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| Under the radar noticing |
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Posted by: OpMegs - 10-09-2008, 02:15 AM - Forum: Drunkard's Walk II: Robot's Rules of Order
- Replies (7)
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So, I just started reading this(years behind the curve, that's me. =P), but I figured I should finally get around to it. I mean, I have it on several
reliable sources that it's good, no?
Anyway, while reading this and discussing BGC in general with Spud(2032, 2040, Crash, and all the rest in this particular), I noticed something that made me
double take:
Quote: "Dis is shit," Roy spat. "I'm in da band because we's good,
dammit, we's good. We's good enough ta get rich doin' dis
shit, and we'd be goin' sum'ere and gettin' rich if she would
let us! Why? She coulda gone solo t'ree years ago! Dat agent
dumped us and almost made her an idol singer! But she came back
to da Reps! Why?"
Now, I'm fond of a certain villain by the name of Largo, but I'd gotten the heads up that
he wasn't part of this. No big deal, Quincy and Madigan are underutilized anyway. However, the boy is a plot tumor if you just try to ignore him.
However, for those few...."privileged" people that
got to see or heard of Bubblegum Crash, thereupon Largo made his expected comeback(what, you thought Leon's
handgun could take him out? Not a chance) and was promptly reduced to vapor in the final battle with Sylia. End of story. Another plot point introduced in
Crash is that of Priss's travails with her agent, who's trying to make her an idol singer. It doesn't
work out, obviously. The rest of Crash's....quality...is up for debate, but there were some good points, and the
above portion of dialogue could(assuming it's intentional) reference the work, eliminate Largo satisfactorily without leaving gaping plot holes, and do
it all without breaking out the exposition monologue. All in all, very, very slick.
Or it could be a total accident, in which case, hey, serendipity. =D
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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| Mirage Sabre: Help? Please? |
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Posted by: Niteflier - 10-08-2008, 09:12 PM - Forum: Build Advice
- Replies (5)
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MicroHue suggested me picking up Hero Planner a few days ago. So I did. It looks a lot like the one I had three years ago. But, then, as is now, I've not got much of a clue as to how to 'build' a hero properly. If anyone would take it upon themselves to aid me in this, I would be most appreciative.
Below is Mirage's current build and enh for level 22.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Mirage Sabre: Level 21 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Hero Profile:
------------
Level 1: Spectral Wounds
(A) Accuracy IO
(3) Damage Increase IO
(3) Recharge Reduction
(5) Accuracy
Level 1: Transfusion
(A) Recharge Reduction
(5) Healing
Level 2: Blind
(A) Damage Increase IO
(7) Hold Duration
(7) Accuracy
(9) Damage Increase
Level 4: Siphon Power
(A) Range
(9) Endurance Reduction
Level 6: Combat Jumping
(A) Endurance Reduction
(11) Empty
Level 8: Superior Invisibility
(A) Endurance Reduction
(11) Endurance Reduction
(13) Defense Buff
(13) Empty
Level 10: Hurdle
(A) Empty
Level 12: Siphon Speed
(A) Recharge Reduction
(17) Range
Level 14: Health
(A) Empty
(15) Empty
(15) Empty
Level 16: Group Invisibility
(A) Recharge Reduction IO
(17) Endurance Reduction
(19) Empty
Level 18: Increase Density
(A) Resist Damage
(19) Empty
Level 20: Phantom Army
(A) Recharge Reduction IO
(21) Empty
(21) Empty
Level 22: Speed Boost
(A) Empty
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
------------
Set Bonus Totals:
------------
Set Bonuses:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
<<< Damaged by Crapatalk >>>
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| Carcharadon Astrodontis |
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Posted by: ECSNorway - 10-08-2008, 08:36 PM - Forum: Fenspace
- Replies (6)
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"What part of 'No' don't you understand, Marsden?" Colonel Stephen Caldwell, USAF, commander of Space Station Benjamin Franklin, had already been working up a fine head of steam before I set foot in his office that morning. Apparently there was some sort of snit-fit going on in Washington over the latest exploits of the Stingray crew and Caldwell was catching flack over it. Which made my request, respectfully though it may have been made, just one more straw piled on that there camel's back.
"The part where you tell me I can't have what I've offered half again the market price for, I think it was," I snarked back. Bad idea.
"The market price of fucking scrap metal, sure!" he roared, waving a hand to indicate the station around us. "You've got plenty of scrap aluminum and iron, Marsden, what the hell do you want with a bunch of F-14's?"
