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  I Just Saw A Commercial For the Robotech Institute
Posted by: Epsilon - 07-24-2008, 05:00 AM - Forum: General Chatter - No Replies

It was spelled "Robetech" but pronounced exactly the same.

So, yeah.

-----------------

Epsilon

Do they accept overweight 30 years old in the destroid pilot program?

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  We've lost one of the game-design greats...
Posted by: robkelk - 07-24-2008, 01:47 AM - Forum: General Chatter - Replies (1)

http://www.kelestia.com/?q=node/285]Robin Crossby, creator of Harn, succumbed to cancer today.

--
Rob Kelk
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

Print this item

  Postcard: Agels 500 over Tokyo (big image/worksafe)
Posted by: classicdrogn - 07-24-2008, 12:30 AM - Forum: Fenspace - Replies (4)

[Image: WCpostcard.jpg]
More data tomorrow...

... or if you really can't wait, go ahead and backtrack to my photobucket gallery, but my time on the l;ibrary 'chine I can actually post from is about up.
Story too! But for that, you'll have to wait, it's not on P.B.

- CD
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows

Print this item

  PVP? It's officially over. VEATs win. (Okay, Fortunatas Specifically)
Posted by: Logan Darklighter - 07-23-2008, 10:57 PM - Forum: The Legendary - Replies (15)

Last night, I watched a Level 50 Widow take a Katana/Nin Stalker apart. Piece by bloody piece. Arena match. No buffs. No teaming. Just complete and total
ownage.

The Widow had to stand still and allow - I say again, ALLOW (because he told him to do it after the Stalker spent most of the match whiffing) the Stalker to
use every yellow he had and a build up, to hit the Widow with an Assassin Strike. He hit him ONCE. The ENTIRE match. Otherwise? Stalker couldn't hit him.
Period. Ever. And when they engaged, the Widow would take the guy apart in 10-15 seconds flat. Every time.

I watched this in utter disbelief. When the Stalker asked why he couldn't hit the Widow, the Widow responded that he had a Melee Defense of about 70. I
asked him later after the match what his other defenses were. He said his ranged was around 65. AOE about 61-ish.

70.

SEVENTY.

Widows don't get elude. So basically that's his defense ALL THE TIME.

Think about that for a minute. Let it sink slowly in. Feel it burn.

Now think about several Widows all BUFFING each other in a team. in Recluses Victory.

If you go to the entrance to RV in the Tech section of Atlas Park. On any given day, at any given time, chances are the map of RV is either mostly red, or well
on it's way to being so.

Now you know why.

When I built my MA/SR scrapper Cyberman 8, I built him with a partial eye to being survivable in PVP. Able to spot stalkers. He's got one of the highest
base accuracy modifiers on his attacks possible. His perception is maxed. He can take a first hit of AS and get away. (He has about 33 melee defense and 36
Ranged and AOE defense with his toggles running. Sure I can get 107 with Elude. But I can only use that for about 3 minutes out of 10.) I took him into RV
shortly after VEATs made it there. There was an Empath and a /Kin there buffing people at the exit of the Hero base. Didn't matter. Engage and die 10-30
seconds later. Engage and die. Engage and die.

Nope. No more PVP for me, thanks. Those zones no longer exist for me, except to maybe to get Shivans (because at least there, I can outrun people and stay on
the move). And Warburg, to get nukes.

Maybe. When the VEATs aren't making life miserable for people trying to do that.

I'll make the same recommendation and with the same intensity about VEATs that Cypher made to Neo in regards to Agents in the Matrix.

"You see one of those? ...You run. You run your ASS off!"

Zone PVP? Over. Done with. And forget about arena matches. No hero with any sense should engage a VEAT one on one. And no VEAT should ever be engaged unless
they're outnumbered at least 5 to 1. With about 2 out of that 5 being radiation debuffers.

Yeah, this is a rant. And it's about something in the game that I never made a #1 priority. So maybe it's kinda pathetic. But for awhile there, it was
reasonably fun to engage in. It was hardly balanced, and there were asshats who made life difficult. But I won as much as I lost. And I felt like I had some
moderate amount of skill, and that my build was halfway decent.

