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  (The music swells ominously)
Posted by: Rev Dark - 07-29-2008, 12:53 AM - Forum: The Legendary - Replies (1)

I have something new underway. It involves the Legendary.

More to come.

(Scuttles back into the darkness like an arachnos spider that just realized that his morning breakfast burrito was a hideous mistake)

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  ZOMG ZOMG! Nanoha news!
Posted by: CrimsonKMR - 07-28-2008, 04:10 PM - Forum: General Chatter - Replies (4)

Nanoha Movie!

[Image: eek.gif]
There is no coincidence, only necessity....
- Clow Reed

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  I'm Back
Posted by: Bob Schroeck - 07-28-2008, 01:48 PM - Forum: General Chatter - Replies (4)

In case it isn't obvious.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  8/01/08 Friday Night TF: Lady Grey
Posted by: OpMegs - 07-28-2008, 06:47 AM - Forum: The Legendary - Replies (11)

We tried to get this Rikti-busting, Hami-smacking one going earlier, but fell short of warm bodies. So, pre-scheduling prevails.

Time suggestions are open for this, as I've the entire day off, myself. Any takers?
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

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  Well. Here We Go Again
Posted by: Bob Schroeck - 07-28-2008, 06:05 AM - Forum: The Legendary - Replies (6)

This time it's DC's turn to announce a branded MMORPG.

-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  Idle GGG thought
Posted by: Cobalt Greywalker - 07-27-2008, 04:09 PM - Forum: General DW Chatter - Replies (7)

Bob, something of a idle thought. Are the Girls following the exact path Doug is, or are they making some stops he isn't? Or skipping some of his? Or a
different order?

It's just something I got the impression of when I last went back and read all the shorts I could find.

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  [RFC] Justice League Interplanetary
Posted by: Cobalt Greywalker - 07-27-2008, 04:03 PM - Forum: Fenspace - Replies (16)

My creative wires have been getting a little crossed lately, so I've been trying to sort them out. This is a very early beta of the only thing worth posting that's come from that.

Lots of comment not merely asked for, but actually BEGGED for.



====== Justice League Interplanetary ======

//A.K.A. Supers//\

The faction known formally as Justice League Interplanetary (JLI) is certainly one of the most public of the factions of Fenspace. Composed of the superhero fen (with a smattering of other cinematic and comic/manga heroes), the Supers as they are generally known are well regarded but occasionally considered irritating due to their outlook. Small but media-savvy, the Supers split their time between vigilante work and researching the nature of handwavium biomods.\

They're very pro-biomod. In fact, some of them are so rabidly pro-biomod, they're researching how to make handwavium biomod someone more than once, so far without success. Most members are already biomodded, and like the [[crystal_millennium|Senshi] (with whom they are aligned) many members do the full costume thing, only they do tights and capes and masks and so on ... Their ultimate goal is to create actual superheroes and do the [[http://www.eclipse.net/~rms/istworld.html|IST] thing once the 'Danes get over their silly fear. "We just want to help!"\

The League is a rare faction in that it has high-profile members on Earth as well as in Fenspace. The Supers also have a strong presence on Luna, and are responsible (in all senses of the term) for Kandor City.\

===== Organisation =====

Surprisingly, the Supers are a fairly regimented faction in that every member has a defined set of abilities and characteristics, and there are a large number of courses and licences to apply for (outside of those which relate to their positions). The Supers mainframe Jarvis maintains all records as to these, and has the habit of making sure all of a Super's identities has all the licence details they've qualified for irrespective of which identity gained it (this is considered fairly annoying, as in certain situations it can reveal a known identity to an investigator).\

The faction is run by the **JLI Council** and its staff. There are 12 councillors who are directly elected for 18 month periods, 6 months of which must be field work. The Council oversees the operations of the various groups in the faction.\

==== Rescue Services Group ====

Sometimes know derogatorily as the Rescue Rangers, the RSG is the primary public face of the Supers faction on Earth. They maintain the **Silver Sentinels** rapid action rescue force and associated vehicles, but are mostly known for the large amount of specialist rescue equipment they build and the courses they run. Outside the facility in [[Kandor City], they share their facilities with the [[Blue Blazers], and most Supers in this section are also Blue Blazers.\

While there is no evidence to say the RSG supports **International Rescue**, it is rather odd that the latter seems to have advanced versions of the formers' equipment...\

==== Strategic Hazard Intervention, Espionage, and Law-enforcement Directorate (S.H.I.E.L.D.) ====

S.H.I.E.L.D. is the JLI's Law and Military branch, and as such handles all duties regarding Operation Great Justice and the Space Patrol. The rank scheme is detailed below:\
^ Officer Ranks ^^
^ Rank ^ S.H.I.E.L.D. ^
| OF-10 | Chief General (never used) |
| OF-09 | General |
| OF-08 | Brigadier |
| OF-07 | Colonel |
| OF-06 | Captain |
| OF-05 | Marshal |
| OF-04 | - |
| OF-03 | Special Agent |
| OF-02 | - |
| OF-01 | Agent |
| OF(D) | Provisional Agent |
^ Enlisted Ranks ^^
^ Rank ^ S.H.I.E.L.D. ^
| OR-09 | Detective Sergeant |
| OR-08 | - |
| OR-07 | Detective |
| OR-06 | - |
| OR-05 | Specialist |
| OR-04 | - |
| OR-03 | Officer |
| OR-02 | - |
| OR-01 | - |

