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  Nogitsune test render-updated
Posted by: Rev Dark - 08-01-2008, 05:05 AM - Forum: The Legendary - Replies (3)

Here you go

I think I might have to redo the hair - I was using Acyl's boffo pick as the model and it is not quite the right shape. I went with larger eyes than is
normal to catch a bit of the anime/spirit feel.

The outfit is just a placeholder as I am experimenting with various ninja outfits/kimonos. Still, for something banged together in three minutes with two
different props, it doesn't look too bad.[Image: nogi.jpg]

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  Beach Baby test
Posted by: Rev Dark - 08-01-2008, 01:12 AM - Forum: The Legendary - Replies (4)

Hey Bob, how's this?

[Image: Beach_Baby_Test.jpg]

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  Some unusual roses...aka The Jason's at it again.
Posted by: Feinan - 08-01-2008, 01:11 AM - Forum: Fenspace - Replies (7)

While trying to figure out what I'm going to include in the abridged catalog I'm going to put up - and I AM working on it - my brain decided it wanted
to do roses. The Jason has done any number of types of roses over the years; they were some of the first biomods he ever created. But four of them are very
special indeed, and I wanted to share what had popped into my head...and to get people's opinions/reactions on them. Bob - do any of the GC folk like
roses? If so, they might especially like these - the Wiccans in particular.

_____________________________________________________________

With the use of ritual magic in the creation of each, the Elemental Heart Roses are the most complex flowers that the Jason has created to date (with the
possible exception of the Space Dandelion). They are certainly the ones that he has put the most effort into. Each one was made to represent an element, not
only to create something beautiful and unique, but also to be used in future rituals. To date, the Jason has created roses to represent each of the four
classical elements and is working on one final rose, to represent the element of Spirit. The Heart of the Soul is
giving him the most trouble...not surprising, after considering what he's already done for the other four.

Life's Flame Rose (Fire), aka Heart of the Flame - The petals of
this rose are transparent, and colored in shades of red and orange and yellow, appearing to be richly-colored stained glass. The rose is also bioluminescent;
within the petals, light flickers back and forth constantly. The effect can be seen during the day, but the true power of the effect is at night, where the
light shining through the colored petals actually makes the rose appear as though it were made out of flame. Each rose generates the faint sound of crackling
and popping (an enlarged chamber in the stem, just below the calyx, serves as a sound generator), and threaded through the scent of rose are the smells of
cinnamon and woodsmoke. The flowers are also thermogenic; while in bloom, the petals hit 105 degrees Fahrenheit, making them nicely warm to the touch to
non-biomodded humans and most others. The petals ARE edible, though if enough are eaten by a normal human, they will
trigger a biomod. If candied, they taste of rose and cinnamon.

Thor's Laughter Rose (Air), aka Storm Rose, aka Heart of the Storm
- Another stained glass rose, this one has petals that are colored in various rich shades of blue. It too is bioluminescent, but unlike the Fire rose which is
pretty much constantly emitting light, the Storm rose flashes at random, and in brighter bursts - sometimes all over the rose, then at other times in streaks
and bolts within the petals. It has a spicy rose scent, overlaid with mint and a sharp tang. It actually emits negative ions and the occasional molecule of
ozone; not enough to be a problem in an enclosed system, but two or three potted roses in a regular-sized room will give the same feeling to the air that it
has after a thunderstorm has passed. This is possible because the roses are weak bioelectric generators; they can generate just enough charge to give a light
electric shock, the same as you might get after scuffing your feet on the carpet in the winter and then touching something metal. If something metal is brought
VERY close to a petal, you might even see a faint spark jump the gap. The sound generator is present on this rose as well, and produces faint cracks and
rumbles, such as you might hear from a distant thunderstorm. If tasted, most organic lifeforms will get the same reaction as if they stuck a weak battery on
their tongue - it gives the same tingle/bite. While not exactly an interesting or pleasant taste for most, some biomodded humans and sentient robots might find
them so.