But it's an aspect of the game that's gone now. And even if/when I make a VEAT myself, it won't effectively be there, for the reasons I mentioned
above. I hate parts of the game being taken away from me for any reason. Sure, I'll be able to go into the Zones with god-like impunity and just smack down
any hero that gets in my way. Where's the sport in that, though?

I have to wonder if any of the RMT farmers are going to start making VEATs now. Oh wouldn't THAT be funny! Guess what! Villain-side prices go through the
frickkin ROOF once the RMT farmers figure THAT one out!

So - PVP may have been bad before. Arguably it was a bad idea to make it part of a game that wasn't designed for it in the first place. But now it's
officially dead and buried. And VEATs killed it.

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  Create Your Own Figures!
Posted by: robkelk - 07-23-2008, 03:07 PM - Forum: General Chatter - Replies (10)

Seen on Akibanana, via the Daily Illuminator: http://www.akibanana.com/?q=node/959]Create Your Own Figure with the 3D Colour Printer @ Akiba

Is anyone else imagining Warriors World or Fenspace figures right now?

Hmmmmm... One wonders what their views on "derivative works" are. Maybe I could finally get a Princess Tutu / Princess Kraehe "duet" figure... (Now to learn how to use the CAD freeware I downloaded a while ago, just in case I ever get to UDX.)
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

Print this item

  Build by Request: Kat/SR scrapper
Posted by: Shader - 07-23-2008, 07:40 AM - Forum: The Legendary - No Replies