In addition, S.H.I.E.L.D. has ten levels of security clearance. The lowest of these is Level 1 which everyone in S.H.I.E.L.D. starts off with. These are mostly unconnected to the rank of the person, but in general they follow the below pattern:\

^ Clearance Level ^ Rank ^
| 10 | - |
| 9 | General |
| 8 | Brigadier |
| 7 | Colonel |
| 6 | Captain |
| 5 | Marshal |
| 4 | Special Agent, Detective Sergeant |
| 3 | Agent, Detective |
| 2 | Specialist |
| 1 | Provisional Agent, Officer |

S.H.I.E.L.D.'s current commander is General Nicodemus Huray (OF-9). Under him are three directors who take care of the operational departments of the organisation.\

=== Department of Champion Operations ===

Champion Operations is where the majority of the public Capes are stationed. Champions are usually ranked as Special Agents although their Clearance Levels are in the 2 to 5 range. Champ Ops provides additional personnel to the RGS, and cross train with them. In this department is the main Public Relations office.\

=== Department of Law Enforcement Operations ===

Law Enforcement Operations handles faction wide law enforcement, local police assistance, and inter-faction co-operation (mostly through the Space Patrol). It also handles the counter-espionage operation of the Supers in much the same way the US FBI does for that nation.\

=== Department of Intelligence Operations ===

Intelligence Operations handles the traditional intelligence gathering, espionage, and special operations associated with an intelligence organ. This department is where the hard-core Dark Knight types reside. Nicknamed Stormwatch after the codename for its director 'Weatherman', this department contains several semi-independent groups one of which is known as the **Impossible Missions Force**.\

Somewhat of an open secret is the fact that there are several people (not necessarily Supers) that have the famed and feared Double-O licence. For all practical purposes it IS the 'licence to kill' in that it grants a fair amount of diplomatic immunity when on missions. Double-O's also have Special Access rights, effectively giving them need-to-know access to every secret the JLI has.\
Those granted the Double-O licence are removed from the normal chains of command and placed under the command of the Council's Executive Office. This is headed up by a person codenamed 'M' who, like 'Kusanagi' of the Patrol's Section 9, does not exist in the normal fashion and uses various tele-presence masks and decoys. The one constant is M's secretary Moneypenny (who's job description includes flirting with the Double-O's). M reports directly to the JLI council.\
While there is no official comment or confirmation on it, it is known that there are several Double-O's in existence. It also strongly suspected that A.C. Peters (a.k.a. The Scarlet Angel) has a Double-O licence that she gained during the same incident she gained her official codename (given it is suspected that the entry criteria are the same as cannon). True or not, this thought persists and is the basis of the believed traits necessary to become a Double-O.\

==== The Advanced Resources and Deployment Group ====

Better known as Q Branch, the ARDG supplies the various branches of the Supers with advanced weapons, vehicles, and gadgets. Q Branch is run by Quintessa 'Tessa' Thornton (nicknamed QT/Cutey), and has both Whistler and Thomas Wayne as it top people.\

==== The Metahuman Power Biomodification Research Institute ====

The original base of the Supers faction, the Metahuman Power Biomodification Research Institute (or as it is more commonly known Star Labs) is the chief facility in Fenspace for the research of biomods. Star Labs is a fairly open facility, which has led to complaints about security wherein the facility could be invaded by malcontents and frustrated biomods who want a cure.\

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  Fenbunny that should not be?
Posted by: Cobalt Greywalker - 07-27-2008, 03:58 PM - Forum: Fenspace - Replies (1)

So there I was, trying to work out some ideas when I wondered if it was possible to make a Hecatonchires cyborg in Fenspace. Then I remembered a brief thread
about biomoding Great People to ensure their survival.

The two thoughts mixed and produced... Professor Stephen Hecatonchires?

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  Tank short on ITF? Well, don't panic.
Posted by: OpMegs - 07-27-2008, 01:18 PM - Forum: The Legendary - Replies (2)

So....after our rather...interesting ITF the other night, I was discussing this with Uni and discovered there was, in fact, something I didn't know about
the ITF parameters.

Apparently, the Nictii aggro radius is 80 feet. If you have ranged attacks that're longer than that, you can snipe them with impunity. They won't
react, won't move, won't heal themselves beyond normal health regen, and best of all, neither they nor Rommy will react to your presence. Useful for
taking out the healing or spamming Nictus early on, if patient, one can face Rommy wihtout his Nictus three.

The only downside is you have to weather the shockwave when one dies, known to most as Rommy's rez stun. Still, interesting strategy for when one lacks two
tanks.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

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  Character Reference for Hexane
Posted by: Valles - 07-27-2008, 05:43 AM - Forum: The Legendary - Replies (6)

http://i31.photobucket.com/albums/c386/ ... -46-33.jpg

http://i31.photobucket.com/albums/c386/ ... -46-53.jpg

http://i31.photobucket.com/albums/c386/ ... -47-12.jpg
===========

===============================================
"V, did you do something foolish?"
"Yes, and it was glorious."

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