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  Space 1999? No! Alaskan News Station! (FUNNY)
Posted by: Logan Darklighter - 10-10-2008, 06:59 PM - Forum: General Chatter - Replies (3)

*YOINKED* Shamelessly from a friend's
Live-Journal post:


Quote: For those who think small-market local TV is the sole domain of broadcasting's losers, has-beens, and never-weres, think again! Here's an extremely
clever and funny intro for the local Channel 13 TV news in Fairbanks AK that shows how much talent there really is in local TV.

(And since Yuku apparently DESPISES Google video and will NOT embed it, here is the direct link: )

http://video.google.com/v...520623892630398&hl=en

Quote: I'm sorry - that's just effing cool.




***

Damn straight, Bruce!

I just about DIED Laughing at this! MAD props for whoever designed this completely over-the-top piece of sheer EFFING GENIUS!! ^_^

Print this item

  Fnord...
Posted by: Bob Schroeck - 10-10-2008, 06:57 PM - Forum: Fenspace - Replies (12)

I'm trying to find the story about the launch of the Ptchitka, but it is successfully eluding my attempts. Can you kindly point me at it? Thanks!
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

Print this item

  Kemeko Deluxe
Posted by: ordnance11 - 10-10-2008, 05:42 PM - Forum: General Chatter - No Replies

One of the shows of the fall season.

Now this turns the girl in a power suit sub-genre on it's head. Is she piloting a robot or is she wearing a power suit?

Check out also the Kung-fu battle between Kemeko and the giant rice cooker.

http://randomc.animeblogg...napshot-kemeko-deluxe-01/
__________________
Into terror!,  Into valour!
Charge ahead! No! Never turn
Yes, it's into the fire we fly
And the devil will burn!
- Scarlett Pimpernell

Print this item

  Election burnout.
Posted by: Fidoohki - 10-10-2008, 11:31 AM - Forum: Politics and Other Fun - Replies (56)

Am I the only one that wants this election over with? I'm almost at the point

of saying that after this one I won't vote ever again I'm that tired and disgusted

with it. So am I alone?

Print this item

  ToTL: Sp33d
Posted by: Wiregeek - 10-09-2008, 10:48 PM - Forum: The Legendary - No Replies

Copied from the Snippets thread - this is too big to be a snippet.




The paperwork landed on Nene's desk with a thwack, and she looked up to see the normally stoic face of HE-AT, her cybernetic boss, creased into a frown.
The abnormal sight raise Nene's eyebrows, and she quickly scanned the file in front of her.




"Concerned Statement: This Freakshow elite, 'Sp33d Fr3@k', has caused sufficient damage that PPD management has authorized excessive force in
his apprehension."




Nene cranked her eyebrow even further, and looked up at HE-AT. "Why's that such a big problem, H-E? We've had two of those orders come in this
week alone.."


HE-AT maintained her concerned expression, and mutely pointed at a line on the file in Nene's hands. Nene followed her prompt, and her eyes widened at
the amount of zeros in the 'damage caused' category. "I.. I think I see the problem now."




"Statement: Even with medical assistance, I do not believe detective McNichol can accomplish the apprehension of this fugitive."




Nene nodded, her brow furrowed in thought. Her face smoothed, and she gestured towards the phone. "Then I think we need some backup."




-----------------------




Terrence Knight, Scourge of Cimerora, General (Commanding) of the Lady Grey Task Force, Lead Tank to The Legendary, Heralded as the Angry Death by the
Banished Pantheon, spoken of in hushed tones by the Freakshow, rolled over, flailing his arms in the air as the blankets bound his legs to Lisa's,
causing his momentum to twist him off the mattress. As his face sailed towards the floor, Terrence managed to grab his cellphone, bringing it with him on his
short downward trip.




"Hihi, Terrence-chan! I hope I didn't wake you, but I need some help!" Chirped the bright voice of Nene Romanova. Terrence shifted the phone
slightly and tried to focus his thoughts.