As requested by Wirekgeek, here's a peek at my build for my Kat/SR scrapper. She's currently lvl 47 and climbing, so she's somewhat playable. Note that this is not the most playable of builds, nor is it the most perfect. It started before IOs and ED (yes she's and -old- toon) but she's yet to be respected, and she's fits her concept. However by the time she's lvl 50 she hits the soft cap. The soft cap is the key for /SR scrappers. That and endurance. This build is a bit of end hog. I cope by playing smart.
Different Primaries call for slightly different slotting and this isn't quite your typical slotting of /SR. Most would suggest you get your autos as you come to them... but I sorta delayed them. And before you ask - Hasten isn't quite Perma, not that I need it, Practised Brawler is, but I have my first attack on auto instead so I have to watch that I click it as it charges, and Elude does charge quick.
If you want, I'll post the SO/lvl 30 IO build behind the following set build...
Any questions? Hope it helps. What primary was it for anyway?
Shader.
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Cutting Blades: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- T'Death-Dam%:25(A), T'Death-Acc/Dmg:28(3), T'Death-Dmg/EndRdx:28(5), T'Death-Dmg/Rchg:28(9), T'Death-Acc/Dmg/EndRdx:28(11), T'Death-Dmg/EndRdx/Rchg:28(15)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:33(A), RedFtn-Def/Rchg:33(7), RedFtn-EndRdx/Rchg:33(17), RedFtn-Def/EndRdx/Rchg:33(29), RedFtn-Def:33(43), RedFtn-EndRdx:33(45)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg:28(A), Sciroc-Dmg/EndRdx:28(3), Sciroc-Dmg/Rchg:28(5), Sciroc-Acc/Rchg:28(9), Sciroc-Acc/Dmg/EndRdx:28(11), Sciroc-Dam%:25(15)
Level 4: Focused Senses -- RedFtn-Def:33(A), RedFtn-Def/Rchg:33(7), RedFtn-EndRdx/Rchg:33(17), RedFtn-Def/EndRdx/Rchg:33(29), RedFtn-Def/EndRdx:32(43), RedFtn-EndRdx:33(45)
Level 6: Swift -- Run-I:35(A)
Level 8: Stealth -- GftotA-Def/EndRdx:28(A), GftotA-Def:28(37)
Level 10: Practiced Brawler -- RechRdx-I:40(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:40(13), RechRdx-I:30(13)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46), Mrcl-Heal:40(46)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg:28(A), Sciroc-Dmg/EndRdx:28(19), Sciroc-Dmg/Rchg:28(19), Sciroc-Acc/Rchg:28(23), Sciroc-Acc/Dmg/EndRdx:28(23), Sciroc-Dam%:25(25)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Run-I:50(A)
Level 24: Build Up -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27)
Level 26: Soaring Dragon -- T'Death-Dam%:25(A), T'Death-Acc/Dmg:28(27), T'Death-Dmg/EndRdx:28(31), T'Death-Dmg/Rchg:28(31), T'Death-Acc/Dmg/EndRdx:28(31), T'Death-Dmg/EndRdx/Rchg:28(40)
Level 28: Aid Other -- Dct'dW-Heal:30(A), Dct'dW-Heal/EndRdx/Rchg:30(37)
Level 30: Aid Self -- Heal-I:50(A), IntRdx-I:50(34), IntRdx-I:50(37)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg:33(A), Sciroc-Dmg/EndRdx:33(33), Sciroc-Dmg/Rchg:33(33), Sciroc-Acc/Rchg:33(33), Sciroc-Acc/Dmg/EndRdx:33(34), Sciroc-Dam%:33(34)
Level 35: Evasion -- RedFtn-Def/EndRdx:38(A), RedFtn-Def:38(36), RedFtn-Def/Rchg:38(36), RedFtn-EndRdx/Rchg:38(36), RedFtn-Def/EndRdx/Rchg:38(45)
Level 38: Elude -- RedFtn-Def/EndRdx:39(A), RedFtn-Def/Rchg:39(39), RedFtn-EndRdx/Rchg:39(39), RedFtn-Def/EndRdx/Rchg:39(39), RedFtn-Def:39(40), RedFtn-EndRdx:39(40)
Level 41: Focused Accuracy -- GSFC-Build%:41(A), GSFC-ToHit/Rchg/EndRdx:44(42), GSFC-Rchg/EndRdx:44(42), GSFC-ToHit/Rchg:44(42), GSFC-ToHit:44(43), GSFC-ToHit/EndRdx:44(46)
Level 44: Agile -- DefBuff-I:50(A), DefBuff-I:50(48)
Level 47: Dodge -- DefBuff-I:50(A), DefBuff-I:50(48)
Level 49: Lucky -- DefBuff-I:50(A)
------------
Level 1: Brawl -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(48), C'ngImp-Acc/Dmg/Rchg:50(50), C'ngImp-Dmg/Rchg:50(50), C'ngImp-Acc/Dmg:50(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • +15.5% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
      Effect does not stack from same caster
  • +15.5% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
      Effect does not stack from same caster
  • +15.5% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
      Effect does not stack from same caster
  • +15.5% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
      Effect does not stack from same caster
  • +15.5% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
      Effect does not stack from same caster
  • +15.5% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
      Effect does not stack from same caster
  • +15.5% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
      Effect does not stack from same caster
  • +15.5% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
      Effect does not stack from same caster
  • +9.38% Defense(Psionic) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +8.75% Defense(Melee) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +10% Defense(Ranged) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +11.9% Defense(AoE) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +34% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +5% Enhancement(RunSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +25% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +5% Enhancement(JumpHeight) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +5% Enhancement(FlySpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +80.3 HP (6%) HitPoints to Self for 10.8 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +MezResist(Held) 5.5% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +MezResist(Immobilize) 16.5% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +MezResist(Terrorized) 2.2% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +7% (0.12 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +30% (1.68 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +5.04% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +5.04% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster
  • +9.38% Resistance(Negative) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
      Effect does not stack from same caster

