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| [STORY] [Today in Fen History] Поехали! |
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Posted by: M Fnord - 10-12-2008, 08:44 PM - Forum: Fenspace
- Replies (2)
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Handwavium raid ends in escape
Published: Oct. 12 2008 at 2:47 PM
OSHKOSH, Wis., Oct. 12 (UPI) -- A raid by federal and state agents on the Sandwich Group International compound at Wittman Airport ended with a dramatic
daylight escape, officials said.
The 9 a.m. raid was part of a nationwide sweep of suspected handwavium users. Sandwich Group International was under suspicion since early April, when the
group purchased a former Soviet space shuttle and moved it into a hangar at Wittman.
The alleged handwavium users escaped from the compound aboard what witnesses claimed was the space shuttle, which burst out of the hangar at 9:15 a.m. Elements
of the Wisconsin and Michigan Air National Guard engaged the shuttle briefly over Lake Michigan, but the vehicle escaped into orbit.
Officials recovered destroyed electronic equipment and six barrels of handwavium. The handwavium will be turned over to the Transrationality Science Assessment
Bureau for analysis.
Note: I really, really hate yuku's edit function. --Mal
Mr. Fnord interdimensional man of mystery
FenWiki - Your One-Stop Shop for Fenspace Information
"I. Drink. Your. NERDRAGE!"
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| Build Plan: Senoku |
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Posted by: jpub - 10-12-2008, 06:27 PM - Forum: Build Advice
- Replies (2)
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Here's my build plan for my DB/SR. I could use some advice on how to make him a little better. Please be aware that I'm trying to avoid going after ludicrously expensive IOs and Procs where possible. The only ones that I've used are ones I haven't had too much trouble getting previously for not wholy ludicrous prices. Well, except for the LotG recharge, but eh.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Senoku: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Power Slice - (A) Pounding Slugfest - Accuracy/Damage: Level 30
- (5) Pounding Slugfest - Damage/Endurance: Level 30
- (7) Pounding Slugfest - Damage/Recharge: Level 30
- (50) Pounding Slugfest - Disorient Bonus: Level 30
Level 1: Focused Fighting- (A) Serendipity - Defense: Level 40
- (3) Serendipity - Defense/Endurance: Level 40
- (3) Serendipity - Defense/Endurance/Recharge: Level 40
- (11) Serendipity - Defense/Recharge: Level 40
- (15) Serendipity - Endurance: Level 40
Level 2: Ablating Strike- (A) Mako's Bite - Accuracy/Damage: Level 53
- (5) Mako's Bite - Damage/Endurance: Level 53
- (7) Mako's Bite - Damage/Recharge: Level 53
- (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 53
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 53
- (45) Mako's Bite - Chance of Damage(Lethal): Level 53
Level 4: Focused Senses- (A) Serendipity - Defense: Level 40
- (23) Serendipity - Endurance: Level 40
- (23) Serendipity - Defense/Endurance: Level 40
- (39) Serendipity - Defense/Recharge: Level 40
- (39) Serendipity - Defense/Endurance/Recharge: Level 40
Level 6: Swift- (A) Flight Speed IO: Level 50
Level 8: Hover- (A) Soaring - FlySpeed: Level 53
- (9) Soaring - Endurance/FlySpeed: Level 53
- (9) Flight Speed IO: Level 50
Level 10: Practiced Brawler- (A) Recharge Reduction IO: Level 50
- (11) Recharge Reduction IO: Level 50
Level 12: Blinding Feint- (A) Pounding Slugfest - Accuracy/Damage: Level 30
- (13) Pounding Slugfest - Damage/Recharge: Level 30
- (13) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (42) Adjusted Targeting - Recharge: Level 50