"Whrt hnrgle nrrd?" he managed.




"Uhm.. I've got a little Freakshow problem, and this time, when I say 'excessive force' is authorized, I mean it.. And I've got a plan
that shouldn't destroy _too_ much of Skyway.. "




Terrence blinked. If the little redhead was talking that casually about destroying sections of Skyway, this was likely to turn out to be more interesting
than another afternoon spent on the Parapets of Rommy's stolen castle...




-----------------------




"No, d00d, you don't seem to understand what I'm saying here - if you don't come up with those leg upgrades, you'll never have to worry
about your inventory again!" Sp33d Fr3@k slammed the phone down hard enough to shatter the glass desk he was sitting at, which exploded into shards and
splinters. His raucous laughter stopped short as a quiet chirp came out of his pocket, and he slipped a compact radio into his hand, turning it up and
listening intently. "So the heroes think they can send a pathetic team of low speed losers to deal with the Sp33d Fr3@k, that's awesome!" The
radio went back in a pocket, and the Freakshow speedster shot out of his ersatz office, blasting through the abandoned industrial building.




-----------------------




Amberlee floated in the zero-g meditation chamber, folded into a full lotus, her wings moving just enough to caress the air. The soft sound of her breathing
was the only sound audible in the heavily shielded chamber, deep in the protected core of the Legendary base. Far away, under one of the countless overpasses
in Skyway City, Lord Admiral Emet glared down at the stocky figure of Mag Flashlight, who was watching Terrence. Terrence, for his part, was happily pounding
Lost, averaging 2-3 of the massive mutants downed with any given blow.




"I hate the wait." Emet grumbled, in a voice like a concrete truck inside another, larger, concrete truck. "How can we even be sure the little
jerkoff is gonna run through here?"




Mag looked away from Terrence's joyful mayhem, craning his neck to look up at Emet's towering height. "We can't be certain, but Nene says he
should, and HE-AT backs her up. Leon's got a PPD response force in the wings to be rapid deployed most anywhere, and besides.. we're just that good.
It'll be fine." Emet shrugged it's massive shoulders, then turned away from Mag to watch Terrence, who was almost out of Lost.




As the last of the mutant homeless slipped through the Medicomm network towards the Zig, Terrence turned and strode towards the other two waiting tanks. Just
shy of the pair, he stopped momentarily, and a blur flashed in front of him, resolving into Cyberman 8 and SSC Thrust, both rotating around a lamp post to
shed excess momentum.




"We're ready." Cyberman stated, and Thrust nodded beside him. Mag gave them a thumbs up, and the two speedsters shot off into the labyrinthine
depths of Skyway City. Terrence hopped up to sit on the concrete wall that Emet was leaning on, and angled his gaze at Mag.




"They're ready. We're ready. Anyone heard from the Inside Team?"




"Not yet. I'll check." Mag replied, and keyed open the Coalition radio channel. "Quicksilver, Mister Catorce, are you folks ready?" A
moment passed, and then a voice crackled back over the radio link.




"Most assuredly so. This bright-eyed young lady and myself are ready to do our part to bring holy Justice to this demented Freakshow!"




"Alright, then, we're just waiting for Nene's call."




-----------------------




The final PPD Fast Response unit signed into the commnet as ready, and Nene Romanova flipped over to the second channel on her radio control.
"Legendary, this is Net. Spectrum is Green. Repeat, Spectrum is Green." Nene released the transmit button, and sat back to watch the situation
unfold.




The situation opened with Numero Catorce, who punched the warehouse door clean off it's hinges, sending it tumbling into the depths of the building.
"Come out, you snivelling curs, and face the Kick of Justice, if you dare!" Numero bellowed, and charged into the darkness. Quicksilver Nano
giggled and powered up, her incandescent glow backlighting Numero as she charged after him. An outside observer would have heard screams and electric blasts
echoing out of the warehouse doors, as the pair chewed their way through the Freakshow.