I politely refrained from pointing out that I was actually offering about five times the price of scrap metal. It was more like half again what it would cost the Navy to preserve the birds in question. Instead, I tried what I was actually doing. "It's all about the 'wave, Steve. These birds remember being fighters. Doing turns and burns, watching the skies, having fire in their bellies. New frames, even if I could get -117's, just wouldn't have that. And with what's going on out here I don't want to be standing around holding my ass when the Black Hats come for me."
His face was getting red at that. If I'd been worried Mount Caldwell was about to erupt before, I was already backing away, now. "Why don't you make like your buddies and build a bunch of X-Wings or something, then?" he demanded.
The US military's never liked the idea that there were random lunatics like us running around with more firepower than a tank platoon. On the other hand, it did bring us to the meat of my problem. "For what I want to do? Colonel, the F-14 Tomcat is the best goddamn plane on the planet." And now we segue into the old AirForce/Navy rivalry, I thought, getting ready to make my real pitch. He'd always had a soft spot for the show I was thinking about, and once I got to the right point in his rant...
"... and for that matter, why don't you use a proper Air Force frame for it? The F-15's the best fighter ever built."
"Yes, and they're still in active service. Washington would kill me if I walked off with any. The Tomcats, on the other hand, are bleaching in the Boneyard. Who would you rather take them, me, or Iranians looking for spare parts for the few that they have left?" Iranians being rather high on the President's shit-list at the moment, that ought to weigh a little in my favor.
"So just what are you making that you need F-14's for the frame, anyway?"
He was almost calm now. Damn. "This," I said, and a wave of my hand over my PDA swept a pair of files into his workstation's secure inbox. I waited the requisite few seconds while his anti-virus scanner decided if they were safe to open, and then watched his face as he looked them over. "In my opinion, the VF-1S is the, period, single best spaceborne fighter craft ever designed. And the coolest, which when we're talking Goop counts for a hell of a lot. Rei did most of the work on the design -- she's our expert on humanoid robotic systems -- but we need the basic frame to be something that knows what it's meant to be."
"Hrm," he mused, rubbing his chin as he looked over the plans. "It's a good design, alright. What do you think we'd get if we tried it with a -15, though?"
"We're not sure right now, but I'm thinking VA-6 Alpha. Decent interceptor, good ground-support airframe... make a heck of a convoy escort. If we could get Eagle airframes. Or if you wanted to do the hack yourselves."
He shook his head at that. The official Washington attitude towards Handwavium was still rather... untrusting. That was what the TSAB was all about, after all, and a reason why I'd backed them so heavily getting started up here. "Maybe, maybe," he finally said. "In the meantime..." He paused for a moment, then I heard a 'ping' as a file settled into my PDA's inbox. "Be discreet."
Which is how I, at least one Rei, and a couple of dozen Rockhounds with flight experience wound up hovering Sleipner over Tuscon, AZ, at oh-dark-hundred one fine February morning. When all Hell broke loose.
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.
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| Blaze Sabre Blank Slate! |
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Posted by: Sofaspud - 10-08-2008, 07:44 PM - Forum: Build Advice
- Replies (7)
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Okay. I've just launched Blaze Sabre, a Fire/Fire Blaster. I'd like to make her my first actual Blapper. I've played Blasters before, and have a
decent idea of how to make them work; I've played Scrappers, which seems to me like putting the game on easy mode almost. How best to combine the two?
So here's a chance! I'm not looking for full builds, but general advice. If you -want- to do a full build, feel free, but bear in mind she just hit
level 6... so it'll be a while. *grin*
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
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| The Zen of the Single Pull |
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Posted by: Sofaspud - 10-08-2008, 06:47 PM - Forum: The Legendary
- No Replies
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Ever since we figured it out for Statesman's Task Force a couple weeks ago, I've been trying it everywhere, and it seems to be working. AVs, EBs, you
name it.
The trick is simple: break LOS immediately!
You need a sniper attack of some sort, ideally (I haven't tested it with others). Aimed Shot (Archery Blaster), Proton Volley (Rad Defender), and Moonbeam
(Dark Defender) all work equally well, so I presume it'll work with any sniper attack.
Then, find yourself a shady spot where you have something to duck behind. It has to break LOS completely, so a tree won't work but a building will -- or if
you're at the top of a hill, moving back will work too (for example, at the AV pit in Stateman's TF).
Line up your shot... pull the trigger... and as soon as the attack actually launches, get your butt outta there! Break line of sight! Don't wait to see if
the attack hits, don't wait to see if the Big Bad is moving your way, just MOVE. You can spin around and see what your targeting box is doing -later-;
right now you need to get the hell outta there before his buddies spot you.
This is the Zen of the Single Pull, young grasshopper. Use it wisely.