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1410;695;1390;HEX;|
|78DAA5935B53DA5010C74F3034024910AD8A3740C42B92EA5B2F0F9D51DB19DBA21|
|4AC0FAD4A231C6D6698C890A8A02FFD004E3BD3F6B56FBD7E844E3F9CDD4BA0E34B|
|5F9A81FF2FD9B39BDDB39B536C6FE842BC7D281473BD617B5EB5526BD9CDA66C858|
|BF6B15333D74F7DDF718F336B0DBB2E3D4D0831DCF5A81665434AEBA9EDDBAE9DEE|
|5937E491743D69554EF1A92C8F1AB22DBDC4A6FB46B6A4EB5BDD1BBD7472D2B01E3|
|BBE2B3D2F410F9BEE99E339874EC3F13B51B2549A52D60DBA2DCABA53735C9978D4|
|746AD6DA49BD532DDA9E2F5B9D2454B508FF2B2C8FAEEBB0A8029222F4123021D45|
|784FE3D42749F601E108A18A5045151B8C9885B31C2804E9834084B2661394E78A7|
|054110A59CD18B42E79CABCDB93A9CEB82735D52395B10D517E4EA33FF910BEB487|
|77385212ACC51225C00648501268D4D8AA62A9822D74F28C14A840B13913C605E64|
|C11463E7500C4DAB42E715C294980107238831222174D0C0140F62E2BB0A9A0A4F1|
|48C296C123E8043226840821B30C80D18E4068C700346B801496E403F440D05AF1D|
|CA5029B76FA00C0EC3C15E870B647A0FA651CE141AE5F2938C71C64770180B4A19E|
|3B98FF3DC533CF714CF3DC5739FE7B94F69A8DCC2896D05FB90DB22A435544E3895|
|A314D313841CE39386D3E18469DC7B4664CE196D4687307DC1B824EC405496B7A66|
|671C0B362C664C4183A61D920BCD05039C92CBACF89B9184367188479931127ECF4|
|09B1107C610B3F61940B62F11B202F16BF33BE1296BE100A3F08DB902B1F7C4EF91|
|4EDF10EE339AC58C18A7563A5022B2BC1A456D834A9F60EA02A243BD709AB35C621|
|E335E1D95F77F8C1254A6AEF5409852C69B5773AFFEBFAA5777345CA51D01D9412C|
|A2ECA1ECA3ECA018A8D72885243B9FEDD8B8EDFC582EEA1DC47798072854E5A0C24|
|86A2A31828264A1C650065086504651CE533CAF51FD619EA66|
|-------------------------------------------------------------------|

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  road trip to the Kenai peninsula - Pics heavy
Posted by: Wiregeek - 07-23-2008, 06:00 AM - Forum: The Legendary - Replies (3)

Misposted intentionally, since most of the people who care are here. We, being myself, @dj w00t (Genau'Goeg), and Spud #2 went down to the Kenai to get my
boat.. and well, we brought a camera.

[Image: cats.jpg]

The cats, as you can see, were quite concerned about our leaving.

[Image: redoubt.jpg]

Mt. Redoubt, I think - ask Gen. Is purty.

[Image: wiregeek.jpg]

I has minor amount of Captain in me. Is genetic, not from bottle.

[Image: wiregeek_behaving.jpg]

I was a polite and courteous driver for the entire trip! I didn't even speed!

[Image: wiregeek_superjump_truck.jpg]

Yah. Sure.

[Image: spud_and_gen.jpg]

Spud #2 and Gen (she's the one getting harassed) with the Kenai river in the background.

[Image: gen_birding1.jpg]

Gen visually acquiring her next target..

[Image: gen_birding2.jpg]

more of same..

[Image: sandpiper.jpg]

Target Acquired.

Seriously - that's a sandpiper, in an _accidental_ wetland. When the Alaska Railroad pushed through that area, they created a slough, which has since been
coddled into one of Alaskas 'showpiece' wetlands, since it's vibrant, healthy, and _right freaking there_. It's like 5 minutes away from
Anchorage.

Anyway, there you have it.

Oh yeah, and I did actually pick up..

[Image: rearview_boat.jpg]

Mah Boat.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

Print this item

  SOS-bunny, free to a good (or sufficiently twisted) home
Posted by: robkelk - 07-23-2008, 03:52 AM - Forum: Fenspace - Replies (6)

I'd write this myself, but I'm still working on LoGG.

The SOS-dan learn about a Boskonian ring that's disguised as a group of Goth Fen, and send one of their number to investigate.

Unfortunately, they send http://www.cdjapan.co.jp/goods/goods_de ... EOSL-14102]the wrong person...

(Edit: PowerTip: Click on the large photo for an even larger photo.)
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

Print this item

  TotL: Excerpts from the diary of Impossible
Posted by: Niteflier - 07-22-2008, 12:18 AM - Forum: The Legendary - Replies (12)

[I will be adding more clips of Reyshal's life here, as she writes them down. This particular one was inspired by a comment in the 'politics and other fun' forum a while back. It is presumed that everything is written in Syndan unless otherwise noted]

‘Proper use of force’

16 Minas, 598 SN / 21 July, 2008 AD

Thankfully the hospital did not keep me over long for their checks. As it is, my magical core will be some days recovering from my trial.