Sea Fire Rose (Water), aka Heart of the Sea - Appearing made of deep
aquamarine stained glass with hints of pale sea green and turquoise, the tips of this rose's petals fade to a frosted, translucent white. This rose
doesn't exhibit any bioluminscence during the day at all, and shows a slow, rhythmic pulsing of light at night - glowing faintly deep within the petals
then growing brighter over the space of a minute or two, then fading back to the background level. This is accompanied by the sound of crashing waves, white
noise produced by this rose's sound chamber, and the pulsing is in time to the waves. If grown in a system that exhibits traits of weather, the
pulses/sounds become stronger and more intense during windy weather, as if the waves were being storm-driven. The flower has a rose fragrance, but it's
strongly overlaid by that of the sea; imagine a rose growing among the dunes on a beach, and that's just about the scent produced. The petals actually
secrete tiny drops of water, just enough to give a wet sheen and feel to the petals, and tasting the petals reveals a faintly salty flavor.

Guinness Crystal Rose (Earth), aka Heart of the Land - While the other
three Elemental roses are transparent stained glass, the Earth rose is a deep, translucent emerald green (exactly the shade of the Guinness Emerald crystal). It lacks the others' flashier light
displays, just showing a steady, low-level glow by day and night. To the touch, there's only the normal softness of flower petals. But what it lacks in
sight and touch, it more than makes up for in the other three senses. It smells of roses...but also of deep forest, with rich earth and fallen leaves. Traces
of honeysuckle, apple, pear and other fruits can be detected in the scent as well, shifting - first one comes to the fore, then another. Candied petals of this
rose are a real treat, because the flavors are as varied as the smells. There's always the faint taste of rose, but some petals taste more of maple syrup,
others of honey, or apple or even faintly of wine or anise. If any of the roses will tempt a person to eat enough of the petals to cause a biomod, it will be
this one. The flavors differ even between the petals on a single rose, so it's always a surprise. This rose also has the largest, most elaborate sound
chamber of the four, and the sounds and their duration vary at random. Listening closely, you might hear the gentle sound of a babbling brook, or the wind
rustling through the leaves of a wood, or the soft drone of a bee in flight. Although very faint, this rose can even generate more elaborate sounds, like the
drumming of a woodpecker or birdsongs. Standing next to one of these rosebushes and closing one's eyes, it's quite easy to imagine that you're
walking through the woods in summer.

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  I has a new car!
Posted by: jpub - 08-01-2008, 12:48 AM - Forum: General Chatter - Replies (5)

For those of you that may remember, I had an accident in my car at the start of the month. For those of you who followed the saga of the car, I encourage you
to check my LJ, it's fun.

2008 Saturn Aura XE, Ocean Mist.

Whee.

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  Purchasable Respecs.
Posted by: Matrix Dragon - 08-01-2008, 12:23 AM - Forum: The Legendary - Replies (3)

http://www.cityofheroes.com/news/archiv ... es_52.html

Huh... probably easier to bug a few of you guys for a Terra Volta run really...

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  Halloween revealed... ZOMBIE INVASION!
Posted by: Matrix Dragon - 08-01-2008, 12:21 AM - Forum: The Legendary - Replies (4)

Today had testing of a new Halloween invasion on the test server, and while I missed it, it looks very interesting...

On Thursday, July 31st we will be doing a brief test of the 2008 Halloween Event on the Training Room Test Server at 1:30 PM Pacific and running approximately
2 hours. Along with previous year's Trick or Treating we are also including a massive Zombie Apocalypse!

Zombie Apocalypse!

During the above testing time on the Training Room, be wary for the uneasy dead - they may assault any region in the game at any time! For those familiar with
the Rikti Invasions, the Zombie assaults function in much the same manner. After the Halloween event has concluded, there will still be a period of an hour or
more of occasional Zombie activity.

Apocalypse Associated Badges

There are a number of badges associated with fighting off hordes of Zombies. These badges correspond to overcoming each different Zombie type (Minions,
Lieutenants, Bosses and Elite Bosses) in certain numbers for each type.