- (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (45) Adjusted Targeting - Endurance/Recharge: Level 50
Level 14: Fly- (A) Freebird - FlySpeed: Level 53
- (15) Freebird - +Stealth: Level 53
Level 16: Health- (A) Healing IO: Level 50
- (17) Healing IO: Level 50
- (17) Healing IO: Level 50
Level 18: Vengeful Slice- (A) Touch of Death - Accuracy/Damage: Level 40
- (19) Touch of Death - Damage/Endurance: Level 40
- (19) Touch of Death - Damage/Recharge: Level 40
- (37) Touch of Death - Damage/Endurance/Recharge: Level 40
- (40) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (40) Touch of Death - Chance of Damage(Negative): Level 40
Level 20: Stamina- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy: Level 50
- (37) Performance Shifter - Chance for +End: Level 50
Level 22: Quickness- (A) Flight Speed IO: Level 50
Level 24: Typhoon's Edge- (A) Scirocco's Dervish - Accuracy/Damage: Level 53
- (25) Scirocco's Dervish - Damage/Endurance: Level 53
- (25) Scirocco's Dervish - Damage/Recharge: Level 53
- (36) Scirocco's Dervish - Accuracy/Recharge: Level 53
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 53
Level 26: Sweeping Strike- (A) Multi Strike - Damage/Endurance: Level 53
- (27) Multi Strike - Accuracy/Damage: Level 53
- (27) Multi Strike - Damage/Recharge: Level 53
- (31) Multi Strike - Accuracy/Endurance: Level 53
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 53
- (39) Multi Strike - Damage/Endurance/Recharge: Level 53
Level 28: Lucky- (A) Defense Buff IO: Level 50
- (29) Defense Buff IO: Level 50
- (29) Defense Buff IO: Level 50
Level 30: Dodge- (A) Defense Buff IO: Level 50
- (31) Defense Buff IO: Level 50
- (31) Defense Buff IO: Level 50
Level 32: One Thousand Cuts- (A) Multi Strike - Accuracy/Damage: Level 53
- (33) Multi Strike - Damage/Endurance: Level 53
- (33) Multi Strike - Damage/Recharge: Level 53
- (33) Multi Strike - Accuracy/Endurance: Level 53
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 53
- (34) Multi Strike - Damage/Endurance/Recharge: Level 53
Level 35: Agile- (A) Defense Buff IO: Level 50
- (36) Defense Buff IO: Level 50
- (36) Defense Buff IO: Level 50
Level 38: Elude- (A) Luck of the Gambler - Recharge Speed: Level 53
- (40) Luck of the Gambler - Defense/Recharge: Level 53
- (46) Luck of the Gambler - Defense/Endurance: Level 53
Level 41: Evasion- (A) Red Fortune - Defense/Endurance: Level 53
- (42) Red Fortune - Defense/Recharge: Level 53
- (42) Red Fortune - Endurance/Recharge: Level 53
- (45) Red Fortune - Defense/Endurance/Recharge: Level 53
- (46) Red Fortune - Defense: Level 53
- (46) Red Fortune - Endurance: Level 53
Level 44: Web Grenade- (A) Accuracy IO: Level 50
Level 47: Shuriken- (A) Thunderstrike - Accuracy/Damage: Level 53
- (48) Thunderstrike - Damage/Endurance: Level 53
- (48) Thunderstrike - Damage/Recharge: Level 53
- (48) Thunderstrike - Accuracy/Damage/Recharge: Level 53
- (50) Thunderstrike - Accuracy/Damage/Endurance: Level 53
- (50) Thunderstrike - Damage/Endurance/Recharge: Level 53
Level 49: Combat Jumping- (A) Defense Buff IO: Level 50
------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Critical Hit
------------
Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 3.13% Defense(Energy)
- 0.63% Defense(Negative)
- 6.88% Defense(Melee)
- 8.75% Defense(Ranged)
- 9.38% Defense(AoE)
- 12.5% Enhancement(RechargeTime)
- 31% Enhancement(Accuracy)
- 9% FlySpeed
- 100.4 HP (7.5%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 8.25%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 3.3%
- 5.5% (0.09 End/sec) Recovery
- 52% (2.91 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.39% Resistance(Negative)
- 9% RunSpeed
------------
Set Bonuses:
Pounding Slugfest
(Power Slice)- 8% (0.45 HP/sec) Regeneration