Quicksilver laughed outloud as she punched a Freakshow, flipping it over the top of a crate, and Numero kicked it back towards her. The Stunner Captain
crumpled to the floor, senseless, and the lambent figure slapped a tag on him. As he vanished, Quicksilver peeked her head around the crate. Finding Numero
in the act of tagging his Freak, she leaned up against the box and waited.




"I think that's the last of them before the final door, Mr. Catorce." She said, curtsying.




Numero regarded her gravely, and bowed. "It is an honor to work with you, Miss Nano, I consider you a friend. You, you call me Numero."




Quicksilver giggled and curtsied again, and the two of them charged off towards the final door. As it rolled up, Quicksilver dodged backwards, knocking
Numero to the ground as a crackling blur streaked across the opening, bouncing off the doorframe to resolve itself into a Freakshow. His tall, lanky form
stretched even further by the cybernetic legs crackling with energy. Numero sprang to his feet with a roar, and lunged forward with a punch. The Freak
blurred out of the way, stopping at the far side of the doorframe, leaning casually against it.




"You punkz are gonna have to work a lot harder than that to lay hands on TEH SP33D FR3@K!!1" he declared, posing. As he beat his fist against his
chest in manly rage, Quicksilver Nano came up from behind him, and favored him with a solid kick between his cybernetic legs. As he crumpled to the floor,
crying out in agony, Numero met him with a solid punch to the gut, which bounced him back into the wall. Sp33d managed to catch himself against the wall, and
pushed off, blurring into the corridors. "Nice try, lo5erz!" echoed from his retreating form. Numero grinned at the departing figure, and started
after him at a steady, ground-eating lope, Quicksilver's luminous form close behind.




-----------------------




Emet closed its fist again, powdered conrete leaking out from between its fingers. Turning to Mag again, Emet shook its head.




"This is taking too long, they should have herded him out by now." Emet intoned. Mag shrugged.




"Hey, all I'm here to do is slow down some hyper jackass, I don't have anything to do with the plan, and anywa-"




Mag's complaints were cut off by the Coalition channel opening up. "This is Catorce. Sp33d Fr3@k is rabbiting. He is headed for front door.
Out."




"Cyberman here, vectoring to intercept. Out."




"SSC Thrust acknowledges. Incoming. Out."




Mag stared up at Emet, one eyebrow lifted as he powered on his armor. Emet finally shrugged, and turned away to poke Terrence with one stone finger.




Terrence jerked upright, grabbing Emet's finger with his left hand and levering himself across it to smash a wild haymaker into Emet's skull, burying
his fist over an inch deep into the rocky surface. Emet calmly reached up with its other hand, peeling Terrence's clenched fist from around its finger,
and patted him on the side of the face. "Wake up, grumpy pants." Emet pronounced, before pulling Terrence's fist out of its skull and brushing
the chunks of rock off of it. "Catorce and Quicksilver flushed the dude out of his hole, Cyber and Thrust are setting him up." Emet poked at the
rapidly filling depression in the side of its head. "Geez, remind me to wake you up with a stick next time."




Mag shook his head as Terrence rubbed his eyes. Emet disappeared in a flash of portal energy, and Terrence vaulted off the wall, shaking his coat into place.




"We ready?" Terrence asked, cracking the stiffness out of his bones joint by joint.




"Yup." Mag replied, slouching sideways and eyeballing sightlines. "Right about.. here, I think." Terrence slowly looked over the road and
pathway they stood on, paying close attention to sight lines and curbs.




"I do think you're right. You want the first hit?"




"Sure. You'll get the last?"




"Better believe it, old man." Terrence said with a chuckle. Mag hunkered down and brought up the map on his HUD.




-----------------------




Cyberman 8 felt joy pulsing out of his metal heart as he broke the sound barrier and kept accelerating, streaking across Skyway City at his rarely used top
speed. Slowly drawing away from SSC Thrust, he curved out to the left, dropping a waypoint for her off to the right. She followed it, and Cyberman pushed
harder, drawing a line of fire across Skyway City. Numero Catorce's icon on his HUD pulsed, and Cyberman spared a moment's worth of attention to open
the channel.




