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  Light's Retribution- Kin meele/Energy Aura brute
Posted by: Terrenceknight - 08-20-2010, 09:58 PM - Forum: Build Advice - No Replies

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Light's Retribution: Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Body Blow

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (5) Kinetic Combat - Knockdown Bonus: Level 35
Level 1: Kinetic Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (5) Luck of the Gambler - Defense: Level 50
  • (7) Luck of the Gambler - Defense/Endurance: Level 50
  • (7) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 2: Smashing Blow
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (37) Kinetic Combat - Damage/Endurance: Level 35
  • (40) Kinetic Combat - Damage/Recharge: Level 35
  • (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 4: Power Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (9) Luck of the Gambler - Defense/Endurance: Level 50
  • (9) Luck of the Gambler - Defense: Level 50
  • (11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 6: Hurdle
  • (A) Jumping IO: Level 50
Level 8: Repulsing Torrent
  • (A) Ragnarok - Damage: Level 50
  • (36) Ragnarok - Chance for Knockdown: Level 50
  • (37) Ragnarok - Damage/Recharge: Level 50
  • (37) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (43) Ragnarok - Accuracy/Recharge: Level 50
Level 10: Entropy Shield
  • (A) Endurance Reduction IO: Level 50
  • (11) Endurance Reduction IO: Level 50
Level 12: Power Siphon
  • (A) Adjusted Targeting - Recharge: Level 50
  • (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (13) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (15) Adjusted Targeting - To Hit Buff: Level 50
  • (15) Adjusted Targeting - Endurance/Recharge: Level 50
Level 14: Health
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (17) Numina's Convalescence - Heal: Level 50
  • (36) Numina's Convalescence - Heal/Endurance: Level 50
  • (39) Numina's Convalescence - Heal/Recharge: Level 50
Level 16: Kick
  • (A) Empty
Level 18: Burst
  • (A) Obliteration - Damage: Level 50
  • (19) Obliteration - Accuracy/Recharge: Level 50
  • (19) Obliteration - Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Obliteration - Chance for Smashing Damage: Level 50
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (40) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Energy Cloak
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (23) Red Fortune - Defense/Endurance: Level 50
  • (23) Red Fortune - Endurance/Recharge: Level 50
  • (25) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (43) Red Fortune - Endurance: Level 50
  • (43) Red Fortune - Defense: Level 50
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 26: Focused Burst
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (27) Devastation - Accuracy/Damage: Level 50
  • (27) Devastation - Accuracy/Damage/Recharge: Level 50
  • (29) Devastation - Damage/Recharge: Level 50
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
Level 30: Energy Drain
  • (A) Doctored Wounds - Recharge: Level 50
  • (31) Doctored Wounds - Endurance/Recharge: Level 50
  • (34) Doctored Wounds - Heal: Level 50
  • (36) Doctored Wounds - Heal/Recharge: Level 50
  • (46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 32: Concentrated Strike
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (33) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (33) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (34) Crushing Impact - Damage/Recharge: Level 50
  • (34) Hecatomb - Chance of Damage(Negative): Level 50
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Red Fortune - Defense/Endurance: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
Level 38: Quick Strike
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (39) Kinetic Combat - Damage/Endurance: Level 35
  • (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (42) Kinetic Combat - Knockdown Bonus: Level 35
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End: Level 50
  • (42) Performance Shifter - EndMod: Level 50
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 47: Physical Perfection
  • (A) Miracle - +Recovery: Level 40
  • (48) Efficacy Adaptor - EndMod: Level 50
  • (48) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (48) Performance Shifter - Chance for +End: Level 50
Level 49: Swift
  • (A) Run Speed IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 17.4% Defense(Smashing)
  • 17.4% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.9% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 10% Enhancement(Heal)
  • 67% Enhancement(Accuracy)
  • 72.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 269.9 HP (18%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 12.7%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 64% (4.01 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 15% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Body Blow)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Kinetic Shield)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Smashing Blow)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Power Shield)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Ragnarok
(Repulsing Torrent)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Adjusted Targeting
(Power Siphon)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Obliteration
(Burst)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Energy Cloak)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Energy Cloak)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Devastation
(Focused Burst)
  • 12% (0.75 HP/sec) Regeneration
  • 33.7 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Energy Drain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Concentrated Strike)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.63 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Quick Strike)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Superior Conditioning)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Efficacy Adaptor
(Physical Perfection)
  • 16.9 HP (1.13%) HitPoints

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1430;734;1468;HEX;|
|78DA9D94594F534114C7A7B4A574A3ADA540D9F7522A055CE296685020415B2C206|
|AD4584B1DE1C6E6427A2F46DEFC00F8A2893EB905014D8C461FF593B845FD1C2EF5|
|CCF94F89CFDEB4FFDFDC99D3FF9C3933D3ECED898010774E0887FF54A96059F993E|
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|5E95157D1AF24A024A8A45E494849584954490B89E3916A55FE02E23BFCC9|
|-------------------------------------------------------------------|
the main goal was to get EA's defenses up enough to be -survivable- without killing damage output too much. This is a rough draft and will likely change over time.