- 0.63% Defense(Energy,Negative)
- 2% DamageBuff(All)
Serendipity
(Focused Fighting)- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE)
Mako's Bite
(Ablating Strike)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged)
Serendipity
(Focused Senses)- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE)
Soaring
(Hover)- 1% (0.02 End/sec) Recovery
Pounding Slugfest
(Blinding Feint)- 8% (0.45 HP/sec) Regeneration
Adjusted Targeting
(Blinding Feint)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
Freebird
(Fly)- 8% (0.45 HP/sec) Regeneration
Touch of Death
(Vengeful Slice)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.13% Defense(Melee)
Performance Shifter
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Scirocco's Dervish
(Typhoon's Edge)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE)
Multi Strike
(Sweeping Strike)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE)
- 1.88% Defense(Melee)
Multi Strike
(One Thousand Cuts)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE)
- 1.88% Defense(Melee)
Luck of the Gambler
(Elude)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Red Fortune
(Evasion)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged)
Thunderstrike
(Shuriken)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1408;690;1380;HEX;|
|78DAA5935B4F1341188667DB2DA5DD1EA8950245288772C615122F3C5C98281A51A|
|A95A2260A344B1DCACA665BBB2D82A7A0D75E69A25708EAAF30FE3163D4FA1D8626|
|8D976EDAF7D9F9E69DEF9D9DCDE676172242EC5F125AEC8A63795EB150AA59D5AAA|
|C057256D92E7514A45BD96E048510E9E399624E3A529A0B0DCB295E76AC47D2CBB4|
|A616E4A6743D69161A385A969B8EDC955E62D1DD9235E9D6CDE39B48BE5271CC6B7|
|6DD959E67F0C0B1CB5B6A62495A55DB2D2768B0E8EED89EBD613B767D2F79B56A97|
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|99B841CFA34F2E9C2073713C2F74710341A859B348AF969F422A8DCA219D0360167|
|855E26746C11A66DC663C2EC36E116ACF2AB103F87A4B85F8AB3C639649C2303600|
|FB05D044601F32204A520977CC11F1A36EDFCC960431E0C21DE98169AA15298F10A|
|660CDA743360F04944F80822873E344C7D254C1F11663F130C581555FDA2BF2829F|
|69B108499B8DA4A3C4B115D6DD80743429D51E2013DD889878C5542769D30B1C628|
|123A615592DBFA93EF680F27DF333E10B21F09CBE0EB5687D3CDCFFE124A3D1CA8F|
|7ECD089F73E65EC1246F708D96784D760EF53FBEB7B42A5749551230C7A84E13A61|
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|082B6098E40E81C93095A60C4684301B657B8C1127C0672366B8AD98495392A60B6|
|1AA07300F6877673E310E194784F9CF8C2F8414C4CFA91736A74E4C6F7D9CF0834B|
|2CFD53C9EBAD2F4D6854C9E8AD4FF5BFAE6F91E3ACD072187405258F720F6515650|
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|622871942E94244A0A258D7280D2FC0B0520FBBD|
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| When parrots go bad (probably fictional) |
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Posted by: Jinx999 - 10-12-2008, 11:43 AM - Forum: General Chatter
- Replies (1)
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From an email.
When I first got this bird I spent two weeks trying to get him to say "Hello." By the end of the month he was saying
"'lo! 'lo!" But that was about it. So I gave up.
But then I bought a GameCube and, well, every Resident Evil game they've cranked out for it. I played them for hours on end with the lights out. I
won't lie to you -- it sorta put me "off," you know? I started sleeping with the lights on and locking my windows at night.
One night I crawled out of bed to get myself a drink, and I shuffled down the dark hallway between my bedroom and the kitchen, feeling along the wall with my
hand as I went. The kitchen was nearly pitch black until I opened the refrigerator, and then a brilliant wedge of light poured out, causing me to squint.
That's when I heard it:
"Grraaa ... aaaagghhh..."