?




5 seconds, Cyberman.




K




Cyberman sent the info on to Thrust, and the two reduced speed dramatically. They were still travelling well in excess of Mach, however, when Sp33d popped
out of the ruined warehouse door. Cyberman hit him high, knocking him off his feet as he blasted by, and Thrust hit him low, bouncing him face first into the
wall of the building he had just ran out of. Sp33d recovered, and streaked off into the deepening twilight gloom. Cyberman felt a grin splitting his face as
he accelerated again, caroming off a wall, and began the first run in this high speed game of cat and mouse.




-----------------------




Mag shuffled his feet as he watched the HUD, digging in and fine tuning his position. Cyberman and Thrust were operating at full unlimited speed tonight,
thanks to PPD's Excessive Force authorization. They drew lines across the map like strategic plots, blasting back and forth across Sp33d's path,
herding him towards the one place he shouldn't go. Mag squatted deeper as Sp33d made the final turn, and flew down the road towards him. Mag surged to
his full height with a roar, sinking one armor clad fist into sp33d's stomach. The massive momentum of the Freakshow speedster shoved them both backwards
a full ten feet, Mag's boots scraping sparks off the pavement. Terrence came out of nowhere in the gathering gloom, roaring his rage as he blasted the
Freak into the air with a massive uppercut. Sp33d was on a path to make an easy twenty feet of vertical distance, when a flash of portal energy and a stone
foot, slamming down onto his chest, changed his trajectory for the worse.




As he hit the ground and bounced, once, Sp33d was met by Cyberman and Thrust, coming in reversed this time, with Cyberman knocking the already-senseless
Freak asprawl, and Thrust dropping in with an overhead strike that crushed him into the asphalt. Emet touched down with surprising grace, landing from a
teleport, between Terrence and Mag, who were bookended by Thrust and Cyberman in a semicircle around the downed Freak. Sparks dribbling from his tattered
legs and overloaded cybernetics, Sp33d pushed himself to his knees, and looked up into the merciless masked face of the just-arrived Numero Catorce. The
runic patterns on his mask and tattoos on his chest seeming to crawl in the flickering light given him by Quicksilver Nano, Catorce looked down on the
crippled Freakshow and, shaking his head, smashed him into the pavement.




Quicksilver Nano slipped around the luchador, and planted one armored boot in the small of Sp33d's back. As the Freak tpushed himself up yet again, she
pushed him back down, and slapped a transit tag on him. With a silent sigh, Sp33d Fr3@k slipped into the medicomm network, bound for the Zig.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

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  Swift Sabre
Posted by: Ankhani - 10-09-2008, 09:00 PM - Forum: Build Advice - Replies (5)

Old Build Data chunk for records. New Build Below.