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  Since Going Rogue is out and I've been gone...
Posted by: jpub - 08-20-2010, 07:32 PM - Forum: The Legendary - Replies (16)

How is it?

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  Goodbye City of Heroes - NCSoft being sued out of existence by moron, moron judge.
Posted by: Wiregeek - 08-20-2010, 07:07 PM - Forum: General Chatter - Replies (9)

http://games.slashdot.org...Lineage-II-Too-Addictive
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

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  Wil Wheaton is a 24-karat Mensch
Posted by: Bob Schroeck - 08-20-2010, 02:25 PM - Forum: General Chatter - Replies (1)

Wil Wheaton makes an 8-year-old fan's dream come true -- 21 years later.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  The USA-Japan aliance Manga
Posted by: CattyNebulart - 08-20-2010, 12:54 AM - Forum: General Chatter - Replies (11)

I remember this was mentioned on this board: http://www.usfj.mil/manga/

well there is a translation, warning, site NSFW; http://www.wakachan.org/os/res/46712.html

it's clear that Japan and the USA are united by their great hatred of carrots Wink

USA-kun is too cute.
E: "Did they... did they just endorse the combination of the JSDF and US Army by showing them as two lesbian lolicons moving in together and holding hands and talking about how 'intimate' they were?"
B: "Have you forgotten so soon? They're phasing out Don't Ask, Don't Tell."

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  Searching for a video game - PS3
Posted by: Wiregeek - 08-19-2010, 09:16 PM - Forum: General Chatter - Replies (14)

Well, we just finished Burnout Paradise (plus the Island DLC), and I'm hunting for a new video game.
First, a bit about Burnout Paradise - this game was awesome. We would pass the controller around - with the open world and the nonlinear event-based gameplay, this worked VERY well. After you got a few attempts or a few events, you would hand the controller over. It was shiny enough that it was fun just watching, so the nonplayers and waiters didn't feel too terribly bad.
Please to be consulting this video.


So what's next?
I'm trying to find a game that meets the following criteria:
Pickupable. I've got 'skate.', and the control scheme is too complicated to just hand off the controller to someone, especially someone who's unfamiliar with the game. Burnout was awesome, you have gas brake boost and e-brake.
Shiny. I have to have a game that can hold interest while _not_ playing, and I don't have any idea of a game other than Burnout that does this.
Depth. Burnout lasted for months as the target of concerted attention from several gamers. There were races, marked man, road rage, stunt run, time rules, showtime rules, smashes, billboards, and just blasting around town.

Driving is fine and all, but I've no real compelling interest in driving vs any other kind of game.
So, suggestions?
And, I highly reccomend Burnout Paradise.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

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  Yet another Facebook violation
Posted by: LynnInDenver - 08-19-2010, 07:51 PM - Forum: General Chatter - Replies (7)

http://lifehacker.com/561...-disable-facebook-places
Basically, they've added a 4square sort of service, but unless you explicitly disable the thing, your FRIENDS can check you into locations.
I am pretty much to the point that one more violation will make me cancel my account. Oh, and with that, I'm unlikely to ever look at social networking sites ever again. So, yes, they've spoiled the entire party for me.
--

"You know how parents tell you everything's going to fine, but you know they're lying to make you feel better? Everything's going to be fine." - The Doctor

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  I'm Not Likely To Switch...
Posted by: Bob Schroeck - 08-19-2010, 04:11 PM - Forum: The Legendary - Replies (7)

... but damn, does DC Online have cool trailers.
And yeah, I know, it doesn't represent actual gameplay.  But it still looks awesome.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  A completely hypothetical question...
Posted by: M Fnord - 08-19-2010, 02:09 AM - Forum: Fenspace - Replies (24)

...and I'm asking because it's been nagging at me a little for the last couple of days:

How badly would you guys kill me if I were to propose a massive retconning and overhaul of the whole Speed/Acceleration drive system and propose a drastic slowdown on travel speeds? I'm guessing that you'd kill me a lot, but I'd like to have confirmation so I can put this aside and get back to something more productive.
Mr. Fnord interdimensional man of mystery

FenWiki - Your One-Stop Shop for Fenspace Information

"I. Drink. Your. NERDRAGE!"

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  Baron von Black - Kinetic Melee/Willpower - Help request
Posted by: Shader - 08-18-2010, 09:59 AM - Forum: Build Advice - Replies (6)

Ok, after browsing the forums and getting nowhere, and having to re-roll twice I am officially asking for a bit of assistance. Yeah, laugh it up - one of them was chalked up to 'testing' the limits of the tutorial.
Anyway... May I present: Baron von Black. I honestly don't know if he's Resistance or Loyalist. On the one hand, he sounds Loyalist... but if he's Resistance - he's got almost perfect cover.
Current bio:

Quote:You may call me The Baron or Sir. I am not BB, Buddy, Blackie or any derivative thereof. Understood?