It was the slow, raspy moan of THE UNDEAD. I wheeled around, panicked, staring into the darkness beyond the fridge. The milk slipped from my hands and
crashed onto the ground, spilling all over the kitchen floor. I didn't move a muscle. Time was frozen for me. And then again:
"Nnyyaagghhhh... glup, glup, glup..."
The sounds were terrifying, and yet ... familiar. Slowly, my socks wet with milk, I stepped gingerly forward toward the family room. I must've left my
Nintendo on, I thought ... but no, it and the TV were both silent. The Resident-Evil noises were coming from elsewhere. Then, from behind:
"GRAAHH!!"
I whirled around and reeled backwards in horror. I smashed into the lampshade and furiously reached over to flick the switch. And there, sitting on his perch
amidst the warm glowing light that filed the room, was my parrot. "'lo! 'lo!" he said to me, cheerfully.
Apparently all those zombie noises from the game had gone to the little guy's head. He could duplicate them exactly! This went on for some weeks, until
finally I got used to it. The groanings and mumblings as I lay in bed at night actually started to get kinda soothing.
Of course, I forgot to warn my friends and neighbors. A couple weeks ago, after a late night partying, Gary crashed on my couch. At 4:30 he came slamming
into my room in his boxers clutching a baseball bat. "SOMETHING'S IN THERE!" he hissed at me, panting.
So of course I had to introduce him to my parrot's habit. He only does it when the lights are off -- I guess I trained him to do that, you know, by
playing those games in the dark. "'lo! 'lo!" he'd squawk, and then we'd flick off the lights and it would be:
"Mmwwwaaahhhhh... *slurping noises*"
One day Gary and Chris and I all stood around his cage one evening talking it over. We dimmed the lights until the bird let out a long, low,
"Grrannggpphhnyayyyaahh" sound, like an oboe being played by an asthmatic's last breath. "See?" I said. "Zombie bird."
"Dude," Chris said, stepping back. "How do we know that that bird's still alive? Maybe he's dead. Or ... undead. Has he eaten
recently?"
"Truth be told, he's been a bit peckish," Gary said.
"Of course he's peckish," I grunted. "He's a bird."
"Grrrraaannnnghh! RAANNNRRRGHGHHHH!"
"You better take him to the vet," Chris said, holding up a crucifix.
The next day at the Animal Clinic, the vet couldn't figure out anything wrong. "That's a fine healthy bird!" he told me.
"'Lo!" the bird cheeped in return.
So I turned out the lights in his office. The room fell silent.
And then, from the cage, a soft low murmur: "Braaaaains..."
"Maybe he should stay for observation..." my vet answered.
The next morning I came in to pick him up, but I found his cage outside the office with a note attached. "Please take bird home," it said.
"Dogs all scared and night janitor quit."
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| Thoughts On Biomods... |
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Posted by: Black Aeronaut - 10-11-2008, 05:19 PM - Forum: Fenspace
- Replies (2)
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Okay, 2nd Biomods have been discussed already and it seems like it is a viable, if costly, thing to do.
But something has wormed its way into my head and simply will not let go. The mental imagery of Benjamin being pushed beyond his limits and his biomod
suddenly shifting, as did Kazuma's Alter in S-Cry-Ed, to the advanced Shine Brighter form. And even, with much passage of time and usage, the full-on form
in which he anihilated the Big Bad Guy and then again when he goes on to have the big knock-down-drag-out fight with his rival. (God, that epilogue at the
very end sucked.)
An alternative, which I find equally attractive would be called "Paint It Black." The Handwavium in his system is sick of the beatdown he's
taking and decides it's time to let Ben take the gloves off by NOT transfering the Speed Drive field he generates into whatver he hits (in other words,
what he hits will actually be on the recieving end of some serious punishment). As a warning sign, the red portions of the armor turn black to signify the
dangerous nature that his biomod takes on.
I have a theory that if the sorce material of a biomod (if anything specific is provided) shows that the ability that the biomod is based on evolves, then so
can the biomod. It kinda makes sense to me. The Handwavium would probably go like, "Oh, it can do this too? Well, let's save that for when we
really really need it."