---

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1410;702;1404;HEX;|
|78DAA593DB4E13511486F7F4404BCFB5B69C5BA0D09653813B0E26268A2644AA951|
|6AE5432945D186DA64DA702F5CA07C068C0E88572E7F1118CB71E1EABACBDFE2909|
|F1D209FCDFDE6BFE596B75D69EC2F15A408897378516BA5DD32D6BA75469EA8D866|
|CFACAB27260D66BF5FDB6BF7464545BA3257DB7293D428878D7B353903529F3F7F4|
|966EEAA9CBE89AAC4AD392F9D273B5DB94D59A3C965674DD3C904D69B6F2DD85AF5|
|8AFD7F2A586947B015EDE355AA6B42C6C36A4DE30CCFD286FD6CD43C332768D9AD1|
|6A47EF348C4AFE567DAFBD53D0AD966CB6FBA9A929FA7FA5BAE3ABE3147F1D422C0|
|AC71FE03763EC17A3A07C1AFB5C22AEA9902B02780959E17531E6C6840ADE27BB66|
|DB35D8BDB0FB60F7C11E82FD84EC4E74E176563934BC0F1C30920663EE2963F119E|
|3013DE54611873BC9A11E64EF41F63764F0701B1DB7C7C7E5037E20C00805199110|
|6336CC28D253BD76DADE194E3B7805E364F0A35BCD8F503F90A63B41DC11C139744|
|4A130B269E11C87228087EE44ED3AD16D2E7D6D0B986083970C31189CB1F73C86EB|
|A7C01963FE1DE321F9E276A238DE4302EF2181F7704A863EB4E5EA3B44C3C78CE92|
|3C6EC0BBCD7366393EC03C82706F02BCE2834646718CA70D5892C9003A618D96946|
|89EC23764723187F12E34FA2BFB76448D9034F2DF133A3CBC00A7003A76F15407F6|
|57A6ADC3E55E3489B46DA347E6FFACA21DC22FBA45D6412E3CF60FC198C3F83F167|
|31FE2CC65FA68398431177EE13979FFA0C7C01BE32A6BF01DF1909AA35638F7906A|
|DCD62CCAFE94E1E5D38F21FC81C13F31F817346890A2ED8C76901E7681118765D7E|
|9CF44797D8F8275274D9DF2545348EA45C979FEA7F5D3F02DD3CBD9B3ED2B292228|
|9B6AD568F943C56DB276AA5ABD5AE928ADA767E06BA9D86975443CB4A5694AC2A39|
|51268FFA8AFC4A024A824A424AC24A224A624A124A06959C2BE95C00D547F2B8|
|-------------------------------------------------------------------|
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI

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  Read Me Before You Post!
Posted by: Wiregeek - 10-09-2008, 07:43 PM - Forum: Build Advice - Replies (3)

Welcome to the Build forum! before you post, here's some important guidelines for getting the most bang for your byte.

MIDS!

Mids Hero Designer is the gateway drug to numbers geekitude, and an extremely hand way to play around with slots and settings. It is the Gold
Standard for build advice.

  • http://www.cohplanner.com


  • Free

  • For use here, please use the 'corruption resistant' format for exporting your datablock. This option appears in the 'export' window.

  • to set Enhancement level, right-click it, then type the level.

You
  • Post a 'bit' about your toon, not just a bare Mids export. Build is influenced by concept as much as anything

  • Include any problems you are having. This can be simple as 'needs to hit harder', or as complicated as you wish

  • Include your wants for the build. 'Higher Performance' is not a useful statement. 'I want to be able to hit harder, and stop burning END like
    it's water' will send me and my co-geeks into a flurry of comparing set bonusses and strategies.

  • Include budget or level restrictions. An 'unlimited' price build for a level 50 is going to be completely different from a 10 mil budget build
    for a level 35.

  • Don't be afraid to contribute! this is YOUR toon, after all!


"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

Print this item

  Pain Dom + Shield powers (& shield costume screenies)
Posted by: Acyl - 10-09-2008, 03:44 PM - Forum: The Legendary - Replies (13)

The Training Room server was accessible briefly today, allowing people to enter the character creator. Lighthouse has confirmed that it is
okay
to spread information about the new powersets, and post screenshots from the creator. Thusly...

Screenshots of
shield costume options from forum user Firethorn

Also, here's power lists for the two new sets. Original text typed up by forum user PlasmaStream. I've made some edits for accuracy, though I'm
not sure on Pain Domination; in particular I don't know the recharge times for most of the powers and can't confirm this since the training room is no
longer accessible as I post this.



Shield Defense (for Scrappers/Tanks/Brutes - note, cannot be used with Claws, Katana, Dual Blades, Spines)

Deflection: Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your iron clad defenses
tend to do less damage. While Active Defense is active the user will gain defense to Melee attacks and some minor resistance to lethal and smashing damage.
Recharge: Fast

Battle Agility: Your incredible reflexes allows you to position your shield to deflect incoming ranged damage. While deflection is active
you will benefit from increased ranged and aoe defense as well as some moderate protection from Defense debuffs. Recharge: Fast.