Is suppose you wish me to tell you a bit about myself?

I trained to be at the peak of physical perfection and prowess. Only through the union of mind and body can one succeed as demonstrated by our beloved Cole when he brought Praetoria out of chaos.

When one of my underlings brought me some gloves and a suit that would better channel my energies, I did want any loyal did – I used them for myself and put the underlining back to work. Now I will use my fist to aid Cole in rooting out those that would corrupt this paradise and seek to corrupt any world.

For the Greater Good and Justice! May Cole grant Mercy for I wont!

He's old money, and has steampunk gloves and sleeves and lives for taking matters into his own hands. I made him since I wanted to use the Baron w/vest outfit.
Now then... he's an Kin/Will scrapper. Point to note: I got up to lvl 11 on the Fight club and didn't take Power Siphon... silly me - at that time I was playing it with /DA flavor. Nor do I have any clue how to play a /Will scrapper.
Basically - HELP!
Get in on the ground level and go nuts. Only limit is this: In all my years of playing CoX I have never seen a Numina or Miracle unique. And while I suppose I could market PvP for a build... I do have other toons to play.
Here's my current attempt to plot out a build for him. You'll notice it is incomplete. Shuffle slots, powers, redo him... the works. Help! And any leveling advise would be much appreciated to. How to get from the TO to the IO shouldn't be a problem... but Goldside is Hard mode.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Baron Black: Level 46 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike -- Acc(A), Dmg(3), Dmg(9)
Level 1: High Pain Tolerance -- ResDam(A), Heal(3), ResDam(11), Heal(37), S'fstPrt-ResDam/Def+:30(40)
Level 2: Body Blow -- T'Death-Acc/Dmg:28(A), T'Death-Dmg/Rchg:28(9), T'Death-Acc/Dmg/EndRdx:28(11), T'Death-Dmg/EndRdx/Rchg:28(23), Mako-Acc/Dmg/EndRdx/Rchg:46(46)
Level 4: Fast Healing -- Heal(A), Heal(5), Heal(5)
Level 6: Smashing Blow -- T'Death-Acc/Dmg:28(A), T'Death-Dmg/Rchg:28(7), T'Death-Acc/Dmg/EndRdx:28(7), T'Death-Dmg/EndRdx/Rchg:28(23), Mako-Acc/Dmg/EndRdx/Rchg:46(46)
Level 8: Power Siphon -- RechRdx(A), RechRdx(15), RechRdx(15), ToHit-I:35(40)
Level 10: Indomitable Will -- EndRdx(A)
Level 12: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
Level 14: Super Speed -- Empty(A)
Level 16: Rise to the Challenge -- Heal(A), Heal(17), Heal(17), DampS-ToHitDeb:28(37), DampS-ToHitDeb/EndRdx:28(46)
Level 18: Burst -- Oblit-Acc/Rchg:30(A), Oblit-Dmg:30(19), Oblit-Dmg/Rchg:30(19), Oblit-Acc/Dmg/Rchg:30(25), Oblit-Acc/Dmg/EndRdx/Rchg:30(25)
Level 20: Quick Recovery -- EndMod-I:40(A), EndMod-I:40(21), EndMod-I:40(21)
Level 22: Mind Over Body -- ResDam(A), ResDam(42), ResDam(42)
Level 24: Swift -- Empty(A)
Level 26: Focused Burst -- Decim-Acc/Dmg:28(A), Decim-Dmg/EndRdx:28(27), Decim-Dmg/Rchg:28(27), Decim-Acc/EndRdx/Rchg:28(34), Decim-Acc/Dmg/Rchg:28(37)
Level 28: Heightened Senses -- GftotA-Def:33(A), GftotA-Def/EndRdx:33(29), GftotA-Def/Rchg:33(29), GftotA-Def/EndRdx/Rchg:33(31)
Level 30: Health -- Heal(A), Heal(31), Heal(31)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(33), C'ngImp-Dmg/Rchg:35(33), C'ngImp-Acc/Dmg/Rchg:35(33), C'ngImp-Acc/Dmg/EndRdx:35(34), C'ngImp-Dmg/EndRdx/Rchg:35(34)
Level 35: Stamina -- P'Shift-EndMod:38(A), P'Shift-EndMod/Rchg:38(36), P'Shift-EndMod/Acc:38(36), P'Shift-End%:38(36)
Level 38: Strength of Will -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(39), ImpArm-ResDam/Rchg:40(39), ImpArm-ResDam/EndRdx/Rchg:40(39), ResDam-I:40(40)
Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx:44(A), AdjTgt-ToHit/Rchg:44(42), AdjTgt-ToHit/EndRdx/Rchg:44(43), AdjTgt-EndRdx/Rchg:44(43), AdjTgt-ToHit:44(43)
Level 44: Physical Perfection -- Empty(A), Empty(45), Empty(45), Empty(45)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run

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