IO: Level 50

(37) Recharge Reduction IO: Level 50

(39) Recharge Reduction IO: Level 50

Level 38: Total Focus

(A) Rope A Dope - Endurance/Stun: Level 50

(39) Rope A Dope - Accuracy/Stun: Level 50

(39) Stupefy - Accuracy/Endurance: Level 50

(40) Stupefy - Stun/Range: Level 50

(40) Stupefy - Chance of Knockback: Level 50

(40) Recharge Reduction IO: Level 50

Level 41: Focused Accuracy

(A) Endurance Reduction IO: Level 50

(42) Endurance Reduction IO: Level 50

(42) Endurance Reduction IO: Level 50

(42) To Hit Buff IO: Level 50

(43) To Hit Buff IO: Level 50

(43) To Hit Buff IO: Level 50

Level 44: Laser Beam Eyes

(A) Range IO: Level 50

(45) Accuracy IO: Level 50

(45) Damage Increase IO: Level 50

(45) Damage Increase IO: Level 50

Level 47: Resist Elements

(A) Resist Damage IO: Level 50

(48) Resist Damage IO: Level 50

(48) Resist Damage IO: Level 50

Level 49: Resist Energies

(A) Resist Damage IO: Level 50

(50) Resist Damage IO: Level 50

(50) Resist Damage IO: Level 50

------------

Level 1: Brawl

(A) Empty

Level 1: Sprint

(A) Run Speed IO: Level 50

Level 2: Rest

(A) Empty

Level 1: Gauntlet

------------

Set Bonus Totals:

1.8% Max End

3% Enhancement(Accuracy)

6% Enhancement(Heal)

5% FlySpeed

119.5 HP (6.38%) HitPoints

5% JumpHeight

5% JumpSpeed

MezResist(Held) 2.75%

4.5% (0.08 End/sec) Recovery

22% (1.72 HP/sec) Regeneration

5% RunSpeed

------------

Set Bonuses:

Numina's Convalescence

(Dull Pain)

12% (0.94 HP/sec) Regeneration

35.1 HP (1.88%) HitPoints

6% Enhancement(Heal)

Mocking Beratement

(Bone Smasher)

1.8% Max End

MezResist(Held) 2.75%

Razzle Dazzle

(Bone Smasher)

2% (0.03 End/sec) Recovery

Serendipity

(Invincibility)

4% (0.31 HP/sec) Regeneration

14.1 HP (0.75%) HitPoints

3% Enhancement(Accuracy)

Performance Shifter

(Stamina)

5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

35.1 HP (1.88%) HitPoints

Rope A Dope

(Total Focus)

6% (0.47 HP/sec) Regeneration

Stupefy

(Total Focus)

2.5% (0.04 End/sec) Recovery

35.1 HP (1.88%) HitPoints

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  Getting my page up and running.
Posted by: Rev Dark - 10-08-2008, 12:43 AM - Forum: The Legendary - Replies (4)

It is a start: I am no great shakes at HTML and until I finish several other things on my plate, I cannot spend a lot of time with coding (I am using the
tools provided by the host.)

http://www.whatsupdark.com/3.html

Shayne

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  Cut me no SLACK! I LIKE MY SLACK UNCUT!!
Posted by: Bob Schroeck - 10-07-2008, 06:47 PM - Forum: Fenspace - Replies (1)

I just realized... we need the Subgenii in Fenspace.

I gotta work on that when I get home tonight.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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