Phalanx Fighting: Fighting near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged
and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.

Active Defense: When you activate this power it grants you protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback,
Hold and Defense Debuff effects for a short duration. Recharge: Very long

Against All Odds: The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe to toe with
you in combat will grant you a damage bonus. THe first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this
effect. Each foe in melee also suffer from reduced damage as your sheild deflects a portion of their damage. Recharge: Slow

Grant Cover: You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE:
The defense bonus from this power is only applied to nearby team mates, but not yourself.) Recharge: Slow

Shield Charge: You can throw all of your might behind your shield and charge through ranks of foes in the blink of an eye. Using this power
allows you to teleport to a selected area to deal significant smashing damage to all foes in a long cone in front of you, most foes that are struck by your
shield charge will be knocked down. Damage: Superior Recharge: Very Long

True Grit: Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to
fire, cold, energy, negative energy, and toxic damage sources. This power is always on and costs no endurance.

One with the Shield: When you activate this power, you gain strong resistance against most types of damage and also to Disorient,
Immobilization, Hold, Knockback, Repel and Sleep effects. One with the Shield costs little endurance to activate and increases your recovery and maximum hit
points for its duration, but when it wears off you are left exhausted, and substantially drained of endurance. Note:That One with the Shield is unaffected by
Attack Rate changes. Recharge: Very long


Pain Domination (for Masterminds/Corruptors)

Nullify Pain: Nullify Pain will heal nearby Allies for some hit points by numbing the pain caused by their wounds. Nullify pain is not as
potent as Sooth, but can heal multiple targets at once. Recharge: Moderate

Soothe: You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself.

Share Pain: Share pain draws away some of an ally's anguish caused by their wounds, but damages the user. The pain caused by this power
causes the user to go into a frenzy, briefly increasing their damage output.

Conduit of Pain: You revive a fallen ally by becoming a conduit of pain and transferring the pain that was inflicted upon them back upon
your enemies. This will briefly empower you increasing your damage output, recovery rate, attack rate and chance to hit. After a minute the effect will wear
off leaving you weakened for 30 seconds. Your damage, attack rate and chance to hit will all be reduced during this period. Recharge: Very Long

Enforced Morale: Frees an ally from any disorient hold, sleep, fear, confuse and immobilize effects and leaves them resistant to such
effects for a good while. Also, grants the target clearer perception to see hidden foes and minor recharge and movement speed boost. Protection and Movement
boost will improve with multiple applications and as you advance in level, although the recharge and movement boost will only apply for the first few
applications. If the ally is not damaged, Enforced Morale will cause them some... (metanote: Castle confirms that "The beatings will continue until morale
improves.")

Soothing Aura: While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of
their health.

World of Pain: When this power is activated the user and all nearby team members will gain a moderate damage, resistance and to hit bonus.
Additionally those affected by this power will have their resistance to placate effects improved.

Anguishing Cry: You let out an Anguishing Cry causing a great deal of pain in your foes reducing their resistance and defense to damage for
a short time.

Painbringer: You transform an ally to pain incarnate turning them into an inexhaustible killing machine. While the character is imbued with
this power they will benefit from incredible health regeneration, endurance recovery and improved damage potential for a short time.


My initial thoughts:-

Shield looks damn interesting, with some pretty innovative mechanics that should make it a blast to play. There's some very very VERY interesting team
defense mechanics in place, plus the fact it's a defense set with an offensive teleport attack. For the first time, I'm actually excited about playing
a tank. On sheer visuals, some of the shield costume pieces are just overflowing with pure concentrated awesome, particularly the Talsorian Shield. I'm
kinda considering making a Broadsword/Shield Scrapper JUST SO I can run around with glowing blade and force-shield. Or can you imagine an Elec Melee/Shield
brute? You'd have TWO CRAKA-BOOM teleports! TWO!