But I am getting ahead of myself.

This morning I woke to peace, the last few days of hectic villain and hero activity had calmed. There were few about, and in Paragon, even fewer villains on the streets than even during a Rikti raid. It was, to me, a perfect opportunity to test my spell.

It was such that I left my apartment went up to the Legendary’s base, and made use of the teleporters there. A few ferry rides and a request and granting of invisibility from a fellow hero later and I was soaring to Monkey Island, one of Peregrine’s sub islands. Before arriving there I engaged my own version of invisibility, gravity bending the radiation around my form. Too, I had flicked off my wristcomm, disabling all signals from it, including the Medcomm activator

I should make note, of course, of my secrecy in this matter. There is a clause in the Bureau of Superpowered Affairs contract to heroes: Use of proper force. What I planned to test this morning was far, *far* outside the restrictions imposed by that clause.

I have written before of several spells I have made that go outside these restrictions, but I believe that if the medico’s knew that I had done that on purpose...

But I digress once more.

Upon arriving at the island, I had set myself down between two rather largish groups of Rikti Monkeys, trusting in my concealment to protect me for now. I whispered spells of holding, but instead of an enemy, I placed these upon myself. I kept those and the spell of concealment running in the back of my mind, and then I began to Sing my new spell.

The Monkeys had immediately noticed my voice, but could not tell the source of it. I had felt the drain upon my magic, but I had not even completed the first stanza. I knew then that I would need much more concentration.

I dropped the spell of concealment and put more magic into the spell. The Monkeys swiftly spotted me and both groups had begun to run over. However, by then I had finished the first stanza and knew my spell was a success.

There was a crack, and the Monkeys near me had attempted to back away, but it was too late for them.

Before me was a Singularity.

Not the semi-intelligent, Paragon-approved version that most gravity controllers gave two or three of their spells to, but a true black hole.

The howl of the wind had been deafening, the strings of gravity had plucked and pulled at me and my clothing, the Monkeys had flown into the point of space, and I had just finished the second stanza.

I had kept the spell of holding running in the back of my mind, but it had been so very hard to keep concentrating on both that and the point of gravity before me. My hair had flickered around my vision, Monkey’s psychic wails screamed in my head, I had felt something rip from my face...

I then completed the third, and final, stanza.

The Singularity had collapsed, and I had as well.

I had fallen some twenty to thirty feet into the crater left behind by the spell, and I had seen at least one Monkey scrabbling up the sides of the pit to run from my fallen form. Thankfully, that was when I had heard my wristcomm activate again, and start beeping urgently about my health.

Some short time later, another hero had been dispatched to look in on me, and had brought me back to the hospital.

Later I was informed that what I had done was classified as an ‘Uncontrolled Breakthrough; Magical’ and was scheduled to attend a session on ‘Moderation of Magical Usage’.

I had also had to run by Icon to pick up a new eye patch, and repair several buttons on my vest that were now compressed to a spec of dust on that island.

But now I sit, writing down my new spell as I have before in these pages. At least I am secure in the knowledge that none but I know Syndan, which this is written in. So I leave this for today, to rest.

[The following is written in English, presumed to be sung.]

Sing!

Sing the song of Devastation!
Of strings of Fate,
And gravitation.

Sing before and sing of after,
Land and sky blend,
Until the after.

Sing of keeping until the end,
Songs of death
For enemy and for friend.

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  A little website update
Posted by: robkelk - 07-21-2008, 11:59 PM - Forum: General Chatter - No Replies

It's just a little update, only ten characters from six shows, but it's the first update in almost two years so it's worth a posting.

Yes, I've updated http://robkelk.ottawa-anime.org/meganekko/index.html]Ah! Megane-sama. I suspect a few folks here might care.

Who made the cut this time? Did Rob apologize sufficiently for taking so long to update the gallery? And what about the Dennou Coil question? You'll just have to go look for yourself...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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