I feel that it can be a moment of extreme stress and duress, a do-or-die situation where it seems that its going to be 'die' no matter how hard you
push. That, or it could be triggered by a massive dose of Handwavium into the system, like the Espresso Strain. Or perhaps maybe a combination of both
(that's probably more likely)?
What do you guys think?
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| I13: Day Jobs |
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Posted by: Niteflier - 10-11-2008, 08:44 AM - Forum: The Legendary
- No Replies
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Taken from http://www.cityofheroes.com/feature_upd ... e_13a.html
Quote:Below is a list of most, but not all, of the Day Jobs available in Issue 13: Power and Responsibility:
Hero Day Jobs
Day Job Name
Log Out Location
Benefit
City Official
City Hall (Atlas Park)
Influence Bonus upon mission complete.
Law Enforcer
Police Stations
Experience Bonus upon mission complete
Commuter
Train Stations
Travel speed bonus.
Shop Keeper
Store Lobbies
Enhancement drop on mission complete.
Intern
Portal Corp Lobbies
Large Inspiration upon mission complete.
Caregiver
Hospital Lobbies
Out of combat regeneration bonus.
Professor
Inside Universities
Random tech salvage drop upon mission complete.
Midnighter
Inside the Midnighter's Club
Random arcane salvage drop upon mission complete.
Banker
Inside a Vault
Influence Bonus upon mission complete.
Clubber
Pocket D
Out of combat recovery bonus.
Fashion Designer
Tailor Lobbies
Coupons that will grant a discount at the tailor.
Mortician
Graveyards
XP Debt Protection
Villain Day Jobs
Day Job Name
Log Out Location
Benefit
Demagogue
Arachnos Building (Marconeville, Port Oakes)
Influence Bonus upon mission complete.
Arachnos Agent
Arachnos Bases and Arachnos Controlled areas.
Experience Bonus upon mission complete
Pilot
Near Black Helicopters
Travel speed bonus.
Smuggler
Ferry Docks
Enhancement drop on mission complete.
Crey Employee
Crey Industries Building in Nerva Archipelago
Large Inspiration upon mission complete.
Pain Specialist
Hospital Lobbies
Out of combat regeneration bonus.
Professor
Inside Universities
Random tech salvage drop upon mission complete.
Midnighter
Inside the Midnighter's Club
Random arcane salvage drop upon mission complete.
Thief
Inside a Vault
Influence Bonus upon mission complete.
Clubber
Pocket D
Out of combat recovery bonus.
Fashion Designer
Tailor Lobbies
Coupons that will grant a discount at the tailor.
Mortician
Graveyards
XP Debt Protection
Accolades
An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional ‘charges’ can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade. Below is a list of some, but not all, of the Day Job Accolades available in Issue 13: Power and Responsibility:
Hero Day Job Accolades
Day Job Accolade
Day Job #1
Day Job #2
Benefit
Police Chief
Law Enforcer
City Official
Baton Power: Melee Minor DMG (Smashing) For Stun.
Security Chief
Law Enforcer
Banker
Tear Gas: Ranged AoE Hold.
Scientist
Professor
Intern
Sleep Gas: Ranged AoE Sleep.
Physician
Professor
Caregiver
Ally Resurrect
Alchemist
Caregiver
Midnighter
Ally Heal
Villain Day Job Accolades
Day Job Accolade
Day Job #1
Day Job #2
Benefit
Web Weaver
Arachnos Agent
Demagogue
Web Grenade: Ranged Foe Immobilize, \-Rech, \-Fly, \-Speed
Black Ops
Arachnos Agent
Thief
Smoke Grenade: Ranged AOE Foe \-Perception, \-To Hit
Crey Scientist
Pain Specialist
Crey Employee
Sleep Gas: Ranged AoE Sleep.