Trick or Treating

Like the previous years Halloween Events, while the event is running players will be able to investigate various doors throughout zones that are level
appropriate for their characters to either receive a naughty Trick (the spawning of a number of different critters) or a special Treat. The Trick or Treating
aspect has changed slightly from previous years. Treats can be Inspirations, Event Salvage or Temporary Powers / Costumes. For more details (spoilers) about
last year's Halloween Event, visit the excellent player created resource Paragonwiki.

We have made some adjustments to Trick or Treating based on your feedback from previous years. For this test, we would like your feedback about how often
Tricks or Treats are given out, as well as the frequency you can Trick or Treat, and the spawn sizes encountered when you get a Trick while part of a group.
The current parameters are as follows: A person can only click on a door once every 5 minutes. When they click the door, their name is added to a list kept on
the door. If their name is on the list, they can't use that door. That list is cleared every 5 minutes. There is a 10 second timer preventing you from
clicking another door immediately. Spawns will spawn according to the team size of the player opening the door. If the spawns have no one to fight for a period
of time, they move to a door and leave. If they can't get to a door, they will just fade out.

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  Wonder Woman Trailer
Posted by: Logan Darklighter - 07-31-2008, 09:41 PM - Forum: General Chatter - No Replies

Oh HELLO! How did this Wonder Woman trailer slip under the radar?
Or has anyone else seen this? Is there a better copy (than this bootleg, at least?)

Looks really interesting. I don't know if there's any continuity with the DCAU other than the animation style and creators, but it LOOKS awesome!

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  Building models for the Tales of the Legendary Comic
Posted by: Rev Dark - 07-31-2008, 03:37 PM - Forum: The Legendary - Replies (17)

I am currently looking at adding more members to the TOTL comic and was looking for

Permission

Screenshots

Bob: Beach Baby and Sailor Null are relatively easy costume wise, I would like to use them (probably more in the background) I might be able to do LT, but I
will use the images on the site rather than the COH equivalent. I also want to borrow Allistaire for a Gil story.

Fox: I would like to use QB Kitsune/Nogi - How many tails should Nogi have (and what is the minimum number you will accept - I think canon is nine, which might
be problematic.) Also what are the visuals for her retinue as I recall you saying they are very different than depicted by the game engine. I may also take a
stab at Wide.

Acyl: I am hoping to use Superball

I am currently working on models for Gil MacHeath, Morgan and Bella.

Anyone else is free to volunteer, screenshots are always useful.

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  Dead Bang random thought
Posted by: Dragonflight - 07-31-2008, 01:43 AM - Forum: Other People's Fanfiction - Replies (105)

It was mentioned at one point that Nene had hacked Doug's helmet, and retrieved a lot of status data from it before he removed the auto-reply function from
it.

How much did she get?

The reason I'm wondering is a thought I had for chapter 6. When Lisa starts solo-ing, she's going to be feeling mighty lonely for a while. She might
start super-leaping around town with a portable music player with her. I've already figured out what her favorite "reminds her of Doug" pieces
would be. But are there any songs in his list that you feel she'd gravitate to more?

Also, a fun thought crossed my mind that I thought I should check about here first. I'm looking at her using an optically-controlled interface for a
handful of devices she'll be carting along courtesy of her benefactors. The music player would be one of them. I was considering having her get Nene to
alter it so it was voice controlled similar to Doug's system, as something she puts together to remember him with. But would you rather that not be
duplicated? I'm thinking it would be something of a moment for Doug, whenever he finally meets up with her again, if she casually gives
a system play command to her music player, forgetting that Doug's just standing *right there* and listening to her do it. [Image: smile.gif]
---
Those who fear the darkness have never seen what the light can do.

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  Tales Of the Legendary - The Comic!
Posted by: Rev Dark - 07-31-2008, 12:32 AM - Forum: The Legendary - Replies (15)

Here is the project I was working on. It is the proof of concept.

PS: Though there is no nudity - it should be considered NSFW - Sorry Wire... Sorry.

[Image: Legendary_Tales_01-001.jpg]

The full comic is at

http://www.magma.ca/~revdark/Tales_of_T ... ary_01.zip

I hope to, with permission (and being able to handle the costumes) to feature other Legendary members.

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