Pain Domination sounds pretty fascinating as well. It's bound to cause a lot of people to complain, because it doesn't quite have the regeneration and
recovery buffs people wanted from Empathy. On the other hand it does have its own versions of Clear Mind and Adrenaline Boost. I'm kinda amused by the
little features of this set, and might roll a new Corruptor just to play with it. Sounds pretty nifty. It's like Empathy, but most definitely ain't.
Soothing Aura also sounds like an interesting new mechanic. Possibly QUITE ANNOYING a mechanic, if it's gonna constantly generate green floating numbers,
but a regularly pulsing autoheal toggle sounds pretty different. You know all those crap Emps who put heals on autofire? Well, now it's legitimised! =D
-- Acyl

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  Cyberman 8
Posted by: Logan Darklighter - 10-09-2008, 03:39 PM - Forum: Build Advice - Replies (9)

Okay, here's Cyberman 8's build, from the Mids. I think I've got everything covered here. Obviously couldn't include the Veteran powers or the prestige stuff. (He actually has a Celerity: Stealth in one of the Prestige Sprints).
Going by memory, I know that I concentrated as much as I could in the early levels on building his defense, but that there were some odd side trips. (Mainly due to needing to take the health pool.)
In looking at this, I'm tempted on a respec to consider getting Laser Eyes rather than Focus Chi. What do you think?
Other than that - don't think he needs much changing for PVE. He's still a work-in-progress even at this late date. (Note the Franken-slotting where the Hecatomb slots have started to take over) and I still want to get his defense stacked even higher.
If you've got some advice for a "pure" PVP build. Lay it on me. What with Dual-builds coming, I can afford to sacrifice some concept on pure survival.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Cyberman 8: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick