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
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| Terrene Knight INV/SS tank. |
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Posted by: Terrenceknight - 10-08-2008, 05:46 AM - Forum: Build Advice
- No Replies
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((ok I hope i get this right..my first time doin anything with Mids))
((Note:Some enhancments..namely the pounding slugfests are lower than shown..but I wasn't sure how to muck with them, but that shouldn't make much
difference since I was mainly goin for the 2 set bonus Also I don't get how it shows the regen/recovery numbers so my regen is 1.67% HP/sec and my
Recovery is 3.38% end/sec so 41.54 HP/Sec and 3.78 End/Sec respectivly))
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Presence
Hero Profile:
------------
Level 1: Temp Invulnerability
(A) Aegis - Resistance: Level 50
(3) Aegis - Resistance/Endurance: Level 50
(3) Titanium Coating - Resistance/Endurance: Level 50
(5) Resist Damage IO: Level 50
(5) Resist Damage IO: Level 50
Level 1: Jab
(A) Pounding Slugfest - Accuracy/Damage: Level 30
(7) Pounding Slugfest - Damage/Endurance: Level 30
Level 2: Dull Pain
(A) Numina's Convalescence - Heal: Level 50
(7) Numina's Convalescence - Heal/Endurance: Level 50
(9) Numina's Convalescence - Heal/Recharge: Level 50
(9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(11) Recharge Reduction IO: Level 50
Level 4: Haymaker
(A) Mako's Bite - Accuracy/Damage: Level 50
(11) Mako's Bite - Damage/Endurance: Level 50
(13) Mako's Bite - Damage/Recharge: Level 50
(13) Mako's Bite - Chance of Damage(Lethal): Level 50
(15) Pounding Slugfest - Damage/Endurance: Level 30
(15) Pounding Slugfest - Damage/Recharge: Level 30
Level 6: Boxing
(A) Pounding Slugfest - Accuracy/Damage: Level 30
(17) Pounding Slugfest - Damage/Recharge: Level 30
Level 8: Unyielding
(A) Aegis - Resistance/Endurance: Level 50
(17) Aegis - Resistance: Level 50
(19) Titanium Coating - Resistance/Endurance: Level 50
(19) Impervium Armor - Resistance/Endurance: Level 40
(21) Impervium Armor - Resistance: Level 40
Level 10: Swift
(A) Run Speed IO: Level 50
Level 12: Resist Physical Damage
(A) Aegis - Resistance: Level 50
(21) Impervium Armor - Psionic Resistance: Level 40
(23) Impervium Armor - Resistance: Level 40
Level 14: Tough
(A) Aegis - Resistance: Level 50
(25) Titanium Coating - Resistance: Level 50
(25) Titanium Coating - Endurance: Level 50
(27) Titanium Coating - Resistance/Endurance: Level 50
Level 16: Health
(A) Miracle - +Recovery: Level 40
(27) Miracle - Heal: Level 40
(29) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(29) Numina's Convalescence - Heal: Level 50
(31) Numina's Convalescence - Heal/Recharge: Level 50
(31) Regenerative Tissue - +Regeneration: Level 30
Level 18: Invincibility
(A) Luck of the Gambler - Defense: Level 50
(31) Luck of the Gambler - Recharge Speed: Level 50
(33) Gift of the Ancients - Defense/Endurance: Level 40
(33) Gift of the Ancients - Defense: Level 40
(33) HamiO:Cytoskeleton Exposure
(34) HamiO:Cytoskeleton Exposure
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(34) Performance Shifter - EndMod: Level 50
(34) Performance Shifter - EndMod/Recharge: Level 50
(36) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Knockout Blow
(A) Hecatomb - Chance of Damage(Negative): Level 50
(36) Hecatomb - Damage/Recharge: Level 50
(36) Hecatomb - Damage: Level 50
(37) Hecatomb - Damage/Endurance: Level 50
(37) Unbreakable Constraint - Chance for Smashing Damage: Level 50
(37) Unbreakable Constraint - Accuracy/Recharge: Level 50
Level 24: Resist Energies
(A) Aegis - Psionic/Status Resistance: Level 50
(39) Impervium Armor - Resistance/Endurance: Level 40
(39) Impervium Armor - Psionic Resistance: Level 40
Level 26: Tough Hide
(A) Luck of the Gambler - Defense: Level 50
(39) Luck of the Gambler - Recharge Speed: Level 50
(40) Gift of the Ancients - Run Speed +7.5%: Level 40
(40) Gift of the Ancients - Defense: Level 40
Level 28: Rage
(A) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(40) Adjusted Targeting - To Hit Buff: Level 50
(42) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(42) Adjusted Targeting - Recharge: Level 50