Physician
Professor
Pain Specialist
Ally Resurrect
Alchemist
Pain Specialist
Midnighter
Ally Heal
As well as this, stolen blatantly from WoW:
Quote:On Patrol
In addition to all of the Day Jobs, every character is "On Patrol" after they log out of the game. When players log back into Paragon City or the Rogue Isles they will gain 1 bar of double experience (when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of double experience this way. Double experience is shown as a blue portion of your experience bar. One thing to note is that if a player has any experience debt, the debt will be removed first before any double experience is applied.
If your character has a number of bars of double experience that exceeds the number of experience bars you need to level up, then this double experience will carry over to the next security/threat level.
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| My Dad's in the hospital |
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Posted by: Logan Darklighter - 10-11-2008, 12:21 AM - Forum: General Chatter
- Replies (9)
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Giving you guys a heads up - I won't be online tonight for City of Heroes. Most probably tomorrow either, or even Sunday.
My Dad went into surgery on Tuesday to have his knee replaced (they did the other one a few years ago.) and there have been complications.
The original plan was he was going to be out of the hospital today and I would've spent the evening tonight and Saturday over at his place helping out with
things (like reaching up to a top shelf or helping him move around).
But - well, my Dad has been on blood thinners for years due to high blood pressure. And for some reason - I'm not clear on the details - he had to have a
blood transfusion today. A good friend of his has been with him at the hospital and says he's been "shaking". I'm not sure what that means.
I called Dad the other day, he seemed to be okay, if a little woozy (to be expected). But I called him today and he was -really- out of it. I called Sharon up
- the friend I mentioned - and she went up there to check on him. I called later while she was there and got the above description. He's conscious, but NOT
feeling well. So I'm headed up to the hospital to stay with him there tonight. My brother will take over for me later, but I'll probably be back there
again tomorrow.
I believe I may have mentioned before - Dad's been beating the odds of his family medical history to the tune of about 25+ years of when his father and
grandfather died of either heart attack or stroke. Miracles of modern medicine and all. But shit like this makes me worried sick to the pit of my spine.
So, even if I'm back at my house, I'm likely not going to be in the mood for playing City of Heroes or anything this weekend. But I'll check back
when I can.
In the meantime - for those of you who believe in such things - send a prayer on my Dad's behalf? It can't hurt, that's for sure.
I'll check back when I can. Hopefully this isn't anywhere near as serious as I'm making it sound.
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| Space 1999? No! Alaskan News Station! (FUNNY) |
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Posted by: Logan Darklighter - 10-10-2008, 06:59 PM - Forum: General Chatter
- Replies (3)
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*YOINKED* Shamelessly from a friend's
Live-Journal post:
Quote: For those who think small-market local TV is the sole domain of broadcasting's losers, has-beens, and never-weres, think again! Here's an extremely
clever and funny intro for the local Channel 13 TV news in Fairbanks AK that shows how much talent there really is in local TV.
(And since Yuku apparently DESPISES Google video and will NOT embed it, here is the direct link: )
http://video.google.com/v...520623892630398&hl=en
Quote: I'm sorry - that's just effing cool.
***
Damn straight, Bruce!
I just about DIED Laughing at this! MAD props for whoever designed this completely over-the-top piece of sheer EFFING GENIUS!! ^_^
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| Fnord... |
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Posted by: Bob Schroeck - 10-10-2008, 06:57 PM - Forum: Fenspace
- Replies (12)
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I'm trying to find the story about the launch of the Ptchitka, but it is successfully eluding my attempts. Can you kindly point me at it? Thanks!
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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| Kemeko Deluxe |
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Posted by: ordnance11 - 10-10-2008, 05:42 PM - Forum: General Chatter
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One of the shows of the fall season.
Now this turns the girl in a power suit sub-genre on it's head. Is she piloting a robot or is she wearing a power suit?
Check out also the Kung-fu battle between Kemeko and the giant rice cooker.
http://randomc.animeblogg...napshot-kemeko-deluxe-01/
__________________
Into terror!, Into valour!
Charge ahead! No! Never turn
Yes, it's into the fire we fly
And the devil will burn!
- Scarlett Pimpernell
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