  • (A) Touch of Death - Accuracy/Damage: Level 38
  • (5) Touch of Death - Damage/Endurance: Level 39
  • (7) Touch of Death - Accuracy/Damage/Endurance: Level 38
  • (25) Touch of Death - Chance of Damage(Negative): Level 28
  • (42) Touch of Death - Damage/Recharge: Level 38
  • (45) Touch of Death - Damage/Endurance/Recharge: Level 33
Level 1: Focused Fighting
  • (A) Defense Buff IO: Level 50
  • (3) Defense Buff IO: Level 50
  • (9) Luck of the Gambler - Defense/Endurance: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
Level 2: Focused Senses
  • (A) Defense Buff IO: Level 50
  • (3) Defense Buff IO: Level 50
  • (9) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
Level 4: Storm Kick
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (5) Crushing Impact - Damage/Endurance: Level 50
  • (11) Crushing Impact - Damage/Recharge: Level 50
  • (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (34) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 6: Agile
  • (A) Defense Buff IO: Level 50
  • (7) Defense Buff IO: Level 50
  • (13) Defense Buff IO: Level 50
Level 8: Crane Kick
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (11) Crushing Impact - Damage/Recharge: Level 50
  • (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (29) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (40) Hecatomb - Chance of Damage(Negative): Level 50
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 12: Flurry
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (15) Crushing Impact - Damage/Recharge: Level 49
  • (34) Crushing Impact - Damage/Endurance: Level 50
Level 14: Super Speed
  • (A) Run Speed IO: Level 50
Level 16: Swift
  • (A) Run Speed IO: Level 50
  • (17) Run Speed IO: Level 50
  • (17) Run Speed IO: Level 50
Level 18: Health
  • (A) Healing IO: Level 50
  • (19) Healing IO: Level 50
  • (19) Numina's Convalescence - Heal: Level 45
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
  • (21) Efficacy Adaptor - EndMod: Level 50
Level 22: Dodge
  • (A) Defense Buff IO: Level 50
  • (23) Defense Buff IO: Level 50
  • (23) Defense Buff IO: Level 50
Level 24: Quickness
  • (A) Run Speed IO: Level 50
Level 26: Dragon's Tail
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 43
  • (27) Scirocco's Dervish - Damage/Endurance: Level 50
  • (27) Scirocco's Dervish - Damage/Recharge: Level 50
  • (29) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 28: Combat Jumping
  • (A) Defense Buff IO: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (46) Luck of the Gambler - Defense/Endurance: Level 50
Level 30: Super Jump
  • (A) Jumping IO: Level 50
Level 32: Eagles Claw
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (33) Mako's Bite - Damage/Endurance: Level 50
  • (33) Mako's Bite - Damage/Recharge: Level 50
  • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 31
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (36) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 35: Cobra Strike
  • (A) Rope A Dope - Accuracy/Stun: Level 50
  • (36) Rope A Dope - Accuracy/Stun/Recharge: Level 46
  • (37) Rope A Dope - Accuracy/Recharge: Level 50
  • (37) Rope A Dope - Endurance/Stun: Level 50
Level 38: Elude
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (39) Red Fortune - Defense/Recharge: Level 50
  • (39) Red Fortune - Endurance/Recharge: Level 50
  • (39) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (40) Red Fortune - Defense: Level 50
  • (40) Red Fortune - Endurance: Level 50
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 44: Lucky
  • (A) Defense Buff IO: Level 50
  • (45) Defense Buff IO: Level 50
  • (45) Defense Buff IO: Level 50
Level 47: Evasion
  • (A) Luck of the Gambler - Endurance/Recharge: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Recharge: Level 50
Level 49: Focus Chi
  • (A) Recharge Reduction IO: Level 50
  • (50) Rectified Reticle - To Hit Buff: Level 15
  • (50) Rectified Reticle - To Hit Buff/Recharge: Level 15
  • (50) Rectified Reticle - Increased Perception: Level 15
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 0.95% Defense(Smashing)
  • 0.95% Defense(Lethal)
  • 5.63% Defense(Melee)
  • 8.75% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 2% Enhancement(Stun)
  • 10% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 5% FlySpeed
  • 125.5 HP (9.37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 14.9%
  • 20% Perception
  • 6.5% (0.11 End/sec) Recovery
  • 62% (3.47 HP/sec) Regeneration
  • 2.21% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 2.5% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Touch of Death
(Thunder Kick)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Melee)
Luck of the Gambler
(Focused Fighting)
  • 10% (0.56 HP/sec) Regeneration
Luck of the Gambler
(Focused Senses)
  • 10% (0.56 HP/sec) Regeneration
Crushing Impact
(Storm Kick)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Crushing Impact
(Crane Kick)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
Hecatomb
(Crane Kick)
  • 4% (0.07 End/sec) Recovery
Crushing Impact
(Flurry)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
Scirocco's Dervish
(Dragon's Tail)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.56 HP/sec) Regeneration
Mako's Bite
(Eagles Claw)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged)
Rope A Dope
(Cobra Strike)
  • 6% (0.34 HP/sec) Regeneration
  • 0.95% Resistance(Fire,Cold)
  • 2% Enhancement(Stun)
Red Fortune
(Elude)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 2.5% Defense(Ranged), 2.5% Defense(AoE)
Luck of the Gambler
(Evasion)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
Rectified Reticle
(Focus Chi)
  • 0.95% Defense(Smashing,Lethal)
  • 6% (0.34 HP/sec) Regeneration
  • 20% Perception

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  After the maid rpg comes...
Posted by: Elsa Bibat - 10-09-2008, 06:16 AM - Forum: General Chatter - Replies (3)

Yuuyake Moyake!

[/url][url=http://j-rpg.com/talk/com...cussionID=8&page=1#Item_0]http://j-rpg.com/talk/com...ionID=8&page=1#Item_0

Someone's translating it and it sounds really good, and in a feel-good way. To quote:

The heart of the game is in the flow of Connections to Wonder and Feelings. You set up Connections to the town and to each of the other PCs before you start a
story. A connection has a Strength (a number from 1 to 5) and Contents (what kind of bond it is; Admiration, Affection, Rivalry, etc.), and connections go two
ways. One character's connection towards another has a Strength and Contents separate from the partner's connection back at them.

When was the last time an RPG depended on Wonder and Feelings? Edit: stupid Yuku.

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