(42) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 30: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 50
(43) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Unstoppable
(A) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(43) Efficacy Adaptor - EndMod/Recharge: Level 50
(43) Efficacy Adaptor - Accuracy/Recharge: Level 50
Level 35: Hurl
(A) Apocalypse - Damage: Level 50
(45) Apocalypse - Damage/Recharge: Level 50
(45) Apocalypse - Damage/Endurance: Level 50
(45) Apocalypse - Chance of Damage(Negative): Level 50
(46) Devastation - Accuracy/Damage/Recharge: Level 50
(46) Devastation - Damage/Recharge: Level 50
Level 38: Foot Stomp
(A) Armageddon - Chance for Fire Damage: Level 50
(46) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
(48) Armageddon - Damage: Level 50
(48) Scirocco's Dervish - Accuracy/Damage: Level 50
(48) Armageddon - Accuracy/Recharge: Level 50
(50) Armageddon - Damage/Recharge: Level 50
Level 41: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(50) Luck of the Gambler - Defense: Level 50
Level 44: Super Jump
(A) Jumping IO: Level 50
Level 47: Provoke
(A) Mocking Beratement - Taunt: Level 50
(50) Mocking Beratement - Accuracy/Recharge: Level 50
Level 49: Intimidate
(A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
------------
Level 1: Brawl
(A) Pounding Slugfest - Damage/Recharge: Level 30
(23) Pounding Slugfest - Accuracy/Damage: Level 30
Level 1: Sprint
(A) Run Speed IO: Level 50
Level 2: Rest
(A) Recharge Reduction IO: Level 50
Level 1: Gauntlet
------------
Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
1.8% Max End
35% Enhancement(RechargeTime)
39% Enhancement(Accuracy)
6% Enhancement(Heal)
5% FlySpeed
238.9 HP (12.8%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 3.3%
MezResist(Sleep) 2.2%
30% (0.5 End/sec) Recovery
134% (10.5 HP/sec) Regeneration
5.04% Resistance(Fire)
5.04% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
9% Resistance(Psionic)
22.5% RunSpeed
------------
Set Bonuses:
Aegis
(Temp Invulnerability)
5% RunSpeed
Pounding Slugfest
(Jab)
8% (0.63 HP/sec) Regeneration
Numina's Convalescence
(Dull Pain)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
Mako's Bite
(Haymaker)
MezResist(Immobilize) 3.3%
28.1 HP (1.5%) HitPoints
3% DamageBuff(All)
Pounding Slugfest
(Haymaker)
8% (0.63 HP/sec) Regeneration
Pounding Slugfest
(Boxing)
8% (0.63 HP/sec) Regeneration
Aegis
(Unyielding)
5% RunSpeed
Impervium Armor
(Unyielding)
2.5% (0.04 End/sec) Recovery
Impervium Armor
(Resist Physical Damage)
2.5% (0.04 End/sec) Recovery
3% Resistance(Psionic)
Titanium Coating
(Tough)
MezResist(Sleep) 2.2%
28.1 HP (1.5%) HitPoints
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Luck of the Gambler
(Invincibility)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Invincibility)
2% (0.03 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
Hecatomb
(Knockout Blow)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
Unbreakable Constraint
(Knockout Blow)
4% (0.07 End/sec) Recovery
Aegis
(Resist Energies)
3% Resistance(Psionic)
Impervium Armor
(Resist Energies)
2.5% (0.04 End/sec) Recovery
3% Resistance(Psionic)
Luck of the Gambler
(Tough Hide)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Tough Hide)
2% (0.03 End/sec) Recovery
7.5% RunSpeed
Adjusted Targeting
(Rage)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Efficacy Adaptor
(Unstoppable)
21.1 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
Apocalypse
(Hurl)
16% (1.25 HP/sec) Regeneration
56.2 HP (3%) HitPoints
4% DamageBuff(All)
Devastation
(Hurl)
12% (0.94 HP/sec) Regeneration
Armageddon
(Foot Stomp)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
Scirocco's Dervish
(Foot Stomp)
10% (0.78 HP/sec) Regeneration
Luck of the Gambler
(Combat Jumping)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Mocking Beratement
(Provoke)
1.8% Max End
Pounding Slugfest
(Brawl)
8% (0.63 HP/sec) Regeneration
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1424;731;976;|
|>-JEDUM/$T$4QV?;74KIEK84"K24F]![EU8A`8GZ(*A%:E`J3RI9R-!NV"Q-NR427_P|
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|U]WO+=,-U.R[1#-=YJ73UYWK'K#]3'&QLEE>X7O"U-U&I.(=|
|J]FQ3=MH!,K+PO?5#Z+`Q[HJFX=!F7E*A!Q"+;!3*/0|
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